from __future__ import annotations import asyncio import enum import logging import socket import sys import time # After we drop support for Python 3.10, we can use the built-in TimeoutError # instead of the one from asyncio since they are the same in Python 3.11+ from asyncio import CancelledError from asyncio import TimeoutError as asyncio_TimeoutError from dataclasses import astuple, dataclass from functools import lru_cache, partial from typing import TYPE_CHECKING, Any, Callable import aiohappyeyeballs from async_interrupt import interrupt from google.protobuf import message import aioesphomeapi.host_resolver as hr from ._frame_helper.noise import APINoiseFrameHelper from ._frame_helper.plain_text import APIPlaintextFrameHelper from .api_pb2 import ( # type: ignore ConnectRequest, ConnectResponse, DisconnectRequest, DisconnectResponse, GetTimeRequest, GetTimeResponse, HelloRequest, HelloResponse, PingRequest, PingResponse, ) from .core import ( MESSAGE_TYPE_TO_PROTO, APIConnectionCancelledError, APIConnectionError, BadNameAPIError, ConnectionNotEstablishedAPIError, HandshakeAPIError, InvalidAuthAPIError, PingFailedAPIError, ProtocolAPIError, ReadFailedAPIError, ResolveAPIError, SocketAPIError, SocketClosedAPIError, TimeoutAPIError, UnhandledAPIConnectionError, ) from .model import APIVersion, message_types_to_names from .zeroconf import ZeroconfManager if sys.version_info[:2] < (3, 11): from async_timeout import timeout as asyncio_timeout else: from asyncio import timeout as asyncio_timeout _LOGGER = logging.getLogger(__name__) PREFERRED_BUFFER_SIZE = 2097152 # Set buffer limit to 2MB MIN_BUFFER_SIZE = 131072 # Minimum buffer size to use DISCONNECT_REQUEST_MESSAGE = DisconnectRequest() DISCONNECT_RESPONSE_MESSAGES = (DisconnectResponse(),) PING_REQUEST_MESSAGES = (PingRequest(),) PING_RESPONSE_MESSAGES = (PingResponse(),) NO_PASSWORD_CONNECT_REQUEST = ConnectRequest() PROTO_TO_MESSAGE_TYPE = {v: k for k, v in MESSAGE_TYPE_TO_PROTO.items()} KEEP_ALIVE_TIMEOUT_RATIO = 4.5 # # We use 4.5x the keep-alive time as the timeout for the pong # since the default ping interval is 20s which is about the time # a device takes to reboot and reconnect to the network making # the maximum time it has to respond to a ping at 90s which is # enough time to know that the device has truly disconnected # from the network. # DISCONNECT_CONNECT_TIMEOUT = 5.0 # How long to wait for an existing connection to finish being # setup when requesting a disconnect so we can try to disconnect # gracefully without closing the socket out from under the # the esp device DISCONNECT_RESPONSE_TIMEOUT = 10.0 HANDSHAKE_TIMEOUT = 30.0 RESOLVE_TIMEOUT = 30.0 CONNECT_REQUEST_TIMEOUT = 30.0 # The connect timeout should be the maximum time we expect the esp to take # to reboot and connect to the network/WiFi. TCP_CONNECT_TIMEOUT = 60.0 WRITE_EXCEPTIONS = (RuntimeError, ConnectionResetError, OSError) _int = int _bytes = bytes _float = float class ConnectionInterruptedError(Exception): """An error that is raised when a connection is interrupted.""" @dataclass class ConnectionParams: addresses: list[str] port: int password: str | None client_info: str keepalive: float zeroconf_manager: ZeroconfManager noise_psk: str | None expected_name: str | None class ConnectionState(enum.Enum): # The connection is initialized, but connect() wasn't called yet INITIALIZED = 0 # The socket has been opened, but the handshake and login haven't been completed SOCKET_OPENED = 1 # The handshake has been completed, messages can be exchanged HANDSHAKE_COMPLETE = 2 # The connection has been established, authenticated data can be exchanged CONNECTED = 3 CLOSED = 4 CONNECTION_STATE_INITIALIZED = ConnectionState.INITIALIZED CONNECTION_STATE_SOCKET_OPENED = ConnectionState.SOCKET_OPENED CONNECTION_STATE_HANDSHAKE_COMPLETE = ConnectionState.HANDSHAKE_COMPLETE CONNECTION_STATE_CONNECTED = ConnectionState.CONNECTED CONNECTION_STATE_CLOSED = ConnectionState.CLOSED def _make_hello_request(client_info: str) -> HelloRequest: """Make a HelloRequest.""" return HelloRequest( client_info=client_info, api_version_major=1, api_version_minor=10 ) _cached_make_hello_request = lru_cache(maxsize=16)(_make_hello_request) make_hello_request = _cached_make_hello_request def handle_timeout(fut: