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Removed GameType in Constants (useless)
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@ -5,13 +5,6 @@ package world.bentobox.bentobox;
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* @author tastybento
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*/
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public class Constants {
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// ----------------- Constants -----------------
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// Game Type BSKYBLOCK or ACIDISLAND
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public enum GameType {
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BSKYBLOCK, ACIDISLAND, BOTH
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}
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public static final GameType GAMETYPE = GameType.BSKYBLOCK;
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// The spawn command (Essentials spawn for example)
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public static final String SPAWNCOMMAND = "spawn";
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}
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@ -5,11 +5,7 @@ import java.lang.annotation.Retention;
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import java.lang.annotation.RetentionPolicy;
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import java.lang.annotation.Target;
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import world.bentobox.bentobox.Constants.GameType;
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/**
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*
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*
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* @author Poslovitch, tastybento
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@ -21,6 +17,4 @@ public @interface ConfigEntry {
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boolean overrideOnChange() default false;
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boolean experimental() default false;
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boolean needsReset() default false;
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GameType specificTo() default GameType.BOTH;
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}
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@ -28,8 +28,6 @@ import org.bukkit.configuration.MemorySection;
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import org.bukkit.configuration.file.YamlConfiguration;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.Constants;
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import world.bentobox.bentobox.Constants.GameType;
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import world.bentobox.bentobox.api.configuration.ConfigComment;
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import world.bentobox.bentobox.api.configuration.ConfigEntry;
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import world.bentobox.bentobox.api.configuration.StoreAt;
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@ -127,9 +125,6 @@ public class FlatFileDatabaseHandler<T> extends AbstractDatabaseHandler<T> {
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if (!configEntry.path().isEmpty()) {
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storageLocation = configEntry.path();
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}
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if (!configEntry.specificTo().equals(GameType.BOTH) && !configEntry.specificTo().equals(Constants.GAMETYPE)) {
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continue;
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}
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// TODO: Add handling of other ConfigEntry elements
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}
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Adapter adapterNotation = field.getAnnotation(Adapter.class);
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@ -286,9 +281,6 @@ public class FlatFileDatabaseHandler<T> extends AbstractDatabaseHandler<T> {
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ConfigEntry configEntry = field.getAnnotation(ConfigEntry.class);
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// If there is a config path annotation then do something
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if (configEntry != null) {
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if (!configEntry.specificTo().equals(GameType.BOTH) && !configEntry.specificTo().equals(Constants.GAMETYPE)) {
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continue;
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}
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if (!configEntry.path().isEmpty()) {
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storageLocation = configEntry.path();
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}
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