2018-07-31 18:03:32 +02:00
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package world.bentobox.bentobox.managers;
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2017-05-20 23:09:53 +02:00
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2020-07-16 03:09:32 +02:00
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import java.io.IOException;
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2020-12-27 19:35:49 +01:00
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Queue;
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import java.util.Set;
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import java.util.UUID;
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2020-06-02 10:22:35 +02:00
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import java.util.concurrent.CompletableFuture;
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2019-04-17 18:35:55 +02:00
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import java.util.stream.Collectors;
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2018-05-06 07:26:25 +02:00
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import org.bukkit.Bukkit;
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2019-08-28 14:44:55 +02:00
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import org.bukkit.ChatColor;
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2017-05-20 23:09:53 +02:00
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import org.bukkit.Location;
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2017-06-11 01:08:21 +02:00
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import org.bukkit.Material;
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2023-06-11 06:31:39 +02:00
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import org.bukkit.Tag;
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2018-05-18 06:25:12 +02:00
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import org.bukkit.World;
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2017-06-11 01:08:21 +02:00
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Entity;
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2021-01-05 07:50:16 +01:00
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import org.bukkit.entity.LivingEntity;
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2017-06-11 01:08:21 +02:00
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import org.bukkit.entity.Player;
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2019-03-10 01:54:54 +01:00
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import org.bukkit.entity.PufferFish;
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2017-06-11 01:08:21 +02:00
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import org.bukkit.inventory.ItemStack;
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2020-03-21 11:29:33 +01:00
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import org.bukkit.permissions.PermissionAttachmentInfo;
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2020-11-27 19:12:10 +01:00
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import org.bukkit.scheduler.BukkitRunnable;
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2017-06-11 01:08:21 +02:00
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import org.bukkit.util.Vector;
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2019-01-18 11:33:29 +01:00
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import org.eclipse.jdt.annotation.NonNull;
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import org.eclipse.jdt.annotation.Nullable;
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2019-04-17 18:35:55 +02:00
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2019-11-14 00:10:33 +01:00
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import io.papermc.lib.PaperLib;
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2018-07-31 18:03:32 +02:00
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import world.bentobox.bentobox.BentoBox;
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2019-01-12 19:31:25 +01:00
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import world.bentobox.bentobox.api.events.IslandBaseEvent;
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import world.bentobox.bentobox.api.events.island.IslandEvent;
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import world.bentobox.bentobox.api.events.island.IslandEvent.Reason;
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2019-09-29 23:35:15 +02:00
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import world.bentobox.bentobox.api.flags.Flag;
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2018-08-06 18:00:47 +02:00
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import world.bentobox.bentobox.api.localization.TextVariables;
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2019-03-11 08:41:41 +01:00
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import world.bentobox.bentobox.api.logs.LogEntry;
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2018-07-31 18:03:32 +02:00
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import world.bentobox.bentobox.api.user.User;
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2018-08-06 15:19:06 +02:00
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import world.bentobox.bentobox.database.Database;
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2018-07-31 18:03:32 +02:00
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import world.bentobox.bentobox.database.objects.Island;
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2019-01-31 01:46:51 +01:00
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import world.bentobox.bentobox.database.objects.IslandDeletion;
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2018-07-31 18:03:32 +02:00
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import world.bentobox.bentobox.lists.Flags;
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import world.bentobox.bentobox.managers.island.IslandCache;
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import world.bentobox.bentobox.util.Util;
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2018-09-15 12:38:51 +02:00
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import world.bentobox.bentobox.util.teleport.SafeSpotTeleport;
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2017-05-20 23:09:53 +02:00
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2017-05-26 07:54:04 +02:00
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/**
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2023-11-12 21:22:12 +01:00
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* The job of this class is manage all island related data. It also handles
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* island ownership, including team, trustees, coops, etc. The data object that
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* it uses is Island
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*
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2017-05-26 07:54:04 +02:00
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* @author tastybento
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*/
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2017-05-20 23:09:53 +02:00
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public class IslandsManager {
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2023-11-12 21:22:12 +01:00
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private final BentoBox plugin;
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/**
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* One island can be spawn, this is the one - otherwise, this value is null
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*/
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@NonNull
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private final Map<@NonNull World, @Nullable Island> spawn;
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@NonNull
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private Database<Island> handler;
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/**
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* The last locations where an island were put. This is not stored persistently
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* and resets when the server starts
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*/
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private final Map<World, Location> last;
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/**
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* Island Cache
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*/
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@NonNull
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private IslandCache islandCache;
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// Quarantined islands
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@NonNull
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private final Map<UUID, List<Island>> quarantineCache;
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// Deleted islands
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@NonNull
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private final List<String> deletedIslands;
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private boolean isSaveTaskRunning;
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private final Set<UUID> goingHome;
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/**
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* Islands Manager
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*
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* @param plugin - plugin
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*/
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public IslandsManager(@NonNull BentoBox plugin) {
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this.plugin = plugin;
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// Set up the database handler to store and retrieve Island classes
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handler = new Database<>(plugin, Island.class);
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islandCache = new IslandCache();
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quarantineCache = new HashMap<>();
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spawn = new HashMap<>();
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last = new HashMap<>();
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// This list should always be empty unless database deletion failed
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// In that case a purge utility may be required in the future
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deletedIslands = new ArrayList<>();
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// Mid-teleport players going home
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goingHome = new HashSet<>();
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}
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/**
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* Used only for testing. Sets the database to a mock database.
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*
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* @param handler - handler
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*/
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public void setHandler(@NonNull Database<Island> handler) {
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this.handler = handler;
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}
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/**
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* Checks if this location is safe for a player to teleport to. Used by warps
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* and boat exits Unsafe is any liquid or air and also if there's no space
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*
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* @param l Location to be checked, not null.
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* @return true if safe, otherwise false
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*/
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public boolean isSafeLocation(@NonNull Location l) {
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Block ground = l.getBlock().getRelative(BlockFace.DOWN);
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Block space1 = l.getBlock();
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Block space2 = l.getBlock().getRelative(BlockFace.UP);
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return checkIfSafe(l.getWorld(), ground.getType(), space1.getType(), space2.getType());
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}
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/**
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* Checks if this location is safe for a player to teleport to and loads chunks
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* async to check.
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*
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* @param l Location to be checked, not null.
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* @return a completable future that will be true if safe, otherwise false
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* @since 1.14.0
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*/
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public CompletableFuture<Boolean> isSafeLocationAsync(@NonNull Location l) {
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CompletableFuture<Boolean> result = new CompletableFuture<>();
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Util.getChunkAtAsync(l).thenRun(() -> {
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Block ground = l.getBlock().getRelative(BlockFace.DOWN);
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Block space1 = l.getBlock();
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Block space2 = l.getBlock().getRelative(BlockFace.UP);
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result.complete(checkIfSafe(l.getWorld(), ground.getType(), space1.getType(), space2.getType()));
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});
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return result;
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}
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/**
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* Check if a location is safe for teleporting
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*
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* @param world - world
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* @param ground Material of the block that is going to be the ground
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* @param space1 Material of the block above the ground
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* @param space2 Material of the block that is two blocks above the ground
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* @return {@code true} if the location is considered safe, {@code false}
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* otherwise.
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*/
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public boolean checkIfSafe(@Nullable World world, @NonNull Material ground, @NonNull Material space1,
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@NonNull Material space2) {
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// Ground must be solid, space 1 and 2 must not be solid
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if (world == null || !ground.isSolid() || (space1.isSolid() && !Tag.SIGNS.isTagged(space1))
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|| (space2.isSolid() && !Tag.SIGNS.isTagged(space2))) {
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return false;
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}
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// Cannot be submerged or water cannot be dangerous
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if (space1.equals(Material.WATER) && (space2.equals(Material.WATER) || plugin.getIWM().isWaterNotSafe(world))) {
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return false;
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}
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// Unsafe
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if (ground.equals(Material.LAVA) || space1.equals(Material.LAVA) || space2.equals(Material.LAVA)
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|| Tag.SIGNS.isTagged(ground) || Tag.TRAPDOORS.isTagged(ground) || Tag.BANNERS.isTagged(ground)
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|| Tag.PRESSURE_PLATES.isTagged(ground) || Tag.FENCE_GATES.isTagged(ground)
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|| Tag.DOORS.isTagged(ground) || Tag.FENCES.isTagged(ground) || Tag.BUTTONS.isTagged(ground)
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|| Tag.ITEMS_BOATS.isTagged(ground) || Tag.ITEMS_CHEST_BOATS.isTagged(ground)
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|| Tag.CAMPFIRES.isTagged(ground) || Tag.FIRE.isTagged(ground) || Tag.FIRE.isTagged(space1)
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|| space1.equals(Material.END_PORTAL) || space2.equals(Material.END_PORTAL)
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|| space1.equals(Material.END_GATEWAY) || space2.equals(Material.END_GATEWAY)) {
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return false;
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}
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// Known unsafe blocks
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return switch (ground) {
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// Unsafe
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case ANVIL, BARRIER, CACTUS, END_PORTAL, END_ROD, FIRE, FLOWER_POT, LADDER, LEVER, TALL_GRASS, PISTON_HEAD,
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MOVING_PISTON, TORCH, WALL_TORCH, TRIPWIRE, WATER, COBWEB, NETHER_PORTAL, MAGMA_BLOCK ->
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false;
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default -> true;
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};
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}
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/**
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* Create an island with no owner at location
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*
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* @param location the location, not null
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* @return Island or null if the island could not be created for some reason
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*/
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@Nullable
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public Island createIsland(@NonNull Location location) {
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return createIsland(location, null);
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}
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/**
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* Create an island with owner. Note this does not paste blocks. It just creates
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* the island data object.
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*
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* @param location the location, not null
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* @param owner the island owner UUID, may be null
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* @return Island or null if the island could not be created for some reason
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*/
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@Nullable
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public Island createIsland(@NonNull Location location, @Nullable UUID owner) {
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Island island = new Island(location, owner, plugin.getIWM().getIslandProtectionRange(location.getWorld()));
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// Game the gamemode name and prefix the uniqueId
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String gmName = plugin.getIWM().getAddon(location.getWorld()).map(gm -> gm.getDescription().getName())
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.orElse("");
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island.setGameMode(gmName);
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island.setUniqueId(gmName + island.getUniqueId());
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while (handler.objectExists(island.getUniqueId())) {
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// This should never happen, so although this is a potential infinite loop I'm
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// going to leave it here because
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// it will be bad if this does occur and the server should crash.
