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https://github.com/BentoBoxWorld/BentoBox.git
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Fix deletion of islands when chunks are not deleted. Fixes #2241
This commit is contained in:
parent
f256c3af8d
commit
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@ -271,8 +271,10 @@ public class IslandsManager {
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handler.deleteObject(island);
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// Remove players from island
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removePlayersFromIsland(island);
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// Remove blocks from world
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plugin.getIslandDeletionManager().getIslandChunkDeletionManager().add(new IslandDeletion(island));
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if (!plugin.getSettings().isKeepPreviousIslandOnReset()) {
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// Remove blocks from world
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plugin.getIslandDeletionManager().getIslandChunkDeletionManager().add(new IslandDeletion(island));
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}
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}
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}
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@ -27,300 +27,300 @@ import world.bentobox.bentobox.managers.BlueprintsManager;
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*
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*/
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public class NewIsland {
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private final BentoBox plugin;
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private Island island;
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private final User user;
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private final Reason reason;
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private final World world;
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private String name;
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private final boolean noPaste;
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private final GameModeAddon addon;
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private final BentoBox plugin;
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private Island island;
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private final User user;
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private final Reason reason;
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private final World world;
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private String name;
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private final boolean noPaste;
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private final GameModeAddon addon;
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private NewIslandLocationStrategy locationStrategy;
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private NewIslandLocationStrategy locationStrategy;
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public NewIsland(Builder builder) throws IOException {
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plugin = BentoBox.getInstance();
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this.user = builder.user2;
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this.reason = builder.reason2;
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this.world = builder.world2;
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this.name = builder.name2;
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this.noPaste = builder.noPaste2;
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this.addon = builder.addon2;
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this.locationStrategy = builder.locationStrategy2;
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public NewIsland(Builder builder) throws IOException {
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plugin = BentoBox.getInstance();
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this.user = builder.user2;
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this.reason = builder.reason2;
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this.world = builder.world2;
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this.name = builder.name2;
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this.noPaste = builder.noPaste2;
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this.addon = builder.addon2;
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this.locationStrategy = builder.locationStrategy2;
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if (this.locationStrategy == null) {
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this.locationStrategy = new DefaultNewIslandLocationStrategy();
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}
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// Fire pre-create event
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IslandBaseEvent event = IslandEvent.builder().involvedPlayer(user.getUniqueId()).reason(Reason.PRECREATE)
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.build();
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if (event.getNewEvent().map(IslandBaseEvent::isCancelled).orElse(event.isCancelled())) {
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// Do nothing
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return;
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}
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newIsland(builder.oldIsland2);
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if (this.locationStrategy == null) {
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this.locationStrategy = new DefaultNewIslandLocationStrategy();
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}
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// Fire pre-create event
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IslandBaseEvent event = IslandEvent.builder().involvedPlayer(user.getUniqueId()).reason(Reason.PRECREATE)
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.build();
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if (event.getNewEvent().map(IslandBaseEvent::isCancelled).orElse(event.isCancelled())) {
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// Do nothing
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return;
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}
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newIsland(builder.oldIsland2);
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}
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/**
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* @return the island that was created
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*/
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public Island getIsland() {
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return island;
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}
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/**
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* Start building a new island
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*
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* @return New island builder object
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*/
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public static Builder builder() {
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return new Builder();
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}
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/**
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* Build a new island for a player
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*
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* @author tastybento
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*/
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public static class Builder {
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private Island oldIsland2;
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private User user2;
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private Reason reason2;
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private World world2;
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private String name2 = BlueprintsManager.DEFAULT_BUNDLE_NAME;
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private boolean noPaste2;
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private GameModeAddon addon2;
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private NewIslandLocationStrategy locationStrategy2;
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public Builder oldIsland(Island oldIsland) {
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this.oldIsland2 = oldIsland;
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this.world2 = oldIsland.getWorld();
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return this;
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}
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public Builder player(User player) {
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this.user2 = player;
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return this;
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}
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/**
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* @return the island that was created
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*/
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public Island getIsland() {
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return island;
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}
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/**
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* Start building a new island
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* Sets the reason
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*
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* @return New island builder object
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* @param reason reason, can only be {@link Reason#CREATE} or
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* {@link Reason#RESET}.
