# This file lists the values for various blocks that are used to calculate the # island level. Level = total of all blocks in island boundary / 100. # Players with the permission askyblock.island.multiplier.# will have their blocks # multiplied in value by that amount. # Underwater block multiplier # If blocks are below sea-level, they can have a higher value. e.g. 2x # Promotes under-water development if there is a sea. Value can be fractional. underwater: 1.0 # Value of one island level. Default 100. Minimum value is 1. levelcost: 100 # Cooldown between level requests in seconds levelwait: 60 # Death penalty # How many block values a player will lose per death. # Default value of 100 means that for every death, the player will lose 1 level (if levelcost is 100) # Set to zero to not use this feature deathpenalty: 100 # Sum team deaths - if true, all the teams deaths are summed # If false, only the leader's deaths counts sumteamdeaths: false # Max deaths # If player dies more than this, it doesn't count anymore # Stops players from getting into an impossible situation maxdeaths: 10 # Reset deaths on island reset islandresetdeathreset: true # Reset deaths on team join teamjoindeathreset: true # This section lists the limits for any particular block. Blocks over this amount # are not counted. # Format: # MATERIAL: limit or MATERIAL:DATA: limit. # If DATA is used, there MUST be a corresponding block:data value in the blocks list. # For example, if you limit Jungle Logs LOG:3, then there must be a value for LOG:3 # in the blocks section. If there is not, then LOG:3 would have no value. limits: COBBLESTONE: 10000 NETHERRACK: 1000 #LOG:3: 10 # This section lists the value of a block. Value must be an integer. # Any blocks not listed will have a value of zero. # Format is MATERIAL: value or MATERIAL:DATA: value. blocks: ACACIA_DOOR: 1 ACACIA_STAIRS: 1 ACACIA_FENCE: 1 ACACIA_FENCE_GATE: 1 ACACIA_STAIRS: 2 ACTIVATOR_RAIL: 10 AIR: 0 ANVIL: 10 ARMOR_STAND: 2 BANNER: 2 BEACON: 100 BED_BLOCK: 1 BEDROCK: 0 BEETROOT_BLOCK: 1 BIRCH_DOOR: 1 BIRCH_FENCE: 1 BIRCH_FENCE_GATE: 1 BIRCH_WOOD_STAIRS: 1 BLACK_GLAZED_TERRACOTTA: 1 BLACK_SHULKER_BOX: 1 BLUE_GLAZED_TERRACOTTA: 1 BLUE_SHULKER_BOX: 1 BOAT: 2 BOAT_ACACIA: 2 BOAT_BIRCH: 2 BOAT_DARK_OAK: 2 BOAT_JUNGLE: 2 BOAT_SPRUCE: 2 BONE_BLOCK: 1 BOOKSHELF: 5 BREWING_STAND: 20 BRICK: 5 BRICK_STAIRS: 5 BROWN_GLAZED_TERRACOTTA: 1 BROWN_SHULKER_BOX: 1 BURNING_FURNACE: 10 CACTUS: 1 CAKE_BLOCK: 1 CARPET: 1 CAULDRON: 10 CHEST: 2 CHORUS_FLOWER: 1 CHORUS_PLANT: 1 CLAY: 2 COAL_BLOCK: 9 COAL_ORE: 0 COBBLE_WALL: 1 COBBLESTONE: 1 COBBLESTONE_STAIRS: 1 COCOA: 1 CONCRETE: 1 CONCRETE_POWDER: 1 CYAN_GLAZED_TERRACOTTA: 1 CYAN_SHULKER_BOX: 1 DARK_OAK_DOOR: 1 DARK_OAK_FENCE: 1 DARK_OAK_FENCE_GATE: 1 DARK_OAK_STAIRS: 1 DAYLIGHT_DETECTOR: 10 DAYLIGHT_DETECTOR_INVERTED: 10 DEAD_BUSH: 1 DETECTOR_RAIL: 10 DIAMOND_BLOCK: 300 DIODE: 5 DIODE_BLOCK_OFF: 5 DIODE_BLOCK_ON: 5 DIRT: 2 DISPENSER: 5 DOUBLE_PLANT: 2 DOUBLE_STEP: 1 