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Added Flags#LIQUIDS_FLOWING_OUT
Also fixed some Javadoc in Flags, and I've also done my very first test unit! #511
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package world.bentobox.bentobox.listeners.flags.worldsettings;
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import org.bukkit.block.Block;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockFromToEvent;
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import world.bentobox.bentobox.api.flags.FlagListener;
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import world.bentobox.bentobox.lists.Flags;
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/**
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* Handles {@link world.bentobox.bentobox.lists.Flags#LIQUIDS_FLOWING_OUT}.
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* @author Poslovitch
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* @since 1.3.0
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*/
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public class LiquidsFlowingOutListener extends FlagListener {
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@EventHandler(priority = EventPriority.NORMAL)
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public void onLiquidFlow(BlockFromToEvent e) {
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Block from = e.getBlock();
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if (!from.isLiquid()) {
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return;
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}
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Block to = e.getToBlock();
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if (!getIWM().inWorld(from.getLocation()) || Flags.LIQUIDS_FLOWING_OUT.isSetForWorld(from.getWorld())) {
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// We do not want to run any check if this is not the right world or if it is allowed.
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return;
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}
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// TODO: Make a less restrictive check - try to see where the border is, so that
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// water can still flows sideways.
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// see: https://github.com/BentoBoxWorld/BentoBox/issues/511#issuecomment-460040287
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// Time to do some maths! We've got the vector FromTo, let's check if its y coordinate is different from zero.
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if (to.getLocation().toVector().subtract(from.getLocation().toVector()).getY() != 0) {
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// We do not run any checks if this is a vertical flow - would be too much resource consuming.
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return;
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}
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// Only prevent if it is flowing into the area between islands.
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if (!getIslands().getProtectedIslandAt(to.getLocation()).isPresent()) {
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e.setCancelled(true);
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}
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}
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}
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@ -10,6 +10,7 @@ import org.bukkit.Material;
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import world.bentobox.bentobox.api.flags.Flag;
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import world.bentobox.bentobox.api.flags.Flag.Type;
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import world.bentobox.bentobox.api.flags.clicklisteners.CycleClick;
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import world.bentobox.bentobox.listeners.flags.worldsettings.LiquidsFlowingOutListener;
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import world.bentobox.bentobox.listeners.flags.worldsettings.ObsidianScoopingListener;
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import world.bentobox.bentobox.listeners.flags.protection.BlockInteractionListener;
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import world.bentobox.bentobox.listeners.flags.protection.BreakBlocksListener;
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@ -73,7 +74,7 @@ public final class Flags {
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public static final Flag PLACE_BLOCKS = new Flag.Builder("PLACE_BLOCKS", Material.GRASS).listener(new PlaceBlocksListener()).build();
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/**
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* Prevents players from generated Frosted Ice on one's island using boots enchanted with "Frost Walker".
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* Prevents players from generating Frosted Ice on one's island using "Frost Walker" enchanted boots.
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* @see PlaceBlocksListener
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*/
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public static final Flag FROST_WALKER = new Flag.Builder("FROST_WALKER", Material.ICE).build();
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@ -129,7 +130,7 @@ public final class Flags {
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// Throwing things
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public static final Flag EGGS = new Flag.Builder("EGGS", Material.EGG).listener(new EggListener()).build();
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/**
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* Prevents players from throwing potions / exp bottles.
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* Prevents players from throwing potions / experience bottles.
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* @since 1.1
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*/
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public static final Flag POTION_THROWING = new Flag.Builder("POTION_THROWING", Material.SPLASH_POTION).listener(new ThrowingListener()).build();
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@ -271,6 +272,14 @@ public final class Flags {
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public static final Flag OBSIDIAN_SCOOPING = new Flag.Builder("OBSIDIAN_SCOOPING", Material.OBSIDIAN).type(Type.WORLD_SETTING)
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.listener(new ObsidianScoopingListener()).defaultSetting(true).build();
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/**
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* Prevents liquids from flowing outside the protection range, in order to avoid cobblestone/stone/obsidian being generated and remaining unbreakable by players.
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* @since 1.3.0
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* @see LiquidsFlowingOutListener
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*/
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public static final Flag LIQUIDS_FLOWING_OUT = new Flag.Builder("LIQUIDS_FLOWING_OUT", Material.WATER_BUCKET).type(Type.WORLD_SETTING)
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.listener(new LiquidsFlowingOutListener()).build();
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/**
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* Provides a list of all the Flag instances contained in this class using reflection.
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* @return List of all the flags in this class
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@ -651,6 +651,14 @@ protection:
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description: "Toggle use"
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name: "Lever use"
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hint: "No lever use"
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LIQUIDS_FLOWING_OUT:
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name: "Liquids flowing outside islands"
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description: |-
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&aToggle whether liquids can flow outside
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&aof the island's protection range.
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&aDisabling it helps avoiding lava and water
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&agenerating cobblestone in the area between
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&atwo islands.