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plugin.logWarning("Duplicate island UUID occurred");
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island.setUniqueId(gmName + UUID.randomUUID());
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}
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if (islandCache.addIsland(island)) {
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return island;
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}
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return null;
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}
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/**
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* Deletes island.
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*
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* @param island island to delete, not null
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* @param removeBlocks whether the island blocks should be removed or not
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* @param involvedPlayer - player related to the island deletion, if any
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*/
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public void deleteIsland(@NonNull Island island, boolean removeBlocks, @Nullable UUID involvedPlayer) {
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// Fire event
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IslandBaseEvent event = IslandEvent.builder().island(island).involvedPlayer(involvedPlayer)
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.reason(Reason.DELETE).build();
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if (event.getNewEvent().map(IslandBaseEvent::isCancelled).orElse(event.isCancelled())) {
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return;
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}
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// Set the owner of the island to no one.
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island.setOwner(null);
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island.setFlag(Flags.LOCK, RanksManager.VISITOR_RANK);
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if (removeBlocks) {
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// Remove island from the cache
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islandCache.deleteIslandFromCache(island);
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// Log the deletion (it shouldn't matter but may be useful)
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island.log(new LogEntry.Builder("DELETED").build());
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// Set the delete flag which will prevent it from being loaded even if database
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// deletion fails
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island.setDeleted(true);
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// Save the island
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handler.saveObjectAsync(island);
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// Delete the island
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handler.deleteObject(island);
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// Remove players from island
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removePlayersFromIsland(island);
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// Remove blocks from world
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plugin.getIslandDeletionManager().getIslandChunkDeletionManager().add(new IslandDeletion(island));
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}
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}
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/**
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* Get the number of islands made on this server. Used by stats.
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*
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* @return total number of islands known to this server
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*/
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public int getIslandCount() {
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return islandCache.size();
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}
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/**
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* Get the number of islands made on this server in a particular world. Used to
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* limit the number of islands if required by settings.
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*
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* @param world game world
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* @return number of islands
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*/
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public long getIslandCount(@NonNull World world) {
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return islandCache.size(world);
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}
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/**
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* Gets the current active island for this player. If they are in a team, the
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* team island is returned. If they have more than one island, then the island
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* they are on now, or the last island they were on is returned.
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*
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* @param world world to check
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* @param user user
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* @return Island or null if not found or null user
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*/
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@Nullable
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public Island getIsland(@NonNull World world, @Nullable User user) {
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return user == null || user.getUniqueId() == null ? null : getIsland(world, user.getUniqueId());
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}
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/**
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* Gets the islands for this player. If they are in a team, the team island is
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* returned.
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*
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* @param world world to check
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* @param user user
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* @return List of islands or empty list if none found for user
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*/
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@NonNull
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public Set<Island> getIslands(@NonNull World world, @NonNull User user) {
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return getIslands(world, user.getUniqueId());
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}
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/**
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* Gets all the islands for this player in this world. If they are in a team,
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* the team island is returned.
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|
*
|
|
|
|
* @param world world to check
|
|
|
|
* @param uuid user's uuid
|
|
|
|
* @return List of islands or empty list if none found for user
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Set<Island> getIslands(@NonNull World world, UUID uniqueId) {
|
|
|
|
return islandCache.getIslands(world, uniqueId);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the active island for this player. If they are in a team, the team
|
|
|
|
* island is returned. User may have more than one island. Returns the island
|
|
|
|
* the player is on now, or their last known island.
|
|
|
|
*
|
|
|
|
* @param world world to check. Includes nether and end worlds.
|
|
|
|
* @param uuid user's uuid
|
|
|
|
* @return Island or null
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Island getIsland(@NonNull World world, @NonNull UUID uuid) {
|
|
|
|
return islandCache.get(world, uuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the island at the location or Optional empty if there is none. This
|
|
|
|
* includes the full island space, not just the protected area. Use
|
|
|
|
* {@link #getProtectedIslandAt(Location)} for only the protected island space.
|
|
|
|
*
|
|
|
|
* @param location - the location
|
|
|
|
* @return Optional Island object
|
|
|
|
*/
|
|
|
|
public Optional<Island> getIslandAt(@NonNull Location location) {
|
|
|
|
return plugin.getIWM().inWorld(location) ? Optional.ofNullable(islandCache.getIslandAt(location))
|
|
|
|
: Optional.empty();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns an <strong>unmodifiable collection</strong> of all existing islands
|
|
|
|
* (even those who may be unowned).
|
|
|
|
*
|
|
|
|
* @return unmodifiable collection containing every island.
|
|
|
|
* @since 1.1
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Collection<Island> getIslands() {
|
|
|
|
return islandCache.getIslands();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns an <strong>unmodifiable collection</strong> of all the islands (even
|
|
|
|
* those who may be unowned) in the specified world.
|
|
|
|
*
|
|
|
|
* @param world World of the gamemode.
|
|
|
|
* @return unmodifiable collection containing all the islands in the specified
|
|
|
|
* world.
|
|
|
|
* @since 1.7.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Collection<Island> getIslands(@NonNull World world) {
|
|
|
|
return islandCache.getIslands(world);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the IslandCache instance.
|
|
|
|
*
|
|
|
|
* @return the islandCache
|
|
|
|
* @since 1.5.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public IslandCache getIslandCache() {
|
|
|
|
return islandCache;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Used for testing only to inject the islandCache mock object
|
|
|
|
*
|
|
|
|
* @param islandCache - island cache
|
|
|
|
*/
|
|
|
|
public void setIslandCache(@NonNull IslandCache islandCache) {
|
|
|
|
this.islandCache = islandCache;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the player's current island location in World based on the island
|
|
|
|
* protection center. If you need the actual island center location for some
|
|
|
|
* reason use {@link Island#getCenter()}
|
|
|
|
* <p>
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param uuid - the player's UUID
|
|
|
|
* @return Location of the center of the player's protection area or null if an
|
|
|
|
* island does not exist. Returns an island location OR a team island
|
|
|
|
* location
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getIslandLocation(@NonNull World world, @NonNull UUID uuid) {
|
|
|
|
Island island = getIsland(world, uuid);
|
|
|
|
return island != null ? island.getProtectionCenter() : null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the last location where an island was created
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @return location
|
|
|
|
*/
|
|
|
|
public Location getLast(@NonNull World world) {
|
|
|
|
return last.get(world);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a set of island member UUID's for the island of playerUUID of rank
|
|
|
|
* <tt>minimumRank</tt> and above. This includes the owner of the island. If
|
|
|
|
* there is no island, this set will be empty.
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param playerUUID - the player's UUID
|
|
|
|
* @param minimumRank - the minimum rank to be included in the set.
|
|
|
|
* @return Set of team UUIDs
|
|
|
|
* @deprecated This will be removed in 2.0 because it is ambiguous when a user
|
|
|
|
* has more than one island in the world.
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Deprecated(since = "2.0", forRemoval = true)
|
|
|
|
@NonNull
|
|
|
|
public Set<UUID> getMembers(@NonNull World world, @NonNull UUID playerUUID, int minimumRank) {
|
|
|
|
return islandCache.getMembers(world, playerUUID, minimumRank);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns a set of island member UUID's for the island of playerUUID. Only
|
|
|
|
* includes players of rank {@link RanksManager#MEMBER_RANK} and above. This
|
|
|
|
* includes the owner of the island. If there is no island, this set will be
|
|
|
|
* empty.
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param playerUUID - the player's UUID
|
|
|
|
* @return Set of team UUIDs
|
|
|
|
* @deprecated This will be removed in 2.0 because it is ambiguous when a user
|
|
|
|
* has more than one island in the world.
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Deprecated(since = "2.0", forRemoval = true)
|
|
|
|
@NonNull
|
|
|
|
public Set<UUID> getMembers(@NonNull World world, @NonNull UUID playerUUID) {
|
|
|
|
return islandCache.getMembers(world, playerUUID, RanksManager.MEMBER_RANK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the maximum number of island members allowed on this island. Will update
|
|
|
|
* the value based on world settings or island owner permissions (if online). If
|
|
|
|
* the island is unowned, then this value will be 0. The number given for
|
|
|
|
* MEMBER_RANK is meant to include this rank and higher, e.g.
|
|
|
|
* {@link RanksManager#SUB_OWNER_RANK} and {@link RanksManager#OWNER_RANK}
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param rank {@link RanksManager#MEMBER_RANK},
|
|
|
|
* {@link RanksManager#COOP_RANK}, or
|
|
|
|
* {@link RanksManager#TRUSTED_RANK}
|
|
|
|
* @return max number of members. If negative, then this means unlimited.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public int getMaxMembers(@NonNull Island island, int rank) {
|
|
|
|
if (island.getOwner() == null) {
|
|
|
|
// No owner, no rank settings
|
|
|
|
island.setMaxMembers(null);
|
|
|
|
this.save(island);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
// Island max is either the world default or specified amount for this island
|
|
|
|
int worldDefault = plugin.getIWM().getMaxTeamSize(island.getWorld());
|
|
|
|
String perm = "team.maxsize";
|
|
|
|
if (rank == RanksManager.COOP_RANK) {
|
|
|
|
worldDefault = plugin.getIWM().getMaxCoopSize(island.getWorld());
|
|
|
|
perm = "coop.maxsize";
|
|
|
|
} else if (rank == RanksManager.TRUSTED_RANK) {
|
|
|
|
worldDefault = plugin.getIWM().getMaxTrustSize(island.getWorld());
|
|
|
|
perm = "trust.maxsize";
|
|
|
|
}
|
|
|
|
|
|
|
|
int islandMax = island.getMaxMembers(rank) == null ? worldDefault : island.getMaxMembers(rank);
|
|
|
|
// Update based on owner permissions if online
|
|
|
|
if (island.getOwner() != null && Bukkit.getPlayer(island.getOwner()) != null) {
|
|
|
|
User owner = User.getInstance(island.getOwner());
|
|
|
|
islandMax = owner.getPermissionValue(plugin.getIWM().getPermissionPrefix(island.getWorld()) + perm,
|
|
|
|
islandMax);
|
|
|
|
}
|
|
|
|
island.setMaxMembers(rank, islandMax == worldDefault ? null : islandMax);
|
|
|
|
this.save(island);
|
|
|
|
return islandMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the island max member size.
