2017-05-21 10:08:27 +02:00
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############################################################################
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# Config for BSkyBlock V${version}
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#
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# Created and maintained by Tastybento with the help of Poslovitch
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############################################################################
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### General Settings ###
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general:
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# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
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# bStats has nearly no effect on your server's performance and the sent data is completely
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# anonymous so please consider twice if you really want to disable it.
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metrics: true
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# Check for updates - this will tell Ops and the console if there is a new
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# version available. It contacts dev.bukkit.org to request the latest version
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# info. It does not download the latest version or change any files
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check-updates: true
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# Default language for new players.
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# This is the filename in the locale folder without .yml.
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# If this does not exist, the default en-US will be used.
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default-language: en-US
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# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
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# If there is no economy plugin present anyway, money will be automatically disabled.
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use-economy: true
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# Starting money - this is how much money new players will have as their
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# balance at the start of an island.
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starting-money: 10.0
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# Use the control panel as the default display for /island
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# /island will always create an island if one does not exist
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# If the control panel is not used, then /island will teleport the player home
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# Players can change this setting using /island cp on or /island cp off
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# Changing this setting will only apply to new players.
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use-control-panel: true
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### Purge-related Settings ###
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purge:
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# Only islands below this level will be removed if they are abandoned and admins issue the purge command
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max-island-level: 50
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# Remove user data when its island gets purged.
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# Helps a lot to avoid huge backups and can save some performance on startup,
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# but the player settings and data will be reset.
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remove-user-data: false
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### Database-related Settings ###
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database:
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# FLATFILE, MYSQL, SQLITE
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type: FLATFILE
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mysql: 0 #TODO
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sqlite: 0 #TODO
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# How often the data will be saved to file in mins. Default is 5 minutes.
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# This helps prevent issues if the server crashes.
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# Data is also saved at important points in the game.
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backup-period: 5
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# Recover super flat - if the generator does not run for some reason, you can get
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# super flat chunks (grass). To remove automatically, select this option. Turn off
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# if there are no more because it may cause lag.
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# This will regenerate any chunks with bedrock at y=0 when they are loaded
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recover-super-flat: false
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# Mute death messages
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mute-death-messages: false
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# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
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2017-05-24 17:10:49 +02:00
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FTB-auto-activator: false
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2017-05-21 10:08:27 +02:00
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# Allow obsidian to be scooped up with an empty bucket back into lava
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# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
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# Recommendation is to keep this true so that newbies don't bother you or reset their
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# island unnecessarily.
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allow-obsidian-scooping: true
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allow-teleport:
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# Allow /island teleport when falling. If set to false, all teleporting is
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# disabled until death from the void or until you hit something.
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# See commands that this will block too
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# Using "*" (with quotes) will block ALL commands when falling
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falling: true
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falling-blocked-commands:
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- home
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# The same as above, but this time it is when the player is swimming in acid
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acid: true
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acid-blocked-commands:
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- home
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### World Settings ###
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world:
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# Name of the world - if it does not exist then it will be generated.
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# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
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world-name: BSkyBlock
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# Distance between islands in blocks - NEVER change this mid-game.
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# It is the same for every dimension : Overworld, Nether and End.
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# Values for a new world:
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# 400 - puts players distance enough that they usually cannot see each other
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# 200 - allows some expansion of the protected zone (recommended)
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# 110 - for compatibility with established worlds. Cozy.
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# 50 - minimum - not recommended
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# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY (E.G.: 110), OR RESET YOUR WORLD
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# Value must be an even number (must end with 0, 2, 4, 6, 8)
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distance: 200
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# Default protection range (even number). Min = 0, Recommended = 100
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# Larger values will take longer to calculate the island level
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# Admins can change protection sizes for players individually using /asadmin setrange
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# or set this permission: askyblock.island.range.<number>
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# For optimal performance, keep protection range at least 16 blocks less than distance.