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LOCK:
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description: "Toggle lock"
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name: "Lock island"
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@ -0,0 +1,184 @@
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package world.bentobox.bentobox.listeners.flags;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.event.block.BlockFromToEvent;
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import org.junit.Before;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import org.mockito.Mockito;
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import org.powermock.core.classloader.annotations.PrepareForTest;
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import org.powermock.modules.junit4.PowerMockRunner;
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import org.powermock.reflect.Whitebox;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.api.configuration.WorldSettings;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.bentobox.listeners.flags.worldsettings.LiquidsFlowingOutListener;
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import world.bentobox.bentobox.lists.Flags;
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import world.bentobox.bentobox.managers.IslandWorldManager;
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import world.bentobox.bentobox.managers.IslandsManager;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Optional;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import static org.mockito.Matchers.any;
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import static org.mockito.Mockito.mock;
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import static org.mockito.Mockito.when;
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/**
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* Tests {@link world.bentobox.bentobox.listeners.flags.worldsettings.LiquidsFlowingOutListener}.
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* @author Poslovitch
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* @since 1.3.0
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*/
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@RunWith(PowerMockRunner.class)
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@PrepareForTest({BentoBox.class})
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public class LiquidsFlowingOutListenerTest {
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/* IslandWorldManager */
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private IslandWorldManager iwm;
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/* Blocks */
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private Block from;
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private Block to;
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/* Event */
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private BlockFromToEvent event;
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/* World */
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private World world;
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/* Islands */
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private IslandsManager islandsManager;
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@Before
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public void setUp() throws Exception {
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// Set up plugin
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BentoBox plugin = mock(BentoBox.class);
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Whitebox.setInternalState(BentoBox.class, "instance", plugin);
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/* Blocks */
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from = mock(Block.class);
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when(from.isLiquid()).thenReturn(true);
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to = mock(Block.class);
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/* World */
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world = mock(World.class);
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when(from.getWorld()).thenReturn(world);
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// Give them locations
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Location fromLocation = new Location(world, 0, 0, 0);
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when(from.getLocation()).thenReturn(fromLocation);
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Location toLocation = new Location(world, 1, 0, 0);
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when(to.getLocation()).thenReturn(toLocation);
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/* Event */
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event = new BlockFromToEvent(from, to);
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/* Island World Manager */
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iwm = mock(IslandWorldManager.class);
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when(plugin.getIWM()).thenReturn(iwm);
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// WorldSettings and World Flags
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WorldSettings ws = mock(WorldSettings.class);
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when(iwm.getWorldSettings(Mockito.any())).thenReturn(ws);
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Map<String, Boolean> worldFlags = new HashMap<>();
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when(ws.getWorldFlags()).thenReturn(worldFlags);
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// By default everything is in world
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when(iwm.inWorld(any(World.class))).thenReturn(true);
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when(iwm.inWorld(any(Location.class))).thenReturn(true);
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/* Flags */
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// By default, it is not allowed
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Flags.LIQUIDS_FLOWING_OUT.setSetting(world, false);
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/* Islands */
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islandsManager = mock(IslandsManager.class);
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when(plugin.getIslands()).thenReturn(islandsManager);
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// By default, there should be no island's protection range at toLocation.
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when(islandsManager.getProtectedIslandAt(toLocation)).thenReturn(Optional.empty());
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}
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/**
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* Asserts that the event is never cancelled when the 'from' block is not liquid.
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*/
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@Test
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public void testFromIsNotLiquid() {
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// The 'from' block is not liquid
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when(from.isLiquid()).thenReturn(false);
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertFalse(event.isCancelled());
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}
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/**
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* Asserts that the event is never cancelled when the 'from' block is not in the world.
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*/
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@Test
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public void testFromIsNotInWorld() {
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// Not in world
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when(iwm.inWorld(any(World.class))).thenReturn(false);
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when(iwm.inWorld(any(Location.class))).thenReturn(false);
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertFalse(event.isCancelled());
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}
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/**
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* Asserts that the event is never cancelled when {@link Flags#LIQUIDS_FLOWING_OUT} is allowed.
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*/
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@Test
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public void testFlagIsAllowed() {
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// Allowed
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Flags.LIQUIDS_FLOWING_OUT.setSetting(world, true);
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertFalse(event.isCancelled());
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}
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/**
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* Asserts that the event is never cancelled when the liquid flows vertically.
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*/
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@Test
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public void testLiquidFlowsVertically() {
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// "To" is at (1,0,0)
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// Set "from" at (1,1,0) so that the vector's y coordinate != 0, which means the liquid flows vertically.
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when(from.getLocation()).thenReturn(new Location(world, 1, 1, 0));
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertFalse(event.isCancelled());
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}
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/**
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* Asserts that the event is never cancelled when the liquid flows to a location in an island's protection range.
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*/
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@Test
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public void testLiquidFlowsToLocationInIslandProtectionRange() {
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// There's a protected island at the "to"
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Island island = mock(Island.class);
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when(islandsManager.getProtectedIslandAt(to.getLocation())).thenReturn(Optional.of(island));
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertFalse(event.isCancelled());
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}
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/**
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* Asserts that the event is cancelled with the default configuration provided in {@link LiquidsFlowingOutListenerTest#setUp()}.
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*/
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@Test
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public void testLiquidFlowIsBlocked() {
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// Run
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new LiquidsFlowingOutListener().onLiquidFlow(event);
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assertTrue(event.isCancelled());
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}
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}
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