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Update zh-CN.yml (#315)
* Delete src/main/resources/locales/zh-CN.yml * Update zh-CN.yml Update language files to adapt to the latest version of Bentobox-Level
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src/main/resources/locales/zh-CN.yml
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src/main/resources/locales/zh-CN.yml
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@ -1,79 +1,93 @@
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---
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admin:
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admin:
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level:
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level:
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parameters: "<player>"
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parameters: <player>
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description: 计算指定玩家的岛屿等级
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description: 计算指定玩家的岛屿等级
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sethandicap:
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sethandicap:
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parameters: "<player> <handicap>"
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parameters: <player> <handicap>
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description: 设置偏差值,通常用于抵消初始岛屿等级,来保证岛屿等级从零开始。实际岛屿等级 - <handicap> = 最终的岛屿等级
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description: 设置偏差值, 通常用于抵消初始岛屿等级, 来保证岛屿等级从零开始. 实际岛屿等级 - <handicap> = 最终的岛屿等级
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changed: "&a 岛屿的偏差值从 [number] 更改为 [new_number]"
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changed: '&a岛屿的偏差值从[number]更改为[new_number]'
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invalid-level: "&c 偏差值无效,请使用整数"
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invalid-level: '&c偏差值无效, 请使用整数'
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levelstatus:
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levelstatus:
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description: 显示等级计算队列中的岛屿
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description: 显示等级计算队列中的岛屿
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islands-in-queue: "&a 列队中的岛屿:[number]"
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islands-in-queue: '&a列队中的岛屿: [number]'
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top:
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top:
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description: 显示前十名
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description: 显示前十名
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unknown-world: "&c 未知的世界!"
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unknown-world: '&c未知的世界!'
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display: "&f[rank]. &a[name] &7- &b[level]"
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display: '&f[rank]. &a[name] &7- &b[level]'
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remove:
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remove:
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description: 将玩家移出前十名
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description: 将玩家移出前十名
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parameters: "<player>"
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parameters: <player>
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stats:
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description: 显示该服务器上岛屿的统计数据
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title: 服务器岛屿数据
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world: '&a[name]'
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no-data: '&c没有数据.'
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average-level: '平均岛屿等级: [number]'
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median-level: '中位数岛屿等级: [number]'
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mode-level: '众数岛屿等级: [number]'
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highest-level: '最高岛屿等级: [number]'
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lowest-level: '最低岛屿等级: [number]'
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distribution: '岛屿等级分布:'
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islands: 个岛屿
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island:
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island:
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level:
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level:
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parameters: "[player]"
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parameters: '[player]'
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description: 计算你或指定玩家[player]的岛屿等级
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description: 计算你或指定玩家[player]的岛屿等级
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calculating: "&a 等级计算中..."
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calculating: '&a等级计算中...'
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estimated-wait: "&a 预计等待时间:[number] 秒"
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estimated-wait: '&a预计等待时间: [number]秒'
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in-queue: "&a 你处于队列中第 [number] 个"
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in-queue: '&a你处于队列中第[number]个'
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island-level-is: "&a 岛屿等级为 &b[level]"
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island-level-is: '&a岛屿等级为: &b[level]'
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required-points-to-next-level: "&a 还需 [points] 点数才能到达下一级"
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required-points-to-next-level: '&a还需[points]点数才能到达下一级'
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deaths: "&c([number] 次死亡)"
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deaths: '&c([number]次死亡)'
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cooldown: "&c 还需等待 &b[time] &c秒才能再次使用该指令"
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cooldown: '&c还需等待&b[time]&c秒才能再次使用该指令'
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in-progress: "&6 岛级等级正在计算中..."
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in-progress: '&6岛屿等级正在计算中...'
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time-out: "&c 等级计算超时。请稍后再试"
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time-out: '&c等级计算超时, 请稍后再试'
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top:
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top:
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description: 显示前十名
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description: 显示前十名
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gui-title: "&a 前十"
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gui-title: '&a前十'
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gui-heading: "&6[name]: &B[rank]"
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gui-heading: '&6[name]: &B[rank]'
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island-level: "&b 等级 [level]"
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island-level: '&b等级: [level]'
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warp-to: "&a 正在传送到 [name] 的岛屿"
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warp-to: '&a正在传送到[name]的岛屿'
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level-details:
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level-details:
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above-sea-level-blocks: 海平面以上的方块
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above-sea-level-blocks: 海平面以上的方块
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spawners: 刷怪笼
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spawners: 刷怪笼
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underwater-blocks: 水下的方块
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underwater-blocks: 水下的方块
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all-blocks: 所有方块
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all-blocks: 所有方块
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no-island: "&c 没有岛屿!"
