syntax = "proto3"; import "api_options.proto"; service APIConnection { rpc hello (HelloRequest) returns (HelloResponse) { option (needs_setup_connection) = false; option (needs_authentication) = false; } rpc connect (ConnectRequest) returns (ConnectResponse) { option (needs_setup_connection) = false; option (needs_authentication) = false; } rpc disconnect (DisconnectRequest) returns (DisconnectResponse) { option (needs_setup_connection) = false; option (needs_authentication) = false; } rpc ping (PingRequest) returns (PingResponse) { option (needs_setup_connection) = false; option (needs_authentication) = false; } rpc device_info (DeviceInfoRequest) returns (DeviceInfoResponse) { option (needs_authentication) = false; } rpc list_entities (ListEntitiesRequest) returns (void) {} rpc subscribe_states (SubscribeStatesRequest) returns (void) {} rpc subscribe_logs (SubscribeLogsRequest) returns (void) {} rpc subscribe_service_calls (SubscribeServiceCallsRequest) returns (void) {} rpc subscribe_home_assistant_states (SubscribeHomeAssistantStatesRequest) returns (void) {} rpc get_time (GetTimeRequest) returns (GetTimeResponse) { option (needs_authentication) = false; } rpc execute_service (ExecuteServiceRequest) returns (void) {} rpc cover_command (CoverCommandRequest) returns (void) {} rpc fan_command (FanCommandRequest) returns (void) {} rpc light_command (LightCommandRequest) returns (void) {} rpc switch_command (SwitchCommandRequest) returns (void) {} rpc camera_image (CameraImageRequest) returns (void) {} rpc climate_command (ClimateCommandRequest) returns (void) {} } // ==================== BASE PACKETS ==================== // The Home Assistant protocol is structured as a simple // TCP socket with short binary messages encoded in the protocol buffers format // First, a message in this protocol has a specific format: // * VarInt denoting the size of the message object. (type is not part of this) // * VarInt denoting the type of message. // * The message object encoded as a ProtoBuf message // The connection is established in 4 steps: // * First, the client connects to the server and sends a "Hello Request" identifying itself // * The server responds with a "Hello Response" and selects the protocol version // * After receiving this message, the client attempts to authenticate itself using // the password and a "Connect Request" // * The server responds with a "Connect Response" and notifies of invalid password. // If anything in this initial process fails, the connection must immediately closed // by both sides and _no_ disconnection message is to be sent. // Message sent at the beginning of each connection // Can only be sent by the client and only at the beginning of the connection message HelloRequest { option (id) = 1; option (source) = SOURCE_CLIENT; option (no_delay) = true; // Description of client (like User Agent) // For example "Home Assistant" // Not strictly necessary to send but nice for debugging // purposes. string client_info = 1; } // Confirmation of successful connection request. // Can only be sent by the server and only at the beginning of the connection message HelloResponse { option (id) = 2; option (source) = SOURCE_SERVER; option (no_delay) = true; // The version of the API to use. The _client_ (for example Home Assistant) needs to check // for compatibility and if necessary adopt to an older API. // Major is for breaking changes in the base protocol - a mismatch will lead to immediate disconnect_client_ // Minor is for breaking changes in individual messages - a mismatch will lead to a warning message uint32 api_version_major = 1; uint32 api_version_minor = 2; // A string identifying the server (ESP); like client info this may be empty // and only exists for debugging/logging purposes. // For example "ESPHome v1.10.0 on ESP8266" string server_info = 3; } // Message sent at the beginning of each connection to authenticate the client // Can only be sent by the client and only at the beginning of the connection message ConnectRequest { option (id) = 3; option (source) = SOURCE_CLIENT; option (no_delay) = true; // The password to log in with string password = 1; } // Confirmation of successful connection. After