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Removed unused imports
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5793608e08
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@ -12,7 +12,6 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryCloseEvent;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.inventory.InventoryType.SlotType;
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import org.bukkit.event.player.PlayerKickEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.inventory.InventoryView;
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import org.bukkit.inventory.InventoryView;
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@ -33,7 +32,7 @@ public class PanelListenerManager implements Listener {
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// Open the inventory panel that this player has open (they can only ever have one)
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// Open the inventory panel that this player has open (they can only ever have one)
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if (openPanels.containsKey(user.getUniqueId()) &&
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if (openPanels.containsKey(user.getUniqueId()) &&
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openPanels.get(user.getUniqueId()).getInventory().equals(event.getInventory())) {
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openPanels.get(user.getUniqueId()).getInventory().equals(event.getInventory())) {
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// Cancel the event. If they don't want it to be cancelled then the click handler(s) should
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// Cancel the event. If they don't want it to be cancelled then the click handler(s) should
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// uncancel it. If gui was from our environment, then cancel event anyway.
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// uncancel it. If gui was from our environment, then cancel event anyway.
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event.setCancelled(true);
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event.setCancelled(true);
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