Customizable Language Selection Panel
This implements customizable Language Selection Panel. By default, panel is generated in `/plugins/bentobox/panels` folder, however, if GameModeAddon has a specific panel defined in their folder, then that panel is taken.
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//
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// Created by BONNe
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// Copyright - 2022
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//
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package world.bentobox.bentobox.panels.customizable;
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import org.apache.commons.lang.WordUtils;
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import org.bukkit.Material;
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import org.bukkit.event.inventory.ClickType;
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import org.bukkit.inventory.ItemStack;
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import org.eclipse.jdt.annotation.NonNull;
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import org.eclipse.jdt.annotation.Nullable;
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import java.io.File;
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import java.util.*;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.api.addons.GameModeAddon;
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import world.bentobox.bentobox.api.commands.CompositeCommand;
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import world.bentobox.bentobox.api.localization.BentoBoxLocale;
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import world.bentobox.bentobox.api.localization.TextVariables;
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import world.bentobox.bentobox.api.panels.PanelItem;
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import world.bentobox.bentobox.api.panels.TemplatedPanel;
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import world.bentobox.bentobox.api.panels.builders.PanelItemBuilder;
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import world.bentobox.bentobox.api.panels.builders.TemplatedPanelBuilder;
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import world.bentobox.bentobox.api.panels.reader.ItemTemplateRecord;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.util.Util;
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/**
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* This class generates Language Panel based on user specified file with name: "language_panel.yml".
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* If file with such name is located at gamemode panels directory, then that file will be used.
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* Otherwise, file in BentoBox/panels is used.
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*/
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public class LanguagePanel
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{
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// ---------------------------------------------------------------------
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// Section: Constructor
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// ---------------------------------------------------------------------
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/**
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* This is internal constructor. It is used internally in current class to avoid creating objects everywhere.
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*
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* @param command The main addon command.
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* @param user User who opens panel
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*/
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private LanguagePanel(@NonNull CompositeCommand command, @NonNull User user)
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{
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this.plugin = BentoBox.getInstance();
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this.mainCommand = command;
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this.user = user;
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this.elementList = BentoBox.getInstance().getLocalesManager().getAvailableLocales(true);
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}
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// ---------------------------------------------------------------------
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// Section: Methods
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// ---------------------------------------------------------------------
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/**
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* Build method manages current panel opening. It uses BentoBox PanelAPI that is easy to use and users can get nice
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* panels.
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*/
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private void build()
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{
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// Do not open gui if there is no magic sticks.
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if (this.elementList.isEmpty())
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{
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this.plugin.logError("There are no available locales for selection!");
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this.user.sendMessage("no-locales",
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TextVariables.GAMEMODE, this.plugin.getDescription().getName());
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return;
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}
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// Start building panel.
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TemplatedPanelBuilder panelBuilder = new TemplatedPanelBuilder();
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// Set main template.
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if (this.doesCustomPanelExists(this.mainCommand.getAddon(), "language_panel"))
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{
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// Addon has its own island creation panel. Use it.
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panelBuilder.template("language_panel", new File(this.mainCommand.getAddon().getDataFolder(), "panels"));
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}
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else
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{
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// Use default island creation panel.
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panelBuilder.template("language_panel", new File(this.plugin.getDataFolder(), "panels"));
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}
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panelBuilder.user(this.user);
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panelBuilder.world(this.user.getWorld());
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// Register button builders
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panelBuilder.registerTypeBuilder(LOCALE, this::createLocaleButton);
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// Register next and previous builders
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panelBuilder.registerTypeBuilder(NEXT, this::createNextButton);
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panelBuilder.registerTypeBuilder(PREVIOUS, this::createPreviousButton);
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// Register unknown type builder.
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panelBuilder.build();
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}
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/**
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* This method returns if panel with the requested name is located in GameModeAddon folder.
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* @param addon GameModeAddon that need to be checked.
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* @param name Name of the panel.
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* @return {@code true} if panel exists, {@code false} otherwise.
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*/
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private boolean doesCustomPanelExists(GameModeAddon addon, String name)
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{
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return addon.getDataFolder().exists() &&
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new File(addon.getDataFolder(), "panels").exists() &&
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new File(addon.getDataFolder(), "panels" + File.separator + name + ".yml").exists();
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}
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// ---------------------------------------------------------------------
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// Section: Buttons
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// ---------------------------------------------------------------------
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/**
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* Create next button panel item.