this the connection is available for all traffic. // Can only be sent by the server and only at the beginning of the connection message ConnectResponse { option (id) = 4; option (source) = SOURCE_SERVER; option (no_delay) = true; bool invalid_password = 1; } // Request to close the connection. // Can be sent by both the client and server message DisconnectRequest { option (id) = 5; option (source) = SOURCE_BOTH; option (no_delay) = true; // Do not close the connection before the acknowledgement arrives } message DisconnectResponse { option (id) = 6; option (source) = SOURCE_BOTH; option (no_delay) = true; // Empty - Both parties are required to close the connection after this // message has been received. } message PingRequest { option (id) = 7; option (source) = SOURCE_BOTH; // Empty } message PingResponse { option (id) = 8; option (source) = SOURCE_BOTH; // Empty } message DeviceInfoRequest { option (id) = 9; option (source) = SOURCE_CLIENT; // Empty } message DeviceInfoResponse { option (id) = 10; option (source) = SOURCE_SERVER; bool uses_password = 1; // The name of the node, given by "App.set_name()" string name = 2; // The mac address of the device. For example "AC:BC:32:89:0E:A9" string mac_address = 3; // A string describing the ESPHome version. For example "1.10.0" string esphome_version = 4; // A string describing the date of compilation, this is generated by the compiler // and therefore may not be in the same format all the time. // If the user isn't using ESPHome, this will also not be set. string compilation_time = 5; // The model of the board. For example NodeMCU string model = 6; bool has_deep_sleep = 7; } message ListEntitiesRequest { option (id) = 11; option (source) = SOURCE_CLIENT; // Empty } message ListEntitiesDoneResponse { option (id) = 19; option (source) = SOURCE_SERVER; option (no_delay) = true; // Empty } message SubscribeStatesRequest { option (id) = 20; option (source) = SOURCE_CLIENT; // Empty } // ==================== BINARY SENSOR ==================== message ListEntitiesBinarySensorResponse { option (id) = 12; option (source) = SOURCE_SERVER; option (ifdef) = "USE_BINARY_SENSOR"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; string device_class = 5; bool is_status_binary_sensor = 6; } message BinarySensorStateResponse { option (id) = 21; option (source) = SOURCE_SERVER; option (ifdef) = "USE_BINARY_SENSOR"; option (no_delay) = true; fixed32 key = 1; bool state = 2; } // ==================== COVER ==================== message ListEntitiesCoverResponse { option (id) = 13; option (source) = SOURCE_SERVER; option (ifdef) = "USE_COVER"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; bool assumed_state = 5; bool supports_position = 6; bool supports_tilt = 7; string device_class = 8; } enum LegacyCoverState { LEGACY_COVER_STATE_OPEN = 0; LEGACY_COVER_STATE_CLOSED = 1; } enum CoverOperation { COVER_OPERATION_IDLE = 0; COVER_OPERATION_IS_OPENING = 1; COVER_OPERATION_IS_CLOSING = 2; } message CoverStateResponse { option (id) = 22; option (source) = SOURCE_SERVER; option (ifdef) = "USE_COVER"; option (no_delay) = true; fixed32 key = 1; // legacy: state has been removed in 1.13 // clients/servers must still send/accept it until the next protocol change LegacyCoverState legacy_state = 2; float position = 3; float tilt = 4; CoverOperation current_operation = 5; } enum LegacyCoverCommand { LEGACY_COVER_COMMAND_OPEN = 0; LEGACY_COVER_COMMAND_CLOSE = 1; LEGACY_COVER_COMMAND_STOP = 2; } message CoverCommandRequest { option (id) = 30; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_COVER"; option (no_delay) = true; fixed32 key = 1; // legacy: command has been removed in 1.13 // clients/servers must still send/accept it until the next protocol change bool has_legacy_command = 2; LegacyCoverCommand legacy_command = 3; bool has_position = 4; float position = 5; bool has_tilt = 6; float tilt = 7; bool stop = 8; } // ==================== FAN ==================== message ListEntitiesFanResponse { option (id) = 14; option (source) = SOURCE_SERVER; option (ifdef) = "USE_FAN"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; bool supports_oscillation = 5; bool supports_speed = 6; } enum FanSpeed { FAN_SPEED_LOW = 0; FAN_SPEED_MEDIUM = 1; FAN_SPEED_HIGH = 2; } message FanStateResponse { option (id) = 23; option (source) = SOURCE_SERVER; option (ifdef) = "USE_FAN"; option (no_delay) = true; fixed32 key = 1; bool state = 2; bool oscillating = 3; FanSpeed speed = 4; } message FanCommandRequest { option (id) = 31; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_FAN"; option (no_delay) = true; fixed32 key = 1; bool has_state = 2; bool state = 3; bool has_speed = 4; FanSpeed speed = 5; bool has_oscillating = 6; bool oscillating = 7; } // ==================== LIGHT ==================== message ListEntitiesLightResponse { option (id) = 15; option (source) = SOURCE_SERVER; option (ifdef) = "USE_LIGHT"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; bool supports_brightness = 5; bool supports_rgb = 6; bool supports_white_value = 7; bool supports_color_temperature = 8; float min_mireds = 9; float max_mireds = 10; repeated string effects = 11; } message LightStateResponse { option (id) = 24; option (source) = SOURCE_SERVER; option (ifdef) = "USE_LIGHT"; option (no_delay) = true; fixed32 key = 1; bool state = 2; float brightness = 3; float red = 4; float green = 5; float blue = 6; float white = 7; float color_temperature = 8; string effect = 9; } message LightCommandRequest { option (id) = 32; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_LIGHT"; option (no_delay) = true; fixed32 key = 1; bool has_state = 2; bool state = 3; bool has_brightness = 4; float brightness = 5; bool has_rgb = 6; float red = 7; float green = 8; float blue = 9; bool has_white = 10; float white = 11; bool has_color_temperature = 12; float color_temperature = 13; bool has_transition_length = 14; uint32 transition_length = 15; bool has_flash_length = 16; uint32 flash_length = 17; bool has_effect = 18; string effect = 19; } // ==================== SENSOR ==================== message ListEntitiesSensorResponse { option (id) = 16; option (source) = SOURCE_SERVER; option (ifdef) = "USE_SENSOR"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; string icon = 5; string unit_of_measurement = 6; int32 accuracy_decimals = 7; } message SensorStateResponse { option (id) = 25; option (source) = SOURCE_SERVER; option (ifdef) = "USE_SENSOR"; option (no_delay) = true; fixed32 key = 1; float state = 2; } // ==================== SWITCH ==================== message ListEntitiesSwitchResponse { option (id) = 17; option (source) = SOURCE_SERVER; option (ifdef) = "USE_SWITCH"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; string icon = 5; bool assumed_state = 6; } message SwitchStateResponse { option (id) = 26; option (source) = SOURCE_SERVER; option (ifdef) = "USE_SWITCH"; option (no_delay) = true; fixed32 key = 1; bool state = 2; } message SwitchCommandRequest { option (id) = 33; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_SWITCH"; option (no_delay) = true; fixed32 key = 1; bool state = 2; } // ==================== TEXT SENSOR ==================== message ListEntitiesTextSensorResponse { option (id) = 18; option (source) = SOURCE_SERVER; option (ifdef) = "USE_TEXT_SENSOR"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; string icon = 5; } message TextSensorStateResponse { option (id) = 27; option (source) = SOURCE_SERVER; option (ifdef) = "USE_TEXT_SENSOR"; option (no_delay) = true; fixed32 key = 1; string state = 2; } // ==================== SUBSCRIBE LOGS ==================== enum LogLevel { LOG_LEVEL_NONE = 0; LOG_LEVEL_ERROR = 1; LOG_LEVEL_WARN = 2; LOG_LEVEL_INFO = 3; LOG_LEVEL_DEBUG = 4; LOG_LEVEL_VERBOSE = 5; LOG_LEVEL_VERY_VERBOSE = 6; } message SubscribeLogsRequest { option (id) = 28; option (source) = SOURCE_CLIENT; LogLevel level = 1; bool dump_config = 2; } message SubscribeLogsResponse { option (id) = 29; option (source) = SOURCE_SERVER; option (log) = false; option (no_delay) = false; LogLevel level = 1; string tag = 2; string message = 3; bool send_failed = 4; } // ==================== HOMEASSISTANT.SERVICE ==================== message SubscribeServiceCallsRequest { option (id) = 34; option (source) = SOURCE_CLIENT; } message ServiceCallMap { string key = 1; string value = 2; } message ServiceCallResponse { option (id) = 