WIP uses arrows; doesn't work
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@ -20,19 +20,25 @@ import java.util.stream.Collectors;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Color;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.AbstractArrow.PickupStatus;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Boat;
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import org.bukkit.entity.Boat.Type;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.PufferFish;
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import org.bukkit.entity.Zombie;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.permissions.PermissionAttachmentInfo;
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import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionType;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.util.Vector;
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import org.eclipse.jdt.annotation.NonNull;
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@ -1642,7 +1648,26 @@ public class IslandsManager {
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&& !(en instanceof PufferFish)
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&& ((LivingEntity)en).getRemoveWhenFarAway())
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.filter(en -> en.getCustomName() == null)
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.forEach(Entity::remove);
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.forEach(e -> fireArrowOfPower(e, loc));
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}
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private void fireArrowOfPower(Entity e, Location loc) {
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Vector direction = e.getLocation().toVector().subtract(loc.toVector()).normalize();
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if (e instanceof Zombie z) {
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plugin.logDebug("Health = " + z.getHealth() + " direction " + direction);
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}
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Arrow arrow = loc.getWorld().spawnArrow(loc, direction, 0.7F, 0);
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arrow.setDamage(0);
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arrow.setPierceLevel(0);
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PotionData pd = new PotionData(PotionType.INSTANT_HEAL, false, false);
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arrow.setBasePotionData(pd);
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arrow.setCritical(false);
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arrow.setKnockbackStrength(50);
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Color color = Color.AQUA;
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//color.setAlpha(0);
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arrow.setColor(color);
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arrow.setPickupStatus(PickupStatus.DISALLOWED);
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}
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/**
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