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Simplified newIsland method in preparation for additional user cleaning
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@ -1,6 +1,7 @@
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package world.bentobox.bentobox.managers.island;
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import java.io.IOException;
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import java.util.Optional;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -167,47 +168,10 @@ public class NewIsland {
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* @throws IOException - if an island cannot be made. Message is the tag to show the user.
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*/
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public void newIsland(Island oldIsland) throws IOException {
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Location next = null;
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if (plugin.getIslands().hasIsland(world, user)) {
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// Island exists, it just needs pasting
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island = plugin.getIslands().getIsland(world, user);
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if (island != null && island.isReserved()) {
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next = island.getCenter();
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// Clear the reservation
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island.setReserved(false);
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} else {
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// This should never happen unless we allow another way to paste over islands without reserving
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plugin.logError("New island for user " + user.getName() + " was not reserved!");
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}
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}
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// If the reservation fails, then we need to make a new island anyway
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if (next == null) {
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next = this.locationStrategy.getNextLocation(world);
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if (next == null) {
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plugin.logError("Failed to make island - no unoccupied spot found.");
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plugin.logError("If the world was imported, try multiple times until all unowned islands are known.");
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throw new IOException("commands.island.create.cannot-create-island");
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}
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// Add to the grid
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island = plugin.getIslands().createIsland(next, user.getUniqueId());
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if (island == null) {
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plugin.logError("Failed to make island! Island could not be added to the grid.");
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throw new IOException("commands.island.create.unable-create-island");
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}
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}
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// Clear any old home locations (they should be clear, but just in case)
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plugin.getPlayers().clearHomeLocations(world, user.getUniqueId());
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// Set home location
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plugin.getPlayers().setHomeLocation(user, new Location(next.getWorld(), next.getX() + 0.5D, next.getY(), next.getZ() + 0.5D), 1);
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// Reset deaths
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if (plugin.getIWM().isDeathsResetOnNewIsland(world)) {
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plugin.getPlayers().setDeaths(world, user.getUniqueId(), 0);
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}
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// Check if owner has a different range permission than the island size
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island.setProtectionRange(user.getPermissionValue(plugin.getIWM().getAddon(island.getWorld())
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.map(GameModeAddon::getPermissionPrefix).orElse("") + "island.range", island.getProtectionRange()));
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// Save the player so that if the server crashes weird things won't happen
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plugin.getPlayers().save(user.getUniqueId());
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// Find the new island location
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Location next = checkReservedIsland().orElse(makeNextIsland());
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// Clean up the user
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cleanUpUser(next);
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// Fire event
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IslandBaseEvent event = IslandEvent.builder()
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.involvedPlayer(user.getUniqueId())
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@ -232,43 +196,114 @@ public class NewIsland {
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break;
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}
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// Task to run after creating the island
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Runnable task = () -> {
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// Set initial spawn point if one exists
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if (island.getSpawnPoint(Environment.NORMAL) != null) {
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plugin.getPlayers().setHomeLocation(user, island.getSpawnPoint(Environment.NORMAL), 1);
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}
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// Stop the player from falling or moving if they are
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if (user.isOnline()) {
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if (reason.equals(Reason.RESET) || (reason.equals(Reason.CREATE) && plugin.getIWM().isTeleportPlayerToIslandUponIslandCreation(world))) {
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user.getPlayer().setVelocity(new Vector(0, 0, 0));
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user.getPlayer().setFallDistance(0F);
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// Teleport player after this island is built
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plugin.getIslands().homeTeleportAsync(world, user.getPlayer(), true).thenRun(() -> tidyUp(oldIsland));
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return;
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} else {
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// let's send him a message so that he knows he can teleport to his island!
