Merge remote-tracking branch 'origin/master' into database

This commit is contained in:
tastybento 2017-05-21 16:53:48 -07:00
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############################################################################
# Config for BSkyBlock V${version}
#
# Created and maintained by Tastybento with the help of Poslovitch
############################################################################
### General Settings ###
general:
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
# bStats has nearly no effect on your server's performance and the sent data is completely
# anonymous so please consider twice if you really want to disable it.
metrics: true
# Check for updates - this will tell Ops and the console if there is a new
# version available. It contacts dev.bukkit.org to request the latest version
# info. It does not download the latest version or change any files
check-updates: true
# Default language for new players.
# This is the filename in the locale folder without .yml.
# If this does not exist, the default en-US will be used.
default-language: en-US
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
# If there is no economy plugin present anyway, money will be automatically disabled.
use-economy: true
# Starting money - this is how much money new players will have as their
# balance at the start of an island.
starting-money: 10.0
# Use the control panel as the default display for /island
# /island will always create an island if one does not exist
# If the control panel is not used, then /island will teleport the player home
# Players can change this setting using /island cp on or /island cp off
# Changing this setting will only apply to new players.
use-control-panel: true
### Purge-related Settings ###
purge:
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
max-island-level: 50
# Remove user data when its island gets purged.
# Helps a lot to avoid huge backups and can save some performance on startup,
# but the player settings and data will be reset.
remove-user-data: false
### Database-related Settings ###
database:
# FLATFILE, MYSQL, SQLITE
type: FLATFILE
mysql: 0 #TODO
sqlite: 0 #TODO
# How often the data will be saved to file in mins. Default is 5 minutes.
# This helps prevent issues if the server crashes.
# Data is also saved at important points in the game.
backup-period: 5
# Recover super flat - if the generator does not run for some reason, you can get
# super flat chunks (grass). To remove automatically, select this option. Turn off
# if there are no more because it may cause lag.
# This will regenerate any chunks with bedrock at y=0 when they are loaded
recover-super-flat: false
# Mute death messages
mute-death-messages: false
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
ftb-auto-activator: false
# Allow obsidian to be scooped up with an empty bucket back into lava
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
# Recommendation is to keep this true so that newbies don't bother you or reset their
# island unnecessarily.
allow-obsidian-scooping: true
allow-teleport:
# Allow /island teleport when falling. If set to false, all teleporting is
# disabled until death from the void or until you hit something.
# See commands that this will block too
# Using "*" (with quotes) will block ALL commands when falling
falling: true
falling-blocked-commands:
- home
# The same as above, but this time it is when the player is swimming in acid
acid: true
acid-blocked-commands:
- home
### World Settings ###
world:
# Name of the world - if it does not exist then it will be generated.
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
world-name: BSkyBlock
# Distance between islands in blocks - NEVER change this mid-game.
# It is the same for every dimension : Overworld, Nether and End.
# Values for a new world:
# 400 - puts players distance enough that they usually cannot see each other
# 200 - allows some expansion of the protected zone (recommended)
# 110 - for compatibility with established worlds. Cozy.
# 50 - minimum - not recommended
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY (E.G.: 110), OR RESET YOUR WORLD
# Value must be an even number (must end with 0, 2, 4, 6, 8)
distance: 200
# Default protection range (even number). Min = 0, Recommended = 100
# Larger values will take longer to calculate the island level
# Admins can change protection sizes for players individually using /asadmin setrange
# or set this permission: askyblock.island.range.<number>
# For optimal performance, keep protection range at least 16 blocks less than distance.
protection-range: 100
# Start islands at these coordinates. This is where new islands will start in the
# world. These must be a factor of your island distance, but the plugin will auto
# calculate the closest location on the grid. Islands develop around this location
# both positively and negatively in a square grid.
# If none of this makes sense, leave it at 0,0.
start-x: 0
start-z: 0
# Sea height (don't changes this mid-game unless you delete the world)
# Minimum is 0, which means you are playing Skyblock!
# If sea height is less than about 10, then players will drop right through it
# if it exists. Makes for an interesting variation on skyblock.
sea-height: 0
# Island height - Lowest is 5.
# It is the y coordinate of the bedrock block in the schematic
island-height: 120
# Maximum number of islands in the world. Set to 0 for unlimited.
# If the number of islands is greater than this number, no new island will be created.
max-islands: 0
### Nether-related Settings ###
nether:
# Generate Nether - if this is false, the nether world will not be made and access to
# the nether will not occur. Other plugins may still enable portal usage.
# Note: Some challenges will not be possible if there is no nether.
# Note that with a standard nether all players arrive at the same portal and entering a
# portal will return them back to their islands.
generate: true
# Islands in Nether. Change to false for standard vanilla nether.
islands: true
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
# Applies to both vanilla and islands Nether
trees: true
# Make the nether roof, if false, there is nothing up there
# Change to false if lag is a problem from the generation
# Only applies to islands Nether
roof: true
# Nether spawn protection radius - this is the distance around the nether spawn
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
# Only applies to vanilla nether
spawn-radius: 25
### Entities-related Settings ###
entities:
# Sets the limit for number of entities that can spawn in a chunk in this world.
# Note: this does not limit the number of them, just how many spawn naturally.
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
spawn-per-chunk:
# Limit monsters spawn
monsters: 100
# Limits animals spawn
animals: 15
# Limits water animals (Squid) spawn
water-animals: 15
# Animal breeding limits - if this is set to more than 0, then players will not be able
# to breed more animals than that number on their island. A value of zero means no
# limit. Note that animals will not be killed or reduced to this limit.
# This WILL affect mob-spawner blocks AND spawn egg use. Note that hearts will
# still appear, but breeding will not happen.
# Limit includes nether island if nether islands are active.
animal-breeding-limit: 0
# General entity limiting
# Use this section to limit how many entities can be added to an island.
# 0 means the item will be blocked from placement completely.
# Uncomment to set the limit. The numbers are just suggested values.
# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
# up to 30 in the nether.
limits:
# Mobs, animals and other living entities
#BAT: 10
#BLAZE: 10
#BOAT: 10
#CAVE_SPIDER: 10
#CHICKEN: 10
#COW: 10
#CREEPER: 10
#DONKEY: 10
#ENDERMAN: 10
#HORSE: 10
#HUSK: 10
#IRON_GOLEM: 10
#LLAMA: 10
#MAGMA_CUBE: 10
#MULE: 10
#MUSHROOM_COW: 10
#OCELOT: 10
#PIG: 10
#PIG_ZOMBIE: 10
#POLAR_BEAR: 10
#RABBIT: 10
#SHEEP: 10
#SKELETON: 10
#SKELETON_HORSE: 10
#SLIME: 10
#SNOWMAN: 10
#SPIDER: 10
#SQUID: 10
#STRAY: 10
#WITCH: 10
#WITHER: 10
#WITHER_SKELETON: 10
#WOLF: 10
#ZOMBIE: 10
#ZOMBIE_HORSE: 10
#ZOMBIE_VILLAGER: 10
# These are the ONLY blocks that can be limited (because they are entities).
#BANNER: 20
#ITEM_FRAME: 30
#FURNACE: 10
#CHEST: 50
#TRAPPED_CHEST: 50
#ENDER_CHEST: 1
#JUKEBOX: 5
#DISPENSER: 5
#DROPPER: 5
#SIGN: 10
#MOB_SPAWNER: 10
#NOTE_BLOCK: 5
#ENCHANTMENT_TABLE: 5
#BEACON: 12
#SKULL: 50
#DAYLIGHT_DETECTOR: 10
HOPPER: 30
#REDSTONE_COMPARATOR: 30
#FLOWER_POT: 20
#PAINTING: 5
#ARMOR_STAND: 5
# Disable redstone operation on islands unless a team member is online.
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
# Default is false, because it is an experimental feature that can break a lot of redstone systems.
disable-offline-redstone: false
### Island Settings ###
island:
# Default max team size
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
# Permission size cannot be less than the default below.
max-team-size: 4
# Default maximum number of homes a player can have. Min = 1
# Accessed via sethome <number> or go <number>
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
max-homes: 1
# Island naming
# Only players with the TODO can name their island
# It is displayed in the top ten and enter and exit announcements
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
# These set the minimum and maximum size of a name.
name:
min-length: 0
max-length: 20
# How long a player must wait until they can rejoin a team island after being
# kicked in minutes. This slows the effectiveness of players repeating challenges
# by repetitively being invited to a team island.
invite-wait: 60
### Join/leave/reset island related settings ###
reset:
