mirror of
https://github.com/BentoBoxWorld/Level.git
synced 2024-12-01 15:13:34 +01:00
commit
fd20a9eb81
2
pom.xml
2
pom.xml
@ -71,7 +71,7 @@
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<!-- Do not change unless you want different name for local builds. -->
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<!-- Do not change unless you want different name for local builds. -->
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<build.number>-LOCAL</build.number>
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<build.number>-LOCAL</build.number>
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<!-- This allows to change between versions. -->
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<!-- This allows to change between versions. -->
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<build.version>2.14.1</build.version>
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<build.version>2.15.0</build.version>
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<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
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<sonar.projectKey>BentoBoxWorld_Level</sonar.projectKey>
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<sonar.organization>bentobox-world</sonar.organization>
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<sonar.organization>bentobox-world</sonar.organization>
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<sonar.host.url>https://sonarcloud.io</sonar.host.url>
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<sonar.host.url>https://sonarcloud.io</sonar.host.url>
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@ -216,15 +216,32 @@ public class LevelsManager {
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*
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*
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* @param world - world where the island is
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* @param world - world where the island is
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* @param targetPlayer - target player UUID
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* @param targetPlayer - target player UUID
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* @param ownerOnly - return level only if the target player is the owner
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* @return Level of the player's island or zero if player is unknown or UUID is
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* @return Level of the player's island or zero if player is unknown or UUID is
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* null
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* null
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*/
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*/
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public long getIslandLevel(@NonNull World world, @Nullable UUID targetPlayer) {
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public long getIslandLevel(@NonNull World world, @Nullable UUID targetPlayer) {
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return getIslandLevel(world, targetPlayer, false);
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}
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/**
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* Get level of island from cache for a player.
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*
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* @param world - world where the island is
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* @param targetPlayer - target player UUID
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* @param ownerOnly - return level only if the target player is the owner
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* @return Level of the player's island or zero if player is unknown or UUID is
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* null
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*/
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public long getIslandLevel(@NonNull World world, @Nullable UUID targetPlayer, boolean ownerOnly) {
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if (targetPlayer == null)
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if (targetPlayer == null)
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return 0L;
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return 0L;
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// Get the island
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// Get the island
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Island island = addon.getIslands().getIsland(world, targetPlayer);
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Island island = addon.getIslands().getIsland(world, targetPlayer);
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return island == null ? 0L : getLevelsData(island).getLevel();
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if (island == null || island.getOwner() == null || (ownerOnly && !island.getOwner().equals(targetPlayer))) {
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return 0L;
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}
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return getLevelsData(island).getLevel();
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}
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}
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/**
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/**
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@ -41,6 +41,9 @@ public class PlaceholderManager {
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// Island Level
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// Island Level
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bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level",
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bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level",
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user -> addon.getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
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user -> addon.getManager().getIslandLevelString(gm.getOverWorld(), user.getUniqueId()));
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// Island Level owner only
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bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level_owner",
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user -> String.valueOf(addon.getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId(), true)));
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// Unformatted island level
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// Unformatted island level
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bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level_raw",
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bpm.registerPlaceholder(addon, gm.getDescription().getName().toLowerCase() + "_island_level_raw",
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user -> String.valueOf(addon.getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
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user -> String.valueOf(addon.getManager().getIslandLevel(gm.getOverWorld(), user.getUniqueId())));
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@ -8,11 +8,14 @@ import java.util.Optional;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.PlayerInventory;
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import org.eclipse.jdt.annotation.NonNull;
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import world.bentobox.bentobox.api.commands.CompositeCommand;
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import world.bentobox.bentobox.api.commands.CompositeCommand;
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import world.bentobox.bentobox.api.localization.TextVariables;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.bentobox.util.Util;
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import world.bentobox.level.Level;
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import world.bentobox.level.Level;
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import world.bentobox.level.objects.IslandLevels;
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import world.bentobox.level.panels.ValuePanel;
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import world.bentobox.level.panels.ValuePanel;
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import world.bentobox.level.util.Utils;
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import world.bentobox.level.util.Utils;
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@ -112,6 +115,19 @@ public class IslandValueCommand extends CompositeCommand
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"[value]", (underWater * value) + ""),
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"[value]", (underWater * value) + ""),
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MATERIAL, Utils.prettifyObject(material, user));
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MATERIAL, Utils.prettifyObject(material, user));
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}
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}
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// Show how many have been placed and how many are allowed
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@NonNull
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IslandLevels lvData = this.addon.getManager()
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.getLevelsData(getIslands().getPrimaryIsland(getWorld(), user.getUniqueId()));
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int count = lvData.getMdCount().getOrDefault(material, 0) + lvData.getUwCount().getOrDefault(material, 0);
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user.sendMessage("level.conversations.you-have", TextVariables.NUMBER,