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*/
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public static Builder builder() {
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return new Builder();
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public Builder reason(Reason reason) {
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if (!reason.equals(Reason.CREATE) && !reason.equals(Reason.RESET)) {
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throw new IllegalArgumentException("Reason must be CREATE or RESET.");
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}
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this.reason2 = reason;
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return this;
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}
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/**
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* Build a new island for a player
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* Set the addon
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*
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* @author tastybento
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* @param addon a game mode addon
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*/
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public static class Builder {
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private Island oldIsland2;
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private User user2;
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private Reason reason2;
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private World world2;
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private String name2 = BlueprintsManager.DEFAULT_BUNDLE_NAME;
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private boolean noPaste2;
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private GameModeAddon addon2;
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private NewIslandLocationStrategy locationStrategy2;
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public Builder oldIsland(Island oldIsland) {
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this.oldIsland2 = oldIsland;
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this.world2 = oldIsland.getWorld();
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return this;
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}
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public Builder player(User player) {
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this.user2 = player;
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return this;
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}
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/**
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* Sets the reason
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*
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* @param reason reason, can only be {@link Reason#CREATE} or
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* {@link Reason#RESET}.
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*/
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public Builder reason(Reason reason) {
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if (!reason.equals(Reason.CREATE) && !reason.equals(Reason.RESET)) {
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throw new IllegalArgumentException("Reason must be CREATE or RESET.");
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}
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this.reason2 = reason;
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return this;
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}
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/**
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* Set the addon
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*
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* @param addon a game mode addon
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*/
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public Builder addon(GameModeAddon addon) {
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this.addon2 = addon;
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this.world2 = addon.getOverWorld();
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return this;
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}
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/**
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* No blocks will be pasted
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*/
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public Builder noPaste() {
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this.noPaste2 = true;
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return this;
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}
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/**
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* @param name - name of Blueprint bundle
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*/
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public Builder name(String name) {
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this.name2 = name;
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return this;
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}
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/**
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* @param strategy - the location strategy to use
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* @since 1.8.0
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*/
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public Builder locationStrategy(NewIslandLocationStrategy strategy) {
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this.locationStrategy2 = strategy;
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return this;
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}
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/**
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* @return Island
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* @throws IOException - if there are insufficient parameters, i.e., no user
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*/
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public Island build() throws IOException {
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if (user2 != null) {
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NewIsland newIsland = new NewIsland(this);
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return newIsland.getIsland();
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}
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throw new IOException("Insufficient parameters. Must have a user!");
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}
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public Builder addon(GameModeAddon addon) {
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this.addon2 = addon;
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this.world2 = addon.getOverWorld();
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return this;
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}
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/**
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* Makes an island.
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*
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* @param oldIsland old island that is being replaced, if any
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* @throws IOException - if an island cannot be made. Message is the tag to show
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* the user.
