mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-12-29 12:37:37 +01:00
Added Respawn On Island world flag.
Renamed getIslandWorldManaget to getIWM() in AbstractFlagListener.
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parent
f32c661133
commit
12a1700848
@ -374,6 +374,11 @@ protection:
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&asettings.
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name: "Invincible Visitors"
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visitors-protected: "&cVisitors protected"
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ISLAND_RESPAWN:
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description: |
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&aPlayers respawn
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&aon island
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name: "Island respawn"
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ITEM_DROP:
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description: "Toggle dropping"
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name: "Item drop"
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@ -192,7 +192,7 @@ public abstract class AbstractFlagListener implements Listener {
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* Get the island world manager
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* @return Island World Manager
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*/
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protected IslandWorldManager getIslandWorldManager() {
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protected IslandWorldManager getIWM() {
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return plugin.getIWM();
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}
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}
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@ -93,7 +93,7 @@ public class BreakBlocksListener extends AbstractFlagListener {
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled=true)
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public void onVehicleDamageEvent(VehicleDamageEvent e) {
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if (getIslandWorldManager().inWorld(e.getVehicle().getLocation()) && e.getAttacker() instanceof Player) {
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if (getIWM().inWorld(e.getVehicle().getLocation()) && e.getAttacker() instanceof Player) {
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User user = User.getInstance((Player) e.getAttacker());
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// Get the island and if present, check the flag, react if required and return
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getIslands().getIslandAt(e.getVehicle().getLocation()).ifPresent(x -> {
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@ -45,7 +45,7 @@ public class EnderChestListener extends AbstractFlagListener {
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private boolean checkEnderChest(Player player, Material type) {
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if (type.equals(Material.ENDER_CHEST)
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&& getIslandWorldManager().inWorld(player.getLocation())
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&& getIWM().inWorld(player.getLocation())
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&& !player.isOp()
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&& !player.hasPermission(getPlugin().getIWM().getPermissionPrefix(player.getWorld()) + ".craft.enderchest")
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&& !Flags.ENDER_CHEST.isSetForWorld(player.getWorld())) {
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@ -26,7 +26,7 @@ public class EnterExitListener extends AbstractFlagListener {
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onMove(PlayerMoveEvent e) {
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// Only process if Enter Exit flags are active, we are in the right world and there is a change in X or Z coords
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if (!getIslandWorldManager().inWorld(e.getFrom())
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if (!getIWM().inWorld(e.getFrom())
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|| e.getFrom().toVector().multiply(XZ).equals(e.getTo().toVector().multiply(XZ))
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|| !Flags.ENTER_EXIT_MESSAGES.isSetForWorld(e.getFrom().getWorld())) {
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return;
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@ -36,7 +36,7 @@ public class FireListener extends AbstractFlagListener {
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*/
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public boolean checkFire(Cancellable e, Location l, Flag flag) {
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// Check world
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if (!getIslandWorldManager().inWorld(l)) {
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if (!getIWM().inWorld(l)) {
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return false;
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}
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// Check if the island exists and if fire is allowed
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@ -119,7 +119,7 @@ public class FireListener extends AbstractFlagListener {
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public boolean onTNTDamage(EntityChangeBlockEvent e) {
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// Check world
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if (!e.getBlock().getType().equals(Material.TNT) || !getIslandWorldManager().inWorld(e.getBlock().getLocation())) {
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if (!e.getBlock().getType().equals(Material.TNT) || !getIWM().inWorld(e.getBlock().getLocation())) {
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return false;
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}
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// Stop TNT from being damaged if it is being caused by a visitor with a flaming arrow
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@ -0,0 +1,56 @@
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/**
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*
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*/
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package us.tastybento.bskyblock.listeners.flags;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.UUID;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import us.tastybento.bskyblock.api.user.User;
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import us.tastybento.bskyblock.lists.Flags;
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/**
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* Handles respawning back on island
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* @author tastybento
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*
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*/
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public class IslandRespawnListener extends AbstractFlagListener {
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Map<UUID, World> respawn = new HashMap<>();
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/**
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* Tag players who die in island space and have an island
