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/bsb range display : each 20 ticks instead of 15
BARRIER particles are lasting longer than the other ones. In order to avoid huge load of barrier icons (which becomes quite laggy very fast) in case the player is moving, I decided to slightly increase the amount of time between each zone-drawing.
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@ -82,7 +82,7 @@ public class AdminRangeDisplayCommand extends CompositeCommand {
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// Draw the island area
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drawZone(user.getPlayer(), Particle.TOWN_AURA, island.getCenter(), island.getRange());
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});
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}, 20, 15));
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}, 20, 20));
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}
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private void hideZones(User user) {
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