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* No blocks will be pasted
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*/
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public void newIsland(Island oldIsland) throws IOException {
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// Find the new island location
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Location next = checkReservedIsland();
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if (next == null) {
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next = this.makeNextIsland();
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}
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// Clean up the user
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cleanUpUser(next);
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// Fire event
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IslandBaseEvent event = IslandEvent.builder().involvedPlayer(user.getUniqueId()).reason(reason).island(island)
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.location(island.getCenter())
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.blueprintBundle(plugin.getBlueprintsManager().getBlueprintBundles(addon).get(name))
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.oldIsland(oldIsland).build();
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if (event.getNewEvent().map(IslandBaseEvent::isCancelled).orElse(event.isCancelled())) {
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// Do nothing
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return;
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}
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event = event.getNewEvent().orElse(event);
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// Get the new BlueprintBundle if it was changed
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switch (reason) {
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case CREATE -> name = ((IslandCreateEvent) event).getBlueprintBundle().getUniqueId();
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case RESET -> name = ((IslandResetEvent) event).getBlueprintBundle().getUniqueId();
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default -> {
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// Do nothing of other cases
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}
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}
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// Set the player's primary island
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plugin.getIslands().setPrimaryIsland(user.getUniqueId(), island);
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// Run task to run after creating the island in one tick if island is not being
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// pasted
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if (noPaste) {
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Bukkit.getScheduler().runTask(plugin, () -> postCreationTask(oldIsland));
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} else {
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// Create islands, then run task
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plugin.getBlueprintsManager().paste(addon, island, name, () -> postCreationTask(oldIsland));
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}
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// Set default settings
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island.setFlagsDefaults();
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// Register metrics
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plugin.getMetrics().ifPresent(BStats::increaseIslandsCreatedCount);
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// Save island
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plugin.getIslands().save(island);
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public Builder noPaste() {
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this.noPaste2 = true;
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return this;
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}
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/**
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* Tasks to run after the new island has been created
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*
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* @param oldIsland - old island that will be deleted
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* @param name - name of Blueprint bundle
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*/
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private void postCreationTask(Island oldIsland) {
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// Set initial spawn point if one exists
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if (island.getSpawnPoint(Environment.NORMAL) != null) {
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plugin.getIslands().setHomeLocation(user, island.getSpawnPoint(Environment.NORMAL));
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}
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// Stop the player from falling or moving if they are
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if (user.isOnline()) {
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if (reason.equals(Reason.RESET) || (reason.equals(Reason.CREATE)
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&& plugin.getIWM().isTeleportPlayerToIslandUponIslandCreation(world))) {
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user.getPlayer().setVelocity(new Vector(0, 0, 0));
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user.getPlayer().setFallDistance(0F);
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// Teleport player after this island is built
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plugin.getIslands().homeTeleportAsync(world, user.getPlayer(), true).thenRun(() -> tidyUp(oldIsland));
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return;
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} else {
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// let's send him a message so that he knows he can teleport to his island!
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user.sendMessage("commands.island.create.you-can-teleport-to-your-island");
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}
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} else {
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// Remove the player again to completely clear the data
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User.removePlayer(user.getPlayer());
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}
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tidyUp(oldIsland);
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public Builder name(String name) {
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this.name2 = name;
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return this;
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}
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/**
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* Cleans up a user before moving them to a new island. Resets deaths. Checks
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* range permissions and saves the player to the database.
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*
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* @param loc - the new island location
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* @param strategy - the location strategy to use
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* @since 1.8.0
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*/
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private void cleanUpUser(Location loc) {
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// Reset deaths
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if (plugin.getIWM().isDeathsResetOnNewIsland(world)) {
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plugin.getPlayers().setDeaths(world, user.getUniqueId(), 0);
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}
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// Check if owner has a different range permission than the island size
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island.setProtectionRange(user.getPermissionValue(
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plugin.getIWM().getAddon(island.getWorld()).map(GameModeAddon::getPermissionPrefix).orElse("")
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+ "island.range",
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island.getProtectionRange()));
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// Save the player so that if the server crashes weird things won't happen
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plugin.getPlayers().save(user.getUniqueId());
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public Builder locationStrategy(NewIslandLocationStrategy strategy) {
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this.locationStrategy2 = strategy;
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return this;
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}
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/**
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* Get the next island location and add it to the island grid
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*
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* @return location of new island
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* @throws IOException - if there are no unoccupied spots or the island could
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* not be added to the grid
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* @return Island
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* @throws IOException - if there are insufficient parameters, i.e., no user
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*/
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private Location makeNextIsland() throws IOException {
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// If the reservation fails, then we need to make a new island anyway
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Location next = this.locationStrategy.getNextLocation(world);
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if (next == null) {
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plugin.logError("Failed to make island - no unoccupied spot found.");
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plugin.logError("If the world was imported, try multiple times until all unowned islands are known.");
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throw new IOException("commands.island.create.cannot-create-island");
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}
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// Add to the grid
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island = plugin.getIslands().createIsland(next, user.getUniqueId());
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if (island == null) {
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plugin.logError("Failed to make island! Island could not be added to the grid.");
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throw new IOException("commands.island.create.unable-create-island");
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}
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return next;
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public Island build() throws IOException {
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if (user2 != null) {
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NewIsland newIsland = new NewIsland(this);
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return newIsland.getIsland();
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}
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throw new IOException("Insufficient parameters. Must have a user!");
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}
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}
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/**
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* Makes an island.
