mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-28 05:35:44 +01:00
Added protection against breaking to items that are protected from use
https://github.com/BentoBoxWorld/addon-bskyblock/issues/5
This commit is contained in:
parent
633007630d
commit
3a5908ec98
@ -1,8 +1,12 @@
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package world.bentobox.bentobox.listeners.flags;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import world.bentobox.bentobox.api.flags.AbstractFlagListener;
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@ -23,136 +27,8 @@ public class BlockInteractionListener extends AbstractFlagListener {
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if (!e.getAction().equals(Action.RIGHT_CLICK_BLOCK)) {
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return;
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}
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switch (e.getClickedBlock().getType()) {
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case ANVIL:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.ANVIL);
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break;
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case BEACON:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BEACON);
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break;
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case BLACK_BED:
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case BLUE_BED:
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case BROWN_BED:
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case CYAN_BED:
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case GRAY_BED:
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case GREEN_BED:
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case LIGHT_BLUE_BED:
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case LIGHT_GRAY_BED:
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case LIME_BED:
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case MAGENTA_BED:
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case ORANGE_BED:
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case PINK_BED:
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case PURPLE_BED:
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case RED_BED:
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case WHITE_BED:
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case YELLOW_BED:
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checkClickedBlock(e, e.getClickedBlock().getLocation(), e.getClickedBlock().getType());
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BED);
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break;
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case BREWING_STAND:
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case CAULDRON:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BREWING);
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break;
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case CHEST:
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case CHEST_MINECART:
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case TRAPPED_CHEST:
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case BLACK_SHULKER_BOX:
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case BLUE_SHULKER_BOX:
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case BROWN_SHULKER_BOX:
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case CYAN_SHULKER_BOX:
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case GRAY_SHULKER_BOX:
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case GREEN_SHULKER_BOX:
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case LIGHT_BLUE_SHULKER_BOX:
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case LIME_SHULKER_BOX:
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case PINK_SHULKER_BOX:
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case MAGENTA_SHULKER_BOX:
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case ORANGE_SHULKER_BOX:
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case PURPLE_SHULKER_BOX:
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case RED_SHULKER_BOX:
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case LIGHT_GRAY_SHULKER_BOX:
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case WHITE_SHULKER_BOX:
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case YELLOW_SHULKER_BOX:
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case DISPENSER:
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case DROPPER:
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case HOPPER:
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case HOPPER_MINECART:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.CHEST);
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break;
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case ACACIA_DOOR:
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case BIRCH_DOOR:
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case DARK_OAK_DOOR:
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case IRON_DOOR:
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case JUNGLE_DOOR:
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case SPRUCE_DOOR:
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case OAK_DOOR:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.DOOR);
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break;
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case ACACIA_TRAPDOOR:
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case BIRCH_TRAPDOOR:
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case DARK_OAK_TRAPDOOR:
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case OAK_TRAPDOOR:
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case JUNGLE_TRAPDOOR:
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case SPRUCE_TRAPDOOR:
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case IRON_TRAPDOOR:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.TRAPDOOR);
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break;
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case ACACIA_FENCE_GATE:
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case BIRCH_FENCE_GATE:
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case DARK_OAK_FENCE_GATE:
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case OAK_FENCE_GATE:
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case JUNGLE_FENCE_GATE:
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case SPRUCE_FENCE_GATE:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.GATE);
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break;
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case FURNACE:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.FURNACE);
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break;
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case ENCHANTING_TABLE:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.ENCHANTING);
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break;
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case ENDER_CHEST:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.ENDER_CHEST);
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break;
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case JUKEBOX:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.JUKEBOX);
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break;
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case NOTE_BLOCK:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.NOTE_BLOCK);
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break;
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case CRAFTING_TABLE:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.CRAFTING);
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break;
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case STONE_BUTTON:
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case ACACIA_BUTTON:
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case BIRCH_BUTTON:
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case DARK_OAK_BUTTON:
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case JUNGLE_BUTTON:
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case OAK_BUTTON:
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case SPRUCE_BUTTON:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BUTTON);
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break;
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case LEVER:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.LEVER);
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break;
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case REPEATER:
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case COMPARATOR:
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case DAYLIGHT_DETECTOR:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.REDSTONE);
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break;
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case DRAGON_EGG:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.BREAK_BLOCKS);
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break;
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case END_PORTAL_FRAME:
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checkIsland(e, e.getClickedBlock().getLocation(), Flags.PLACE_BLOCKS);
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break;
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default:
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break;
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}
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// Now check for in-hand items
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if (e.getItem() != null) {
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switch (e.getItem().getType()) {
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@ -218,4 +94,149 @@ public class BlockInteractionListener extends AbstractFlagListener {
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}
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}
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}
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/**
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* Check if an action can occur on a clicked block
