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Added default values to Settings
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@ -27,7 +27,9 @@ import us.tastybento.bskyblock.database.objects.adapters.PotionEffectListAdapter
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*/
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@StoreAt(filename="config.yml") // Explicitly call out what name this should have.
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public class Settings implements ISettings<Settings> {
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private String uniqueId = "config";
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// ---------------------------------------------
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/* GENERAL */
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@ -141,9 +143,9 @@ public class Settings implements ISettings<Settings> {
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@ConfigEntry(path = "island.max-homes")
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private int maxHomes = 5;
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@ConfigEntry(path = "island.name.min-length")
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private int nameMinLength;
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private int nameMinLength = 4;
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@ConfigEntry(path = "island.name.max-length")
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private int nameMaxLength;
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private int nameMaxLength = 20;
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@ConfigEntry(path = "island.invite-wait")
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private int inviteWait = 60;
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@ -152,33 +154,33 @@ public class Settings implements ISettings<Settings> {
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private int resetLimit = -1;
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@ConfigEntry(path = "island.require-confirmation.reset")
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private boolean resetConfirmation;
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private boolean resetConfirmation = true;
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@ConfigEntry(path = "island.reset-wait")
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private long resetWait = 300;
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@ConfigEntry(path = "island.reset.leavers-lose-reset")
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private boolean leaversLoseReset;
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private boolean leaversLoseReset = false;
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@ConfigEntry(path = "island.reset.kicked-keep-inventory")
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private boolean kickedKeepInventory;
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private boolean kickedKeepInventory = false;
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// Remove mobs
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@ConfigEntry(path = "island.remove-mobs.on-login")
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private boolean removeMobsOnLogin;
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private boolean removeMobsOnLogin = false;
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@ConfigEntry(path = "island.remove-mobs.on-island")
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private boolean removeMobsOnIsland;
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private boolean removeMobsOnIsland = false;
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@ConfigEntry(path = "island.remove-mobs.whitelist")
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private List<String> removeMobsWhitelist = new ArrayList<>();
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@ConfigEntry(path = "island.make-island-if-none")
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private boolean makeIslandIfNone;
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private boolean makeIslandIfNone = false;
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@ConfigEntry(path = "island.immediate-teleport-on-island")
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private boolean immediateTeleportOnIsland;
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private boolean immediateTeleportOnIsland = false;
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private boolean respawnOnIsland;
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private boolean respawnOnIsland = true;
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// Deaths
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@ConfigEntry(path = "island.deaths.max")
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@ -255,21 +257,19 @@ public class Settings implements ISettings<Settings> {
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private Map<String,Integer> limitedBlocks = new HashMap<>();
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private boolean teamJoinDeathReset;
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private String uniqueId = "config";
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// Timeout for team kick and leave commands
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@ConfigEntry(path = "island.require-confirmation.kick")
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private boolean kickConfirmation;
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private boolean kickConfirmation = true;
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@ConfigEntry(path = "island.require-confirmation.kick-wait")
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private long kickWait;
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private long kickWait = 300;
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@ConfigEntry(path = "island.require-confirmation.leave")
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private boolean leaveConfirmation;
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private boolean leaveConfirmation = true;
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@ConfigEntry(path = "island.require-confirmation.leave-wait")
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private long leaveWait;
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private long leaveWait = 300;
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/**
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