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Explicitly sets user for break blocks check.
The user was not being set. Also the ordering of event handling was random because both listeners had the same priority. Should fix: https://github.com/BentoBoxWorld/BentoBox/issues/534
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28c89ff814
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@ -264,12 +264,16 @@ public class BlockInteractionListener extends FlagListener {
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}
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}
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/**
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/**
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* Prevents blocks that are protected from being broken, which would bypass the protection
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* When breaking blocks is allowed, this protects
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* specific blocks from being broken, which would bypass the protection.
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* For example, player enables break blocks, but chests are still protected
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* Fires after the BreakBlocks check.
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*
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*
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* @param e - event
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* @param e - event
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*/
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onBlockBreak(final BlockBreakEvent e) {
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public void onBlockBreak(final BlockBreakEvent e) {
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setUser(User.getInstance(e.getPlayer()));
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checkClickedBlock(e, e.getBlock().getLocation(), e.getBlock().getType());
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checkClickedBlock(e, e.getBlock().getLocation(), e.getBlock().getType());
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}
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}
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}
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}
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@ -29,7 +29,7 @@ public class BreakBlocksListener extends FlagListener {
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*/
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onBlockBreak(final BlockBreakEvent e) {
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public void onBlockBreak(final BlockBreakEvent e) {
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checkIsland(e, e.getBlock().getLocation(), Flags.BREAK_BLOCKS);
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setUser(User.getInstance(e.getPlayer())).checkIsland(e, e.getBlock().getLocation(), Flags.BREAK_BLOCKS);
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}
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}
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/**
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/**
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@ -74,7 +74,7 @@ public class BreakBlocksListener extends FlagListener {
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case CAKE:
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case CAKE:
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case DRAGON_EGG:
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case DRAGON_EGG:
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case SPAWNER:
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case SPAWNER:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BREAK_BLOCKS);
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setUser(User.getInstance(e.getPlayer())).checkIsland(e, e.getClickedBlock().getLocation(), Flags.BREAK_BLOCKS);
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break;
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break;
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default:
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default:
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break;
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break;
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