35; option (source) = SOURCE_SERVER; option (no_delay) = true; string service = 1; repeated ServiceCallMap data = 2; repeated ServiceCallMap data_template = 3; repeated ServiceCallMap variables = 4; } // ==================== IMPORT HOME ASSISTANT STATES ==================== // 1. Client sends SubscribeHomeAssistantStatesRequest // 2. Server responds with zero or more SubscribeHomeAssistantStateResponse (async) // 3. Client sends HomeAssistantStateResponse for state changes. message SubscribeHomeAssistantStatesRequest { option (id) = 38; option (source) = SOURCE_CLIENT; } message SubscribeHomeAssistantStateResponse { option (id) = 39; option (source) = SOURCE_SERVER; string entity_id = 1; } message HomeAssistantStateResponse { option (id) = 40; option (source) = SOURCE_CLIENT; option (no_delay) = true; string entity_id = 1; string state = 2; } // ==================== IMPORT TIME ==================== message GetTimeRequest { option (id) = 36; option (source) = SOURCE_BOTH; } message GetTimeResponse { option (id) = 37; option (source) = SOURCE_BOTH; option (no_delay) = true; fixed32 epoch_seconds = 1; } // ==================== USER-DEFINES SERVICES ==================== enum ServiceArgType { SERVICE_ARG_TYPE_BOOL = 0; SERVICE_ARG_TYPE_INT = 1; SERVICE_ARG_TYPE_FLOAT = 2; SERVICE_ARG_TYPE_STRING = 3; SERVICE_ARG_TYPE_BOOL_ARRAY = 4; SERVICE_ARG_TYPE_INT_ARRAY = 5; SERVICE_ARG_TYPE_FLOAT_ARRAY = 6; SERVICE_ARG_TYPE_STRING_ARRAY = 7; } message ListEntitiesServicesArgument { string name = 1; ServiceArgType type = 2; } message ListEntitiesServicesResponse { option (id) = 41; option (source) = SOURCE_SERVER; string name = 1; fixed32 key = 2; repeated ListEntitiesServicesArgument args = 3; } message ExecuteServiceArgument { bool bool_ = 1; int32 legacy_int = 2; float float_ = 3; string string_ = 4; // ESPHome 1.14 (api v1.3) make int a signed value sint32 int_ = 5; repeated bool bool_array = 6 [packed=false]; repeated sint32 int_array = 7 [packed=false]; repeated float float_array = 8 [packed=false]; repeated string string_array = 9; } message ExecuteServiceRequest { option (id) = 42; option (source) = SOURCE_CLIENT; option (no_delay) = true; fixed32 key = 1; repeated ExecuteServiceArgument args = 2; } // ==================== CAMERA ==================== message ListEntitiesCameraResponse { option (id) = 43; option (source) = SOURCE_SERVER; option (ifdef) = "USE_ESP32_CAMERA"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; } message CameraImageResponse { option (id) = 44; option (source) = SOURCE_SERVER; option (ifdef) = "USE_ESP32_CAMERA"; fixed32 key = 1; bytes data = 2; bool done = 3; } message CameraImageRequest { option (id) = 45; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_ESP32_CAMERA"; option (no_delay) = true; bool single = 1; bool stream = 2; } // ==================== CLIMATE ==================== enum ClimateMode { CLIMATE_MODE_OFF = 0; CLIMATE_MODE_AUTO = 1; CLIMATE_MODE_COOL = 2; CLIMATE_MODE_HEAT = 3; } message ListEntitiesClimateResponse { option (id) = 46; option (source) = SOURCE_SERVER; option (ifdef) = "USE_CLIMATE"; string object_id = 1; fixed32 key = 2; string name = 3; string unique_id = 4; bool supports_current_temperature = 5; bool supports_two_point_target_temperature = 6; repeated ClimateMode supported_modes = 7; float visual_min_temperature = 8; float visual_max_temperature = 9; float visual_temperature_step = 10; bool supports_away = 11; } message ClimateStateResponse { option (id) = 47; option (source) = SOURCE_SERVER; option (ifdef) = "USE_CLIMATE"; option (no_delay) = true; fixed32 key = 1; ClimateMode mode = 2; float current_temperature = 3; float target_temperature = 4; float target_temperature_low = 5; float target_temperature_high = 6; bool away = 7; } message ClimateCommandRequest { option (id) = 48; option (source) = SOURCE_CLIENT; option (ifdef) = "USE_CLIMATE"; option (no_delay) = true; fixed32 key = 1; bool has_mode = 2; ClimateMode mode = 3; bool has_target_temperature = 4; float target_temperature = 5; bool has_target_temperature_low = 6; float target_temperature_low = 7; bool has_target_temperature_high = 8; float target_temperature_high = 9; bool has_away = 10; bool away = 11; }