detail_panel: title: level.gui.titles.detail-panel type: INVENTORY background: icon: BLACK_STAINED_GLASS_PANE title: "&b&r" # Empty text border: icon: BLACK_STAINED_GLASS_PANE title: "&b&r" # Empty text force-shown: [] content: 1: 2: icon: STONE title: level.gui.buttons.all_blocks.name description: level.gui.buttons.all_blocks.description data: type: TAB tab: ALL_BLOCKS actions: view: click-type: unknown tooltip: level.gui.tips.click-to-view 3: icon: GRASS_BLOCK title: level.gui.buttons.above_sea_level.name description: level.gui.buttons.above_sea_level.description data: type: TAB tab: ABOVE_SEA_LEVEL actions: view: click-type: unknown tooltip: level.gui.tips.click-to-view 4: icon: WATER_BUCKET title: level.gui.buttons.underwater.name description: level.gui.buttons.underwater.description data: type: TAB tab: UNDERWATER actions: view: click-type: unknown tooltip: level.gui.tips.click-to-view 5: icon: SPAWNER title: level.gui.buttons.spawner.name description: level.gui.buttons.spawner.description data: type: TAB tab: SPAWNER actions: view: click-type: unknown tooltip: level.gui.tips.click-to-view 9: # You can create multiple buttons. By default it is one. icon: IRON_TRAPDOOR # [filter] is placeholder for different filter types. It will be replaced with name, value, count. title: level.gui.buttons.filters.[filter].name description: level.gui.buttons.filters.[filter].description data: type: FILTER # the value of filter button. Suggestion is to leave fist value to name if you use single button. filter: NAME actions: up: click-type: left tooltip: level.gui.tips.left-click-to-cycle-up down: click-type: right tooltip: level.gui.tips.right-click-to-cycle-down # There is also select action. With it you can create multiple filter buttons. # select: # click-type: unknown # tooltip: level.gui.tips.click-to-select 2: 2: material_button 3: material_button 4: material_button 5: material_button 6: material_button 7: material_button 8: material_button 3: 1: icon: TIPPED_ARROW:INSTANT_HEAL::::1 title: level.gui.buttons.previous.name description: level.gui.buttons.previous.description data: type: PREVIOUS indexing: true actions: previous: click-type: unknown tooltip: level.gui.tips.click-to-previous 2: material_button 3: material_button 4: material_button 5: material_button 6: material_button 7: material_button 8: material_button 9: icon: TIPPED_ARROW:JUMP::::1 title: level.gui.buttons.next.name description: level.gui.buttons.next.description data: type: NEXT indexing: true actions: next: click-type: unknown tooltip: level.gui.tips.click-to-next 4: 2: material_button 3: material_button 4: material_button 5: material_button 6: material_button 7: material_button 8: material_button reusable: material_button: #icon: STONE title: level.gui.buttons.material.name description: level.gui.buttons.material.description data: type: BLOCK