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String.valueOf(count));
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int limit = this.addon.getBlockConfig().getBlockLimits().getOrDefault(material, -1);
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if (limit > 0) {
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user.sendMessage("level.conversations.you-can-place", TextVariables.NUMBER,
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String.valueOf(limit));
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}
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}
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}
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else
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else
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{
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{
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@ -62,7 +62,7 @@ public class IslandLevels implements DataObject {
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private Map<Material, Integer> uwCount;
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private Map<Material, Integer> uwCount;
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/**
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/**
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* MaterialData count - count of all blocks
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* MaterialData count - count of all blocks excluding under water
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*/
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*/
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@Expose
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@Expose
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private Map<Material, Integer> mdCount;
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private Map<Material, Integer> mdCount;
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@ -162,6 +162,7 @@ public class IslandLevels implements DataObject {
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}
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}
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/**
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/**
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* The count of underwater blocks
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* @return the uwCount
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* @return the uwCount
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*/
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*/
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public Map<Material, Integer> getUwCount() {
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public Map<Material, Integer> getUwCount() {
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@ -169,6 +170,7 @@ public class IslandLevels implements DataObject {
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}
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}
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/**
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/**
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* Underwater blocks
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* @param uwCount the uwCount to set
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* @param uwCount the uwCount to set
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*/
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*/
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public void setUwCount(Map<Material, Integer> uwCount) {
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public void setUwCount(Map<Material, Integer> uwCount) {
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@ -176,6 +178,7 @@ public class IslandLevels implements DataObject {
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}
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}
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/**
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/**
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* All blocks count except for underwater blocks
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* @return the mdCount
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* @return the mdCount
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*/
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*/
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public Map<Material, Integer> getMdCount() {
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public Map<Material, Integer> getMdCount() {
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@ -183,6 +186,7 @@ public class IslandLevels implements DataObject {
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}
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}
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/**
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/**
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* All blocks except for underwater blocks
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* @param mdCount the mdCount to set
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* @param mdCount the mdCount to set
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*/
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*/
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public void setMdCount(Map<Material, Integer> mdCount) {
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public void setMdCount(Map<Material, Integer> mdCount) {
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@ -59,7 +59,7 @@ public class DetailsPanel {
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}
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}
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// By default no-filters are active.
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// By default no-filters are active.
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this.activeTab = Tab.ALL_BLOCKS;
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this.activeTab = Tab.VALUE_BLOCKS;
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this.activeFilter = Filter.NAME;
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this.activeFilter = Filter.NAME;
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this.materialCountList = new ArrayList<>(Material.values().length);
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this.materialCountList = new ArrayList<>(Material.values().length);
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@ -111,6 +111,28 @@ public class DetailsPanel {
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this.materialCountList.clear();
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this.materialCountList.clear();
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switch (this.activeTab) {
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switch (this.activeTab) {
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case VALUE_BLOCKS -> {
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Map<Material, Integer> materialCountMap = new EnumMap<>(Material.class);
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materialCountMap.putAll(this.levelsData.getMdCount());
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// Add underwater blocks.
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this.levelsData.getUwCount().forEach((material, count) -> materialCountMap.put(material,
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materialCountMap.computeIfAbsent(material, key -> 0) + count));
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// Remove zero value blocks
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materialCountMap.entrySet().removeIf(en -> {
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Integer value = this.addon.getBlockConfig().getValue(world, en.getKey());
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return value == null || value == 0;
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});
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materialCountMap.entrySet().stream().sorted((Map.Entry.comparingByKey())).forEachOrdered(entry -> {
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if (entry.getValue() > 0) {
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this.materialCountList.add(new Pair<>(entry.getKey(), entry.getValue()));
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}
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});
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}
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case ALL_BLOCKS -> {
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case ALL_BLOCKS -> {
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Map<Material, Integer> materialCountMap = new EnumMap<>(Material.class);
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Map<Material, Integer> materialCountMap = new EnumMap<>(Material.class);
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@ -220,7 +242,7 @@ public class DetailsPanel {
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builder.description(this.user.getTranslation(this.world, template.description()));
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builder.description(this.user.getTranslation(this.world, template.description()));
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}
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}
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Tab tab = Enums.getIfPresent(Tab.class, String.valueOf(template.dataMap().get("tab"))).or(Tab.ALL_BLOCKS);
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Tab tab = Enums.getIfPresent(Tab.class, String.valueOf(template.dataMap().get("tab"))).or(Tab.VALUE_BLOCKS);
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// Get only possible actions, by removing all inactive ones.
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// Get only possible actions, by removing all inactive ones.