asyncio.Future[None]) -> None: """Handle a timeout.""" if not fut.done(): fut.set_exception(asyncio_TimeoutError) _handle_timeout = handle_timeout def handle_complex_message( fut: asyncio.Future[None], responses: list[message.Message], do_append: Callable[[message.Message], bool] | None, do_stop: Callable[[message.Message], bool] | None, resp: message.Message, ) -> None: """Handle a message that is part of a response.""" if not fut.done(): if do_append is None or do_append(resp): responses.append(resp) if do_stop is None or do_stop(resp): fut.set_result(None) _handle_complex_message = handle_complex_message class APIConnection: """This class represents _one_ connection to a remote native API device. An instance of this class may only be used once, for every new connection a new instance should be established. This class should only be created from APIClient and should not be used directly. """ __slots__ = ( "_params", "on_stop", "_socket", "_frame_helper", "api_version", "connection_state", "_message_handlers", "log_name", "_read_exception_futures", "_ping_timer", "_pong_timer", "_keep_alive_interval", "_keep_alive_timeout", "_start_connect_future", "_finish_connect_future", "_fatal_exception", "_expected_disconnect", "_loop", "_send_pending_ping", "is_connected", "_handshake_complete", "_debug_enabled", "received_name", "connected_address", ) def __init__( self, params: ConnectionParams, on_stop: Callable[[bool], None], debug_enabled: bool, log_name: str | None, ) -> None: self._params = params self.on_stop: Callable[[bool], None] | None = on_stop self._socket: socket.socket | None = None self._frame_helper: None | (APINoiseFrameHelper | APIPlaintextFrameHelper) = ( None ) self.api_version: APIVersion | None = None self.connection_state = CONNECTION_STATE_INITIALIZED # Message handlers currently subscribed to incoming messages self._message_handlers: dict[Any, set[Callable[[message.Message], None]]] = {} # The friendly name to show for this connection in the logs self.log_name = log_name or ",".join(params.addresses) # futures currently subscribed to exceptions in the read task self._read_exception_futures: set[asyncio.Future[None]] = set() self._ping_timer: asyncio.TimerHandle | None = None self._pong_timer: asyncio.TimerHandle | None = None keepalive = params.keepalive self._keep_alive_interval = keepalive self._keep_alive_timeout = keepalive * KEEP_ALIVE_TIMEOUT_RATIO self._start_connect_future: asyncio.Future[None] | None = None self._finish_connect_future: asyncio.Future[None] | None = None self._fatal_exception: Exception | None = None self._expected_disconnect = False self._send_pending_ping = False self._loop = asyncio.get_event_loop() self.is_connected = False self._handshake_complete = False self._debug_enabled = debug_enabled self.received_name: str = "" self.connected_address: str | None = None def set_log_name(self, name: str) -> None: """Set the friendly log name for this connection.""" self.log_name = name if self._frame_helper is not None: self._frame_helper.set_log_name(name) def _cleanup(self) -> None: """Clean up all resources that have been allocated. Safe to call multiple times. """ if self.connection_state is CONNECTION_STATE_CLOSED: return was_connected = self.is_connected self._set_connection_state(CONNECTION_STATE_CLOSED) if self._debug_enabled: _LOGGER.debug("Cleaning up connection to %s", self.log_name) for fut in self._read_exception_futures: if not fut.done(): err = self._fatal_exception or APIConnectionError("Connection closed") new_exc = err if not isinstance(err, APIConnectionError): new_exc = ReadFailedAPIError(str(err) or "Read failed") new_exc.