Fix parrot interaction condition

This commit is contained in:
Dreeam 2024-10-29 22:40:56 -04:00
parent 41a2484c9d
commit 12109eb290
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@ -114,16 +114,17 @@ public class HurtingListener extends FlagListener {
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerFeedParrots(PlayerInteractEntityEvent e) {
if (e.getRightClicked() instanceof Parrot
&& (e.getHand().equals(EquipmentSlot.HAND) && e.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.COOKIE))
if (e.getRightClicked() instanceof Parrot parrot) {
if ((e.getHand().equals(EquipmentSlot.HAND) && e.getPlayer().getInventory().getItemInMainHand().getType().equals(Material.COOKIE))
|| (e.getHand().equals(EquipmentSlot.OFF_HAND) && e.getPlayer().getInventory().getItemInOffHand().getType().equals(Material.COOKIE))) {
if (((Parrot) e.getRightClicked()).isTamed()) {
if (parrot.isTamed()) {
checkIsland(e, e.getPlayer(), e.getRightClicked().getLocation(), Flags.HURT_TAMED_ANIMALS);
} else {
checkIsland(e, e.getPlayer(), e.getRightClicked().getLocation(), Flags.HURT_ANIMALS);
}
}
}
}
/**
* Checks for splash damage. Remove damage if it should not affect.