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no-island: '&c没有岛屿!'
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names-island: "[name] 的岛屿"
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names-island: '[name]的岛屿'
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syntax: "[name] x [number]"
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syntax: '[name] x [number]'
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hint: "&c 运行level指令查看方块报告"
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hint: '&c运行level指令查看方块报告'
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level:
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level:
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commands:
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commands:
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value:
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value:
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parameters: "[hand|<material>]"
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parameters: '[hand|<material>]'
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description: 显示方块的价值。在末尾添加 'hand' 可显示手中方块的价值
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description: 显示方块的价值. 在末尾添加'hand'可显示手中方块的价值
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gui:
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gui:
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titles:
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titles:
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top: "&0&l 岛屿排行榜"
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top: '&0&l岛屿排行榜'
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detail-panel: "&0&l [name] 的岛屿"
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detail-panel: '&0&l[name]的岛屿'
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value-panel: "&0&l 方块价值"
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value-panel: '&0&l方块价值'
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buttons:
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buttons:
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island:
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island:
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empty: "&f&l 第 [name] 名"
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empty: '&f&l第[name]名'
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name: "&f&l [name]"
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name: '&f&l[name]'
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description: |-
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description: |-
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[owner]
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[owner]
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[members]
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[members]
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[place]
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[place]
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[level]
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[level]
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owners-island: "[player] 的岛屿"
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owners-island: '[player]的岛屿'
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owner: "&7&l 岛主:&r&b [player]"
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owner: '&7&l岛主: &r&b[player]'
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members-title: "&7&l 成员:"
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members-title: '&7&l成员: '
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member: "&b - [player]"
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member: '&b- [player]'
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unknown: 未知
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unknown: 未知
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place: "&7第 &7&o[number] &r&7名"
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place: '&7第&7&o[number]&r&7名'
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level: "&7 等级: &o [number]"
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level: '&7等级: &o[number]'
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material:
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material:
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name: "&f&l [number] x [material]"
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name: '&f&l [number] x [material]'
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description: |-
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description: |-
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[description]
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[description]
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[count]
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[count]
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@ -81,83 +95,79 @@ level:
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[calculated]
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[calculated]
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[limit]
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[limit]
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[id]
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[id]
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id: "&7 方块ID:&e [id]"
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id: '&7方块ID: &e[id]'
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value: "&7 方块价值:&e [number]"
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value: '&7方块价值: &e[number]'
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limit: "&7 方块限制:&e [number]"
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limit: '&7方块限制: &e[number]'
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count: "&7 方块数量:&e [number]"
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count: '&7方块数量: &e[number]'
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calculated: "&7 计算值:&e [number]"
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calculated: '&7计算值: &e[number]'
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all_blocks:
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all_blocks:
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name: "&f&l 所有方块"
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name: '&f&l所有方块'
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description: "&7 显示岛屿上所有的方块"
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description: '&7显示岛屿上所有的方块'
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above_sea_level:
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above_sea_level:
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name: "&f&l 海平面以上的方块"
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name: '&f&l海平面以上的方块'
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description: |-
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description: '&7只显示所有海平面以上的方块'
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&7 只显示所有
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&7 海平面以上的方块
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underwater:
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underwater:
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name: "&f&l 海平面以下的方块"
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name: '&f&l海平面以下的方块'
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description: |-
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description: 只显示所有海平面以下的方块
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&7 只显示所有
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&7 海平面以下的方块
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spawner:
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spawner:
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name: "&f&l 刷怪笼"
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name: '&f&l刷怪笼'
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description: "&7 只显示刷怪笼"
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description: '&7只显示刷怪笼'
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filters:
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filters:
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name:
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name:
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name: "&f&l 按名称排序"
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name: '&f&l按名称排序'
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description: "&7 通过名称排序所有的方块"