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param rank {@link RanksManager#MEMBER_RANK},
|
|
|
|
* {@link RanksManager#COOP_RANK}, or
|
|
|
|
* {@link RanksManager#TRUSTED_RANK}
|
|
|
|
* @param maxMembers - max number of members. If negative, then this means
|
|
|
|
* unlimited. Null means the world default will be used.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public void setMaxMembers(@NonNull Island island, int rank, Integer maxMembers) {
|
|
|
|
island.setMaxMembers(rank, maxMembers);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the maximum number of homes allowed on this island. Will be updated with
|
|
|
|
* the owner's permission settings if they exist and the owner is online
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @return maximum number of homes
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public int getMaxHomes(@NonNull Island island) {
|
|
|
|
int islandMax = island.getMaxHomes() == null ? plugin.getIWM().getMaxHomes(island.getWorld())
|
|
|
|
: island.getMaxHomes();
|
|
|
|
// Update based on owner permissions if online
|
|
|
|
if (island.getOwner() != null && Bukkit.getPlayer(island.getOwner()) != null) {
|
|
|
|
User owner = User.getInstance(island.getOwner());
|
|
|
|
islandMax = owner.getPermissionValue(
|
|
|
|
plugin.getIWM().getPermissionPrefix(island.getWorld()) + "island.maxhomes", islandMax);
|
|
|
|
}
|
|
|
|
// If the island maxHomes is just the same as the world default, then set to
|
|
|
|
// null
|
|
|
|
island.setMaxHomes(islandMax == plugin.getIWM().getMaxHomes(island.getWorld()) ? null : islandMax);
|
|
|
|
this.save(island);
|
|
|
|
return islandMax;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the maximum numbber of homes allowed on this island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param maxHomes - max number of homes allowed, or null if the world default
|
|
|
|
* should be used
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public void setMaxHomes(@NonNull Island island, @Nullable Integer maxHomes) {
|
|
|
|
island.setMaxHomes(maxHomes);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the island at the location or Optional empty if there is none. This
|
|
|
|
* includes only the protected area. Use {@link #getIslandAt(Location)} for the
|
|
|
|
* full island space.
|
|
|
|
*
|
|
|
|
* @param location - the location
|
|
|
|
* @return Optional Island object
|
|
|
|
*/
|
|
|
|
public Optional<Island> getProtectedIslandAt(@NonNull Location location) {
|
|
|
|
return getIslandAt(location).filter(i -> i.onIsland(location));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get a safe home location using async chunk loading and set the home location
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param user - user
|
|
|
|
* @param homeName - home name
|
|
|
|
* @return CompletableFuture with the location found, or null
|
|
|
|
* @since 1.14.0
|
|
|
|
*/
|
|
|
|
private CompletableFuture<Location> getAsyncSafeHomeLocation(@NonNull World world, @NonNull User user,
|
|
|
|
String homeName) {
|
|
|
|
CompletableFuture<Location> result = new CompletableFuture<>();
|
|
|
|
// Check if the world is a gamemode world and the player has an island
|
|
|
|
Location islandLoc = getIslandLocation(world, user.getUniqueId());
|
|
|
|
if (!plugin.getIWM().inWorld(world) || islandLoc == null) {
|
|
|
|
result.complete(null);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
// Check if the user is switching island and if so, switch name
|
|
|
|
String name = this.getIslands(world, user).stream().filter(i -> !homeName.isBlank() && i.getName() != null
|
|
|
|
&& !i.getName().isBlank() && i.getName().equalsIgnoreCase(homeName)).findFirst().map(island -> {
|
|
|
|
// This is an island, so switch to that island and then go to the default home
|
|
|
|
this.setPrimaryIsland(user.getUniqueId(), island);
|
|
|
|
return "";
|
|
|
|
}).orElse(homeName);
|
|
|
|
|
|
|
|
// Try the home location first
|
|
|
|
Location defaultHome = getHomeLocation(world, user);
|
|
|
|
Location namedHome = homeName.isBlank() ? null : getHomeLocation(world, user, name);
|
|
|
|
Location l = namedHome != null ? namedHome : defaultHome;
|
|
|
|
if (l != null) {
|
|
|
|
Util.getChunkAtAsync(l).thenRun(() -> {
|
|
|
|
// Check if it is safe
|
|
|
|
if (isSafeLocation(l)) {
|
|
|
|
result.complete(l);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// To cover slabs, stairs and other half blocks, try one block above
|
|
|
|
Location lPlusOne = l.clone().add(new Vector(0, 1, 0));
|
|
|
|
if (isSafeLocation(lPlusOne)) {
|
|
|
|
// Adjust the home location accordingly
|
|
|
|
setHomeLocation(user, lPlusOne, name);
|
|
|
|
result.complete(lPlusOne);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Try island
|
|
|
|
tryIsland(result, islandLoc, user, name);
|
|
|
|
});
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
// Try island
|
|
|
|
tryIsland(result, islandLoc, user, name);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void tryIsland(CompletableFuture<Location> result, Location islandLoc, @NonNull User user, String name) {
|
|
|
|
Util.getChunkAtAsync(islandLoc).thenRun(() -> {
|
|
|
|
World w = islandLoc.getWorld();
|
|
|
|
if (isSafeLocation(islandLoc)) {
|
|
|
|
setHomeLocation(user, islandLoc, name);
|
|
|
|
result.complete(islandLoc.clone().add(new Vector(0.5D, 0, 0.5D)));
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
// If these island locations are not safe, then we need to get creative
|
|
|
|
// Try the default location
|
|
|
|
Location dl = islandLoc.clone().add(new Vector(0.5D, 5D, 2.5D));
|
|
|
|
if (isSafeLocation(dl)) {
|
|
|
|
setHomeLocation(user, dl, name);
|
|
|
|
result.complete(dl);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Try just above the bedrock
|
|
|
|
dl = islandLoc.clone().add(new Vector(0.5D, 5D, 0.5D));
|
|
|
|
if (isSafeLocation(dl)) {
|
|
|
|
setHomeLocation(user, dl, name);
|
|
|
|
result.complete(dl);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Try all the way up to the sky
|
|
|
|
for (int y = islandLoc.getBlockY(); y < w.getMaxHeight(); y++) {
|
|
|
|
dl = new Location(w, islandLoc.getX() + 0.5D, y, islandLoc.getZ() + 0.5D);
|
|
|
|
if (isSafeLocation(dl)) {
|
|
|
|
setHomeLocation(user, dl, name);
|
|
|
|
result.complete(dl);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
result.complete(null);
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines a safe teleport spot on player's island or the team island they
|
|
|
|
* belong to.
|
|
|
|
*
|
|
|
|
* @param world - world to check, not null
|
|
|
|
* @param user - the player, not null
|
|
|
|
* @param name - named home location. Blank means default.
|
|
|
|
* @return Location of a safe teleport spot or {@code null} if one cannot be
|
|
|
|
* found or if the world is not an island world.
|
|
|
|
* @deprecated This will be removed in 2.0 because it is ambiguous when a user
|
|
|
|
* has more than one island in the world.
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Deprecated(since = "2.0", forRemoval = true)
|
|
|
|
@Nullable
|
|
|
|
public Location getSafeHomeLocation(@NonNull World world, @NonNull User user, String name) {
|
|
|
|
// Check if the world is a gamemode world
|
|
|
|
if (!plugin.getIWM().inWorld(world)) {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// Try the named home location first
|
|
|
|
Location l = getHomeLocation(world, user, name);
|
|
|
|
if (l == null) {
|
|
|
|
// Get the default home, which may be null too, but that's okay
|
|
|
|
name = "";
|
|
|
|
l = getHomeLocation(world, user, name);
|
|
|
|
}
|
|
|
|
// Check if it is safe
|
|
|
|
if (l != null) {
|
|
|
|
if (isSafeLocation(l)) {
|
|
|
|
return l;
|
|
|
|
}
|
|
|
|
// To cover slabs, stairs and other half blocks, try one block above
|
|
|
|
Location lPlusOne = l.clone();
|
|
|
|
lPlusOne.add(new Vector(0, 1, 0));
|
|
|
|
if (isSafeLocation(lPlusOne)) {
|
|
|
|
// Adjust the home location accordingly
|
|
|
|
setHomeLocation(user, lPlusOne, name);
|
|
|
|
return lPlusOne;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Home location either isn't safe, or does not exist so try the island
|
|
|
|
// location
|
|
|
|
if (inTeam(world, user.getUniqueId())) {
|
|
|
|
l = getIslandLocation(world, user.getUniqueId());
|
|
|
|
if (l != null && isSafeLocation(l)) {
|
|
|
|
setHomeLocation(user, l, name);
|
|
|
|
return l;
|
|
|
|
} else {
|
|
|
|
// try owner's home
|
|
|
|
UUID owner = getOwner(world, user.getUniqueId());
|
|
|
|
if (owner != null) {
|
|
|
|
Location tlh = getHomeLocation(world, owner);
|
|
|
|
if (tlh != null && isSafeLocation(tlh)) {
|
|
|
|
setHomeLocation(user, tlh, name);
|
|
|
|
return tlh;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
l = getIslandLocation(world, user.getUniqueId());
|
|
|
|
if (l != null && isSafeLocation(l)) {
|
|
|
|
setHomeLocation(user, l, name);
|
|
|
|
return l.clone().add(new Vector(0.5D, 0, 0.5D));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (l == null) {
|
|
|
|
plugin.logWarning(user.getName() + " player has no island in world " + world.getName() + "!");
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
// If these island locations are not safe, then we need to get creative
|
|
|
|
// Try the default location
|
|
|
|
Location dl = new Location(l.getWorld(), l.getX() + 0.5D, l.getY() + 5D, l.getZ() + 2.5D, 0F, 30F);
|
|
|
|
if (isSafeLocation(dl)) {
|
|
|
|
setHomeLocation(user, dl, name);
|
|
|
|
return dl;
|
|
|
|
}
|
|
|
|
// Try just above the bedrock
|
|
|
|
dl = new Location(l.getWorld(), l.getX() + 0.5D, l.getY() + 5D, l.getZ() + 0.5D, 0F, 30F);
|
|
|
|
if (isSafeLocation(dl)) {
|
|
|
|
setHomeLocation(user, dl, name);
|
|
|
|
return dl;
|
|
|
|
}
|
|
|
|
// Try all the way up to the sky
|
|
|
|
for (int y = l.getBlockY(); y < 255; y++) {
|
|
|
|
final Location n = new Location(l.getWorld(), l.getX() + 0.5D, y, l.getZ() + 0.5D);
|
|
|
|
if (isSafeLocation(n)) {
|
|
|
|
setHomeLocation(user, n, name);
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Unsuccessful
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a default home location on user's island. Replaces previous default
|
|
|
|
* location.