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protection-range: 100
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# Start islands at these coordinates. This is where new islands will start in the
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# world. These must be a factor of your island distance, but the plugin will auto
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# calculate the closest location on the grid. Islands develop around this location
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# both positively and negatively in a square grid.
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# If none of this makes sense, leave it at 0,0.
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start-x: 0
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start-z: 0
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2017-05-24 17:10:49 +02:00
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# Island height - Lowest is 5.
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# It is the y coordinate of the bedrock block in the schematic
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island-height: 120
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2017-05-21 10:08:27 +02:00
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# Sea height (don't changes this mid-game unless you delete the world)
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# Minimum is 0, which means you are playing Skyblock!
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# If sea height is less than about 10, then players will drop right through it
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# if it exists. Makes for an interesting variation on skyblock.
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sea-height: 0
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# Maximum number of islands in the world. Set to 0 for unlimited.
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# If the number of islands is greater than this number, no new island will be created.
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max-islands: 0
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### Nether-related Settings ###
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nether:
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# Generate Nether - if this is false, the nether world will not be made and access to
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# the nether will not occur. Other plugins may still enable portal usage.
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# Note: Some challenges will not be possible if there is no nether.
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# Note that with a standard nether all players arrive at the same portal and entering a
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# portal will return them back to their islands.
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generate: true
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# Islands in Nether. Change to false for standard vanilla nether.
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islands: true
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# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
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# Applies to both vanilla and islands Nether
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trees: true
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# Make the nether roof, if false, there is nothing up there
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# Change to false if lag is a problem from the generation
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# Only applies to islands Nether
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roof: true
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# Nether spawn protection radius - this is the distance around the nether spawn
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# that will be protected from player interaction (breaking blocks, pouring lava etc.)
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# Minimum is 0 (not recommended), maximum is 100. Default is 25.
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# Only applies to vanilla nether
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spawn-radius: 25
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### Entities-related Settings ###
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entities:
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# Sets the limit for number of entities that can spawn in a chunk in this world.
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# Note: this does not limit the number of them, just how many spawn naturally.
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# Note: If set to a negative number the world will use the server-wide spawn limit instead.
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spawn-per-chunk:
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# Limit monsters spawn
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monsters: 100
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# Limits animals spawn
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animals: 15
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# Limits water animals (Squid) spawn
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water-animals: 15
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# General entity limiting
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# Use this section to limit how many entities can be added to an island.
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# 0 means the item will be blocked from placement completely.
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# Uncomment to set the limit. The numbers are just suggested values.
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# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
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# up to 30 in the nether.
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limits:
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# Mobs, animals and other living entities
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#BAT: 10
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#BLAZE: 10
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#BOAT: 10
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#CAVE_SPIDER: 10
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#CHICKEN: 10
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#COW: 10
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#CREEPER: 10
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#DONKEY: 10
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#ENDERMAN: 10
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#HORSE: 10
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#HUSK: 10
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#IRON_GOLEM: 10
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#LLAMA: 10
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#MAGMA_CUBE: 10
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#MULE: 10
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#MUSHROOM_COW: 10
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#OCELOT: 10
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#PIG: 10
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#PIG_ZOMBIE: 10
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#POLAR_BEAR: 10
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#RABBIT: 10
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#SHEEP: 10
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#SKELETON: 10
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#SKELETON_HORSE: 10
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#SLIME: 10
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#SNOWMAN: 10
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#SPIDER: 10
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#SQUID: 10
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#STRAY: 10
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#WITCH: 10
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#WITHER: 10
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#WITHER_SKELETON: 10
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#WOLF: 10
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#ZOMBIE: 10
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#ZOMBIE_HORSE: 10
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#ZOMBIE_VILLAGER: 10
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# These are the ONLY blocks that can be limited (because they are entities).