# How many resets a player is allowed (override with /asadmin clearreset <player>)
# Value of -1 means unlimited, 0 means hardcore - no resets.
# Example, 2 resets means they get 2 resets or 3 islands lifetime
reset-limit: -1
#How long a player must wait before they can reset their island again in second
reset-wait: 300
# Kicked or leaving players lose resets
# Players who leave a team will lose an island reset chance
# If a player has zero resets left and leaves a team, they cannot make a new
# island by themselves and can only join a team.
# Leave this true to avoid players exploiting free islands
leavers-lose-resets: true
# Allow kicked players to keep their inventory.
# If false, kicked player's inventory will be thrown at the island leader if the
# kicked player is online and in the island world.
kicked-keep-inventory: false
# What the plugin should reset when the player joins or creates an island
on-join:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# What the plugin should reset when the player leaves or is kicked from an island
on-leave:
# Reset Money - if this is true, will reset the player's money to the starting money
# Recommendation is that this is set to true, but if you run multi-worlds
# make sure your economy handles multi-worlds too.
money: false
# Reset inventory - if true, the player's inventory will be cleared.
# Note: if you have MultiInv running or a similar inventory control plugin, that
# plugin may still reset the inventory when the world changes.
inventory: false
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
ender-chest: false
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
# players return to their island if the island has been overrun by monsters.
# Con is that it kills any mob grinders.
remove-mobs:
# Remove mobs on island when logging in.
on-login: false
# Remove mobs when /island.
on-island: false
# Mob white list - these mobs will NOT be removed when logging in or doing /island
whitelist:
- WITHER
- ENDERMAN
- PIG_ZOMBIE
#- ZOMBIE_VILLAGER (1.10+)
# Make island if player teleports to the island world and does not have one
make-island-if-none: false
# Immediately teleport player to their island (home 1 if it exists) when entering the world
immediate-teleport-on-island: false
# Have player's respawn on their island if they die
respawn-on-island: false
# Only allow the island leader to coop players.
# Island members wont be able to coop other players.
only-leader-can-coop: false
# Island and Team Chat
chat:
# Team Chat
# The prefix [Team Chat] that goes in front of team chats is in the locale files
team:
# This enables player to set is so their chat goes to their team mates only
# using the /island teamchat command.
use: true
# Log all messages sent in TeamChats to console.
log: true
# Set this to true will include trust players in the TeamChat.
include-trust: true
# Set this to true will include coop players in the TeamChat.
include-coop: false
# TODO
island:
use: true
log: true
# Ask the player to confirm the command he is using by typing it again.
# The "wait" value is the number of seconds to wait for confirmation.
require-confirmation:
kick: true
kick-wait: 10
leave: true
leave-wait: 10
reset: true
reset-wait: 10
# Deaths count
deaths:
# Max deaths
# If player dies more than this, it doesn't count anymore
max: 10
# Sum team deaths - if true, all the teams deaths are summed
# If false, only the leader's deaths counts
sum-team: false
### Protection Settings ###
protection:
# Allow pistons to push outside of the protected area (maybe to make bridges)
allow-piston-push: true
# Restrict Wither and other flying mobs.
# Any flying mobs that exit the island space where they were spawned will be removed.
# Includes blaze and ghast.
restrict-wither: true
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
# If they fall to the void, they get TP'd to their island.
invincible-visitors:
# Toggle the invincibility
use: true
# This allow you to customize what kind of damage visitors should not receive
# If you want visitors to receive a listed damage, put a "#" at the start of the line
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
options:
- BLOCK_EXPLOSION
- CONTACT
- CUSTOM
- DROWNING
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FALLING_BLOCK
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- STARVATION
- SUFFOCATION
- THORNS
- WITHER
# 1.9+ only
- DRAGON_BREATH
- FLY_INTO_WALL
# 1.10+ only
- HOT_FLOOR
# 1.11+ only
- CRAMMING
# Visitor banned commands: Visitors to islands cannot use these commands
visitor-banned-commands:
- spawner
- spawnmob
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
toggle-pvp-cooldown: 60
# TODO
flags: []
### Acid Settings ###
# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
acid:
# Ops receive damage from acid (Set to true if you want Ops to play properly)
damage-op: false
# Damage chickens in acid - true or false - chickens tend to go swimming...
damage-chickens: false
damage:
# Water is acid
acid:
# Acid damage to player per second by being in acid if they have no armor on.
# A fully health player has 20 health points. Players will regen some health
# so the default will give players about 3 seconds to get out the acid
# 0 = no damage, 10 = default damage, 20 = instant death
player: 0
# Damage that monsters will experience in acid.
monster: 0
# Damage that animals will experience in acid.
animal: 0
# Destroy items in water after this many seconds. Timing is variable and may occur
# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
# be on for this setting to work. i.e., it'll work with water too.
# Items fizz when they are destroyed.
item: 0
# Damage that rain does.
rain: 0
# Damage type to apply in addition to acid damage
# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
# If you just want these to act, then make the acid damage 0 above
# Note - these are potion effects and so can be cured by milk
effects:
#- confusion
# Armor protection
protection:
# Protect players from acid rain if they have a helmet on
helmet: false
# Protect players from all acid if they have a full set of armor on
full-armor: false
### Schematics Settings ###
schematics:
# These are the default settings applied to the schematics
defaults:
companion:
# Default island companion. Set schematic-specific companions in the schematic configuration
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
# If you don't want a companion to spawn, set NOTHING.
type: COW
# List of names, picked at random that will apply to the companion
# You can add more if you like. If none are listed, the companion will not be named.
# Set schematic-specific companion names in the schematic configuration
names:
- "&9[player]'s cow"
- "&cEmergency &fFood?"
- "&aD&6a&di&6s&9y"
- "&bA&cTasty&aCow"
# Items that will be in the chest when the player starts an island
# TODO
chest-items:
- ICE:2
# Config.yml version. DO NOT EDIT. This number only changes if the latest
# plugin config has been updated. If a new config is detected, it will be
# auto-saved to config.new.yml.
version: ${version}

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@ -74,7 +74,7 @@ public class BSkyBlock extends JavaPlugin{
islandsManager.save(true);
offlineHistoryMessages.save(true);
}
}, Settings.backupPeriod, Settings.backupPeriod);
}, Settings.databaseBackupPeriod, Settings.databaseBackupPeriod);
}
@Override

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@ -279,34 +279,6 @@ public class IslandCommand extends BSBCommand{
}
});
/* /is level [player] - Calculate and display island level */
registerArgument(new String[] {"level"}, new CommandArgumentHandler() {
@Override
public boolean canExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
}
@Override
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return null;
}
@Override
public String[] getHelp(CommandSender sender, String label){
return new String[] {null, plugin.getLocale(sender).islandHelpLevel,
"[player]", plugin.getLocale(sender).islandHelpLevelOther};
}
});
/* /is name <name> - Set island display name */
registerArgument(new String[] {"name"}, new CommandArgumentHandler() {
@ -349,12 +321,12 @@ public class IslandCommand extends BSBCommand{
}
// Check if the name isn't too short or too long
if(name.length() < Settings.minIslandNameLength){
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooShort.replace("[length]", String.valueOf(Settings.minIslandNameLength)));
if(name.length() < Settings.nameMinLength){
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooShort.replace("[length]", String.valueOf(Settings.nameMinLength)));
return;
}
if(name.length() > Settings.maxIslandNameLength){
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooLong.replace("[length]", String.valueOf(Settings.maxIslandNameLength)));
if(name.length() > Settings.nameMaxLength){
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooLong.replace("[length]", String.valueOf(Settings.nameMaxLength)));
return;
}
@ -421,60 +393,6 @@ public class IslandCommand extends BSBCommand{
}
});
/* /is topten - Display top ten */
registerArgument(new String[] {"topten", "top"}, new CommandArgumentHandler() {
@Override
public boolean canExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
}
@Override
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return null;
}
@Override
public String[] getHelp(CommandSender sender, String label){
return new String[] {null, plugin.getLocale(sender).islandHelpTopTen};
}
});
/* /is value - Show the value of the block in hand */
registerArgument(new String[] {"value"}, new CommandArgumentHandler() {
@Override
public boolean canExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return false;
}
@Override
public void onExecute(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
}
@Override
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
// TODO Auto-generated method stub