|
|
|
|
*
|
|
|
|
* @param user - user
|
|
|
|
* @param location - location on island
|
|
|
|
* @return true if home location was set. False if this location is not on the
|
|
|
|
* island.
|
|
|
|
* @since 1.18.0
|
|
|
|
*/
|
|
|
|
public boolean setHomeLocation(@NonNull User user, Location location) {
|
|
|
|
return setHomeLocation(user.getUniqueId(), location, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a home location on user's island. Replaces previous location if the same
|
|
|
|
* name is used
|
|
|
|
*
|
|
|
|
* @param user - user
|
|
|
|
* @param location - location on island
|
|
|
|
* @param name - name of home, or blank for default home
|
|
|
|
* @return true if home location was set. False if this location is not on the
|
|
|
|
* island.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public boolean setHomeLocation(@NonNull User user, Location location, String name) {
|
|
|
|
return setHomeLocation(user.getUniqueId(), location, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a home location on user's island. Replaces previous location if the same
|
|
|
|
* name is used
|
|
|
|
*
|
|
|
|
* @param uuid - user uuid
|
|
|
|
* @param location - location on island
|
|
|
|
* @param name - name of home, or blank for default home
|
|
|
|
* @return true if home location was set. False if this location is not on the
|
|
|
|
* island.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public boolean setHomeLocation(@NonNull UUID uuid, Location location, String name) {
|
|
|
|
return setHomeLocation(this.getIsland(location.getWorld(), uuid), location, name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a default home location for user on their island
|
|
|
|
*
|
|
|
|
* @param uuid - user uuid
|
|
|
|
* @param location - location on island
|
|
|
|
* @return true if home location was set. False if this location is not on the
|
|
|
|
* island.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public boolean setHomeLocation(@NonNull UUID uuid, Location location) {
|
|
|
|
return setHomeLocation(uuid, location, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set a home location for island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param location - location
|
|
|
|
* @param name - name of home, or blank for default home
|
|
|
|
* @return true if home location was set. False if this location is not on the
|
|
|
|
* island.
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public boolean setHomeLocation(@Nullable Island island, Location location, String name) {
|
|
|
|
if (island != null) {
|
|
|
|
island.addHome(name, location);
|
|
|
|
this.save(island);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the home location for user in world for their primary island
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param user - user
|
|
|
|
* @return home location or the protection center location if no home defined
|
|
|
|
* @since 2.0.0
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getHomeLocation(@NonNull World world, @NonNull User user) {
|
|
|
|
return this.getPrimaryIsland(world, user.getUniqueId()).getHome("");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the home location for player's UUID in world for their primary island
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param uuid - uuid of player
|
|
|
|
* @return home location or the protection center location if no home defined
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getHomeLocation(@NonNull World world, @NonNull UUID uuid) {
|
|
|
|
return this.getPrimaryIsland(world, uuid).getHome("");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the named home location for user in world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param user - user
|
|
|
|
* @param name - name of home, or blank for default
|
|
|
|
* @return home location or null if there is no home
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getHomeLocation(@NonNull World world, @NonNull User user, String name) {
|
|
|
|
return getHomeLocation(world, user.getUniqueId(), name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the named home location for user in world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param uuid - uuid of player
|
|
|
|
* @param name - name of home, or blank for default
|
|
|
|
* @return home location or null if there is no home
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getHomeLocation(@NonNull World world, @NonNull UUID uuid, String name) {
|
|
|
|
return getIslands(world, uuid).stream().map(is -> is.getHome(name)).filter(Objects::nonNull).findFirst()
|
|
|
|
.orElse(null);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the default home location for this island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @return home location
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Location getHomeLocation(@NonNull Island island) {
|
|
|
|
return getHomeLocation(island, "");
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the named home location for this island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param name - name of home, or blank for default
|
|
|
|
* @return home location or if there is none, then the island's center
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Location getHomeLocation(@NonNull Island island, @NonNull String name) {
|
|
|
|
return Objects.requireNonNullElse(island.getHome(name), island.getProtectionCenter());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove the named home location from this island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param name - name of home, or blank for default
|
|
|
|
* @return true if successful, false if not
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public boolean removeHomeLocation(@NonNull Island island, @NonNull String name) {
|
|
|
|
return island.removeHome(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Rename a home
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param oldName - old name
|
|
|
|
* @param newName - new name
|
|
|
|
* @return true if successful, false if not
|
|
|
|
*/
|
|
|
|
public boolean renameHomeLocation(@NonNull Island island, @NonNull String oldName, @NonNull String newName) {
|
|
|
|
return island.renameHome(oldName, newName);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the all the home locations for this island
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @return map of home locations with the name as the key
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Map<String, Location> getHomeLocations(@NonNull Island island) {
|
|
|
|
return island.getHomes();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Check if a home name exists or not
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param name - name being checked
|
|
|
|
* @return true if it exists or not
|
|
|
|
*/
|
|
|
|
public boolean isHomeLocation(@NonNull Island island, @NonNull String name) {
|
|
|
|
return island.getHomes().containsKey(name.toLowerCase());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the number of homes on this island if this home were added
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @param name - name
|
|
|
|
* @return number of homes after adding this one
|
|
|
|
*/
|
|
|
|
public int getNumberOfHomesIfAdded(@NonNull Island island, @NonNull String name) {
|
|
|
|
return isHomeLocation(island, name) ? getHomeLocations(island).size() : getHomeLocations(island).size() + 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the island that is defined as spawn in this world
|
|
|
|
*
|
|
|
|
* @param world world
|
|
|
|
* @return optional island, may be empty
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Optional<Island> getSpawn(@NonNull World world) {
|
|
|
|
return Optional.ofNullable(spawn.get(world));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the spawn point on the spawn island if it exists
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @return the spawnPoint or null if spawn does not exist
|
|
|
|
*/
|
|
|
|
@Nullable
|
|
|
|
public Location getSpawnPoint(@NonNull World world) {
|
|
|
|
return spawn.containsKey(world) ? spawn.get(world).getSpawnPoint(world.getEnvironment()) : null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Provides UUID of this player's island owner or null if it does not exist
|
|
|
|
*
|
|
|
|
* @param world world to check
|
|
|
|
* @param playerUUID the player's UUID
|
|
|
|
* @return island owner's UUID or null if player has no island
|
|
|
|
* @deprecated This will be removed in 2.0 because it is ambiguous when a user
|
|
|
|
* has more than one island in the world.
|
|
|
|
*/
|
|
|
|
|
|
|
|
@Deprecated(since = "2.0", forRemoval = true)
|
|
|
|
@Nullable
|
|
|
|
public UUID getOwner(@NonNull World world, @NonNull UUID playerUUID) {
|
|
|
|
return islandCache.getOwner(world, playerUUID);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a player has an island in the world and owns it. Note that players
|
|
|
|
* may have more than one island
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param user - the user
|
|
|
|
* @return true if player has island and owns it
|
|
|
|
*/
|
|
|
|
public boolean hasIsland(@NonNull World world, @NonNull User user) {
|
|
|
|
return islandCache.hasIsland(world, user.getUniqueId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a player has an island in the world and owns it
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param uuid - the user's uuid
|
|
|
|
* @return true if player has island and owns it
|
|
|
|
*/
|
|
|
|
public boolean hasIsland(@NonNull World world, @NonNull UUID uuid) {
|
|
|
|
return islandCache.hasIsland(world, uuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This teleports player to their island. If not safe place can be found then
|
|
|
|
* the player is sent to spawn via /spawn command
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param player - the player
|
|
|
|
* @return CompletableFuture true if successful, false if not
|
|
|
|
* @since 1.14.0
|
|
|
|
*/
|
|
|
|
public CompletableFuture<Boolean> homeTeleportAsync(@NonNull World world, @NonNull Player player) {
|
|
|
|
return homeTeleportAsync(world, player, "", false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Teleport player to a home location. If one cannot be found a search is done
|
|
|
|
* to find a safe place.