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*
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* @param template the template
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* @param slot the slot
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* @return the panel item
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*/
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@Nullable
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private PanelItem createNextButton(@NonNull ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
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{
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int size = this.elementList.size();
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if (size <= slot.amountMap().getOrDefault(LOCALE, 1) ||
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1.0 * size / slot.amountMap().getOrDefault(LOCALE, 1) <= this.pageIndex + 1)
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{
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// There are no next elements
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return null;
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}
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int nextPageIndex = this.pageIndex + 2;
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PanelItemBuilder builder = new PanelItemBuilder();
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if (template.icon() != null)
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{
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ItemStack clone = template.icon().clone();
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if ((boolean) template.dataMap().getOrDefault(INDEXING, false))
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{
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clone.setAmount(nextPageIndex);
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}
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builder.icon(clone);
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}
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if (template.title() != null)
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{
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builder.name(this.user.getTranslation(template.title()));
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}
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if (template.description() != null)
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{
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builder.description(this.user.getTranslation(template.description(),
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TextVariables.NUMBER, String.valueOf(nextPageIndex)));
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}
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// Add ClickHandler
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builder.clickHandler((panel, user, clickType, i) ->
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{
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template.actions().forEach(action -> {
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if ((clickType == action.clickType() ||
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action.clickType() == ClickType.UNKNOWN) && NEXT.equalsIgnoreCase(action.actionType()))
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{
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// Next button ignores click type currently.
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this.pageIndex++;
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this.build();
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}
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});
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// Always return true.
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return true;
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});
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// Collect tooltips.
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List<String> tooltips = template.actions().stream().
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filter(action -> action.tooltip() != null).
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map(action -> this.user.getTranslation( action.tooltip())).
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filter(text -> !text.isBlank()).
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collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
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// Add tooltips.
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if (!tooltips.isEmpty())
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{
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// Empty line and tooltips.
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builder.description("");
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builder.description(tooltips);
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}
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return builder.build();
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}
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/**
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* Create previous button panel item.
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*
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* @param template the template
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* @param slot the slot
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* @return the panel item
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*/
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@Nullable
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private PanelItem createPreviousButton(@NonNull ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
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{
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if (this.pageIndex == 0)
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{
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// There are no next elements
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return null;
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}
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int previousPageIndex = this.pageIndex;
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PanelItemBuilder builder = new PanelItemBuilder();
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if (template.icon() != null)
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{
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ItemStack clone = template.icon().clone();
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if ((boolean) template.dataMap().getOrDefault(INDEXING, false))
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{
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clone.setAmount(previousPageIndex);
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}
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builder.icon(clone);
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}
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if (template.title() != null)
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{
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builder.name(this.user.getTranslation(this.mainCommand.getWorld(), template.title()));
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}
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if (template.description() != null)
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{
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builder.description(this.user.getTranslation(this.mainCommand.getWorld(), template.description(),
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TextVariables.NUMBER, String.valueOf(previousPageIndex)));
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}
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// Add ClickHandler
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// Add ClickHandler
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builder.clickHandler((panel, user, clickType, i) ->
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{
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template.actions().forEach(action -> {
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if ((clickType == action.clickType() ||
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action.clickType() == ClickType.UNKNOWN) && PREVIOUS.equalsIgnoreCase(action.actionType()))
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{
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// Next button ignores click type currently.
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this.pageIndex--;
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this.build();
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}
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});
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// Always return true.
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return true;
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});
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// Collect tooltips.
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List<String> tooltips = template.actions().stream().
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filter(action -> action.tooltip() != null).
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map(action -> this.user.getTranslation(this.mainCommand.getWorld(), action.tooltip())).
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filter(text -> !text.isBlank()).
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collect(Collectors.toCollection(() -> new ArrayList<>(template.actions().size())));
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// Add tooltips.
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if (!tooltips.isEmpty())
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{
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// Empty line and tooltips.
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builder.description("");
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builder.description(tooltips);
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}
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return builder.build();
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}
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/**
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* This method creates and returns locale button.
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*
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* @return PanelItem that represents locale button.
