/**
 * These are the data objects and adapters that BentoBox uses to store its data.
 *
 * <p>
 * Key objects are Island and Players. BentoBox loads all Island objects on startup into RAM. Players are loaded
 * as and when required.
 * </p>
 * @author tastybento
 *
 */
package world.bentobox.bentobox.database.objects;