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param player - the player
|
|
|
|
* @param name - a named home location or island name. Blank means default
|
|
|
|
* home for current island.
|
|
|
|
* @return CompletableFuture true if successful, false if not
|
|
|
|
* @since 1.16.0
|
|
|
|
*/
|
|
|
|
public CompletableFuture<Boolean> homeTeleportAsync(@NonNull World world, @NonNull Player player, String name) {
|
|
|
|
return homeTeleportAsync(world, player, name, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This teleports player to their island. If no safe place can be found then the
|
|
|
|
* player is sent to spawn via /spawn command
|
|
|
|
*
|
|
|
|
* @param world - world to check
|
|
|
|
* @param player - the player
|
|
|
|
* @param newIsland - true if this is a new island teleport
|
|
|
|
* @return CompletableFuture true if successful, false if not
|
|
|
|
* @since 1.14.0
|
|
|
|
*/
|
|
|
|
public CompletableFuture<Boolean> homeTeleportAsync(@NonNull World world, @NonNull Player player,
|
|
|
|
boolean newIsland) {
|
|
|
|
return homeTeleportAsync(world, player, "", newIsland);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Teleports player async
|
|
|
|
*
|
|
|
|
* @param world world
|
|
|
|
* @param player player
|
|
|
|
* @param name - a named home location or island name. Blank means default
|
|
|
|
* home for current island.
|
|
|
|
* @param newIsland true if this is a new island
|
|
|
|
* @return completable future that is true when the teleport has been completed
|
|
|
|
*/
|
|
|
|
private CompletableFuture<Boolean> homeTeleportAsync(@NonNull World world, @NonNull Player player, String name,
|
|
|
|
boolean newIsland) {
|
|
|
|
CompletableFuture<Boolean> result = new CompletableFuture<>();
|
|
|
|
User user = User.getInstance(player);
|
|
|
|
user.sendMessage("commands.island.go.teleport");
|
|
|
|
goingHome.add(user.getUniqueId());
|
|
|
|
readyPlayer(player);
|
|
|
|
this.getAsyncSafeHomeLocation(world, user, name).thenAccept(home -> {
|
|
|
|
Island island = getIsland(world, user);
|
|
|
|
if (home == null) {
|
|
|
|
// Try to fix this teleport location and teleport the player if possible
|
|
|
|
new SafeSpotTeleport.Builder(plugin).entity(player).island(island).homeName(name)
|
|
|
|
.thenRun(() -> teleported(world, user, name, newIsland, island))
|
|
|
|
.ifFail(() -> goingHome.remove(user.getUniqueId())).buildFuture().thenAccept(result::complete);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
PaperLib.teleportAsync(player, home).thenAccept(b -> {
|
|
|
|
// Only run the commands if the player is successfully teleported
|
|
|
|
if (Boolean.TRUE.equals(b)) {
|
|
|
|
teleported(world, user, name, newIsland, island);
|
|
|
|
result.complete(true);
|
|
|
|
} else {
|
|
|
|
// Remove from mid-teleport set
|
|
|
|
goingHome.remove(user.getUniqueId());
|
|
|
|
result.complete(false);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
});
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called when a player is teleported to their island
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param user - user
|
|
|
|
* @param name - name of home
|
|
|
|
* @param newIsland - true if this is a new island
|
|
|
|
* @param island - island
|
|
|
|
*/
|
|
|
|
private void teleported(World world, User user, String name, boolean newIsland, Island island) {
|
|
|
|
if (!name.isEmpty()) {
|
|
|
|
user.sendMessage("commands.island.go.teleported", TextVariables.NUMBER, name);
|
|
|
|
}
|
|
|
|
// Remove from mid-teleport set
|
|
|
|
goingHome.remove(user.getUniqueId());
|
|
|
|
// If this is a new island, then run commands and do resets
|
|
|
|
if (newIsland) {
|
|
|
|
// Fire event
|
|
|
|
if (IslandEvent.builder().involvedPlayer(user.getUniqueId()).reason(Reason.NEW_ISLAND).island(island)
|
|
|
|
.location(island.getCenter()).build().isCancelled()) {
|
|
|
|
// Do nothing
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Remove money inventory etc.
|
|
|
|
if (plugin.getIWM().isOnJoinResetEnderChest(world)) {
|
|
|
|
user.getPlayer().getEnderChest().clear();
|
|
|
|
}
|
|
|
|
if (plugin.getIWM().isOnJoinResetInventory(world)) {
|
|
|
|
user.getPlayer().getInventory().clear();
|
|
|
|
}
|
|
|
|
if (plugin.getSettings().isUseEconomy() && plugin.getIWM().isOnJoinResetMoney(world)) {
|
|
|
|
plugin.getVault().ifPresent(vault -> vault.withdraw(user, vault.getBalance(user)));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset the health
|
|
|
|
if (plugin.getIWM().isOnJoinResetHealth(world)) {
|
|
|
|
Util.resetHealth(user.getPlayer());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset the hunger
|
|
|
|
if (plugin.getIWM().isOnJoinResetHunger(world)) {
|
|
|
|
user.getPlayer().setFoodLevel(20);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset the XP
|
|
|
|
if (plugin.getIWM().isOnJoinResetXP(world)) {
|
|
|
|
user.getPlayer().setTotalExperience(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the game mode
|
|
|
|
user.setGameMode(plugin.getIWM().getDefaultGameMode(world));
|
|
|
|
|
|
|
|
// Execute commands
|
|
|
|
Util.runCommands(user, user.getName(), plugin.getIWM().getOnJoinCommands(world), "join");
|
|
|
|
}
|
|
|
|
// Remove from mid-teleport set
|
|
|
|
goingHome.remove(user.getUniqueId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Teleports the player to the spawn location for this world
|
|
|
|
*
|
|
|
|
* @param world world
|
|
|
|
* @param player player to teleport
|
|
|
|
* @since 1.1
|
|
|
|
*/
|
|
|
|
public void spawnTeleport(@NonNull World world, @NonNull Player player) {
|
|
|
|
User user = User.getInstance(player);
|
|
|
|
// If there's no spawn island or the spawn location is null for some reason,
|
|
|
|
// then error
|
|
|
|
Optional<Location> spawnTo = getSpawn(world).map(island -> {
|
|
|
|
Location spawnPoint = island.getSpawnPoint(World.Environment.NORMAL);
|
|
|
|
return spawnPoint != null ? spawnPoint : island.getCenter();
|
|
|
|
});
|
|
|
|
if (spawnTo.isEmpty()) {
|
|
|
|
// There is no spawn here.
|
|
|
|
user.sendMessage("commands.island.spawn.no-spawn");
|
|
|
|
} else {
|
|
|
|
// Teleport the player to the spawn
|
|
|
|
readyPlayer(player);
|
|
|
|
|
|
|
|
user.sendMessage("commands.island.spawn.teleporting");
|
|
|
|
// Safe teleport
|
|
|
|
new SafeSpotTeleport.Builder(plugin).entity(player).location(spawnTo.get()).build();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepares the player for teleporting by: stopping gliding, exiting any boats
|
|
|
|
* and giving the player the boat
|
|
|
|
*
|
|
|
|
* @param player player
|
|
|
|
*/
|
|
|
|
private void readyPlayer(@NonNull Player player) {
|
|
|
|
// Stop any gliding
|
|
|
|
player.setGliding(false);
|
|
|
|
// Check if the player is a passenger in a boat
|
|
|
|
if (player.isInsideVehicle()) {
|
|
|
|
Entity boat = player.getVehicle();
|
|
|
|
if (boat instanceof Boat boaty) {
|
|
|
|
player.leaveVehicle();
|
|
|
|
// Remove the boat so they don't lie around everywhere
|
|
|
|
boat.remove();
|
|
|
|
player.getInventory().addItem(new ItemStack(boaty.getBoatType().getMaterial()));
|
|
|
|
player.updateInventory();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Indicates whether a player is at an island spawn or not
|
|
|
|
*
|
|
|
|
* @param playerLoc - player's location
|
|
|
|
* @return true if they are, false if they are not, or spawn does not exist
|
|
|
|
*/
|
|
|
|
public boolean isAtSpawn(Location playerLoc) {
|
|
|
|
return spawn.containsKey(playerLoc.getWorld()) && spawn.get(playerLoc.getWorld()).onIsland(playerLoc);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets an Island to be the spawn of its World. It will become an unowned
|
|
|
|
* Island. <br/>
|
|
|
|
* If there was already a spawn set for this World, it will no longer be the
|
|
|
|
* spawn but it will remain unowned.
|
|
|
|
*
|
|
|
|
* @param spawn the Island to set as spawn. Must not be null.
|
|
|
|
*/
|
|
|
|
public void setSpawn(@NonNull Island spawn) {
|
|
|
|
// Checking if there is already a spawn set for this world
|
|
|
|
if (this.spawn.containsKey(spawn.getWorld()) && this.spawn.get(spawn.getWorld()) != null) {
|
|
|
|
Island oldSpawn = this.spawn.get(spawn.getWorld());
|
|
|
|
if (oldSpawn.equals(spawn)) {
|
|
|
|
return; // The spawn is already the current spawn - no need to update anything.
|
|
|
|
} else {
|
|
|
|
oldSpawn.setSpawn(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
this.spawn.put(spawn.getWorld(), spawn);
|
|
|
|
spawn.setSpawn(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clears the spawn island for this world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @since 1.8.0
|
|
|
|
*/
|
|
|
|
public void clearSpawn(World world) {
|
|
|
|
Island spawnIsland = spawn.get(Util.getWorld(world));
|
|
|
|
if (spawnIsland != null) {
|
|
|
|
spawnIsland.setSpawn(false);
|
|
|
|
}
|
|
|
|
this.spawn.remove(world);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2023-11-18 22:49:33 +01:00
|
|
|
* Check is a player has an island and owns it in world
|
|
|
|
*
|
2023-11-12 21:22:12 +01:00
|
|
|
* @param uniqueId - unique ID
|
2023-11-18 22:49:33 +01:00
|
|
|
* @return true if the player is the owner of any island in the world.
|
|
|
|
* @deprecated Duplicate of {@link #hasIsland(World, UUID)}. Players can have
|
|
|
|
* multiple islands.
