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Prepared automated showHelp if #execute() was returning false
I added the code, however I commented it out: there are a few problems with this for now, because some commands are using "return false;" to fail silently. Also did javadoc'd #onlyPlayer(boolean)
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@ -223,7 +223,13 @@ public abstract class CompositeCommand extends Command implements PluginIdentifi
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return false;
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return false;
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}
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}
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// Execute and trim args
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// Execute and trim args
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return cmd.execute(user, (cmd.subCommandLevel > 0) ? args[cmd.subCommandLevel-1] : label, Arrays.asList(args).subList(cmd.subCommandLevel, args.length));
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if (!cmd.execute(user, (cmd.subCommandLevel > 0) ? args[cmd.subCommandLevel-1] : label, Arrays.asList(args).subList(cmd.subCommandLevel, args.length))) {
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// If it returned false, then show help for this command
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// showHelp(cmd, user);
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return false; // And return false (it basically does nothing, but let's be compliant with Bukkit's javadoc)
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} else {
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return true;
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}
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}
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}
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/**
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/**
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@ -441,8 +447,12 @@ public abstract class CompositeCommand extends Command implements PluginIdentifi
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}
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}
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/**
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/**
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* Set whether this command is only for players
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* Sets whether this command should only be run by players.
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* @param onlyPlayer - true if command only for players
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* If this is set to {@code true}, this command will only be runnable by objects implementing {@link Player}.
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* <br/><br/>
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* The default value provided when instantiating this CompositeCommand is {@code false}.
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* Therefore, this method should only be used in case you want to explicitly edit the value.
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* @param onlyPlayer {@code true} if this command should only be run by players.
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*/
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*/
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public void setOnlyPlayer(boolean onlyPlayer) {
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public void setOnlyPlayer(boolean onlyPlayer) {
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this.onlyPlayer = onlyPlayer;
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this.onlyPlayer = onlyPlayer;
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