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* @param e - event called
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* @param loc - location of clicked block
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* @param type - material type of clicked block
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*/
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private void checkClickedBlock(Event e, Location loc, Material type) {
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switch (type) {
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case ANVIL:
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checkIsland(e, loc, Flags.ANVIL);
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break;
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case BEACON:
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checkIsland(e, loc, Flags.BEACON);
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break;
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case BLACK_BED:
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case BLUE_BED:
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case BROWN_BED:
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case CYAN_BED:
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case GRAY_BED:
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case GREEN_BED:
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case LIGHT_BLUE_BED:
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case LIGHT_GRAY_BED:
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case LIME_BED:
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case MAGENTA_BED:
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case ORANGE_BED:
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case PINK_BED:
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case PURPLE_BED:
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case RED_BED:
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case WHITE_BED:
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case YELLOW_BED:
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checkIsland(e, loc, Flags.BED);
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break;
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case BREWING_STAND:
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case CAULDRON:
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checkIsland(e, loc, Flags.BREWING);
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break;
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case CHEST:
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case CHEST_MINECART:
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case TRAPPED_CHEST:
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case BLACK_SHULKER_BOX:
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case BLUE_SHULKER_BOX:
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case BROWN_SHULKER_BOX:
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case CYAN_SHULKER_BOX:
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case GRAY_SHULKER_BOX:
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case GREEN_SHULKER_BOX:
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case LIGHT_BLUE_SHULKER_BOX:
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case LIME_SHULKER_BOX:
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case PINK_SHULKER_BOX:
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case MAGENTA_SHULKER_BOX:
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case ORANGE_SHULKER_BOX:
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case PURPLE_SHULKER_BOX:
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case RED_SHULKER_BOX:
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case LIGHT_GRAY_SHULKER_BOX:
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case WHITE_SHULKER_BOX:
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case YELLOW_SHULKER_BOX:
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case DISPENSER:
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case DROPPER:
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case HOPPER:
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case HOPPER_MINECART:
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checkIsland(e, loc, Flags.CHEST);
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break;
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case ACACIA_DOOR:
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case BIRCH_DOOR:
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case DARK_OAK_DOOR:
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case IRON_DOOR:
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case JUNGLE_DOOR:
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case SPRUCE_DOOR:
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case OAK_DOOR:
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checkIsland(e, loc, Flags.DOOR);
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break;
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case ACACIA_TRAPDOOR:
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case BIRCH_TRAPDOOR:
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case DARK_OAK_TRAPDOOR:
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case OAK_TRAPDOOR:
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case JUNGLE_TRAPDOOR:
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case SPRUCE_TRAPDOOR:
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case IRON_TRAPDOOR:
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checkIsland(e, loc, Flags.TRAPDOOR);
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break;
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case ACACIA_FENCE_GATE:
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case BIRCH_FENCE_GATE:
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case DARK_OAK_FENCE_GATE:
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case OAK_FENCE_GATE:
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case JUNGLE_FENCE_GATE:
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case SPRUCE_FENCE_GATE:
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checkIsland(e, loc, Flags.GATE);
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break;
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case FURNACE:
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checkIsland(e, loc, Flags.FURNACE);
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break;
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case ENCHANTING_TABLE:
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checkIsland(e, loc, Flags.ENCHANTING);
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break;
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case ENDER_CHEST:
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checkIsland(e, loc, Flags.ENDER_CHEST);
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break;
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case JUKEBOX:
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checkIsland(e, loc, Flags.JUKEBOX);
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break;
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case NOTE_BLOCK:
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checkIsland(e, loc, Flags.NOTE_BLOCK);
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break;
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case CRAFTING_TABLE:
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checkIsland(e, loc, Flags.CRAFTING);
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break;
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case STONE_BUTTON:
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case ACACIA_BUTTON:
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case BIRCH_BUTTON:
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case DARK_OAK_BUTTON:
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case JUNGLE_BUTTON:
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case OAK_BUTTON:
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case SPRUCE_BUTTON:
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checkIsland(e, loc, Flags.BUTTON);
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break;
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case LEVER:
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checkIsland(e, loc, Flags.LEVER);
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break;
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case REPEATER:
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case COMPARATOR:
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case DAYLIGHT_DETECTOR:
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checkIsland(e, loc, Flags.REDSTONE);
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break;
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case DRAGON_EGG:
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checkIsland(e, loc, Flags.BREAK_BLOCKS);
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break;
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case END_PORTAL_FRAME:
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checkIsland(e, loc, Flags.PLACE_BLOCKS);
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break;
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default:
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break;
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}
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}
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/**
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* Prevents blocks that are protected from being broken, which would bypass the protection
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*
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* @param e - event
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onBlockBreak(final BlockBreakEvent e) {
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checkClickedBlock(e, e.getBlock().getLocation(), e.getBlock().getType());
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}
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}
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