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Fix test for InventoryListener
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@ -76,7 +76,7 @@ public class InventoryListener extends FlagListener {
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// To differentiate between a Chest and a Trapped Chest we need to get the Block corresponding to the inventory
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Chest chestInventoryHolder = (Chest) inventoryHolder;
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try {
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if (chestInventoryHolder.getBlock().getType() == Material.TRAPPED_CHEST) {
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if (chestInventoryHolder.getType() == Material.TRAPPED_CHEST) {
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checkIsland(e, player, e.getInventory().getLocation(), Flags.TRAPPED_CHEST);
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} else {
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checkIsland(e, player, e.getInventory().getLocation(), Flags.CHEST);
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