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List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
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List<ItemTemplateRecord.ActionRecords> activeActions = new ArrayList<>(template.actions());
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@ -605,6 +627,10 @@ public class DetailsPanel {
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*/
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*/
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ALL_BLOCKS,
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ALL_BLOCKS,
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/**
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/**
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* Blocks that have value
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*/
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VALUE_BLOCKS,
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/**
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* Above Sea level Tab.
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* Above Sea level Tab.
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*/
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*/
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ABOVE_SEA_LEVEL,
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ABOVE_SEA_LEVEL,
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@ -112,6 +112,11 @@ level:
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limit: "&7 Block limit: &e [number]"
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limit: "&7 Block limit: &e [number]"
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count: "&7 Number of blocks: &e [number]"
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count: "&7 Number of blocks: &e [number]"
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calculated: "&7 Calculated value: &e [number]"
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calculated: "&7 Calculated value: &e [number]"
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value_blocks:
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name: "&f&l All Blocks With Value"
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description: |-
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&7 Display all blocks
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&7 with value on island.
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all_blocks:
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all_blocks:
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name: "&f&l All Blocks"
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name: "&f&l All Blocks"
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description: |-
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description: |-
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@ -211,3 +216,7 @@ level:
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value-underwater: "&7 The value of '[material]' below sea-level: &e[value]"
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value-underwater: "&7 The value of '[material]' below sea-level: &e[value]"
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# Message that is sent to user when he does not hold any items in hand.
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# Message that is sent to user when he does not hold any items in hand.
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empty-hand: "&c There are no blocks in your hand"
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empty-hand: "&c There are no blocks in your hand"
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# Message when showing how many have been placed of a block
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you-have: "&7 You have [number] at last count."
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# Message about the limit
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you-can-place: "&7 You can place up to [number] and have them count"
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@ -24,6 +24,28 @@ detail_panel:
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1:
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1:
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# Column number
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# Column number
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2:
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2:
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# Icon is a Bukkit Material.
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icon: ICE
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# Title of the button shown to the user. This is a reference and the reference will be translatable in the locale file
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title: level.gui.buttons.value_blocks.name
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# Description of the button shown to the user in the lore. This is a reference and the reference will be translatable in the locale file
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description: level.gui.buttons.value_blocks.description
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# The data section is a key-value list of data relavent for this button. It is interpreted by the code implemented the panel.
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# The convention is to specify the type and the panel tab that will open if pressed. These are Enums in the code.
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data:
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# Type button will go to the ALL_BLOCKS tab when clicked.
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type: TAB
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tab: VALUE_BLOCKS
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# Actions cover what happens if the button is clicked or the mouse is moved over it. There can be multiple actions possible for different
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# click-types.
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actions:
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# Each action has an arbitrary descriptive name to define it.
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view:
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# The click-type is the same as the bukkit {@link org.bukkit.event.inventory.ClickType}. UNKNOWN is the default.
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click-type: unknown
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# tooltip is a locale reference that will be translated for the user and shown when they hover over the button.
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tooltip: level.gui.tips.click-to-view
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3:
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# Icon is a Bukkit Material.
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# Icon is a Bukkit Material.
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icon: STONE
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icon: STONE
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# Title of the button shown to the user. This is a reference and the reference will be translatable in the locale file
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# Title of the button shown to the user. This is a reference and the reference will be translatable in the locale file
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@ -45,7 +67,7 @@ detail_panel:
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click-type: unknown
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click-type: unknown
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# tooltip is a locale reference that will be translated for the user and shown when they hover over the button.
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# tooltip is a locale reference that will be translated for the user and shown when they hover over the button.
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tooltip: level.gui.tips.click-to-view
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tooltip: level.gui.tips.click-to-view
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3:
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4:
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icon: GRASS_BLOCK
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icon: GRASS_BLOCK
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title: level.gui.buttons.above_sea_level.name
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title: level.gui.buttons.above_sea_level.name
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description: level.gui.buttons.above_sea_level.description
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description: level.gui.buttons.above_sea_level.description
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@ -56,7 +78,7 @@ detail_panel:
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view:
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view:
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click-type: unknown
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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tooltip: level.gui.tips.click-to-view
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4:
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5:
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icon: WATER_BUCKET
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icon: WATER_BUCKET
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title: level.gui.buttons.underwater.name
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title: level.gui.buttons.underwater.name
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description: level.gui.buttons.underwater.description
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description: level.gui.buttons.underwater.description
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@ -67,7 +89,7 @@ detail_panel:
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view:
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view:
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click-type: unknown
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click-type: unknown
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tooltip: level.gui.tips.click-to-view
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tooltip: level.gui.tips.click-to-view
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5:
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6:
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icon: SPAWNER
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icon: SPAWNER
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title: level.gui.buttons.spawner.name
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title: level.gui.buttons.spawner.name
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description: level.gui.buttons.spawner.description
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description: level.gui.buttons.spawner.description
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Loading…
Reference in New Issue
Block a user