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*/
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@Nullable
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private PanelItem createLocaleButton(ItemTemplateRecord template, TemplatedPanel.ItemSlot slot)
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{
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if (this.elementList.isEmpty())
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{
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// Does not contain any sticks.
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return null;
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}
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int index = this.pageIndex * slot.amountMap().getOrDefault(LOCALE, 1) + slot.slot();
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Locale locale;
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if (index >= this.elementList.size())
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{
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// Out of index.
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locale = null;
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}
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else
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{
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locale = this.elementList.get(index);
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}
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if (template.dataMap().containsKey("lang_id"))
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{
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// Try to find locale with requested ID. if not found, use already collected locale.
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locale = this.elementList.stream().
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filter(localeID -> localeID.toLanguageTag().equals(template.dataMap().get("lang_id"))).
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findFirst().
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orElse(locale);
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}
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return this.createLocaleButton(template, locale);
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}
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// ---------------------------------------------------------------------
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// Section: Other methods
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// ---------------------------------------------------------------------
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/**
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* This method creates locale button.
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*
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* @return PanelItem that allows to select locale button
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*/
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private PanelItem createLocaleButton(ItemTemplateRecord template, Locale locale)
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{
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if (locale == null)
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{
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// return as locale is null. Empty button will be created.
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return null;
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}
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final String reference = "panels.buttons.language.";
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// Get settings for island.
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PanelItemBuilder builder = new PanelItemBuilder();
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BentoBoxLocale language = this.plugin.getLocalesManager().getLanguages().get(locale);
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if (template.icon() != null)
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{
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builder.icon(template.icon().clone());
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}
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else
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{
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builder.icon(Objects.requireNonNullElseGet(language.getBanner(),
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() -> new ItemStack(Material.WHITE_BANNER, 1)));
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}
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if (template.title() != null)
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{
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builder.name(this.user.getTranslation(this.mainCommand.getWorld(), template.title(),
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TextVariables.NAME, WordUtils.capitalize(locale.getDisplayName(this.user.getLocale()))));
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}
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else
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{
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builder.name(this.user.getTranslation(reference + "name",
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TextVariables.NAME, WordUtils.capitalize(locale.getDisplayName(this.user.getLocale()))));
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}
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final StringBuilder authors = new StringBuilder();
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authors.append(this.user.getTranslation(reference + "authors"));
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for (String author : language.getAuthors())
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{
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authors.append("\n").append(this.user.getTranslation(reference + "author", TextVariables.NAME, author));
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}
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final StringBuilder selected = new StringBuilder();
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if (this.user.getLocale().equals(locale))
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{
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selected.append(this.user.getTranslation(reference + "selected"));
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}
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String descriptionText;
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if (template.description() != null)
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{
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descriptionText = this.user.getTranslationOrNothing(template.description(),
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AUTHORS, authors.toString(),
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SELECTED, selected.toString());
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}
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else
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{
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descriptionText = this.user.getTranslationOrNothing(reference + "description",
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AUTHORS, authors.toString(),
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SELECTED, selected.toString());
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}
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descriptionText = descriptionText.replaceAll("(?m)^[ \\t]*\\r?\\n", "").
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replaceAll("(?<!\\\\)\\|", "\n").
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replaceAll("\\\\\\|", "|");
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builder.description(descriptionText);
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// Display actions only for non-selected locales.
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List<ItemTemplateRecord.ActionRecords> actions = template.actions().stream().
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filter(action -> !this.user.getLocale().equals(locale) &&
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(SELECT_ACTION.equalsIgnoreCase(action.actionType()) ||
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COMMANDS_ACTION.equalsIgnoreCase(action.actionType()))).
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toList();
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// Add ClickHandler
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builder.clickHandler((panel, user, clickType, i) ->
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{
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actions.forEach(action -> {
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if (clickType == action.clickType() || action.clickType() == ClickType.UNKNOWN)
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{
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if (SELECT_ACTION.equalsIgnoreCase(action.actionType()))
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{
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this.plugin.getPlayers().setLocale(this.user.getUniqueId(), locale.toLanguageTag());
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this.user.sendMessage("language.edited", "[lang]",
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WordUtils.capitalize(locale.getDisplayName(this.user.getLocale())));
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// Rebuild panel
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this.build();
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}
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else if (COMMANDS_ACTION.equalsIgnoreCase(action.actionType()))
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{
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Util.runCommands(user,
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Arrays.stream(action.content().
