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Add biome support to blueprints.
https://github.com/BentoBoxWorld/BentoBox/issues/1571
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3581537537
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@ -241,6 +241,8 @@ public class BlueprintClipboard {
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// Block state
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// Block state
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BlockState blockState = block.getState();
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BlockState blockState = block.getState();
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BlueprintBlock b = new BlueprintBlock(block.getBlockData().getAsString());
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BlueprintBlock b = new BlueprintBlock(block.getBlockData().getAsString());
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// Biome
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b.setBiome(block.getBiome());
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// Signs
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// Signs
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if (blockState instanceof Sign) {
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if (blockState instanceof Sign) {
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Sign sign = (Sign)blockState;
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Sign sign = (Sign)blockState;
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@ -243,6 +243,10 @@ public class BlueprintPaster {
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}
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}
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block.setBlockData(bd, false);
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block.setBlockData(bd, false);
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setBlockState(block, bpBlock);
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setBlockState(block, bpBlock);
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// Set biome
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if (bpBlock.getBiome() != null) {
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block.setBiome(bpBlock.getBiome());
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}
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// pos1 and pos2 update
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// pos1 and pos2 update
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updatePos(block.getLocation());
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updatePos(block.getLocation());
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});
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});
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@ -4,6 +4,7 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import org.bukkit.block.Biome;
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import org.bukkit.block.banner.Pattern;
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import org.bukkit.block.banner.Pattern;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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@ -23,6 +24,11 @@ public class BlueprintBlock {
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private Map<Integer, ItemStack> inventory;
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private Map<Integer, ItemStack> inventory;
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@Expose
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@Expose
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private BlueprintCreatureSpawner creatureSpawner;
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private BlueprintCreatureSpawner creatureSpawner;
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/**
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* Since 1.15.2
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*/
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@Expose
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private Biome biome;
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/**
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/**
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* @since 1.8.0
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* @since 1.8.0
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*/
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*/
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@ -104,4 +110,18 @@ public class BlueprintBlock {
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public void setBannerPatterns(List<Pattern> bannerPatterns) {
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public void setBannerPatterns(List<Pattern> bannerPatterns) {
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this.bannerPatterns = bannerPatterns;
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this.bannerPatterns = bannerPatterns;
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}
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}
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/**
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* @return the biome
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*/
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public Biome getBiome() {
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return biome;
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}
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/**
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* @param biome the biome to set
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*/
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public void setBiome(Biome biome) {
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this.biome = biome;
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}
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}
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}
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