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Adjust priority of PlayerInteraction event listener to NORMAL
This may help avoid mob shop clashes.
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@ -39,7 +39,7 @@ public class EntityInteractListener extends FlagListener {
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}
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}
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteractEntity(PlayerInteractEntityEvent e)
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{
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Player p = e.getPlayer();
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