|
2023-11-12 21:22:12 +01:00
|
|
|
*/
|
|
|
|
@Deprecated(since = "2.0", forRemoval = true)
|
|
|
|
public boolean isOwner(@NonNull World world, @NonNull UUID uniqueId) {
|
2023-11-18 22:49:33 +01:00
|
|
|
return hasIsland(world, uniqueId);
|
2023-11-12 21:22:12 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear and reload all islands from database
|
|
|
|
*
|
|
|
|
* @throws IOException - if a loaded island distance does not match the expected
|
|
|
|
* distance in config.yml
|
|
|
|
*/
|
|
|
|
public void load() throws IOException {
|
|
|
|
islandCache.clear();
|
|
|
|
quarantineCache.clear();
|
|
|
|
List<Island> toQuarantine = new ArrayList<>();
|
|
|
|
int owned = 0;
|
|
|
|
int unowned = 0;
|
|
|
|
// Attempt to load islands
|
|
|
|
for (Island island : handler.loadObjects()) {
|
|
|
|
if (island == null) {
|
|
|
|
plugin.logWarning("Null island when loading...");
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (island.isDeleted()) {
|
|
|
|
// These will be deleted later
|
|
|
|
deletedIslands.add(island.getUniqueId());
|
|
|
|
} else if (island.isDoNotLoad() && island.getWorld() != null && island.getCenter() != null) {
|
|
|
|
// Add to quarantine cache
|
|
|
|
quarantineCache.computeIfAbsent(island.getOwner(), k -> new ArrayList<>()).add(island);
|
|
|
|
} // Check island distance and if incorrect stop BentoBox
|
|
|
|
else if (island.getWorld() != null && plugin.getIWM().inWorld(island.getWorld())
|
|
|
|
&& island.getRange() != plugin.getIWM().getIslandDistance(island.getWorld())) {
|
|
|
|
throw new IOException("Island distance mismatch!\n" + "World '" + island.getWorld().getName()
|
|
|
|
+ "' distance " + plugin.getIWM().getIslandDistance(island.getWorld()) + " != island range "
|
|
|
|
+ island.getRange() + "!\n" + "Island ID in database is " + island.getUniqueId() + ".\n"
|
|
|
|
+ "Island distance in config.yml cannot be changed mid-game! Fix config.yml or clean database.");
|
|
|
|
} else {
|
|
|
|
// Fix island center if it is off
|
|
|
|
fixIslandCenter(island);
|
|
|
|
if (!islandCache.addIsland(island)) {
|
|
|
|
// Quarantine the offending island
|
|
|
|
toQuarantine.add(island);
|
|
|
|
// Add to quarantine cache
|
|
|
|
island.setDoNotLoad(true);
|
|
|
|
quarantineCache.computeIfAbsent(island.getOwner(), k -> new ArrayList<>()).add(island);
|
|
|
|
if (island.isUnowned()) {
|
|
|
|
unowned++;
|
|
|
|
} else {
|
|
|
|
owned++;
|
|
|
|
}
|
|
|
|
} else if (island.isSpawn()) {
|
|
|
|
// Success, set spawn if this is the spawn island.
|
|
|
|
this.setSpawn(island);
|
|
|
|
} else {
|
|
|
|
// Successful load
|
|
|
|
// Clean any null flags out of the island - these can occur for various reasons
|
|
|
|
island.getFlags().keySet().removeIf(f -> f.startsWith("NULL_FLAG"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update some of their fields
|
|
|
|
if (island.getGameMode() == null) {
|
|
|
|
island.setGameMode(plugin.getIWM().getAddon(island.getWorld()).map(gm -> gm.getDescription().getName())
|
|
|
|
.orElse(""));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!toQuarantine.isEmpty()) {
|
|
|
|
plugin.logError(toQuarantine.size() + " islands could not be loaded successfully; moving to trash bin.");
|
|
|
|
plugin.logError(unowned + " are unowned, " + owned + " are owned.");
|
|
|
|
|
|
|
|
toQuarantine.forEach(handler::saveObjectAsync);
|
|
|
|
// Check if there are any islands with duplicate islands
|
|
|
|
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
|
|
|
|
Set<UUID> duplicatedUUIDRemovedSet = new HashSet<>();
|
|
|
|
Set<UUID> duplicated = islandCache.getIslands().stream().map(Island::getOwner).filter(Objects::nonNull)
|
|
|
|
.filter(n -> !duplicatedUUIDRemovedSet.add(n)).collect(Collectors.toSet());
|
|
|
|
if (!duplicated.isEmpty()) {
|
|
|
|
plugin.logError("**** Owners that have more than one island = " + duplicated.size());
|
|
|
|
for (UUID uuid : duplicated) {
|
|
|
|
Set<Island> set = islandCache.getIslands().stream().filter(i -> uuid.equals(i.getOwner()))
|
|
|
|
.collect(Collectors.toSet());
|
|
|
|
plugin.logError(plugin.getPlayers().getName(uuid) + "(" + uuid.toString() + ") has "
|
|
|
|
+ set.size() + " islands:");
|
|
|
|
set.forEach(i -> {
|
|
|
|
plugin.logError("Island at " + i.getCenter());
|
|
|
|
plugin.logError("Island unique ID = " + i.getUniqueId());
|
|
|
|
});
|
|
|
|
plugin.logError(
|
|
|
|
"You should find out which island is real and delete the uniqueID from the database for the bogus one.");
|
|
|
|
plugin.logError("");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Island coordinates should always be a multiple of the island distance x 2. If
|
|
|
|
* they are not, this method realigns the grid coordinates.
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
* @return true if coordinate is altered
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
boolean fixIslandCenter(Island island) {
|
|
|
|
World world = island.getWorld();
|
|
|
|
if (world == null || island.getCenter() == null || !plugin.getIWM().inWorld(world)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
int distance = plugin.getIWM().getIslandDistance(island.getWorld()) * 2;
|
|
|
|
long x = ((long) island.getCenter().getBlockX()) - plugin.getIWM().getIslandXOffset(world)
|
|
|
|
- plugin.getIWM().getIslandStartX(world);
|
|
|
|
long z = ((long) island.getCenter().getBlockZ()) - plugin.getIWM().getIslandZOffset(world)
|
|
|
|
- plugin.getIWM().getIslandStartZ(world);
|
|
|
|
if (x % distance != 0 || z % distance != 0) {
|
|
|
|
// Island is off grid
|
|
|
|
x = Math.round((double) x / distance) * distance + plugin.getIWM().getIslandXOffset(world)
|
|
|
|
+ plugin.getIWM().getIslandStartX(world);
|
|
|
|
z = Math.round((double) z / distance) * distance + plugin.getIWM().getIslandZOffset(world)
|
|
|
|
+ plugin.getIWM().getIslandStartZ(world);
|
|
|
|
island.setCenter(new Location(world, x, island.getCenter().getBlockY(), z));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a specific location is within the protected range of an island that
|
|
|
|
* the player is a member of (owner or member)
|
|
|
|
*
|
|
|
|
* @param player - the player
|
|
|
|
* @param loc - location
|
|
|
|
* @return true if location is on island of player
|
|
|
|
*/
|
|
|
|
public boolean locationIsOnIsland(Player player, Location loc) {
|
|
|
|
if (player == null) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// Get the player's island
|
|
|
|
return getIslandAt(loc).filter(i -> i.onIsland(loc)).map(i -> i.getMemberSet().contains(player.getUniqueId()))
|
|
|
|
.orElse(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if an online player is in the protected area of an island he owns or
|
|
|
|
* he is part of. i.e. rank is greater than VISITOR_RANK
|
|
|
|
*
|
|
|
|
* @param world the World to check. Typically this is the user's world. Does not
|
|
|
|
* check nether or end worlds. If null the method will always
|
|
|
|
* return {@code false}.
|
|
|
|
* @param user the User to check, if null or if this is not a Player the method
|
|
|
|
* will always return {@code false}.
|
|
|
|
*
|
|
|
|
* @return {@code true} if this User is located within the protected area of an
|
|
|
|
* island he owns or he is part of, {@code false} otherwise or if this
|
|
|
|
* User is not located in this World.
|
|
|
|
*/
|
|
|
|
public boolean userIsOnIsland(World world, User user) {
|
|
|
|
if (user == null || !user.isPlayer() || world == null) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return (user.getLocation().getWorld() == world) && getProtectedIslandAt(user.getLocation())
|
|
|
|
.map(i -> i.getMembers().entrySet().stream().anyMatch(
|
|
|
|
en -> en.getKey().equals(user.getUniqueId()) && en.getValue() > RanksManager.VISITOR_RANK))
|
|
|
|
.orElse(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes this player from any and all islands in world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param user - user
|
|
|
|
*/
|
|
|
|
public void removePlayer(World world, User user) {
|
|
|
|
removePlayer(world, user.getUniqueId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes this player from any and all islands in world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param uuid - user's uuid
|
|
|
|
*/
|
|
|
|
public void removePlayer(World world, UUID uuid) {
|
|
|
|
islandCache.removePlayer(world, uuid).forEach(handler::saveObjectAsync);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove this player from this island
|
|
|
|
*
|
|
|
|
* @param island island
|
|
|
|
* @param uuid uuid of member
|
|
|
|
*/
|
|
|
|
public void removePlayer(Island island, UUID uuid) {
|
|
|
|
islandCache.removePlayer(island, uuid);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* This teleports players away from an island - used when reseting or deleting
|
|
|
|
* an island
|
|
|
|
*
|
|
|
|
* @param island to remove players from
|
|
|
|
*/
|
|
|
|
public void removePlayersFromIsland(Island island) {
|
|
|
|
World w = island.getWorld();
|
|
|
|
Bukkit.getOnlinePlayers().stream()
|
|
|
|
.filter(p -> p.getGameMode().equals(plugin.getIWM().getDefaultGameMode(island.getWorld())))
|
|
|
|
.filter(p -> island.onIsland(p.getLocation())).forEach(p -> {
|
|
|
|
// Teleport island players to their island home
|
|
|
|
if (!island.getMemberSet().contains(p.getUniqueId())
|
|
|
|
&& (hasIsland(w, p.getUniqueId()) || inTeam(w, p.getUniqueId()))) {
|
|
|
|
homeTeleportAsync(w, p);
|
|
|
|
} else {
|
|
|
|
// Move player to spawn
|
|
|
|
if (spawn.containsKey(w)) {
|
|
|
|
// go to island spawn
|
|
|
|
PaperLib.teleportAsync(p, spawn.get(w).getSpawnPoint(w.getEnvironment()));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isSaveTaskRunning() {
|
|
|
|
return isSaveTaskRunning;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the all the islands to the database
|
|
|
|
*/
|
|
|
|
public void saveAll() {
|
|
|
|
saveAll(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the all the islands to the database
|
|
|
|
*
|
|
|
|
* @param schedule true if we should let the task run over multiple ticks to
|
|
|
|
* reduce lag spikes
|
|
|
|
*/
|
|
|
|
public void saveAll(boolean schedule) {
|
|
|
|
if (!schedule) {
|
|
|
|
for (Island island : islandCache.getIslands()) {
|
|
|
|
if (island.isChanged()) {
|
|
|
|
try {
|
|
|
|
handler.saveObjectAsync(island);
|
|
|
|
} catch (Exception e) {
|
|
|
|
plugin.logError("Could not save island to database when running sync! " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
isSaveTaskRunning = true;
|
|
|
|
Queue<Island> queue = new LinkedList<>(islandCache.getIslands());
|
|
|
|
new BukkitRunnable() {
|
|
|
|
@Override
|
|
|
|
public void run() {
|
|
|
|
for (int i = 0; i < plugin.getSettings().getMaxSavedIslandsPerTick(); i++) {
|
|
|
|
Island island = queue.poll();
|
|
|
|
if (island == null) {
|
|
|
|
isSaveTaskRunning = false;
|
|
|
|
cancel();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (island.isChanged()) {
|
|
|
|
try {
|
|
|
|
handler.saveObjectAsync(island);
|
|
|
|
} catch (Exception e) {
|
|
|
|
plugin.logError("Could not save island to database when running sync! " + e.getMessage());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}.runTaskTimer(plugin, 0, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Puts a player in a team. Removes them from their old island if required.