return null;
}
@Override
public String[] getHelp(CommandSender sender, String label){
return new String[] {null, plugin.getLocale(sender).islandHelpValue};
}
});
/* /is limits - Show the (tile) entities limits */
registerArgument(new String[] {"limits"}, new CommandArgumentHandler() {

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@ -136,12 +136,8 @@ public class BSBLocale {
public String islandHelpControlPanel;
public String islandHelpReset;
public String islandHelpSetHome;
public String islandHelpLevel;
public String islandHelpLevelOther;
public String islandHelpName;
public String islandHelpResetName;
public String islandHelpTopTen;
public String islandHelpValue;
public String islandHelpLimits;
public String islandHelpTeam;
public String islandHelpInvite;

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@ -3,47 +3,158 @@ package us.tastybento.bskyblock.config;
import java.util.HashMap;
import java.util.List;
import org.bukkit.entity.EntityType;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffectType;
import us.tastybento.bskyblock.database.BSBDatabase.DatabaseType;
import us.tastybento.bskyblock.database.OfflineHistoryMessages.HistoryMessageType;
import us.tastybento.bskyblock.database.objects.Island.SettingsFlag;
/**
* All the plugin settings are here
* @author Tastybento
*/
public class Settings {
/* The settings variables should follow the config order */
public static final String PERMPREFIX = "askyblock.";
/* GENERAL */
public static boolean metrics;
public static boolean checkUpdates;
public static String defaultLanguage;
public static int backupPeriod;
public static boolean useEconomy;
public static boolean useMinishop;
public static double startingMoney;
public static boolean useControlPanel;
public static int defaultResetLimit;
public static boolean metrics;
// Purge
public static int purgeMaxIslandLevel;
public static boolean purgeRemoveUserData;
// TODO Database
public static DatabaseType databaseType;
public static int databaseBackupPeriod;
public static int minIslandNameLength;
public static int maxIslandNameLength;
public static boolean recoverSuperFlat;
public static boolean muteDeathMessages;
public static boolean ftbAutoActivator;
public static boolean allowObsidianScooping;
public static HashMap<SettingsFlag, Boolean> defaultWorldSettings = new HashMap<SettingsFlag, Boolean>();
public static HashMap<SettingsFlag, Boolean> defaultIslandSettings = new HashMap<SettingsFlag, Boolean>();
public static HashMap<SettingsFlag, Boolean> defaultSpawnSettings = new HashMap<SettingsFlag, Boolean>();
// Teleport
public static boolean fallingAllowTeleport;
public static List<String> fallingBlockedCommands;
public static boolean acidAllowTeleport;
public static List<String> acidBlockedCommands;
public static List<HistoryMessageType> historyMessagesTypes;
public static int inviteWait;
public static int maxDeaths;
/* WORLD */
public static String worldName;
public static int islandDistance;
public static int protectionRange;
public static int startX;
public static int startZ;
public static int seaHeight;
public static int islandHeight;
public static int maxIslands;
// Nether
public static boolean netherGenerate;
public static boolean netherIslands;
public static boolean netherTrees;
public static boolean netherRoof;
public static int netherSpawnRadius;
// Entities
public static int spawnLimitMonsters;
public static int spawnLimitAnimals;
public static int spawnLimitWaterAnimals;
public static int breedingLimit;
public static HashMap<EntityType, Integer> entityLimits;
public static HashMap<String, Integer> tileEntityLimits;
public static boolean disableOfflineRedstone;
/* ISLAND */
public static int maxTeamSize;
public static int maxHomes;
public static int nameMinLength;
public static int nameMaxLength;
public static int inviteWait;
// Reset
public static int resetLimit;
public static int resetWait;
public static boolean leaversLoseReset;
public static boolean kickedKeepInventory;
public static boolean onJoinResetMoney;
public static boolean onJoinResetInventory;
public static boolean onJoinResetEnderChest;
public static boolean onLeaveResetMoney;
public static boolean onLeaveResetInventory;
public static boolean onLeaveResetEnderChest;
// Remove mobs
public static boolean removeMobsOnLogin;
public static boolean removeMobsOnIsland;
public static List<String> removeMobsWhitelist;
public static boolean makeIslandIfNone;
public static boolean immediateTeleportOnIsland;
public static boolean respawnOnIsland;
public static boolean onlyLeaderCanCoop;
// Chats
public static boolean teamchatUse;
public static boolean teamchatLog;
public static boolean teamchatIncludeTrust;
public static boolean teamchatIncludeCoop;
//TODO island chat
public static boolean confirmKick;
public static int confirmKickWait;
public static boolean confirmLeave;
public static int confirmLeaveWait;
