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Moved all command cooldown settings to "island.cooldown.time" node
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@ -97,26 +97,26 @@ public class Settings implements DataObject {
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* Island
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*/
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// Cooldowns
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@ConfigComment("How long a player must wait until they can rejoin a team island after being")
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@ConfigComment("kicked in minutes. This slows the effectiveness of players repeating challenges")
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@ConfigComment("How long a player must wait until they can rejoin a team island after being kicked in minutes.")
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@ConfigComment("This slows the effectiveness of players repeating challenges")
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@ConfigComment("by repetitively being invited to a team island.")
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@ConfigEntry(path = "island.cooldown.invite")
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@ConfigEntry(path = "island.cooldown.time.invite")
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private int inviteCooldown = 60;
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@ConfigComment("How long a player must wait until they can coop a player in minutes.")
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@ConfigEntry(path = "island.cooldown.coop")
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@ConfigEntry(path = "island.cooldown.time.coop")
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private int coopCooldown = 5;
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@ConfigComment("How long a player must wait until they can trust a player in minutes.")
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@ConfigEntry(path = "island.cooldown.trust")
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@ConfigEntry(path = "island.cooldown.time.trust")
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private int trustCooldown = 5;
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@ConfigComment("How long a player must wait until they can ban a player after unbanning them. In minutes.")
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@ConfigEntry(path = "island.cooldown.ban")
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@ConfigEntry(path = "island.cooldown.time.ban")
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private int banCooldown = 10;
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@ConfigComment("How long a player must wait before they can reset their island again in seconds.")
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@ConfigEntry(path = "island.cooldown.reset")
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@ConfigEntry(path = "island.cooldown.time.reset")
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private int resetCooldown = 300;
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// Timeout for team kick and leave commands
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