# Level Configuration ${version} # # # Disabled Game Mode Addons # Level will NOT hook into these game mode addons. disabled-game-modes: [] # # When executing level command from console, should a report be shown? log-report-to-console: true # # Number of concurrent island calculations # If your CPU can handle it, you can run parallel island calcs if there are more than one in the queue concurrent-island-calcs: 1 # # Island level calculation timeout in minutes. # If an island takes longer that this time to calculate, then the calculation will abort. # Generally, calculation should only take a few seconds, so if this ever triggers then something is not right. calculation-timeout: 5 # # Zero island levels on new island or island reset # If true, Level will calculate the starter island's level and remove it from any future level calculations. # If this is false, the player's starter island blocks will count towards their level. # This will reduce CPU if false. zero-new-island-levels: true # # Calculate island level on login # This silently calculates the player's island level when they login # This applies to all islands the player has on the server, e.g., BSkyBlock, AcidIsland login: false # # Include nether island in level calculations. # Warning: Enabling this mid-game will give players with an island a jump in # island level. New islands will be correctly zeroed. nether: false # # Include end island in level calculations. # Warning: Enabling this mid-game will give players with an island a jump in # island level. New islands will be correctly zeroed. end: false # # Include chest contents in level calculations. # Will count blocks in chests or containers. include-chests: false # # Underwater block multiplier # If blocks are below sea-level, they can have a higher value. e.g. 2x # Promotes under-water development if there is a sea. Value can be fractional. underwater: 1.0 # # Value of one island level. Default 100. Minimum value is 1. levelcost: 100 # # Island level calculation formula # blocks - the sum total of all block values, less any death penalty # level_cost - in a linear equation, the value of one level # This formula can include +,=,*,/,sqrt,^,sin,cos,tan,log (natural log). Result will always be rounded to a long integer # for example, an alternative non-linear option could be: 3 * sqrt(blocks / level_cost) level-calc: blocks / level_cost # # Cooldown between level requests in seconds levelwait: 60 # # Death penalty # How many block values a player will lose per death. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100) # Set to zero to not use this feature deathpenalty: 100 # Sum team deaths - if true, all the teams deaths are summed # If false, only the leader's deaths counts # For other death related settings, see the GameModeAddon's config.yml settings. sumteamdeaths: false # Shorthand island level # Shows large level values rounded down, e.g., 10,345 -> 10k shorthand: false