mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-28 05:35:44 +01:00
parent
01b7ace0be
commit
6f0912e1d2
@ -14,7 +14,6 @@ import world.bentobox.bentobox.lists.Flags;
|
||||
|
||||
/**
|
||||
* @author tastybento
|
||||
*
|
||||
*/
|
||||
public class BlockInteractionListener extends FlagListener {
|
||||
|
||||
@ -24,6 +23,15 @@ public class BlockInteractionListener extends FlagListener {
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
|
||||
public void onPlayerInteract(final PlayerInteractEvent e) {
|
||||
// For some items, we need to do a specific check for RIGHT_CLICK_BLOCK
|
||||
if (e.getAction().equals(Action.RIGHT_CLICK_BLOCK)) {
|
||||
if (e.getClickedBlock().getType().equals(Material.ITEM_FRAME)) {
|
||||
checkIsland(e, e.getClickedBlock().getLocation(), Flags.ITEM_FRAME);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Otherwise, we just don't care about the RIGHT_CLICK_BLOCK action.
|
||||
if (!e.getAction().equals(Action.RIGHT_CLICK_BLOCK)) {
|
||||
return;
|
||||
}
|
||||
@ -243,11 +251,13 @@ public class BlockInteractionListener extends FlagListener {
|
||||
case END_PORTAL_FRAME:
|
||||
checkIsland(e, loc, Flags.PLACE_BLOCKS);
|
||||
break;
|
||||
case ITEM_FRAME:
|
||||
checkIsland(e, loc, Flags.ITEM_FRAME);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -83,6 +83,7 @@ public final class Flags {
|
||||
public static final Flag BUTTON = new Flag.Builder("BUTTON", Material.OAK_BUTTON).build();
|
||||
public static final Flag REDSTONE = new Flag.Builder("REDSTONE", Material.REDSTONE).build();
|
||||
public static final Flag SPAWN_EGGS = new Flag.Builder("SPAWN_EGGS", Material.COW_SPAWN_EGG).build();
|
||||
public static final Flag ITEM_FRAME = new Flag.Builder("ITEM_FRAME", Material.ITEM_FRAME).build();
|
||||
|
||||
// Entity interactions
|
||||
public static final Flag ARMOR_STAND = new Flag.Builder("ARMOR_STAND", Material.ARMOR_STAND).listener(new EntityInteractListener()).build();
|
||||
|
Loading…
Reference in New Issue
Block a user