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*
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* @param oldIsland old island that is being replaced, if any
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* @throws IOException - if an island cannot be made. Message is the tag to show
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* the user.
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*/
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public void newIsland(Island oldIsland) throws IOException {
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// Find the new island location
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Location next = checkReservedIsland();
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if (next == null) {
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next = this.makeNextIsland();
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}
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// Clean up the user
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cleanUpUser(next);
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// Fire event
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IslandBaseEvent event = IslandEvent.builder().involvedPlayer(user.getUniqueId()).reason(reason).island(island)
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.location(island.getCenter())
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.blueprintBundle(plugin.getBlueprintsManager().getBlueprintBundles(addon).get(name))
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.oldIsland(oldIsland).build();
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if (event.getNewEvent().map(IslandBaseEvent::isCancelled).orElse(event.isCancelled())) {
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// Do nothing
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return;
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}
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event = event.getNewEvent().orElse(event);
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// Get the new BlueprintBundle if it was changed
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switch (reason) {
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case CREATE -> name = ((IslandCreateEvent) event).getBlueprintBundle().getUniqueId();
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case RESET -> name = ((IslandResetEvent) event).getBlueprintBundle().getUniqueId();
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default -> {
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// Do nothing of other cases
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}
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}
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// Set the player's primary island
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plugin.getIslands().setPrimaryIsland(user.getUniqueId(), island);
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// Run task to run after creating the island in one tick if island is not being
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// pasted
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if (noPaste) {
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Bukkit.getScheduler().runTask(plugin, () -> postCreationTask(oldIsland));
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} else {
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// Create islands, then run task
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plugin.getBlueprintsManager().paste(addon, island, name, () -> postCreationTask(oldIsland));
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}
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// Set default settings
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island.setFlagsDefaults();
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// Register metrics
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plugin.getMetrics().ifPresent(BStats::increaseIslandsCreatedCount);
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// Save island
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plugin.getIslands().save(island);
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}
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/**
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* Tasks to run after the new island has been created
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*
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* @param oldIsland - old island that will be deleted
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*/
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private void postCreationTask(Island oldIsland) {
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// Set initial spawn point if one exists
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if (island.getSpawnPoint(Environment.NORMAL) != null) {
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plugin.getIslands().setHomeLocation(user, island.getSpawnPoint(Environment.NORMAL));
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}
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// Stop the player from falling or moving if they are
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if (user.isOnline()) {
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if (reason.equals(Reason.RESET) || (reason.equals(Reason.CREATE)
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&& plugin.getIWM().isTeleportPlayerToIslandUponIslandCreation(world))) {
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user.getPlayer().setVelocity(new Vector(0, 0, 0));
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user.getPlayer().setFallDistance(0F);
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// Teleport player after this island is built
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plugin.getIslands().homeTeleportAsync(world, user.getPlayer(), true).thenRun(() -> tidyUp(oldIsland));
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return;
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} else {
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// let's send him a message so that he knows he can teleport to his island!
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user.sendMessage("commands.island.create.you-can-teleport-to-your-island");
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}
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} else {
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// Remove the player again to completely clear the data
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User.removePlayer(user.getPlayer());
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}
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tidyUp(oldIsland);
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}
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/**
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* Cleans up a user before moving them to a new island. Resets deaths. Checks
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* range permissions and saves the player to the database.