__cause__ = err fut.set_exception(new_exc) self._read_exception_futures.clear() self._set_start_connect_future() self._set_finish_connect_future() if self._frame_helper is not None: self._frame_helper.close() self._frame_helper = None if self._socket is not None: self._socket.close() self._socket = None self._async_cancel_pong_timer() if self._ping_timer is not None: self._ping_timer.cancel() self._ping_timer = None if (on_stop := self.on_stop) is not None and was_connected: self.on_stop = None on_stop(self._expected_disconnect) def set_debug(self, enable: bool) -> None: """Enable or disable debug logging.""" self._debug_enabled = enable async def _connect_resolve_host(self) -> list[hr.AddrInfo]: """Step 1 in connect process: resolve the address.""" try: async with asyncio_timeout(RESOLVE_TIMEOUT): return await hr.async_resolve_host( self._params.addresses, self._params.port, self._params.zeroconf_manager, ) except asyncio_TimeoutError as err: raise ResolveAPIError( f"Timeout while resolving IP address for {self.log_name}" ) from err async def _connect_socket_connect(self, addrs: list[hr.AddrInfo]) -> None: """Step 2 in connect process: connect the socket.""" if self._debug_enabled: _LOGGER.debug( "%s: Connecting to %s", self.log_name, ", ".join(str(addr.sockaddr) for addr in addrs), ) addr_infos: list[aiohappyeyeballs.AddrInfoType] = [ ( addr.family, addr.type, addr.proto, "", astuple(addr.sockaddr), ) for addr in addrs ] last_exception: Exception | None = None sock: socket.socket | None = None interleave = 1 while addr_infos: try: async with asyncio_timeout(TCP_CONNECT_TIMEOUT): # Devices are likely on the local network so we # only use a 100ms happy eyeballs delay sock = await aiohappyeyeballs.start_connection( addr_infos, happy_eyeballs_delay=0.1, interleave=interleave, loop=self._loop, ) break except (OSError, asyncio_TimeoutError) as err: last_exception = err aiohappyeyeballs.pop_addr_infos_interleave(addr_infos, interleave) if sock is None: if isinstance(last_exception, asyncio_TimeoutError): raise TimeoutAPIError( f"Timeout while connecting to {addrs}" ) from last_exception raise SocketAPIError( f"Error connecting to {addrs}: {last_exception}" ) from last_exception self._socket = sock sock.setblocking(False) sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1) self._increase_recv_buffer_size() self.connected_address = sock.getpeername()[0] if self._debug_enabled: _LOGGER.debug( "%s: Opened socket to %s:%s", self.log_name, self.connected_address, self._params.port, ) def _increase_recv_buffer_size(self) -> None: """Increase the recv buffer size.""" if TYPE_CHECKING: assert self._socket is not None new_buffer_size = PREFERRED_BUFFER_SIZE while True: # Try to reduce the pressure on ESPHome device as it measures # ram in bytes and we measure ram in megabytes. try: self._socket.setsockopt( socket.SOL_SOCKET, socket.SO_RCVBUF, new_buffer_size ) return except OSError as err: if new_buffer_size <= MIN_BUFFER_SIZE: _LOGGER.warning( "%s: Unable to increase the socket receive buffer size to %s; " "The connection may unstable if the ESPHome device sends " "data at volume (ex. a Bluetooth proxy or camera): %s", self.log_name, new_buffer_size, err, ) return new_buffer_size //= 2 async def _connect_init_frame_helper(self) -> None: """Step 3 in connect process: initialize the frame helper and init read loop.""" fh: APIPlaintextFrameHelper | APINoiseFrameHelper if TYPE_CHECKING: assert self._socket is not None if (noise_psk := self._params.noise_psk) is None: _, fh = await self._loop.create_connection( # type: ignore[type-var] lambda: APIPlaintextFrameHelper( connection=self, client_info=self._params.client_info, log_name=self.log_name, ), sock=self._socket, ) else: _, fh = await self._loop.create_connection( # type: ignore[type-var] lambda: APINoiseFrameHelper( noise_psk=noise_psk, expected_name=self._params.expected_name, connection=self, client_info=self._params.client_info, log_name=self.log_name, ), sock=self._socket, ) # Set the frame helper right away to ensure # the socket gets closed if we fail to handshake self._frame_helper = fh handshake_handle = self._loop.call_at( self._loop.time() + HANDSHAKE_TIMEOUT, _handle_timeout, self._frame_helper.ready_future, ) try: await self._frame_helper.ready_future except asyncio_TimeoutError as err: raise TimeoutAPIError( f"Handshake timed out after {HANDSHAKE_TIMEOUT}s" ) from err except OSError as err: raise HandshakeAPIError(f"Handshake failed: {err}") from err finally: handshake_handle.cancel() self._set_connection_state(CONNECTION_STATE_HANDSHAKE_COMPLETE) async def _connect_hello_login(self, login: bool) -> None: """Step 4 in connect process: send hello and login and get api version.""" messages = [make_hello_request(self._params.client_info)] msg_types = [HelloResponse] if login: messages.append(self._make_connect_request()) msg_types.append(ConnectResponse) responses = await self.send_messages_await_response_complex( tuple(messages), None, lambda resp: type(resp) # pylint: disable=unidiomatic-typecheck is msg_types[-1], tuple(msg_types), CONNECT_REQUEST_TIMEOUT, ) resp = responses.pop(0) self._process_hello_resp(resp) if login: login_response = responses.pop(0) self._process_login_response(login_response) def _process_login_response(self, login_response: ConnectResponse) -> None: """Process a ConnectResponse.""" if login_response.invalid_password: raise InvalidAuthAPIError("Invalid password!") def _process_hello_resp(self, resp: HelloResponse) -> None: """Process a HelloResponse.""" if self._debug_enabled: _LOGGER.debug( "%s: Successfully connected ('%s' API=%s.%s)", self.log_name, resp.server_info, resp.api_version_major, resp.api_version_minor, ) api_version = APIVersion(resp.api_version_major, resp.api_version_minor) if api_version.major > 2: _LOGGER.error( "%s: Incompatible version %s! Closing connection", self.log_name, api_version.major, ) raise APIConnectionError(f"Incompatible API version ({api_version}).") self.api_version = api_version expected_name = self._params.expected_name if received_name := resp.name: if expected_name is not None and received_name != expected_name: raise BadNameAPIError( f"Expected '{expected_name}' but server sent " f"a different name: '{received_name}'", received_name, ) self.received_name = received_name self.set_log_name(self.received_name) def _async_schedule_keep_alive(self, now: _float) -> None: """Start the keep alive task.""" self._send_pending_ping = True self._ping_timer = self._loop.call_at( now + self._keep_alive_interval, self._async_send_keep_alive ) def _async_send_keep_alive(self) -> None: """Send a keep alive message.""" now = self._loop.time() if self._send_pending_ping: self.send_messages(PING_REQUEST_MESSAGES) if self._pong_timer is None: # Do not reset the timer if it's already set # since the only thing we want to reset the timer # is if we receive a pong. self._pong_timer = self._loop.call_at( now + self._keep_alive_timeout, self._async_pong_not_received ) elif self._debug_enabled: # # We haven't reached the ping response (pong) timeout yet # and we haven't seen a response to the last ping # # We send another ping in case the device has # rebooted and dropped the connection without telling # us to force a TCP RST aka connection reset by peer. # _LOGGER.debug( "%s: PingResponse (pong) was not received " "since last keep alive after %s seconds; " "rescheduling keep alive", self.log_name, self._keep_alive_interval, ) self._async_schedule_keep_alive(now) def _async_cancel_pong_timer(self) -> None: """Cancel the pong timer.""" if self._pong_timer is not None: self._pong_timer.cancel() self._pong_timer = None def _async_pong_not_received(self) -> None: """Ping not received.""" if self._debug_enabled: _LOGGER.debug( "%s: Ping response not received after %s seconds", self.log_name, self._keep_alive_timeout, ) self.report_fatal_error( PingFailedAPIError( f"Ping response not received after {self._keep_alive_timeout} seconds" ) ) async def _do_connect(self) -> None: """Do the actual connect process.""" await self._connect_socket_connect(await self._connect_resolve_host()) async def start_connection(self) -> None: """Start the connection process. This part of the process establishes the socket connection but does not initialize the frame helper or send the hello message. """ if self.connection_state is not CONNECTION_STATE_INITIALIZED: raise RuntimeError( "Connection can only be used once, connection is not in init state" ) self._start_connect_future = self._loop.create_future() try: async with interrupt( self._start_connect_future, ConnectionInterruptedError, None ): await self._do_connect() except (Exception, CancelledError) as ex: # If the task was cancelled, we need to clean up the connection # and raise the CancelledError as APIConnectionError self._cleanup() raise self._wrap_fatal_connection_exception("starting", ex) finally: self._set_start_connect_future() self._set_connection_state(CONNECTION_STATE_SOCKET_OPENED) def _set_start_connect_future(self) -> None: if ( self._start_connect_future is not None and not self._start_connect_future.done() ): self._start_connect_future.set_result(None) self._start_connect_future = None def _wrap_fatal_connection_exception( self, action: str, ex: BaseException ) -> APIConnectionError: """Ensure a fatal exception is wrapped as as an APIConnectionError.""" if isinstance(ex, APIConnectionError): return ex cause: BaseException | None = None if isinstance(ex, (ConnectionInterruptedError, CancelledError)): err_str = f"{action.title()} connection cancelled" if self._fatal_exception: err_str += f" due to fatal exception: {self._fatal_exception}" cause = self._fatal_exception else: err_str = str(ex) or type(ex).