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#BANNER: 20
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#ITEM_FRAME: 30
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#FURNACE: 10
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#CHEST: 50
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#TRAPPED_CHEST: 50
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#ENDER_CHEST: 1
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#JUKEBOX: 5
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#DISPENSER: 5
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#DROPPER: 5
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#SIGN: 10
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#MOB_SPAWNER: 10
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#NOTE_BLOCK: 5
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#ENCHANTMENT_TABLE: 5
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#BEACON: 12
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#SKULL: 50
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#DAYLIGHT_DETECTOR: 10
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HOPPER: 30
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#REDSTONE_COMPARATOR: 30
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#FLOWER_POT: 20
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#PAINTING: 5
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#ARMOR_STAND: 5
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# Disable redstone operation on islands unless a team member is online.
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# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
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# Default is false, because it is an experimental feature that can break a lot of redstone systems.
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disable-offline-redstone: false
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### Island Settings ###
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island:
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# Default max team size
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# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
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# Permission size cannot be less than the default below.
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max-team-size: 4
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# Default maximum number of homes a player can have. Min = 1
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# Accessed via sethome <number> or go <number>
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# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
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max-homes: 1
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2017-05-21 10:20:07 +02:00
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2017-05-21 10:08:27 +02:00
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# Island naming
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# Only players with the TODO can name their island
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# It is displayed in the top ten and enter and exit announcements
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# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
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# These set the minimum and maximum size of a name.
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name:
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min-length: 0
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max-length: 20
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# How long a player must wait until they can rejoin a team island after being
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# kicked in minutes. This slows the effectiveness of players repeating challenges
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# by repetitively being invited to a team island.
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invite-wait: 60
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### Join/leave/reset island related settings ###
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reset:
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# How many resets a player is allowed (override with /asadmin clearreset <player>)
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# Value of -1 means unlimited, 0 means hardcore - no resets.
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# Example, 2 resets means they get 2 resets or 3 islands lifetime
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reset-limit: -1
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#How long a player must wait before they can reset their island again in second
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reset-wait: 300
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# Kicked or leaving players lose resets
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# Players who leave a team will lose an island reset chance
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# If a player has zero resets left and leaves a team, they cannot make a new
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# island by themselves and can only join a team.
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# Leave this true to avoid players exploiting free islands
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leavers-lose-resets: true
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# Allow kicked players to keep their inventory.
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# If false, kicked player's inventory will be thrown at the island leader if the
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# kicked player is online and in the island world.
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kicked-keep-inventory: false
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# What the plugin should reset when the player joins or creates an island
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on-join:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# What the plugin should reset when the player leaves or is kicked from an island
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on-leave:
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# Reset Money - if this is true, will reset the player's money to the starting money
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# Recommendation is that this is set to true, but if you run multi-worlds
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# make sure your economy handles multi-worlds too.
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money: false
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# Reset inventory - if true, the player's inventory will be cleared.
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# Note: if you have MultiInv running or a similar inventory control plugin, that
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# plugin may still reset the inventory when the world changes.
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inventory: false
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# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
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ender-chest: false
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# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
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# players return to their island if the island has been overrun by monsters.
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# Con is that it kills any mob grinders.
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remove-mobs:
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# Remove mobs on island when logging in.
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on-login: false
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# Remove mobs when /island.
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on-island: false
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# Mob white list - these mobs will NOT be removed when logging in or doing /island
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whitelist:
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- WITHER
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- ENDERMAN
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- PIG_ZOMBIE
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#- ZOMBIE_VILLAGER (1.10+)
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# Make island if player teleports to the island world and does not have one
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make-island-if-none: false
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# Immediately teleport player to their island (home 1 if it exists) when entering the world
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immediate-teleport-on-island: false
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# Have player's respawn on their island if they die
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respawn-on-island: false
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# Only allow the island leader to coop players.