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* @param e
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onPlayerDeath(PlayerDeathEvent e) {
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if (getIWM().inWorld(e.getEntity().getLocation()) && Flags.ISLAND_RESPAWN.isSetForWorld(e.getEntity().getWorld())
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&& getIslands().hasIsland(e.getEntity().getWorld(), e.getEntity().getUniqueId())) {
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respawn.put(e.getEntity().getUniqueId(), e.getEntity().getWorld());
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}
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}
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/**
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* Place players back on their island if respawn on island is true and active
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* @param e
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*/
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onPlayerRespawn(PlayerRespawnEvent e) {
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if (Flags.ISLAND_RESPAWN.isSetForWorld(e.getPlayer().getWorld()) && respawn.containsKey(e.getPlayer().getUniqueId())) {
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World world = respawn.get(e.getPlayer().getUniqueId());
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respawn.remove(e.getPlayer().getUniqueId());
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Location respawnLocation = getIslands().getSafeHomeLocation(world, User.getInstance(e.getPlayer().getUniqueId()), 1);
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if (respawnLocation != null) {
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e.setRespawnLocation(respawnLocation);
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}
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}
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}
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}
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@ -29,7 +29,7 @@ public class MobSpawnListener extends AbstractFlagListener {
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public boolean onNaturalMobSpawn(CreatureSpawnEvent e) {
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// If not in the right world, return
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if (!getIslandWorldManager().inWorld(e.getEntity().getLocation())) {
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if (!getIWM().inWorld(e.getEntity().getLocation())) {
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return false;
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}
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// Deal with natural spawning
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@ -22,6 +22,7 @@ import us.tastybento.bskyblock.listeners.flags.FireListener;
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import us.tastybento.bskyblock.listeners.flags.HurtingListener;
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import us.tastybento.bskyblock.listeners.flags.InventoryListener;
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import us.tastybento.bskyblock.listeners.flags.InvincibleVisitorsListener;
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import us.tastybento.bskyblock.listeners.flags.IslandRespawnListener;
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import us.tastybento.bskyblock.listeners.flags.ItemDropPickUpListener;
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import us.tastybento.bskyblock.listeners.flags.LeashListener;
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import us.tastybento.bskyblock.listeners.flags.LockAndBanListener;
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@ -167,6 +168,8 @@ public class Flags {
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.listener(ilv).onClick(ilv).subPanel(true).build();
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public static final Flag REMOVE_MOBS = new FlagBuilder().id("REMOVE_MOBS").icon(Material.GLOWSTONE_DUST).type(Type.WORLD_SETTING)
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.listener(new RemoveMobsListener()).allowedByDefault(true).onClick(new WorldToggleClickListener("REMOVE_MOBS")).build();
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public static final Flag ISLAND_RESPAWN = new FlagBuilder().id("ISLAND_RESPAWN").icon(Material.TORCH).type(Type.WORLD_SETTING)
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.listener(new IslandRespawnListener()).allowedByDefault(true).onClick(new WorldToggleClickListener("ISLAND_RESPAWN")).build();
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/**
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* @return List of all the flags in this class
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@ -0,0 +1,191 @@
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/**
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*
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*/
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package us.tastybento.bskyblock.listeners.flags;
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import static org.junit.Assert.assertEquals;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.when;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mockito;
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import org.powermock.api.mockito.PowerMockito;
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import org.powermock.core.classloader.annotations.PrepareForTest;
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import org.powermock.modules.junit4.PowerMockRunner;
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import org.powermock.reflect.Whitebox;
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import us.tastybento.bskyblock.BSkyBlock;
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import us.tastybento.bskyblock.Settings;
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import us.tastybento.bskyblock.api.configuration.WorldSettings;
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import us.tastybento.bskyblock.api.user.User;
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import us.tastybento.bskyblock.lists.Flags;
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import us.tastybento.bskyblock.managers.IslandWorldManager;
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import us.tastybento.bskyblock.managers.IslandsManager;
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import us.tastybento.bskyblock.util.Util;
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/**
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* @author tastybento
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*
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*/
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@RunWith(PowerMockRunner.class)
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@PrepareForTest( {BSkyBlock.class, Flags.class, Util.class })
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public class IslandRespawnListenerTest {
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private World world;
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private Player player;
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private IslandsManager im;
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private IslandWorldManager iwm;
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private Location safeLocation;
