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This commit is contained in:
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9ef9d931af
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config.yml
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547
config.yml
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@ -0,0 +1,547 @@
|
|||||||
|
############################################################################
|
||||||
|
# Config for BSkyBlock V${version}
|
||||||
|
#
|
||||||
|
# Created and maintained by Tastybento with the help of Poslovitch
|
||||||
|
############################################################################
|
||||||
|
|
||||||
|
### General Settings ###
|
||||||
|
general:
|
||||||
|
# BSkyBlock uses bStats.org to get global data about the plugin to help improving it.
|
||||||
|
# bStats has nearly no effect on your server's performance and the sent data is completely
|
||||||
|
# anonymous so please consider twice if you really want to disable it.
|
||||||
|
metrics: true
|
||||||
|
|
||||||
|
# Check for updates - this will tell Ops and the console if there is a new
|
||||||
|
# version available. It contacts dev.bukkit.org to request the latest version
|
||||||
|
# info. It does not download the latest version or change any files
|
||||||
|
check-updates: true
|
||||||
|
|
||||||
|
# Default language for new players.
|
||||||
|
# This is the filename in the locale folder without .yml.
|
||||||
|
# If this does not exist, the default en-US will be used.
|
||||||
|
default-language: en-US
|
||||||
|
|
||||||
|
# Use economy or not. If true, an economy plugin is required. If false, no money is used or give.
|
||||||
|
# If there is no economy plugin present anyway, money will be automatically disabled.
|
||||||
|
use-economy: true
|
||||||
|
|
||||||
|
# Starting money - this is how much money new players will have as their
|
||||||
|
# balance at the start of an island.
|
||||||
|
starting-money: 10.0
|
||||||
|
|
||||||
|
# Use the control panel as the default display for /island
|
||||||
|
# /island will always create an island if one does not exist
|
||||||
|
# If the control panel is not used, then /island will teleport the player home
|
||||||
|
# Players can change this setting using /island cp on or /island cp off
|
||||||
|
# Changing this setting will only apply to new players.
|
||||||
|
use-control-panel: true
|
||||||
|
|
||||||
|
### Purge-related Settings ###
|
||||||
|
purge:
|
||||||
|
# Only islands below this level will be removed if they are abandoned and admins issue the purge command
|
||||||
|
max-island-level: 50
|
||||||
|
|
||||||
|
# Remove user data when its island gets purged.
|
||||||
|
# Helps a lot to avoid huge backups and can save some performance on startup,
|
||||||
|
# but the player settings and data will be reset.
|
||||||
|
remove-user-data: false
|
||||||
|
|
||||||
|
### Database-related Settings ###
|
||||||
|
database:
|
||||||
|
# FLATFILE, MYSQL, SQLITE
|
||||||
|
type: FLATFILE
|
||||||
|
|
||||||
|
mysql: 0 #TODO
|
||||||
|
sqlite: 0 #TODO
|
||||||
|
|
||||||
|
# How often the data will be saved to file in mins. Default is 5 minutes.
|
||||||
|
# This helps prevent issues if the server crashes.
|
||||||
|
# Data is also saved at important points in the game.
|
||||||
|
backup-period: 5
|
||||||
|
|
||||||
|
# Recover super flat - if the generator does not run for some reason, you can get
|
||||||
|
# super flat chunks (grass). To remove automatically, select this option. Turn off
|
||||||
|
# if there are no more because it may cause lag.
|
||||||
|
# This will regenerate any chunks with bedrock at y=0 when they are loaded
|
||||||
|
recover-super-flat: false
|
||||||
|
|
||||||
|
# Mute death messages
|
||||||
|
mute-death-messages: false
|
||||||
|
|
||||||
|
# Allow FTB Autonomous Activator to work (will allow a pseudo player [CoFH] to place and break blocks and hang items)
|
||||||
|
ftb-auto-activator: false
|
||||||
|
|
||||||
|
# Allow obsidian to be scooped up with an empty bucket back into lava
|
||||||
|
# This only works if there is a single block of obsidian (no obsidian within 10 blocks)
|
||||||
|
# Recommendation is to keep this true so that newbies don't bother you or reset their
|
||||||
|
# island unnecessarily.
|
||||||
|
allow-obsidian-scooping: true
|
||||||
|
|
||||||
|
allow-teleport:
|
||||||
|
# Allow /island teleport when falling. If set to false, all teleporting is
|
||||||
|
# disabled until death from the void or until you hit something.
|
||||||
|
# See commands that this will block too
|
||||||
|
# Using "*" (with quotes) will block ALL commands when falling
|
||||||
|
falling: true
|
||||||
|
falling-blocked-commands:
|
||||||
|
- home
|
||||||
|
|
||||||
|
# The same as above, but this time it is when the player is swimming in acid
|
||||||
|
acid: true
|
||||||
|
acid-blocked-commands:
|
||||||
|
- home
|
||||||
|
|
||||||
|
### World Settings ###
|
||||||
|
world:
|
||||||
|
# Name of the world - if it does not exist then it will be generated.
|
||||||
|
# It acts like a prefix for nether and end (e.g. BSkyBlock, BSkyBlock_nether, BSkyBlock_end)
|
||||||
|
world-name: BSkyBlock
|
||||||
|
|
||||||
|
# Distance between islands in blocks - NEVER change this mid-game.
|
||||||
|
# It is the same for every dimension : Overworld, Nether and End.
|
||||||
|
# Values for a new world:
|
||||||
|
# 400 - puts players distance enough that they usually cannot see each other
|
||||||
|
# 200 - allows some expansion of the protected zone (recommended)
|
||||||
|
# 110 - for compatibility with established worlds. Cozy.
|
||||||
|
# 50 - minimum - not recommended
|
||||||
|
# IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY (E.G.: 110), OR RESET YOUR WORLD
|
||||||
|
# Value must be an even number (must end with 0, 2, 4, 6, 8)
|
||||||
|
distance: 200
|
||||||
|
|
||||||
|
# Default protection range (even number). Min = 0, Recommended = 100
|
||||||
|
# Larger values will take longer to calculate the island level
|
||||||
|
# Admins can change protection sizes for players individually using /asadmin setrange
|
||||||
|
# or set this permission: askyblock.island.range.<number>
|
||||||
|
# For optimal performance, keep protection range at least 16 blocks less than distance.
|
||||||
|
protection-range: 100
|
||||||
|
|
||||||
|
# Start islands at these coordinates. This is where new islands will start in the
|
||||||
|
# world. These must be a factor of your island distance, but the plugin will auto
|
||||||
|
# calculate the closest location on the grid. Islands develop around this location
|
||||||
|
# both positively and negatively in a square grid.
|
||||||
|
# If none of this makes sense, leave it at 0,0.
|
||||||
|
start-x: 0
|
||||||
|
start-z: 0
|
||||||
|
|
||||||
|
# Sea height (don't changes this mid-game unless you delete the world)
|
||||||
|
# Minimum is 0, which means you are playing Skyblock!
|
||||||
|
# If sea height is less than about 10, then players will drop right through it
|
||||||
|
# if it exists. Makes for an interesting variation on skyblock.
|
||||||
|
sea-height: 0
|
||||||
|
|
||||||
|
# Island height - Lowest is 5.
|
||||||
|
# It is the y coordinate of the bedrock block in the schematic
|
||||||
|
island-height: 120
|
||||||
|
|
||||||
|
# Maximum number of islands in the world. Set to 0 for unlimited.
|
||||||
|
# If the number of islands is greater than this number, no new island will be created.
|
||||||
|
max-islands: 0
|
||||||
|
|
||||||
|
### Nether-related Settings ###
|
||||||
|
nether:
