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Improved IslandsManager#setSpawn(Island) + Javadoc
Added some checks to improve the handling.
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@ -442,7 +442,7 @@ public class IslandsManager {
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/**
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* Get the island that is defined as spawn in this world
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* @param world - world
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* @param world world
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* @return island or null
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*/
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public Island getSpawn(World world){
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@ -596,10 +596,29 @@ public class IslandsManager {
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}
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/**
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* @param spawn the spawn to set
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* Sets an Island to be the spawn of its World. It will become an unowned Island.
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* <br/>
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* If there was already a spawn set for this World, it will no longer be the spawn but it will remain unowned.
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* @param spawn the Island to set as spawn.
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* Must not be null.
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*/
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public void setSpawn(Island spawn) {
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if (spawn == null) {
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return;
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}
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// Checking if there is already a spawn set for this world
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if (this.spawn.containsKey(spawn.getWorld()) && this.spawn.get(spawn.getWorld()) != null) {
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Island oldSpawn = this.spawn.get(spawn.getWorld());
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if (oldSpawn.equals(spawn)) {
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return; // The spawn is already the current spawn - no need to update anything.
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} else {
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oldSpawn.setSpawn(false);
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}
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}
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this.spawn.put(spawn.getWorld(), spawn);
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spawn.setSpawn(true);
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}
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/**
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