|
|
|
|
*
|
|
|
|
* @param teamIsland - team island
|
|
|
|
* @param playerUUID - the player's UUID
|
|
|
|
*/
|
|
|
|
public void setJoinTeam(Island teamIsland, UUID playerUUID) {
|
|
|
|
// Add player to new island
|
|
|
|
teamIsland.addMember(playerUUID);
|
|
|
|
islandCache.addPlayer(playerUUID, teamIsland);
|
|
|
|
// Save the island
|
|
|
|
handler.saveObjectAsync(teamIsland);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void setLast(Location last) {
|
|
|
|
this.last.put(last.getWorld(), last);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void shutdown() {
|
|
|
|
plugin.log("Removing coops from islands...");
|
|
|
|
// Remove all coop associations
|
|
|
|
islandCache.getIslands().forEach(i -> i.getMembers().values().removeIf(p -> p == RanksManager.COOP_RANK));
|
|
|
|
plugin.log("Saving islands - this has to be done sync so it may take a while with a lot of islands...");
|
|
|
|
saveAll();
|
|
|
|
plugin.log("Islands saved.");
|
|
|
|
islandCache.clear();
|
|
|
|
plugin.log("Closing database.");
|
|
|
|
handler.close();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if a player is in a team in this world. Note that the player may have
|
|
|
|
* multiple islands in the world, any one of which may have a team.
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param playerUUID - player's UUID
|
|
|
|
* @return true if in team, false if not
|
|
|
|
*/
|
|
|
|
public boolean inTeam(World world, UUID playerUUID) {
|
|
|
|
return this.islandCache.getIslands(world, playerUUID).stream()
|
|
|
|
.anyMatch(island -> island.getMembers().containsKey(playerUUID));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets this target as the owner for this island
|
|
|
|
*
|
|
|
|
* @param world world
|
|
|
|
* @param user the user who is issuing the command
|
|
|
|
* @param targetUUID the current island member who is going to become the new
|
|
|
|
* owner
|
|
|
|
*/
|
|
|
|
public void setOwner(World world, User user, UUID targetUUID) {
|
|
|
|
setOwner(user, targetUUID, getIsland(world, user.getUniqueId()));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets this target as the owner for this island
|
|
|
|
*
|
|
|
|
* @param user previous owner
|
|
|
|
* @param targetUUID new owner
|
|
|
|
* @param island island to register
|
|
|
|
*/
|
|
|
|
public void setOwner(User user, UUID targetUUID, Island island) {
|
|
|
|
islandCache.setOwner(island, targetUUID);
|
|
|
|
// Set old owner as sub-owner on island.
|
|
|
|
island.setRank(user, RanksManager.SUB_OWNER_RANK);
|
|
|
|
|
|
|
|
user.sendMessage("commands.island.team.setowner.name-is-the-owner", "[name]",
|
|
|
|
plugin.getPlayers().getName(targetUUID));
|
|
|
|
plugin.getIWM().getAddon(island.getWorld()).ifPresent(addon -> {
|
|
|
|
User target = User.getInstance(targetUUID);
|
|
|
|
// Tell target. If they are offline, then they may receive a message when they
|
|
|
|
// login
|
|
|
|
target.sendMessage("commands.island.team.setowner.you-are-the-owner");
|
|
|
|
// Permission checks for range changes only work when the target is online
|
|
|
|
if (target.isOnline()
|
|
|
|
&& target.getEffectivePermissions().parallelStream().map(PermissionAttachmentInfo::getPermission)
|
|
|
|
.anyMatch(p -> p.startsWith(addon.getPermissionPrefix() + "island.range"))) {
|
|
|
|
// Check if new owner has a different range permission than the island size
|
|
|
|
int range = target.getPermissionValue(addon.getPermissionPrefix() + "island.range",
|
|
|
|
plugin.getIWM().getIslandProtectionRange(Util.getWorld(island.getWorld())));
|
|
|
|
// Range can go up or down
|
|
|
|
if (range != island.getProtectionRange()) {
|
|
|
|
user.sendMessage("commands.admin.setrange.range-updated", TextVariables.NUMBER,
|
|
|
|
String.valueOf(range));
|
|
|
|
target.sendMessage("commands.admin.setrange.range-updated", TextVariables.NUMBER,
|
|
|
|
String.valueOf(range));
|
|
|
|
plugin.log("Setowner: Island protection range changed from " + island.getProtectionRange() + " to "
|
|
|
|
+ range + " for " + user.getName() + " due to permission.");
|
|
|
|
|
|
|
|
// Get old range for event
|
|
|
|
int oldRange = island.getProtectionRange();
|
|
|
|
island.setProtectionRange(range);
|
|
|
|
|
|
|
|
// Call Protection Range Change event. Does not support canceling.
|
|
|
|
IslandEvent.builder().island(island).location(island.getCenter())
|
|
|
|
.reason(IslandEvent.Reason.RANGE_CHANGE).involvedPlayer(targetUUID).admin(true)
|
|
|
|
.protectionRange(range, oldRange).build();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clear an area of mobs as per world rules. Radius is default 5 blocks in every
|
|
|
|
* direction. Value is set in BentoBox config.yml Will not remove any named
|
|
|
|
* monsters.
|
|
|
|
*
|
|
|
|
* @param loc - location to clear
|
|
|
|
*/
|
|
|
|
public void clearArea(Location loc) {
|
|
|
|
if (!plugin.getIWM().inWorld(loc))
|
|
|
|
return;
|
|
|
|
loc.getWorld()
|
|
|
|
.getNearbyEntities(loc, plugin.getSettings().getClearRadius(), plugin.getSettings().getClearRadius(),
|
|
|
|
plugin.getSettings().getClearRadius())
|
|
|
|
.stream().filter(LivingEntity.class::isInstance)
|
|
|
|
.filter(en -> Util.isHostileEntity(en)
|
|
|
|
&& !plugin.getIWM().getRemoveMobsWhitelist(loc.getWorld()).contains(en.getType())
|
|
|
|
&& !(en instanceof PufferFish) && ((LivingEntity) en).getRemoveWhenFarAway())
|
|
|
|
.filter(en -> en.getCustomName() == null).forEach(Entity::remove);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Removes a player from any island where they hold the indicated rank.
|
|
|
|
* Typically this is to remove temporary ranks such as coop. Removal is done in
|
|
|
|
* all worlds.
|
|
|
|
*
|
|
|
|
* @param rank - rank to clear
|
|
|
|
* @param uniqueId - UUID of player
|
|
|
|
*/
|
|
|
|
public void clearRank(int rank, UUID uniqueId) {
|
|
|
|
islandCache.getIslands().forEach(
|
|
|
|
i -> i.getMembers().entrySet().removeIf(e -> e.getKey().equals(uniqueId) && e.getValue() == rank));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Save the island to the database
|
|
|
|
*
|
|
|
|
* @param island - island
|
|
|
|
*/
|
|
|
|
public void save(Island island) {
|
|
|
|
handler.saveObjectAsync(island);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Try to get an island by its unique id
|
|
|
|
*
|
|
|
|
* @param uniqueId - unique id string
|
|
|
|
* @return optional island
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Optional<Island> getIslandById(String uniqueId) {
|
|
|
|
return Optional.ofNullable(islandCache.getIslandById(uniqueId));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Try to get an unmodifiable list of quarantined islands owned by uuid in this
|
|
|
|
* world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param uuid - target player's UUID, or <tt>null</tt> = unowned islands
|
|
|
|
* @return list of islands; may be empty
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public List<Island> getQuarantinedIslandByUser(@NonNull World world, @Nullable UUID uuid) {
|
|
|
|
return quarantineCache.getOrDefault(uuid, Collections.emptyList()).stream()
|
|
|
|
.filter(i -> i.getWorld().equals(world)).toList();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Delete quarantined islands owned by uuid in this world
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param uuid - target player's UUID, or <tt>null</tt> = unowned islands
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
public void deleteQuarantinedIslandByUser(World world, @Nullable UUID uuid) {
|
|
|
|
if (quarantineCache.containsKey(uuid)) {
|
|
|
|
quarantineCache.get(uuid).stream().filter(i -> i.getWorld().equals(world))
|
|
|
|
.forEach(i -> handler.deleteObject(i));
|
|
|
|
quarantineCache.get(uuid).removeIf(i -> i.getWorld().equals(world));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @return the quarantineCache
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
@NonNull
|
|
|
|
public Map<UUID, List<Island>> getQuarantineCache() {
|
|
|
|
return quarantineCache;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Remove a quarantined island and delete it from the database completely. This
|
|
|
|
* is NOT recoverable unless you have database backups.
