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synced 2025-01-06 00:18:36 +01:00
Fixes island creation on joining.
Fixes https://github.com/BentoBoxWorld/BentoBox/issues/1221 The original code could actually never work because the check for whether a player had played before or not was occuring immediately after addPlayer, which added the player to the server. Also, the code to run was running in a thread and not on the main thread, so if it had run could have caused errors.
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@ -50,40 +50,14 @@ public class JoinLeaveListener implements Listener {
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}
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UUID playerUUID = user.getUniqueId();
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// Make sure the player is loaded into the cache or create the player if they don't exist
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players.addPlayer(playerUUID);
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// Check if player hasn't joined before
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if (!players.isKnown(playerUUID)) {
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plugin.getIWM().getOverWorlds().stream()
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.filter(w -> plugin.getIWM().isCreateIslandOnFirstLoginEnabled(w))
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.forEach(w -> {
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// Even if that'd be extremely unlikely, it's better to check if the player doesn't have an island already.
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if (!(plugin.getIslands().hasIsland(w, user) || plugin.getIslands().inTeam(w, user.getUniqueId()))) {
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int delay = plugin.getIWM().getCreateIslandOnFirstLoginDelay(w);
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user.sendMessage("commands.island.create.on-first-login",
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TextVariables.NUMBER, String.valueOf(delay));
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Runnable createIsland = () -> {
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// should only execute if:
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// - abort on logout is false
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// - abort on logout is true && user is online
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if (!plugin.getIWM().isCreateIslandOnFirstLoginAbortOnLogout(w) || user.isOnline()){
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plugin.getIWM().getAddon(w).ifPresent(addon -> addon.getPlayerCommand()
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.map(command -> command.getSubCommand("create").orElse(null))
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.ifPresent(command -> command.execute(user, "create", Collections.singletonList(BlueprintsManager.DEFAULT_BUNDLE_NAME))));
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}
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};
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if (delay <= 0) {
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createIsland.run();
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} else {
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Bukkit.getScheduler().runTaskLater(plugin, createIsland, delay * 20L);
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}
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}
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});
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firstTime(user);
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}
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// Make sure the player is loaded into the cache or create the player if they don't exist
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players.addPlayer(playerUUID);
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// Reset island resets if required
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plugin.getIWM().getOverWorlds().stream()
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@ -116,6 +90,40 @@ public class JoinLeaveListener implements Listener {
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}
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private void firstTime(User user) {
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// Make sure the player is loaded into the cache or create the player if they don't exist
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players.addPlayer(user.getUniqueId());
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plugin.getIWM().getOverWorlds().stream()
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.filter(w -> plugin.getIWM().isCreateIslandOnFirstLoginEnabled(w))
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.forEach(w -> {
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// Even if that'd be extremely unlikely, it's better to check if the player doesn't have an island already.
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if (!(plugin.getIslands().hasIsland(w, user) || plugin.getIslands().inTeam(w, user.getUniqueId()))) {
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int delay = plugin.getIWM().getCreateIslandOnFirstLoginDelay(w);
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user.sendMessage("commands.island.create.on-first-login",
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TextVariables.NUMBER, String.valueOf(delay));
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Runnable createIsland = () -> {
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// should only execute if:
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// - abort on logout is false
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// - abort on logout is true && user is online
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if (!plugin.getIWM().isCreateIslandOnFirstLoginAbortOnLogout(w) || user.isOnline()){
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plugin.getIWM().getAddon(w).ifPresent(addon -> addon.getPlayerCommand()
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.map(command -> command.getSubCommand("create").orElse(null))
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.ifPresent(command -> command.execute(user, "create", Collections.singletonList(BlueprintsManager.DEFAULT_BUNDLE_NAME))));
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}
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};
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if (delay <= 0) {
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Bukkit.getScheduler().runTask(plugin, createIsland);
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} else {
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Bukkit.getScheduler().runTaskLater(plugin, createIsland, delay * 20L);
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}
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}
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});
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}
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/**
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* This event will clean players inventor
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* @param event SwitchWorld event.
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@ -224,7 +224,7 @@ public class JoinLeaveListenerTest {
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PlayerJoinEvent event = new PlayerJoinEvent(player, "");
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jll.onPlayerJoin(event);
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// Verify
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verify(pm).addPlayer(any());
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verify(pm, times(2)).addPlayer(any());
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verify(pm, times(2)).save(any());
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verify(player, never()).sendMessage(anyString());
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// Verify resets
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@ -312,7 +312,7 @@ public class JoinLeaveListenerTest {
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PlayerJoinEvent event = new PlayerJoinEvent(player, "");
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jll.onPlayerJoin(event);
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// Verify
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verify(pm).addPlayer(any());
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verify(pm, times(2)).addPlayer(any());
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verify(pm, times(2)).save(any());
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verify(player).sendMessage(eq("commands.island.create.on-first-login"));
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}
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