public static boolean confirmReset;
public static int confirmResetWait;
// Deaths
public static int deathsMax;
public static boolean deathsSumTeam;
/* PROTECTION */
public static boolean allowPistonPush;
public static boolean restrictWither;
// Invincible visitors
public static boolean invincibleVisitor;
public static List<DamageCause> invincibleVisitorOptions;
public static List<String> visitorBannedCommands;
public static int togglePvPCooldown;
//TODO flags
/* ACID */
public static boolean acidDamageOp;
public static boolean acidDamageChickens;
// Damage
public static int acidDamagePlayer;
public static int acidDamageMonster;
public static int acidDamageAnimal;
public static int acidDestroyItemTime;
public static int acidRainDamage;
public static List<PotionEffectType> acidEffects;
// Protection
public static boolean acidHelmetProtection;
public static boolean acidFullArmorProtection;
/* SCHEMATICS */
public static EntityType companionType;
public static List<String> companionNames;
public static List<ItemStack> chestItems;
// TODO added this just to avoid compilation errors, but will be changed in the future
public static List<HistoryMessageType> historyMessagesTypes;
}

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@ -139,33 +139,6 @@ public class IslandsManager {
}
}
/**
* Get the island level
* @param playerUUID
* @return Level of island, or null if unknown
*/
public Integer getIslandLevel(UUID playerUUID) {
if (islandsByUUID.containsKey(playerUUID))
return islandsByUUID.get(playerUUID).getLevel();
return null;
}
/**
* Set the island level for this player
* @param playerUUID
* @param islandLevel
* @return true if successful, false if not
*/
public boolean setIslandLevel(UUID playerUUID, int islandLevel) {
if (islandsByUUID.containsKey(playerUUID)) {
islandsByUUID.get(playerUUID).setLevel(islandLevel);
// TODO
//plugin.getChatListener().setPlayerLevel(playerUUID, islandLevel);
return true;
}
return false;
}
/**
* Puts a player in a team. Removes them from their old island if required.
* @param playerUUID

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@ -38,8 +38,6 @@ public class Island {
private int minProtectedZ;
// Protection size
private int protectionRange;
// Height of island
private int y;
// World the island is in
private World world;
@ -67,10 +65,6 @@ public class Island {
private boolean isSpawn = false;
private boolean purgeProtected = false;
//// Rating ////
private int level;
private int levelHandicap;
//// Protection ////
private HashMap<SettingsFlag, Boolean> flags = new HashMap<SettingsFlag, Boolean>();
@ -296,34 +290,6 @@ public class Island {
this.purgeProtected = purgeProtected;
}
/**
* @return the island level
*/
public int getLevel(){
return level;
}
/**
* @param level - the island level to set
*/
public void setLevel(int level){
this.level = level;
}
/**
* @return the island level handicap
*/
public int getLevelHandicap(){
return levelHandicap;
}
/**
* @param levelHandicap - the island level handicap to set
*/
public void setLevelHandicap(int levelHandicap){
this.levelHandicap = levelHandicap;
}
/**
* Island Guard Settings flags
* Covers island, spawn and system settings
@ -582,18 +548,18 @@ public class Island {
* Resets the flags to their default as set in config.yml for this island
*/
public void setFlagsDefaults(){
for(SettingsFlag flag : SettingsFlag.values()){
/*for(SettingsFlag flag : SettingsFlag.values()){
this.flags.put(flag, Settings.defaultIslandSettings.get(flag));
}
}*/ //TODO default flags
}
/**
* Resets the flags to their default as set in config.yml for the spawn
*/
public void setSpawnFlagsDefaults(){
for(SettingsFlag flag : SettingsFlag.values()){
/*for(SettingsFlag flag : SettingsFlag.values()){
this.flags.put(flag, Settings.defaultSpawnSettings.get(flag));
}
}*/ //TODO default flags
}
/**

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@ -26,7 +26,6 @@ public class Players {
private int deaths;
private HashMap<Location, Date> kickedList;
/**
* @param uuid
* Constructor - initializes the state variables
@ -36,7 +35,7 @@ public class Players {
this.uuid = uuid;
this.homeLocations = new HashMap<Integer,Location>();
this.playerName = "";
this.resetsLeft = Settings.defaultResetLimit;
this.resetsLeft = Settings.resetLimit;
this.locale = "";
this.useControlPanel = Settings.useControlPanel;
this.kickedList = new HashMap<Location, Date>();
@ -186,8 +185,8 @@ public class Players {
*/
public void setDeaths(int deaths) {
this.deaths = deaths;
if (this.deaths > Settings.maxDeaths) {
this.deaths = Settings.maxDeaths;
if (this.deaths > Settings.deathsMax) {
this.deaths = Settings.deathsMax;
}
}
@ -196,8 +195,8 @@ public class Players {
*/
public void addDeath() {
this.deaths++;
if (this.deaths > Settings.maxDeaths) {
this.deaths = Settings.maxDeaths;
if (this.deaths > Settings.deathsMax) {
this.deaths = Settings.deathsMax;
}
}