|
|
|
|
*
|
|
|
|
* @param island island
|
|
|
|
* @return {@code true} if island is quarantined and removed
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
public boolean purgeQuarantinedIsland(Island island) {
|
|
|
|
if (quarantineCache.containsKey(island.getOwner()) && quarantineCache.get(island.getOwner()).remove(island)) {
|
|
|
|
handler.deleteObject(island);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Switches active island and island in trash
|
|
|
|
*
|
|
|
|
* @param world - game world
|
|
|
|
* @param target - target player's UUID
|
|
|
|
* @param island - island in trash
|
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|
|
* @return <tt>true</tt> if successful, otherwise <tt>false</tt>
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
public boolean switchIsland(World world, UUID target, Island island) {
|
|
|
|
// Remove trashed island from trash
|
|
|
|
if (!quarantineCache.containsKey(island.getOwner()) || !quarantineCache.get(island.getOwner()).remove(island)) {
|
|
|
|
plugin.logError("Could not remove island from trash");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
// Remove old island from cache if it exists
|
|
|
|
if (this.hasIsland(world, target)) {
|
|
|
|
Island oldIsland = islandCache.get(world, target);
|
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|
|
islandCache.removeIsland(oldIsland);
|
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|
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|
|
// Set old island to trash
|
|
|
|
oldIsland.setDoNotLoad(true);
|
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|
|
|
|
|
// Put old island into trash
|
|
|
|
quarantineCache.computeIfAbsent(target, k -> new ArrayList<>()).add(oldIsland);
|
|
|
|
// Save old island
|
|
|
|
handler.saveObjectAsync(oldIsland).thenAccept(result -> {
|
|
|
|
if (Boolean.FALSE.equals(result))
|
|
|
|
plugin.logError("Could not save trashed island in database");
|
|
|
|
});
|
|
|
|
}
|
|
|
|
// Restore island from trash
|
|
|
|
island.setDoNotLoad(false);
|
|
|
|
// Add new island to cache
|
|
|
|
if (!islandCache.addIsland(island)) {
|
|
|
|
plugin.logError("Could not add recovered island to cache");
|
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|
|
return false;
|
|
|
|
}
|
|
|
|
// Save new island
|
|
|
|
handler.saveObjectAsync(island).thenAccept(result -> {
|
|
|
|
if (Boolean.FALSE.equals(result))
|
|
|
|
plugin.logError("Could not save recovered island to database");
|
|
|
|
});
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resets all flags to gamemode config.yml default
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @since 1.3.0
|
|
|
|
*/
|
|
|
|
public void resetAllFlags(World world) {
|
|
|
|
islandCache.resetAllFlags(world);
|
|
|
|
this.saveAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Resets a flag to gamemode config.yml default
|
|
|
|
*
|
|
|
|
* @param world - world
|
|
|
|
* @param flag - flag to reset
|
|
|
|
* @since 1.8.0
|
|
|
|
*/
|
|
|
|
public void resetFlag(World world, Flag flag) {
|
|
|
|
islandCache.resetFlag(world, flag);
|
|
|
|
this.saveAll();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns whether the specified island custom name exists in this world.
|
|
|
|
*
|
|
|
|
* @param world World of the gamemode
|
|
|
|
* @param name Name of an island
|
|
|
|
* @return {@code true} if there is an island with the specified name in this
|
|
|
|
* world, {@code false} otherwise.
|
|
|
|
* @since 1.7.0
|
|
|
|
*/
|
|
|
|
public boolean nameExists(@NonNull World world, @NonNull String name) {
|
|
|
|
return getIslands(world).stream().map(Island::getName).filter(Objects::nonNull)
|
|
|
|
.anyMatch(n -> ChatColor.stripColor(n).equals(ChatColor.stripColor(name)));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called by the admin team fix command. Attempts to fix the database for teams.
|
|
|
|
* It will identify and correct situations where a player is listed in multiple
|
|
|
|
* teams, or is the owner of multiple teams. It will also try to fix the current
|
|
|
|
* cache. It is recommended to restart the server after this command is run.
|
|
|
|
*
|
|
|
|
* @param user - admin calling
|
|
|
|
* @param world - game world to check
|
|
|
|
* @return CompletableFuture boolean - true when done
|
|
|
|
*/
|
|
|
|
public CompletableFuture<Boolean> checkTeams(User user, World world) {
|
|
|
|
CompletableFuture<Boolean> r = new CompletableFuture<>();
|
|
|
|
user.sendMessage("commands.admin.team.fix.scanning");
|
|
|
|
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
|
|
|
|
Map<UUID, Island> owners = new HashMap<>();
|
|
|
|
Map<UUID, Integer> freq = new HashMap<>();
|
|
|
|
Map<UUID, List<Island>> memberships = new HashMap<>();
|
|
|
|
handler.loadObjects().stream().filter(i -> i.getOwner() != null).filter(i -> i.getWorld() != null)
|
|
|
|
.filter(i -> i.getWorld().equals(world)).filter(i -> !i.isDoNotLoad()).forEach(i -> {
|
|
|
|
int count = freq.getOrDefault(i.getOwner(), 0);
|
|
|
|
freq.put(i.getOwner(), count + 1);
|
|
|
|
if (owners.containsKey(i.getOwner())) {
|
|
|
|
// Player already has an island in the database
|
|
|
|
user.sendMessage("commands.admin.team.fix.duplicate-owner", TextVariables.NAME,
|
|
|
|
plugin.getPlayers().getName(i.getOwner()));
|
|
|
|
Island prev = owners.get(i.getOwner());
|
|
|
|
// Find out if this island is in the cache
|
|
|
|
Island cachedIsland = this.getIsland(i.getWorld(), i.getOwner());
|
|
|
|
if (cachedIsland != null && !cachedIsland.getUniqueId().equals(i.getUniqueId())) {
|
|
|
|
islandCache.deleteIslandFromCache(i.getUniqueId());
|
|
|
|
handler.deleteID(i.getUniqueId());
|
|
|
|
}
|
|
|
|
if (cachedIsland != null && !cachedIsland.getUniqueId().equals(prev.getUniqueId())) {
|
|
|
|
islandCache.deleteIslandFromCache(prev.getUniqueId());
|
|
|
|
handler.deleteID(prev.getUniqueId());
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
owners.put(i.getOwner(), i);
|
|
|
|
i.getMemberSet().forEach(u ->
|
|
|
|
// Place into membership
|
|
|
|
memberships.computeIfAbsent(u, k -> new ArrayList<>()).add(i));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
freq.entrySet().stream().filter(en -> en.getValue() > 1)
|
|
|
|
.forEach(en -> user.sendMessage("commands.admin.team.fix.player-has", TextVariables.NAME,
|
|
|
|
plugin.getPlayers().getName(en.getKey()), TextVariables.NUMBER,
|
|
|
|
String.valueOf(en.getValue())));
|
|
|
|
// Check for players in multiple teams
|
|
|
|
memberships.entrySet().stream().filter(en -> en.getValue().size() > 1).forEach(en -> {
|
|
|
|
// Get the islands
|
|
|
|
String ownerName = plugin.getPlayers().getName(en.getKey());
|
|
|
|
user.sendMessage("commands.admin.team.fix.duplicate-member", TextVariables.NAME, ownerName);
|
|
|
|
int highestRank = 0;
|
|
|
|
Island highestIsland = null;
|
|
|
|
for (Island i : en.getValue()) {
|
|
|
|
int rankValue = i.getRank(en.getKey());
|
|
|
|
String rank = plugin.getRanksManager().getRank(rankValue);
|
|
|
|
if (rankValue > highestRank || highestIsland == null) {
|
|
|
|
highestRank = rankValue;
|
|
|
|
highestIsland = i;
|
|
|
|
}
|
|
|
|
String xyz = Util.xyz(i.getCenter().toVector());
|
|
|
|
user.sendMessage("commands.admin.team.fix.rank-on-island", TextVariables.RANK,
|
|
|
|
user.getTranslation(rank), TextVariables.XYZ, xyz);
|
|
|
|
user.sendRawMessage(i.getUniqueId());
|
|
|
|
}
|
|
|
|
// Fix island ownership in cache
|
|
|
|
// Correct island cache
|
|
|
|
if (highestRank == RanksManager.OWNER_RANK
|
|
|
|
&& islandCache.getIslandById(highestIsland.getUniqueId()) != null) {
|
|
|
|
islandCache.setOwner(islandCache.getIslandById(highestIsland.getUniqueId()), en.getKey());
|
|
|
|
}
|
|
|
|
// Fix all the entries that are not the highest
|
|
|
|
for (Island island : en.getValue()) {
|
|
|
|
if (!island.equals(highestIsland)) {
|
|
|
|
// Get the actual island being used in the cache
|
|
|
|
Island i = islandCache.getIslandById(island.getUniqueId());
|
|
|
|
if (i != null) {
|
|
|
|
// Remove membership of this island
|
|
|
|
i.removeMember(en.getKey());
|
|
|
|
}
|
|
|
|
// Remove from database island
|
|
|
|
island.removeMember(en.getKey());
|
|
|
|
// Save to database
|
|
|
|
handler.saveObjectAsync(island)
|
|
|
|
.thenRun(() -> user.sendMessage("commands.admin.team.fix.fixed"));
|
|
|
|
} else {
|
|
|
|
// Special check for when a player is an owner and member
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
user.sendMessage("commands.admin.team.fix.done");
|
|
|
|
r.complete(true);
|
|
|
|
});
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Is user mid home teleport?
|
|
|
|
*
|
|
|
|
* @return true or false
|
|
|
|
*/
|
|
|
|
public boolean isGoingHome(User user) {
|
|
|
|
return goingHome.contains(user.getUniqueId());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the number of concurrent islands for this player
|
|
|
|
*
|
|
|
|
* @param uuid UUID of player
|
|
|
|
* @param world world to check
|
|
|
|
* @return number of islands this player owns in this game world
|
|
|
|
*/
|
|
|
|
public int getNumberOfConcurrentIslands(UUID uuid, World world) {
|
|
|
|
return islandCache.getIslands(world, uuid).size();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the user's primary island
|
|
|
|
*
|
|
|
|
* @param uuid user's uuid
|
|
|
|
* @param i island
|
|
|
|
*/
|
|
|
|
public void setPrimaryIsland(UUID uuid, Island i) {
|
|
|
|
this.getIslandCache().setPrimaryIsland(uuid, i);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Convenience method. See {@link IslandCache#get(World, UUID)}
|
|
|
|
*
|
|
|
|
* @param world world
|
|
|
|
* @param uuid player's UUID
|
|
|
|
* @return Island of player or null if there isn't one
|
|
|
|
*/
|
|
|
|
public Island getPrimaryIsland(World world, UUID uuid) {
|
|
|
|
return this.getIslandCache().get(world, uuid);
|
|
|
|
}
|
2023-09-17 00:55:52 +02:00
|
|
|
|
2017-05-20 23:09:53 +02:00
|
|
|
}
|