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replaceAll(Pattern.quote(TextVariables.LABEL), this.mainCommand.getTopLabel()).
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split("\n")).
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toList(),
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"CHANGE_LOCALE_COMMANDS");
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}
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}
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});
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// Always return true.
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return true;
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});
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// Collect tooltips.
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List<String> tooltips = actions.stream().
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filter(action -> action.tooltip() != null).
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map(action -> this.user.getTranslation(this.mainCommand.getWorld(), action.tooltip())).
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filter(text -> !text.isBlank()).
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collect(Collectors.toCollection(() -> new ArrayList<>(actions.size())));
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// Add tooltips.
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if (!tooltips.isEmpty())
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{
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// Empty line and tooltips.
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builder.description("");
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builder.description(tooltips);
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}
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return builder.build();
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}
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// ---------------------------------------------------------------------
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// Section: Static methods
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// ---------------------------------------------------------------------
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/**
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* This method is used to open Panel outside this class. It will be much easier to open panel with single method
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* call then initializing new object.
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*
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* @param command The main addon command.
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* @param user User who opens panel
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*/
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public static void openPanel(@NonNull CompositeCommand command, @NonNull User user)
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{
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new LanguagePanel(command, user).build();
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}
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// ---------------------------------------------------------------------
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// Section: Constants
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// ---------------------------------------------------------------------
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/**
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* This constant is used for button to indicate that it is Language type.
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*/
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private static final String LOCALE = "LOCALE";
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/**
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* This constant is used for button to indicate that it is previous page type.
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*/
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private static final String PREVIOUS = "PREVIOUS";
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/**
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* This constant is used for button to indicate that it is next page type.
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*/
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private static final String NEXT = "NEXT";
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/**
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* This constant is used for indicating that pages should contain numbering.
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*/
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private static final String INDEXING = "indexing";
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/**
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* This constant stores value for SELECT action that is used in panels.
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*/
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private static final String SELECT_ACTION = "SELECT";
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/**
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* This constant stores value for COMMANDS action that is used in panels.
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*/
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private static final String COMMANDS_ACTION = "COMMANDS";
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/**
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* This constant stores value for AUTHORS label that is used in panels.
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*/
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public static final String AUTHORS = "[authors]";
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/**
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* This constant stores value for SELECTED label that is used in panels.
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*/
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public static final String SELECTED = "[selected]";
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||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Section: Variables
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
|
||||
/**
|
||||
* This variable allows to access plugin object.
|
||||
*/
|
||||
private final BentoBox plugin;
|
||||
|
||||
/**
|
||||
* This variable stores the main command object.
|
||||
*/
|
||||
private final CompositeCommand mainCommand;
|
||||
|
||||
/**
|
||||
* This variable holds user who opens panel. Without it panel cannot be opened.
|
||||
*/
|
||||
private final User user;
|
||||
|
||||
/**
|
||||
* This variable stores filtered elements.
|
||||
*/
|
||||
private final List<Locale> elementList;
|
||||
|
||||
/**
|
||||
* This variable holds current pageIndex for multi-page island choosing.
|
||||
*/
|
||||
private int pageIndex;
|
||||
}
|
|
@ -1742,6 +1742,42 @@ panel:
|
|||
|
||||
&a Allow BentoBox to connect to GitHub in
|
||||
&a the configuration or try again later.
|
||||
|
||||
# This section contains values for BentoBox panels.
|
||||
panels:
|
||||
# The section of translations used in Language Panel
|
||||
language:
|
||||
title: "&a&l Select your language"
|
||||
buttons:
|
||||
# This button is used for displaying different locales that are available in language selection panel.
|
||||
language:
|
||||
name: "&f&l [name]"
|
||||
description: |-
|
||||
[authors]
|
||||
[selected]
|
||||
authors: "&7 Authors: "
|
||||
author: "&7 - &b [name]"
|
||||
selected: "&a Currently selected."
