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Check for warp file before loading

This commit is contained in:
tastybento 2019-01-29 14:04:56 -08:00
parent 2bf5299a16
commit da996714a1

View File

@ -163,15 +163,18 @@ public class WarpSignsManager {
private void loadWarpList() { private void loadWarpList() {
addon.getLogger().info("Loading warps..."); addon.getLogger().info("Loading warps...");
worldsWarpList = new HashMap<>(); worldsWarpList = new HashMap<>();
WarpsData warps = handler.loadObject("warps"); WarpsData warps = new WarpsData();
// Load into map if (handler.objectExists("warps")) {
if (warps != null) { warps = handler.loadObject("warps");
warps.getWarpSigns().forEach((k,v) -> { // Load into map
if (k != null && (k.getBlock().getType().equals(Material.SIGN) || k.getBlock().getType().equals(Material.WALL_SIGN))) { if (warps != null) {
// Add to map warps.getWarpSigns().forEach((k,v) -> {
getWarpMap(k.getWorld()).put(v, k); if (k != null && (k.getBlock().getType().equals(Material.SIGN) || k.getBlock().getType().equals(Material.WALL_SIGN))) {
} // Add to map
}); getWarpMap(k.getWorld()).put(v, k);
}
});
}
} }
} }