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description: '&7通过名称排序所有的方块'
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value:
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value:
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name: "&f&l 按价值排序"
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name: '&f&l按价值排序'
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description: "&7 通过价值排序所有的方块"
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description: '&7通过价值排序所有的方块'
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count:
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count:
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name: "&f&l 按数量排序"
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name: '&f&l按数量排序'
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description: "&7 通过数量排序所有方块"
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description: '&7通过数量排序所有方块'
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value:
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value:
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name: "&f&l [material]"
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name: '&f&l[material]'
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description: |-
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description: |-
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[description]
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[description]
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[value]
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[value]
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[underwater]
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[underwater]
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[limit]
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[limit]
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[id]
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[id]
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id: "&7 方块ID:&e [id]"
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id: '&7方块ID: &e[id]'
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value: "&7 方块价值:&e [number]"
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value: '&7方块价值: &e[number]'
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underwater: "&7 海平面以下方块的价值:&e [number]"
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underwater: '&7海平面以下方块的价值: &e[number]'
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limit: "&7 方块限制:&e [number]"
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limit: '&7方块限制: &e[number]'
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previous:
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previous:
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name: "&f&l 上一页"
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name: '&f&l上一页'
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description: "&7 切换到第 [number] 页"
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description: '&7切换到第[number]页'
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next:
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next:
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name: "&f&l 下一页"
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name: '&f&l下一页'
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description: "&7 切换到第 [number] 页"
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description: '&7切换到第[number]页'
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search:
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search:
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name: "&f&l 搜索"
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name: '&f&l搜索'
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description: "&7 搜索特定的内容"
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description: '&7搜索特定的内容'
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search: "&b 搜索值:[value]"
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search: '&b搜索值: [value]'
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tips:
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tips:
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click-to-view: "&e 点击 &7 查看"
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click-to-view: '&e点击 &7查看'
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click-to-previous: "&e 点击 &7 查看上一页"
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click-to-previous: '&e点击 &7查看上一页'
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click-to-next: "&e 点击 &7 查看下一页"
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click-to-next: '&e点击 &7查看下一页'
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click-to-select: "&e 点击 &7 选择"
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click-to-select: '&e点击 &7选择'
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left-click-to-cycle-up: "&e 左键点击 &7 向上循环"
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left-click-to-cycle-up: '&e左键 &7向上循环'
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right-click-to-cycle-down: "&e 右键点击 &7 向下循环"
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right-click-to-cycle-down: '&e右键 &7向下循环'
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left-click-to-change: "&e 左键点击 &7 编辑"
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left-click-to-change: '&e左键 &7编辑'
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right-click-to-clear: "&e 右键点击 &7 清除"
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right-click-to-clear: '&e右键 &7清除'
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click-to-asc: "&e 点击 &7 以升序排序"
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click-to-asc: '&e点击 &7以升序排序'
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click-to-desc: "&e 点击 &7 以降序排序"
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click-to-desc: '&e点击 &7以降序排序'
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click-to-warp: "&e 点击 &7 去岛屿传送点"
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click-to-warp: '&e点击 &7去岛屿传送点'
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click-to-visit: "&e 点击 &7 参观"
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click-to-visit: '&e点击 &7参观'
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right-click-to-visit: "&e 右键点击 &7 查看"
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right-click-to-visit: '&e右键 &7查看'
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conversations:
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conversations:
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prefix: "&l&6 [BentoBox]: &r"
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prefix: '&l&6[BentoBox]: &r'
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no-data: "&c 运行level指令查看方块报告"
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no-data: '&c运行level指令查看方块报告'
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cancel-string: cancel
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cancel-string: cancel
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exit-string: cancel, exit, quit
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exit-string: cancel, exit, quit
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write-search: "&e 请输入要搜索的值. (输入 'cancel' 退出)"
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write-search: '&e请输入要搜索的值. (输入''cancel''退出)'
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search-updated: "&a 搜索值已更新"
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search-updated: '&a搜索值已更新'
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cancelled: "&c 对话已取消!"
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cancelled: '&c对话已取消'
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no-value: "&c 这件物品一文不值"
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no-value: '&c这件物品一文不值'
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unknown-item: "&c 物品 '[material]' 在游戏中不存在"
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unknown-item: '&c物品''[material]''在游戏中不存在'
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value: "&7 物品 '[material]' 的价值:&e[value]"
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value: '&7物品''[material]''的价值: &e[value]'
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value-underwater: "&7 物品 '[material]' 在海平面以下的价值:&e[value]"
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value-underwater: '&7物品''[material]''在海平面以下的价值: &e[value]'
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empty-hand: "&c 你的手中没有拿着方块"
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empty-hand: '&c你的手中没有拿着方块'
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