|
||||
# The set of common buttons used in multiple panels.
|
||||
buttons:
|
||||
# Button that is used in multi-page GUIs which allows to return to previous page.
|
||||
previous:
|
||||
name: "&f&l Previous Page"
|
||||
description: |-
|
||||
&7 Switch to [number] page
|
||||
# Button that is used in multi-page GUIs which allows to go to next page.
|
||||
next:
|
||||
name: "&f&l Next Page"
|
||||
description: |-
|
||||
&7 Switch to [number] page
|
||||
tips:
|
||||
click-to-next: "&e Click &7 for next."
|
||||
click-to-previous: "&e Click &7 for previous."
|
||||
click-to-choose: "&e Click &7 to select."
|
||||
click-to-toggle: "&e Click &7 to toggle."
|
||||
left-click-to-cycle-down: "&e Left Click &7 to cycle downwards."
|
||||
right-click-to-cycle-up: "&e Right Click &7 to cycle upwards."
|
||||
|
||||
successfully-loaded: |2
|
||||
|
||||
&6 ____ _ ____
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
# This is default language selection panel. It is used in all situations when gamemode addon does not have specified their
|
||||
# of panel.
|
||||
language_panel:
|
||||
title: panels.titles.select-language # The title of panel or link to the localization location.
|
||||
type: INVENTORY # The type of inventory: INVENTORY, DROPPER, HOPPER
|
||||
background: # The item that will be displayed in empty spots. This section can be removed.
|
||||
icon: BLACK_STAINED_GLASS_PANE # The icon of background item
|
||||
title: "&b&r" # Empty text # The text of background item
|
||||
border: # The item that will be displayed around the inventory. This section can be removed.
|
||||
icon: BLACK_STAINED_GLASS_PANE # The icon of background item
|
||||
title: "&b&r" # Empty text # The text of background item
|
||||
force-shown: [] # Allow to specify (1-6, 1-3, 1) which rows must be showed regardless of empty elements.
|
||||
content: # Allow to define buttons in your panel.
|
||||
2:
|
||||
2: language_button # String values are expected to be `reusables` that are defined at the end of this file.
|
||||
3: language_button
|
||||
4: language_button
|
||||
5: language_button
|
||||
6: language_button
|
||||
7: language_button
|
||||
8: language_button
|
||||
3:
|
||||
1:
|
||||
icon: TIPPED_ARROW:INSTANT_HEAL::::1 # The icon for button
|
||||
title: panels.buttons.previous.name # The name of button, or link to the localization.
|
||||
description: panels.buttons.previous.description # The description of button, or link to the localization.
|
||||
data:
|
||||
type: PREVIOUS # Indicates what button is doing. Available values depends on panel
|
||||
indexing: true # Parameter for button.
|
||||
actions: # List of actions that button can do. Available values depends on button
|
||||
previous:
|
||||
click-type: UNKNOWN # UNKNOWN means that any click type is respected.
|
||||
tooltip: panels.tips.click-to-previous # Tooltips are always generated an empty line bellow description/title. Not required.
|
||||
2: language_button
|
||||
3: language_button
|
||||
4: language_button
|
||||
5: language_button
|
||||
6: language_button
|
||||
7: language_button
|
||||
8: language_button
|
||||
9:
|
||||
icon: TIPPED_ARROW:JUMP::::1
|
||||
title: panels.buttons.next.name
|
||||
description: panels.buttons.next.description
|
||||
data:
|
||||
type: NEXT
|
||||
indexing: true
|
||||
actions:
|
||||
next:
|
||||
click-type: UNKNOWN
|
||||
tooltip: panels.tips.click-to-next
|
||||
4:
|
||||
2: language_button
|
||||
3: language_button
|
||||
4: language_button
|
||||
5: language_button
|
||||
6: language_button
|
||||
7: language_button
|
||||
8: language_button
|
||||
reusable: # List of reoccurring buttons in the panels.
|
||||
language_button: # The ID of the button
|
||||
# icon: GRASS_BLOCK
|
||||
title: panels.buttons.language.name
|
||||
description: panels.buttons.language.description
|
||||
data:
|
||||
type: LOCALE
|
||||
# lang_id: default # Specifying lang_id will force to show the requested locale if it is available.
|
||||
actions:
|
||||
select:
|
||||
click-type: UNKNOWN
|
||||
tooltip: panels.tips.click-to-choose
|
Loading…
Reference in New Issue