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Fixes incorrect sethome if an island was locked (#666)
- for visitor/ coops/ trusted players. I think this reorder of execution fixs this, correct me if I'm wrong. Issue #665 : Teleport > Sethome > Add (Sets incorrect if the island was locked for visitor as the member was not yet added to the island so the teleportation failed, therefore it will take the location of user from where he was standing when he typed /is team accept) Fix: Add > Teleport > Set Fixes #665
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@ -79,16 +79,16 @@ public class IslandTeamInviteAcceptCommand extends ConfirmableCommand {
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Island island = getIslands().getIsland(getWorld(), playerUUID);
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// Get the team's island
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Island teamIsland = getIslands().getIsland(getWorld(), prospectiveOwnerUUID);
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// Move player to team's island
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User prospectiveOwner = User.getInstance(prospectiveOwnerUUID);
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Location newHome = getIslands().getSafeHomeLocation(getWorld(), prospectiveOwner, 1);
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user.teleport(newHome);
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// Remove player as owner of the old island
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getIslands().removePlayer(getWorld(), playerUUID);
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// Remove money inventory etc. for leaving
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cleanPlayer(user);
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// Add the player as a team member of the new island
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getIslands().setJoinTeam(teamIsland, playerUUID);
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//Move player to team's island
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User prospectiveOwner = User.getInstance(prospectiveOwnerUUID);
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Location newHome = getIslands().getSafeHomeLocation(getWorld(), prospectiveOwner, 1);
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user.teleport(newHome);
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// Set the player's home
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getPlayers().setHomeLocation(playerUUID, user.getLocation());
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// Delete the old island
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@ -132,5 +132,4 @@ public class IslandTeamInviteAcceptCommand extends ConfirmableCommand {
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getPlugin().getVault().ifPresent(vault -> vault.withdraw(user, vault.getBalance(user)));
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}
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}
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}
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