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|
|
# Island members wont be able to coop other players.
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|
|
|
only-leader-can-coop: false
|
|
|
|
|
|
|
|
# Island and Team Chat
|
|
|
|
chat:
|
|
|
|
# Team Chat
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|
|
|
# The prefix [Team Chat] that goes in front of team chats is in the locale files
|
|
|
|
team:
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|
|
# This enables player to set is so their chat goes to their team mates only
|
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|
|
# using the /island teamchat command.
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|
|
use: true
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|
|
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|
|
# Log all messages sent in TeamChats to console.
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|
|
log: true
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|
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|
|
# Set this to true will include trust players in the TeamChat.
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|
|
|
include-trust: true
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|
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|
|
# Set this to true will include coop players in the TeamChat.
|
|
|
|
include-coop: false
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|
|
|
|
|
|
# TODO
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|
|
island:
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|
|
use: true
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|
log: true
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|
|
|
|
|
|
# Ask the player to confirm the command he is using by typing it again.
|
|
|
|
# The "wait" value is the number of seconds to wait for confirmation.
|
|
|
|
require-confirmation:
|
|
|
|
kick: true
|
|
|
|
kick-wait: 10
|
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|
|
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|
|
leave: true
|
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|
|
leave-wait: 10
|
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|
|
|
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|
|
reset: true
|
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|
|
reset-wait: 10
|
2017-05-21 10:20:07 +02:00
|
|
|
|
|
|
|
# Deaths count
|
|
|
|
deaths:
|
|
|
|
# Max deaths
|
|
|
|
# If player dies more than this, it doesn't count anymore
|
|
|
|
max: 10
|
|
|
|
|
|
|
|
# Sum team deaths - if true, all the teams deaths are summed
|
|
|
|
# If false, only the leader's deaths counts
|
|
|
|
sum-team: false
|
2017-05-21 10:08:27 +02:00
|
|
|
|
|
|
|
### Protection Settings ###
|
|
|
|
protection:
|
|
|
|
# Allow pistons to push outside of the protected area (maybe to make bridges)
|
|
|
|
allow-piston-push: true
|
|
|
|
|
|
|
|
# Restrict Wither and other flying mobs.
|
|
|
|
# Any flying mobs that exit the island space where they were spawned will be removed.
|
|
|
|
# Includes blaze and ghast.
|
|
|
|
restrict-wither: true
|
|
|
|
|
|
|
|
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
|
|
|
|
# If they fall to the void, they get TP'd to their island.
|
|
|
|
invincible-visitors:
|
|
|
|
# Toggle the invincibility
|
|
|
|
use: true
|
|
|
|
|
|
|
|
# This allow you to customize what kind of damage visitors should not receive
|
|
|
|
# If you want visitors to receive a listed damage, put a "#" at the start of the line
|
|
|
|
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
|
|
|
|
options:
|
|
|
|
- BLOCK_EXPLOSION
|
|
|
|
- CONTACT
|
|
|
|
- CUSTOM
|
|
|
|
- DROWNING
|
|
|
|
- ENTITY_ATTACK
|
|
|
|
- ENTITY_EXPLOSION
|
|
|
|
- FALL
|
|
|
|
- FALLING_BLOCK
|
|
|
|
- FIRE
|
|
|
|
- FIRE_TICK
|
|
|
|
- LAVA
|
|
|
|
- LIGHTNING
|
|
|
|
- MAGIC
|
|
|
|
- POISON
|
|
|
|
- PROJECTILE
|
|
|
|
- STARVATION
|
|
|
|
- SUFFOCATION
|
|
|
|
- THORNS
|
|
|
|
- WITHER
|
|
|
|
# 1.9+ only
|
|
|
|
- DRAGON_BREATH
|
|
|
|
- FLY_INTO_WALL
|
|
|
|
# 1.10+ only
|
|
|
|
- HOT_FLOOR
|
|
|
|
# 1.11+ only
|
|
|
|
- CRAMMING
|
|
|
|
|
|
|
|
# Visitor banned commands: Visitors to islands cannot use these commands
|
|
|
|
visitor-banned-commands:
|
|
|
|
- spawner
|
|
|
|
- spawnmob
|
|
|
|
|
|
|
|
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
|
|
|
|
toggle-pvp-cooldown: 60
|
|
|
|
|
|
|
|
# TODO
|
|
|
|
flags: []
|
|
|
|
|
|
|
|
### Acid Settings ###
|
|
|
|
# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
|
|
|
|
acid:
