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Simplified some logic.
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@ -73,19 +73,19 @@ public class IslandsManager {
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return false;
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}
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// In BSkyBlock, liquid may be unsafe
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if (ground.isLiquid() || space1.isLiquid() || space2.isLiquid()) {
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// Check if acid has no damage
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if (plugin.getSettings().getAcidDamage() > 0D) {
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if (plugin.getSettings().getAcidDamage() > 0D && (ground.isLiquid() || space1.isLiquid() || space2.isLiquid())) {
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// Bukkit.getLogger().info("DEBUG: acid");
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return false;
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} else if (ground.getType().equals(Material.STATIONARY_LAVA) || ground.getType().equals(Material.LAVA)
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}
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if (ground.getType().equals(Material.STATIONARY_LAVA) || ground.getType().equals(Material.LAVA)
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|| space1.getType().equals(Material.STATIONARY_LAVA) || space1.getType().equals(Material.LAVA)
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|| space2.getType().equals(Material.STATIONARY_LAVA) || space2.getType().equals(Material.LAVA)) {
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// Lava check only
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// Bukkit.getLogger().info("DEBUG: lava");
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return false;
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}
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}
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MaterialData md = ground.getState().getData();
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if (md instanceof SimpleAttachableMaterialData) {
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//Bukkit.getLogger().info("DEBUG: trapdoor/button/tripwire hook etc.");
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