__name__ cause = ex if isinstance(self._fatal_exception, APIConnectionError): klass = type(self._fatal_exception) elif isinstance(ex, CancelledError): klass = APIConnectionCancelledError elif isinstance(ex, OSError): klass = SocketAPIError else: klass = UnhandledAPIConnectionError new_exc = klass(f"Error while {action} connection: {err_str}") new_exc.__cause__ = cause or ex return new_exc async def _do_finish_connect(self, login: bool) -> None: """Finish the connection process.""" await self._connect_init_frame_helper() self._register_internal_message_handlers() await self._connect_hello_login(login) self._async_schedule_keep_alive(self._loop.time()) async def finish_connection(self, *, login: bool) -> None: """Finish the connection process. This part of the process initializes the frame helper and sends the hello message than starts the keep alive process. """ if self.connection_state is not CONNECTION_STATE_SOCKET_OPENED: raise RuntimeError( "Connection must be in SOCKET_OPENED state to finish connection" ) self._finish_connect_future = self._loop.create_future() try: async with interrupt( self._finish_connect_future, ConnectionInterruptedError, None ): await self._do_finish_connect(login) except (Exception, CancelledError) as ex: # If the task was cancelled, we need to clean up the connection # and raise the CancelledError as APIConnectionError self._cleanup() raise self._wrap_fatal_connection_exception("finishing", ex) finally: self._set_finish_connect_future() self._set_connection_state(CONNECTION_STATE_CONNECTED) def _set_finish_connect_future(self) -> None: if ( self._finish_connect_future is not None and not self._finish_connect_future.done() ): self._finish_connect_future.set_result(None) self._finish_connect_future = None def _set_connection_state(self, state: ConnectionState) -> None: """Set the connection state and log the change.""" self.connection_state = state self.is_connected = state is CONNECTION_STATE_CONNECTED self._handshake_complete = ( state is CONNECTION_STATE_HANDSHAKE_COMPLETE or state is CONNECTION_STATE_CONNECTED ) def _make_connect_request(self) -> ConnectRequest: """Make a ConnectRequest.""" if self._params.password is not None: return ConnectRequest(password=self._params.password) return NO_PASSWORD_CONNECT_REQUEST def send_message(self, msg: message.Message) -> None: """Send a message to the remote.""" self.send_messages((msg,)) def send_messages(self, msgs: tuple[message.Message, ...]) -> None: """Send a protobuf message to the remote.""" if not self._handshake_complete: raise ConnectionNotEstablishedAPIError( f"Connection isn't established yet ({self.connection_state})" ) packets: list[tuple[int, bytes]] = [ (PROTO_TO_MESSAGE_TYPE[type(msg)], msg.SerializeToString()) for msg in msgs ] if debug_enabled := self._debug_enabled: for msg in msgs: _LOGGER.debug( "%s: Sending %s: %s", self.log_name, type(msg).__name__, msg ) if TYPE_CHECKING: assert self._frame_helper is not None try: self._frame_helper.write_packets(packets, debug_enabled) except WRITE_EXCEPTIONS as err: # If writing packet fails, we don't know what state the frames # are in anymore and we have to close the connection _LOGGER.info("%s: Error writing packets: %s", self.log_name, err) wrapped_err = SocketClosedAPIError( f"{self.log_name}: Error writing packets: {err}" ) wrapped_err.