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/**
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* @throws java.lang.Exception
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*/
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@Before
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public void setUp() throws Exception {
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// Set up plugin
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BSkyBlock plugin = mock(BSkyBlock.class);
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Whitebox.setInternalState(BSkyBlock.class, "instance", plugin);
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// World
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world = mock(World.class);
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// Settings
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Settings s = mock(Settings.class);
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when(plugin.getSettings()).thenReturn(s);
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// Player
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player = mock(Player.class);
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when(player.getWorld()).thenReturn(world);
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when(player.getUniqueId()).thenReturn(UUID.randomUUID());
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when(player.getLocation()).thenReturn(mock(Location.class));
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// Island World Manager
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iwm = mock(IslandWorldManager.class);
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// All locations are in world by default
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when(iwm.inWorld(Mockito.any())).thenReturn(true);
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when(plugin.getIWM()).thenReturn(iwm);
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PowerMockito.mockStatic(Util.class);
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when(Util.getWorld(Mockito.any())).thenReturn(world);
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// World Settings
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WorldSettings ws = mock(WorldSettings.class);
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when(iwm.getWorldSettings(Mockito.any())).thenReturn(ws);
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Map<String, Boolean> worldFlags = new HashMap<>();
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when(ws.getWorldFlags()).thenReturn(worldFlags);
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im = mock(IslandsManager.class);
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when(im.hasIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(true);
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when(plugin.getIslands()).thenReturn(im);
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safeLocation = mock(Location.class);
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when(safeLocation.getWorld()).thenReturn(world);
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when(im.getSafeHomeLocation(Mockito.any(), Mockito.any(), Mockito.anyInt())).thenReturn(safeLocation);
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// Sometimes use Mockito.withSettings().verboseLogging()
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User.setPlugin(plugin);
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User.getInstance(player);
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}
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/**
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* Test method for {@link us.tastybento.bskyblock.listeners.flags.IslandRespawnListener#onPlayerDeath(org.bukkit.event.entity.PlayerDeathEvent)}.
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*/
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@Test
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public void testOnPlayerDeath() {
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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new IslandRespawnListener().onPlayerDeath(e);
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}
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/**
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* Test method for {@link us.tastybento.bskyblock.listeners.flags.IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawn() {
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false);
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l.onPlayerRespawn(ev);
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assertEquals(safeLocation, ev.getRespawnLocation());
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}
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/**
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* Test method for {@link us.tastybento.bskyblock.listeners.flags.IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnWithoutDeath() {
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IslandRespawnListener l = new IslandRespawnListener();
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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/**
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* Test method for {@link us.tastybento.bskyblock.listeners.flags.IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnWrongWorld() {
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when(iwm.inWorld(Mockito.any())).thenReturn(false);
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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/**
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* Test method for {@link us.tastybento.bskyblock.listeners.flags.IslandRespawnListener#onPlayerRespawn(org.bukkit.event.player.PlayerRespawnEvent)}.
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*/
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@Test
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public void testOnPlayerRespawnFlagNotSet() {
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Flags.ISLAND_RESPAWN.setSetting(world, false);
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// Die
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List<ItemStack> drops = new ArrayList<>();
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PlayerDeathEvent e = new PlayerDeathEvent(player, drops, 0, 0, 0, 0, "");
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IslandRespawnListener l = new IslandRespawnListener();
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l.onPlayerDeath(e);
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Location location = mock(Location.class);
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when(location.getWorld()).thenReturn(world);
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// Has island
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when(im.hasIsland(Mockito.any(), Mockito.any(UUID.class))).thenReturn(true);
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// Respawn
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PlayerRespawnEvent ev = new PlayerRespawnEvent(player, location, false);
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l.onPlayerRespawn(ev);
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assertEquals(location, ev.getRespawnLocation());
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}
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}
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