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user.sendMessage("commands.island.create.you-can-teleport-to-your-island");
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}
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} else {
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// Remove the player again to completely clear the data
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User.removePlayer(user.getPlayer());
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}
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tidyUp(oldIsland);
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};
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// Run task to run after creating the island in one tick if island is not being pasted
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if (noPaste) {
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Bukkit.getScheduler().runTask(plugin, task);
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Bukkit.getScheduler().runTask(plugin, () -> postCreationTask(oldIsland));
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} else {
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// Create islands
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plugin.getBlueprintsManager().paste(addon, island, name, task);
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// Create islands, then run task
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plugin.getBlueprintsManager().paste(addon, island, name, () -> postCreationTask(oldIsland));
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}
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// Set default settings
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island.setFlagsDefaults();
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// Register metrics
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plugin.getMetrics().ifPresent(BStats::increaseIslandsCreatedCount);
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// Save island
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plugin.getIslands().save(island);
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}
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/**
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* Tasks to run after the new island has been created
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* @param oldIsland - old island that will be deleted
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*/
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private void postCreationTask(Island oldIsland) {
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// Set initial spawn point if one exists
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if (island.getSpawnPoint(Environment.NORMAL) != null) {
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plugin.getPlayers().setHomeLocation(user, island.getSpawnPoint(Environment.NORMAL), 1);
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}
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// Stop the player from falling or moving if they are
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if (user.isOnline()) {
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if (reason.equals(Reason.RESET) || (reason.equals(Reason.CREATE) && plugin.getIWM().isTeleportPlayerToIslandUponIslandCreation(world))) {
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user.getPlayer().setVelocity(new Vector(0, 0, 0));
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user.getPlayer().setFallDistance(0F);
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// Teleport player after this island is built
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plugin.getIslands().homeTeleportAsync(world, user.getPlayer(), true).thenRun(() -> tidyUp(oldIsland));
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return;
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} else {
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// let's send him a message so that he knows he can teleport to his island!
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user.sendMessage("commands.island.create.you-can-teleport-to-your-island");
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}
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} else {
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// Remove the player again to completely clear the data
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User.removePlayer(user.getPlayer());
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}
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tidyUp(oldIsland);
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}
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/**
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* Cleans up a user before moving them to a new island.
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* Removes any old home locations. Sets the next home location. Resets deaths.
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* Checks range permissions and saves the player to the database.
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* @param loc - the new island location
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*/
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private void cleanUpUser(Location loc) {
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// Clear any old home locations (they should be clear, but just in case)
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plugin.getPlayers().clearHomeLocations(world, user.getUniqueId());
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// Set home location
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plugin.getPlayers().setHomeLocation(user, new Location(loc.getWorld(), loc.getX() + 0.5D, loc.getY(), loc.getZ() + 0.5D), 1);
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// Reset deaths
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if (plugin.getIWM().isDeathsResetOnNewIsland(world)) {
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plugin.getPlayers().setDeaths(world, user.getUniqueId(), 0);
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}
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// Check if owner has a different range permission than the island size
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island.setProtectionRange(user.getPermissionValue(plugin.getIWM().getAddon(island.getWorld())
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.map(GameModeAddon::getPermissionPrefix).orElse("") + "island.range", island.getProtectionRange()));
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// Save the player so that if the server crashes weird things won't happen
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plugin.getPlayers().save(user.getUniqueId());
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}
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/**
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* Get the next island location and add it to the island grid
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* @return location of new island
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* @throws IOException - if there are no unoccupied spots or the island could not be added to the grid
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*/
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private Location makeNextIsland() throws IOException {
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// If the reservation fails, then we need to make a new island anyway
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Location next = this.locationStrategy.getNextLocation(world);
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if (next == null) {
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plugin.logError("Failed to make island - no unoccupied spot found.");
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plugin.logError("If the world was imported, try multiple times until all unowned islands are known.");
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throw new IOException("commands.island.create.cannot-create-island");
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}
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// Add to the grid
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island = plugin.getIslands().createIsland(next, user.getUniqueId());
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if (island == null) {
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plugin.logError("Failed to make island! Island could not be added to the grid.");
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throw new IOException("commands.island.create.unable-create-island");
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}
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return next;
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}
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/**
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* Get the reserved island location
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* @return reserved island location, or Optional empty if none found
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*/
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private Optional<Location> checkReservedIsland() {
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Location next = null;
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if (plugin.getIslands().hasIsland(world, user)) {
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// Island exists, it just needs pasting
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island = plugin.getIslands().getIsland(world, user);
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if (island != null && island.isReserved()) {
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next = island.getCenter();
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// Clear the reservation
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island.setReserved(false);
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} else {
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// This should never happen unless we allow another way to paste over islands without reserving
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plugin.logError("New island for user " + user.getName() + " was not reserved!");
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}
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}
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return Optional.ofNullable(next);
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}
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private void tidyUp(Island oldIsland) {
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// Delete old island
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if (oldIsland != null && !plugin.getSettings().isKeepPreviousIslandOnReset()) {
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