__cause__ = err self.report_fatal_error(wrapped_err) raise wrapped_err from err def _add_message_callback_without_remove( self, on_message: Callable[[Any], None], msg_types: tuple[type[Any], ...] ) -> None: """Add a message callback without returning a remove callable.""" message_handlers = self._message_handlers for msg_type in msg_types: if (handlers := message_handlers.get(msg_type)) is None: message_handlers[msg_type] = {on_message} else: handlers.add(on_message) def add_message_callback( self, on_message: Callable[[Any], None], msg_types: tuple[type[Any], ...] ) -> Callable[[], None]: """Add a message callback.""" self._add_message_callback_without_remove(on_message, msg_types) return partial(self._remove_message_callback, on_message, msg_types) def _remove_message_callback( self, on_message: Callable[[Any], None], msg_types: tuple[type[Any], ...] ) -> None: """Remove a message callback.""" message_handlers = self._message_handlers for msg_type in msg_types: handlers = message_handlers[msg_type] handlers.discard(on_message) def send_message_callback_response( self, send_msg: message.Message, on_message: Callable[[Any], None], msg_types: tuple[type[Any], ...], ) -> Callable[[], None]: """Send a message to the remote and register the given message handler.""" self.send_messages((send_msg,)) # Since we do not return control to the event loop (no awaits) # between sending the message and registering the handler # we can be sure that we will not miss any messages even though # we register the handler after sending the message return self.add_message_callback(on_message, msg_types) async def send_messages_await_response_complex( # pylint: disable=too-many-locals self, messages: tuple[message.Message, ...], do_append: Callable[[message.Message], bool] | None, do_stop: Callable[[message.Message], bool] | None, msg_types: tuple[type[Any], ...], timeout: _float, ) -> list[message.Message]: """Send a message to the remote and build up a list response. :param send_msg: The message (request) to send. :param do_append: Predicate to check if a received message is part of the response. :param do_stop: Predicate to check if a received message is the stop response. :param timeout: The maximum amount of time to wait for the stop response. :raises TimeoutAPIError: if a timeout occurred """ # Send the message right away to reduce latency. # This is safe because we are not awaiting between # sending the message and registering the handler self.send_messages(messages) # Unsafe to await between sending the message and registering the handler fut: asyncio.Future[None] = self._loop.create_future() responses: list[message.Message] = [] on_message = partial( _handle_complex_message, fut, responses, do_append, do_stop ) self._add_message_callback_without_remove(on_message, msg_types) self._read_exception_futures.add(fut) # Now safe to await since we have registered the handler # We must not await without a finally or # the message could fail to be removed if the # the await is cancelled timeout_handle = self._loop.call_at( self._loop.time() + timeout, _handle_timeout, fut ) timeout_expired = False try: await fut except asyncio_TimeoutError as err: timeout_expired = True response_names = message_types_to_names(msg_types) raise TimeoutAPIError( f"Timeout waiting for {response_names} after {timeout}s" ) from err finally: if not timeout_expired: timeout_handle.cancel() self._remove_message_callback(on_message, msg_types) self._read_exception_futures.discard(fut) return responses async def send_message_await_response( self, send_msg: message.Message, response_type: Any, timeout: _float = 10.0 ) -> Any: [response] = await self.send_messages_await_response_complex( (send_msg,), None, # we will only get responses of `response_type` None, # we will only get responses of `response_type` (response_type,), timeout, ) return response def report_fatal_error(self, err: Exception) -> None: """Report a fatal error that occurred during an operation. This should only be called for errors that mean the connection can no longer be used. The connection will be closed, all exception handlers notified. This method does not log the error, the call site should do so. """ if self._fatal_exception is None: if self._expected_disconnect is False: # Only log the first error _LOGGER.warning( "%s: Connection error occurred: %s", self.log_name, err or type(err), exc_info=not str(err), # Log the full stack on empty error string ) # Only set the first error since otherwise the original # error will be lost (ie RequiresEncryptionAPIError) and than # SocketClosedAPIError will be raised instead self._set_fatal_exception_if_unset(err) self._cleanup() def _set_fatal_exception_if_unset(self, err: Exception) -> None: """Set the fatal exception if it hasn't been set yet.""" if self._fatal_exception is None: self._fatal_exception = err def process_packet(self, msg_type_proto: _int, data: _bytes) -> None: """Process an incoming packet.""" debug_enabled = self._debug_enabled if (klass := MESSAGE_TYPE_TO_PROTO.get(msg_type_proto)) is None: if debug_enabled: _LOGGER.debug( "%s: Skipping unknown message type %s", self.log_name, msg_type_proto, ) return try: msg: message.Message = klass() # MergeFromString instead of ParseFromString since # ParseFromString will clear the message first and # the msg is already empty. msg.MergeFromString(data) except Exception as e: _LOGGER.error( "%s: Invalid protobuf message: type=%s data=%s: %s", self.log_name, klass.__name__, data, e, exc_info=True, ) self.report_fatal_error( ProtocolAPIError( f"Invalid protobuf message: type={klass.__name__} data={data!r}: {e}" ) ) raise msg_type = type(msg) if debug_enabled: _LOGGER.debug( "%s: Got message of type %s: %s", self.log_name, msg_type.__name__, msg, ) if self._pong_timer is not None: # Any valid message from the remote cancels the pong timer # as we know the connection is still alive self._async_cancel_pong_timer() if self._send_pending_ping: # Any valid message from the remove cancels the pending ping # since we know the connection is still alive self._send_pending_ping = False if (handlers := self._message_handlers.get(msg_type)) is not None: handlers_copy = handlers.copy() for handler in handlers_copy: handler(msg) def _register_internal_message_handlers(self) -> None: """Register internal message handlers.""" self._add_message_callback_without_remove( self._handle_disconnect_request_internal, (DisconnectRequest,) ) self._add_message_callback_without_remove( self._handle_ping_request_internal, (PingRequest,) ) self._add_message_callback_without_remove( self._handle_get_time_request_internal, (GetTimeRequest,) ) def _handle_disconnect_request_internal( # pylint: disable=unused-argument self, _msg: DisconnectRequest ) -> None: """Handle a DisconnectRequest.""" # Set _expected_disconnect to True before sending # the response if for some reason sending the response # fails we will still mark the disconnect as expected self._expected_disconnect = True self.send_messages(DISCONNECT_RESPONSE_MESSAGES) self._cleanup() def _handle_ping_request_internal( # pylint: disable=unused-argument self, _msg: PingRequest ) -> None: """Handle a PingRequest.""" self.send_messages(PING_RESPONSE_MESSAGES) def _handle_get_time_request_internal( # pylint: disable=unused-argument self, _msg: GetTimeRequest ) -> None: """Handle a GetTimeRequest.""" resp = GetTimeResponse() resp.epoch_seconds = int(time.time()) self.send_messages((resp,)) async def disconnect(self) -> None: """Disconnect from the API.""" if self._finish_connect_future is not None: # Try to wait for the handshake to finish so we can send # a disconnect request. If it doesn't finish in time # we will just close the socket. _, pending = await asyncio.wait( [self._finish_connect_future], timeout=DISCONNECT_CONNECT_TIMEOUT ) if pending: self._set_fatal_exception_if_unset( TimeoutAPIError( "Timed out waiting to finish connect before disconnecting" ) ) if self._debug_enabled: _LOGGER.debug( "%s: Connect task didn't finish before disconnect", self.log_name, ) self._expected_disconnect = True if self._handshake_complete: # We still want to send a disconnect request even # if the hello phase isn't finished to ensure we # the esp will clean up the connection as soon # as possible. try: await self.send_message_await_response( DISCONNECT_REQUEST_MESSAGE, DisconnectResponse, timeout=DISCONNECT_RESPONSE_TIMEOUT, ) except APIConnectionError as err: _LOGGER.error("%s: disconnect request failed: %s", self.log_name, err) self._cleanup() def force_disconnect(self) -> None: """Forcefully disconnect from the API.""" self._expected_disconnect = True if self._handshake_complete: # Still try to tell the esp to disconnect gracefully # but don't wait for it to finish try: self.send_messages((DISCONNECT_REQUEST_MESSAGE,)) except APIConnectionError as err: _LOGGER.error( "%s: Failed to send (forced) disconnect request: %s", self.log_name, err, ) self._cleanup()