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Added leave and join settings for money, inventory
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@ -306,6 +306,40 @@ public class Settings implements DataObject, WorldSettings {
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@ConfigEntry(path = "island.reset.kicked-keep-inventory")
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private boolean kickedKeepInventory = false;
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@ConfigComment("What the plugin should reset when the player joins or creates an island")
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@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
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@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
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@ConfigComment("make sure your economy handles multi-worlds too.")
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@ConfigEntry(path = "island.reset.on-join.money")
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private boolean onJoinResetMoney = false;
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@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
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@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
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@ConfigComment("plugin may still reset the inventory when the world changes.")
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@ConfigEntry(path = "island.reset.on-join.inventory")
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private boolean onJoinResetInventory = false;
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@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
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@ConfigEntry(path = "island.reset.on-join.ender-chest")
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private boolean onJoinResetEnderChest = false;
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@ConfigComment("What the plugin should reset when the player leaves or is kicked from an island")
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@ConfigComment("Reset Money - if this is true, will reset the player's money to the starting money")
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@ConfigComment("Recommendation is that this is set to true, but if you run multi-worlds")
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@ConfigComment("make sure your economy handles multi-worlds too.")
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@ConfigEntry(path = "island.reset.on-leave.money")
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private boolean onLeaveResetMoney = false;
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@ConfigComment("Reset inventory - if true, the player's inventory will be cleared.")
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@ConfigComment("Note: if you have MultiInv running or a similar inventory control plugin, that")
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@ConfigComment("plugin may still reset the inventory when the world changes.")
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@ConfigEntry(path = "island.reset.on-leave.inventory")
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private boolean onLeaveResetInventory = false;
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@ConfigComment("Reset Ender Chest - if true, the player's Ender Chest will be cleared.")
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@ConfigEntry(path = "island.reset.on-leave.ender-chest")
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private boolean onLeaveResetEnderChest = false;
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@ConfigEntry(path = "island.make-island-if-none")
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private boolean makeIslandIfNone = false;
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@ConfigComment("Immediately teleport player to their island (home 1 if it exists) when entering the world")
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@ -1449,6 +1483,84 @@ public class Settings implements DataObject, WorldSettings {
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public void setRemoveMobsWhitelist(Set<EntityType> removeMobsWhitelist) {
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this.removeMobsWhitelist = removeMobsWhitelist;
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}
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/**
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* @return the onJoinResetMoney
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*/
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@Override
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public boolean isOnJoinResetMoney() {
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return onJoinResetMoney;
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}
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/**
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* @return the onJoinResetInventory
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*/
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@Override
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public boolean isOnJoinResetInventory() {
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return onJoinResetInventory;
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}
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/**
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* @return the onJoinResetEnderChest
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*/
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@Override
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public boolean isOnJoinResetEnderChest() {
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return onJoinResetEnderChest;
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}
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/**
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* @return the onLeaveResetMoney
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*/
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@Override
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public boolean isOnLeaveResetMoney() {
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return onLeaveResetMoney;
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}
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/**
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* @return the onLeaveResetInventory
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*/
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@Override
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public boolean isOnLeaveResetInventory() {
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return onLeaveResetInventory;
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}
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/**
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* @return the onLeaveResetEnderChest
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*/
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@Override
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public boolean isOnLeaveResetEnderChest() {
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return onLeaveResetEnderChest;
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}
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/**
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* @param onJoinResetMoney the onJoinResetMoney to set
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*/
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public void setOnJoinResetMoney(boolean onJoinResetMoney) {
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this.onJoinResetMoney = onJoinResetMoney;
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}
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/**
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* @param onJoinResetInventory the onJoinResetInventory to set
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*/
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public void setOnJoinResetInventory(boolean onJoinResetInventory) {
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this.onJoinResetInventory = onJoinResetInventory;
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}
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/**
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* @param onJoinResetEnderChest the onJoinResetEnderChest to set
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*/
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public void setOnJoinResetEnderChest(boolean onJoinResetEnderChest) {
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this.onJoinResetEnderChest = onJoinResetEnderChest;
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}
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/**
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* @param onLeaveResetMoney the onLeaveResetMoney to set
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*/
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public void setOnLeaveResetMoney(boolean onLeaveResetMoney) {
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this.onLeaveResetMoney = onLeaveResetMoney;
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}
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/**
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* @param onLeaveResetInventory the onLeaveResetInventory to set
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*/
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public void setOnLeaveResetInventory(boolean onLeaveResetInventory) {
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this.onLeaveResetInventory = onLeaveResetInventory;
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}
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/**
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* @param onLeaveResetEnderChest the onLeaveResetEnderChest to set
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*/
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public void setOnLeaveResetEnderChest(boolean onLeaveResetEnderChest) {
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this.onLeaveResetEnderChest = onLeaveResetEnderChest;
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}
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}
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@ -152,4 +152,34 @@ public interface WorldSettings {
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*/
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Set<EntityType> getRemoveMobsWhitelist();
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/**
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* @return the onJoinResetMoney
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*/
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public boolean isOnJoinResetMoney();
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/**
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* @return the onJoinResetInventory
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*/
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public boolean isOnJoinResetInventory();
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/**
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* @return the onJoinResetEnderChest
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*/
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public boolean isOnJoinResetEnderChest();
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/**
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* @return the onLeaveResetMoney
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*/
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public boolean isOnLeaveResetMoney();
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/**
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* @return the onLeaveResetInventory
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*/
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public boolean isOnLeaveResetInventory();
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/**
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* @return the onLeaveResetEnderChest
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*/
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public boolean isOnLeaveResetEnderChest();
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}
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@ -495,4 +495,47 @@ public class IslandWorldManager {
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public Set<EntityType> getRemoveMobsWhitelist(World world) {
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return worldSettings.get(Util.getWorld(world)).getRemoveMobsWhitelist();
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}
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/**
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* @return the onJoinResetMoney
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*/
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public boolean isOnJoinResetMoney(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnJoinResetMoney();
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}
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/**
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* @return the onJoinResetInventory
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*/
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public boolean isOnJoinResetInventory(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnJoinResetInventory();
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}
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/**
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* @return the onJoinResetEnderChest
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*/
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public boolean isOnJoinResetEnderChest(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnJoinResetEnderChest();
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}
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/**
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* @return the onLeaveResetMoney
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*/
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public boolean isOnLeaveResetMoney(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnLeaveResetMoney();
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}
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/**
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* @return the onLeaveResetInventory
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*/
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public boolean isOnLeaveResetInventory(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnLeaveResetInventory();
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}
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/**
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* @return the onLeaveResetEnderChest
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*/
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public boolean isOnLeaveResetEnderChest(World world) {
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return worldSettings.get(Util.getWorld(world)).isOnLeaveResetEnderChest();
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}
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}
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