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Check for warp file before loading
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@ -163,15 +163,18 @@ public class WarpSignsManager {
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private void loadWarpList() {
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addon.getLogger().info("Loading warps...");
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worldsWarpList = new HashMap<>();
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WarpsData warps = handler.loadObject("warps");
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// Load into map
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if (warps != null) {
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warps.getWarpSigns().forEach((k,v) -> {
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if (k != null && (k.getBlock().getType().equals(Material.SIGN) || k.getBlock().getType().equals(Material.WALL_SIGN))) {
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// Add to map
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getWarpMap(k.getWorld()).put(v, k);
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}
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});
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WarpsData warps = new WarpsData();
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if (handler.objectExists("warps")) {
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warps = handler.loadObject("warps");
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// Load into map
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if (warps != null) {
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warps.getWarpSigns().forEach((k,v) -> {
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if (k != null && (k.getBlock().getType().equals(Material.SIGN) || k.getBlock().getType().equals(Material.WALL_SIGN))) {
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// Add to map
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getWarpMap(k.getWorld()).put(v, k);
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}
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});
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}
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}
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}
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