|
|
|
|
# Ops receive damage from acid (Set to true if you want Ops to play properly)
|
|
|
|
damage-op: false
|
|
|
|
|
|
|
|
# Damage chickens in acid - true or false - chickens tend to go swimming...
|
|
|
|
damage-chickens: false
|
|
|
|
|
|
|
|
damage:
|
|
|
|
# Water is acid
|
|
|
|
acid:
|
|
|
|
# Acid damage to player per second by being in acid if they have no armor on.
|
|
|
|
# A fully health player has 20 health points. Players will regen some health
|
|
|
|
# so the default will give players about 3 seconds to get out the acid
|
|
|
|
# 0 = no damage, 10 = default damage, 20 = instant death
|
|
|
|
player: 0
|
|
|
|
|
|
|
|
# Damage that monsters will experience in acid.
|
|
|
|
monster: 0
|
|
|
|
|
|
|
|
# Damage that animals will experience in acid.
|
|
|
|
animal: 0
|
|
|
|
|
|
|
|
# Destroy items in water after this many seconds. Timing is variable and may occur
|
|
|
|
# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
|
|
|
|
# be on for this setting to work. i.e., it'll work with water too.
|
|
|
|
# Items fizz when they are destroyed.
|
|
|
|
item: 0
|
|
|
|
|
2017-05-23 16:26:49 +02:00
|
|
|
# Damage that rain does.
|
2017-05-21 10:08:27 +02:00
|
|
|
rain: 0
|
|
|
|
|
|
|
|
# Damage type to apply in addition to acid damage
|
|
|
|
# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
|
|
|
|
# If you just want these to act, then make the acid damage 0 above
|
|
|
|
# Note - these are potion effects and so can be cured by milk
|
|
|
|
effects:
|
|
|
|
#- confusion
|
|
|
|
|
|
|
|
# Armor protection
|
|
|
|
protection:
|
|
|
|
# Protect players from acid rain if they have a helmet on
|
|
|
|
helmet: false
|
|
|
|
|
|
|
|
# Protect players from all acid if they have a full set of armor on
|
|
|
|
full-armor: false
|
|
|
|
|
|
|
|
### Schematics Settings ###
|
|
|
|
schematics:
|
|
|
|
# These are the default settings applied to the schematics
|
|
|
|
defaults:
|
|
|
|
companion:
|
|
|
|
# Default island companion. Set schematic-specific companions in the schematic configuration
|
|
|
|
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
|
|
|
|
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
|
|
|
|
# If you don't want a companion to spawn, set NOTHING.
|
|
|
|
type: COW
|
|
|
|
|
|
|
|
# List of names, picked at random that will apply to the companion
|
|
|
|
# You can add more if you like. If none are listed, the companion will not be named.
|
|
|
|
# Set schematic-specific companion names in the schematic configuration
|
|
|
|
names:
|
|
|
|
- "&9[player]'s cow"
|
|
|
|
- "&cEmergency &fFood?"
|
|
|
|
- "&aD&6a&di&6s&9y"
|
|
|
|
- "&bA&cTasty&aCow"
|
|
|
|
|
|
|
|
# Items that will be in the chest when the player starts an island
|
|
|
|
# TODO
|
|
|
|
chest-items:
|
|
|
|
- ICE:2
|
|
|
|
|
|
|
|
# Config.yml version. DO NOT EDIT. This number only changes if the latest
|
|
|
|
# plugin config has been updated. If a new config is detected, it will be
|
|
|
|
# auto-saved to config.new.yml.
|
2017-05-23 16:26:49 +02:00
|
|
|
version: ${version}
|