DOUBLE_STONE_SLAB2: 1 DRAGON_EGG: 150 DROPPER: 5 EMERALD_BLOCK: 150 EMERALD_ORE: 0 ENCHANTMENT_TABLE: 150 END_BRICKS: 2 ENDER_CHEST: 150 ENDER_PORTAL_FRAME: 0 ENDER_PORTAL: 0 ENDER_STONE: 2 EXPLOSIVE_MINECART: 10 FENCE: 1 FENCE_GATE: 1 FIRE: 0 FLOWER_POT: 5 FROSTED_ICE: 1 FURNACE: 10 GLASS: 2 GLOWSTONE: 1 GOLD_BLOCK: 150 GOLD_ORE: 0 GRASS: 5 GRASS_PATH: 5 GRAY_GLAZED_TERRACOTTA: 1 GRAY_SHULKER_BOX: 1 GRAVEL: 1 GREEN_GLAZED_TERRACOTTA: 1 GREEN_SHULKER_BOX: 1 HARD_CLAY: 2 HAY_BLOCK: 2 HOPPER: 10 HOPPER_MINECART: 20 HUGE_MUSHROOM_1: 1 HUGE_MUSHROOM_2: 1 ICE: 5 IRON_BLOCK: 10 IRON_DOOR_BLOCK: 5 IRON_FENCE: 5 IRON_ORE: 0 IRON_PLATE: 5 IRON_TRAPDOOR: 1 ITEM_FRAME: 2 JACK_O_LANTERN: 1 JUKEBOX: 10 JUNGLE_DOOR: 1 JUNGLE_FENCE: 1 JUNGLE_FENCE_GATE: 1 JUNGLE_WOOD_STAIRS: 1 LADDER: 1 LAPIS_BLOCK: 10 LAPIS_ORE: 0 LAVA: 0 LEAVES_2: 1 LEAVES: 1 LEVER: 1 LIGHT_BLUE_GLAZED_TERRACOTTA: 1 LIGHT_BLUE_SHULKER_BOX: 1 LIME_GLAZED_TERRACOTTA: 1 LIME_SHULKER_BOX: 1 LOG: 1 #Other log types - examples #LOG:3: 2 LOG_2: 1 LONG_GRASS: 1 MAGENTA_GLAZED_TERRACOTTA: 1 MAGENTA_SHULKER_BOX: 1 MAGMA: 1 MELON_BLOCK: 1 MELON_STEM: 1 MINECART: 10 MOB_SPAWNER: 0 MOSSY_COBBLESTONE: 2 MYCEL: 5 NETHER_BRICK: 2 NETHER_BRICK_STAIRS: 2 NETHER_FENCE: 2 NETHER_STALK: 1 NETHER_WART_BLOCK: 2 NETHERRACK: 1 NOTE_BLOCK: 10 OBSERVER: 1 OBSIDIAN: 10 ORANGE_GLAZED_TERRACOTTA: 1 ORANGE_SHULKER_BOX: 1 PACKED_ICE: 5 PAINTING: 2 PINK_GLAZED_TERRACOTTA: 1 PINK_SHULKER_BOX: 1 PISTON_BASE: 2 PISTON_STICKY_BASE: 2 PORTAL: 0 POWERED_MINECART: 10 POWERED_RAIL: 10 PRISMARINE: 10 PUMPKIN_STEM: 1 PUMPKIN: 1 PURPLE_GLAZED_TERRACOTTA: 1 PURPLE_SHULKER_BOX: 1 PURPUR_BLOCK: 1 PURPUR_DOUBLE_SLAB: 1 PURPUR_PILLAR: 1 PURPUR_SLAB: 1 PURPUR_STAIRS: 1 QUARTZ_BLOCK: 1 QUARTZ_ORE: 0 QUARTZ_STAIRS: 1 QUARTZ: 1 RAILS: 1 RED_GLAZED_TERRACOTTA: 1 RED_MUSHROOM: 1 RED_NETHER_BRICK: 2 RED_ROSE: 1 RED_SANDSTONE: 1 RED_SANDSTONE_STAIRS: 1 RED_SHULKER_BOX: 1 REDSTONE_BLOCK: 10 REDSTONE_COMPARATOR_OFF: 10 REDSTONE_COMPARATOR_ON: 10 REDSTONE_COMPARATOR: 10 REDSTONE_LAMP_OFF: 10 REDSTONE_LAMP_ON: 10 REDSTONE_ORE: 0 REDSTONE_TORCH_OFF: 5 REDSTONE_TORCH_ON: 5 REDSTONE_WIRE: 1 SAND: 1 SANDSTONE: 1 SANDSTONE_STAIRS: 1 SEA_LANTERN: 1 SIGN_POST: 1 SILVER_GLAZED_TERRACOTTA: 1 SILVER_SHULKER_BOX: 1 SKULL: 10 SLIME_BLOCK: 10 SMOOTH_BRICK: 2 SMOOTH_STAIRS: 2 SNOW_BLOCK: 1 SOIL: 2 SOUL_SAND: 2 SPONGE: 10 SPRUCE_DOOR: 1 SPRUCE_FENCE: 1 SPRUCE_FENCE_GATE: 1 SPRUCE_WOOD_STAIRS: 1 STAINED_CLAY: 2 STAINED_GLASS: 2 STAINED_GLASS_PANE: 1 STATIONARY_LAVA: 0 STATIONARY_WATER: 0 STEP: 1 STONE: 1 STONE_BUTTON: 1 STONE_PLATE: 2 STORAGE_MINECART: 10 SUGAR_CANE_BLOCK: 1 THIN_GLASS: 1 TNT: 5 TORCH: 2 TRAP_DOOR: 5 TRAPPED_CHEST: 10 TRIPWIRE_HOOK: 2 TRIPWIRE: 2 VINE: 1 WALL_SIGN: 1 WATER_LILY: 5 WEB: 10 WHEAT: 1 WHITE_GLAZED_TERRACOTTA: 1 WHITE_SHULKER_BOX: 1 WOOD: 1 WOOD_BUTTON: 1 WOOD_DOOR: 1 WOOD_DOUBLE_STEP: 1 WOOD_PLATE: 1 WOOD_STAIRS: 1 WOOD_STEP: 1 WOODEN_DOOR: 1 WOOL: 1 WORKBENCH: 1 YELLOW_FLOWER: 1 YELLOW_GLAZED_TERRACOTTA: 1 YELLOW_SHULKER_BOX: 1