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*
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* @param loc - the new island location
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*/
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private void cleanUpUser(Location loc) {
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// Reset deaths
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if (plugin.getIWM().isDeathsResetOnNewIsland(world)) {
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plugin.getPlayers().setDeaths(world, user.getUniqueId(), 0);
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}
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// Check if owner has a different range permission than the island size
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island.setProtectionRange(user.getPermissionValue(
|
||||
plugin.getIWM().getAddon(island.getWorld()).map(GameModeAddon::getPermissionPrefix).orElse("")
|
||||
+ "island.range",
|
||||
island.getProtectionRange()));
|
||||
// Save the player so that if the server crashes weird things won't happen
|
||||
plugin.getPlayers().save(user.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the next island location and add it to the island grid
|
||||
*
|
||||
* @return location of new island
|
||||
* @throws IOException - if there are no unoccupied spots or the island could
|
||||
* not be added to the grid
|
||||
*/
|
||||
private Location makeNextIsland() throws IOException {
|
||||
// If the reservation fails, then we need to make a new island anyway
|
||||
Location next = this.locationStrategy.getNextLocation(world);
|
||||
if (next == null) {
|
||||
plugin.logError("Failed to make island - no unoccupied spot found.");
|
||||
plugin.logError("If the world was imported, try multiple times until all unowned islands are known.");
|
||||
throw new IOException("commands.island.create.cannot-create-island");
|
||||
}
|
||||
// Add to the grid
|
||||
island = plugin.getIslands().createIsland(next, user.getUniqueId());
|
||||
if (island == null) {
|
||||
plugin.logError("Failed to make island! Island could not be added to the grid.");
|
||||
throw new IOException("commands.island.create.unable-create-island");
|
||||
}
|
||||
return next;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the reserved island location
|
||||
*
|
||||
* @return reserved island location, or null if none found
|
||||
*/
|
||||
private Location checkReservedIsland() {
|
||||
if (plugin.getIslands().hasIsland(world, user)) {
|
||||
// Island exists, it just needs pasting
|
||||
island = plugin.getIslands().getIsland(world, user);
|
||||
if (island != null && island.isReserved()) {
|
||||
Location l = island.getCenter();
|
||||
// Clear the reservation
|
||||
island.setReserved(false);
|
||||
return l;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void tidyUp(Island oldIsland) {
|
||||
// Delete old island
|
||||
if (oldIsland != null) {
|
||||
// Delete the old island
|
||||
plugin.getIslands().deleteIsland(oldIsland, true, user.getUniqueId());
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the reserved island location
|
||||
*
|
||||
* @return reserved island location, or null if none found
|
||||
*/
|
||||
private Location checkReservedIsland() {
|
||||
if (plugin.getIslands().hasIsland(world, user)) {
|
||||
// Island exists, it just needs pasting
|
||||
island = plugin.getIslands().getIsland(world, user);
|
||||
if (island != null && island.isReserved()) {
|
||||
Location l = island.getCenter();
|
||||
// Clear the reservation
|
||||
island.setReserved(false);
|
||||
return l;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// Fire exit event
|
||||
IslandEvent.builder().involvedPlayer(user.getUniqueId())
|
||||
.reason(reason == Reason.RESET ? Reason.RESETTED : Reason.CREATED).island(island)
|
||||
.location(island.getCenter()).oldIsland(oldIsland).build();
|
||||
|
||||
private void tidyUp(Island oldIsland) {
|
||||
// Delete old island
|
||||
if (oldIsland != null && !plugin.getSettings().isKeepPreviousIslandOnReset()) {
|
||||
// Delete the old island
|
||||
plugin.getIslands().deleteIsland(oldIsland, true, user.getUniqueId());
|
||||
}
|
||||
|
||||
// Fire exit event
|
||||
IslandEvent.builder().involvedPlayer(user.getUniqueId())
|
||||
.reason(reason == Reason.RESET ? Reason.RESETTED : Reason.CREATED).island(island)
|
||||
.location(island.getCenter()).oldIsland(oldIsland).build();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user