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Fixes chest items.
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parent
e741c3f5fa
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@ -13,6 +13,7 @@ import org.bukkit.block.BlockState;
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import org.bukkit.block.Sign;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Chest;
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@ -377,7 +378,7 @@ public class IslandBuilder {
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y = islandHeight;
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// Add tree (natural)
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Location treeLoc = new Location(world, x, y + 5D, z);
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treeLoc.getBlock().getRelative(BlockFace.DOWN).setType(Material.NETHERRACK);
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treeLoc.getBlock().getRelative(BlockFace.DOWN).setType(Material.DIRT);
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world.generateTree(treeLoc, TreeType.TREE);
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// Place the cow
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//Location location = new Location(world, x, (islandHeight + 5), z - 2);
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@ -495,12 +496,10 @@ public class IslandBuilder {
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state.setData(chest);
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state.update();
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if (chestItems.length > 0) {
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Bukkit.getLogger().info("DEBUG: chest items = " + chestItems.toString());
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org.bukkit.block.Chest chestBlock = (org.bukkit.block.Chest) state;
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chestBlock.getInventory().addItem(chestItems);
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chestBlock.update();
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} else {
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Bukkit.getLogger().info("DEBUG: no chest items");
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InventoryHolder chestBlock = (InventoryHolder) state;
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for (ItemStack item: chestItems) {
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chestBlock.getInventory().addItem(item);
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}
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}
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}
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}
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