|
||||||
|
# Generate Nether - if this is false, the nether world will not be made and access to
|
||||||
|
# the nether will not occur. Other plugins may still enable portal usage.
|
||||||
|
# Note: Some challenges will not be possible if there is no nether.
|
||||||
|
# Note that with a standard nether all players arrive at the same portal and entering a
|
||||||
|
# portal will return them back to their islands.
|
||||||
|
generate: true
|
||||||
|
|
||||||
|
# Islands in Nether. Change to false for standard vanilla nether.
|
||||||
|
islands: true
|
||||||
|
|
||||||
|
# Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
|
||||||
|
# Applies to both vanilla and islands Nether
|
||||||
|
trees: true
|
||||||
|
|
||||||
|
# Make the nether roof, if false, there is nothing up there
|
||||||
|
# Change to false if lag is a problem from the generation
|
||||||
|
# Only applies to islands Nether
|
||||||
|
roof: true
|
||||||
|
|
||||||
|
# Nether spawn protection radius - this is the distance around the nether spawn
|
||||||
|
# that will be protected from player interaction (breaking blocks, pouring lava etc.)
|
||||||
|
# Minimum is 0 (not recommended), maximum is 100. Default is 25.
|
||||||
|
# Only applies to vanilla nether
|
||||||
|
spawn-radius: 25
|
||||||
|
|
||||||
|
### Entities-related Settings ###
|
||||||
|
entities:
|
||||||
|
# Sets the limit for number of entities that can spawn in a chunk in this world.
|
||||||
|
# Note: this does not limit the number of them, just how many spawn naturally.
|
||||||
|
# Note: If set to a negative number the world will use the server-wide spawn limit instead.
|
||||||
|
spawn-per-chunk:
|
||||||
|
# Limit monsters spawn
|
||||||
|
monsters: 100
|
||||||
|
# Limits animals spawn
|
||||||
|
animals: 15
|
||||||
|
# Limits water animals (Squid) spawn
|
||||||
|
water-animals: 15
|
||||||
|
|
||||||
|
# Animal breeding limits - if this is set to more than 0, then players will not be able
|
||||||
|
# to breed more animals than that number on their island. A value of zero means no
|
||||||
|
# limit. Note that animals will not be killed or reduced to this limit.
|
||||||
|
# This WILL affect mob-spawner blocks AND spawn egg use. Note that hearts will
|
||||||
|
# still appear, but breeding will not happen.
|
||||||
|
# Limit includes nether island if nether islands are active.
|
||||||
|
animal-breeding-limit: 0
|
||||||
|
|
||||||
|
# General entity limiting
|
||||||
|
# Use this section to limit how many entities can be added to an island.
|
||||||
|
# 0 means the item will be blocked from placement completely.
|
||||||
|
# Uncomment to set the limit. The numbers are just suggested values.
|
||||||
|
# The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
|
||||||
|
# up to 30 in the nether.
|
||||||
|
limits:
|
||||||
|
# Mobs, animals and other living entities
|
||||||
|
#BAT: 10
|
||||||
|
#BLAZE: 10
|
||||||
|
#BOAT: 10
|
||||||
|
#CAVE_SPIDER: 10
|
||||||
|
#CHICKEN: 10
|
||||||
|
#COW: 10
|
||||||
|
#CREEPER: 10
|
||||||
|
#DONKEY: 10
|
||||||
|
#ENDERMAN: 10
|
||||||
|
#HORSE: 10
|
||||||
|
#HUSK: 10
|
||||||
|
#IRON_GOLEM: 10
|
||||||
|
#LLAMA: 10
|
||||||
|
#MAGMA_CUBE: 10
|
||||||
|
#MULE: 10
|
||||||
|
#MUSHROOM_COW: 10
|
||||||
|
#OCELOT: 10
|
||||||
|
#PIG: 10
|
||||||
|
#PIG_ZOMBIE: 10
|
||||||
|
#POLAR_BEAR: 10
|
||||||
|
#RABBIT: 10
|
||||||
|
#SHEEP: 10
|
||||||
|
#SKELETON: 10
|
||||||
|
#SKELETON_HORSE: 10
|
||||||
|
#SLIME: 10
|
||||||
|
#SNOWMAN: 10
|
||||||
|
#SPIDER: 10
|
||||||
|
#SQUID: 10
|
||||||
|
#STRAY: 10
|
||||||
|
#WITCH: 10
|
||||||
|
#WITHER: 10
|
||||||
|
#WITHER_SKELETON: 10
|
||||||
|
#WOLF: 10
|
||||||
|
#ZOMBIE: 10
|
||||||
|
#ZOMBIE_HORSE: 10
|
||||||
|
#ZOMBIE_VILLAGER: 10
|
||||||
|
# These are the ONLY blocks that can be limited (because they are entities).
|
||||||
|
#BANNER: 20
|
||||||
|
#ITEM_FRAME: 30
|
||||||
|
#FURNACE: 10
|
||||||
|
#CHEST: 50
|
||||||
|
#TRAPPED_CHEST: 50
|
||||||
|
#ENDER_CHEST: 1
|
||||||
|
#JUKEBOX: 5
|
||||||
|
#DISPENSER: 5
|
||||||
|
#DROPPER: 5
|
||||||
|
#SIGN: 10
|
||||||
|
#MOB_SPAWNER: 10
|
||||||
|
#NOTE_BLOCK: 5
|
||||||
|
#ENCHANTMENT_TABLE: 5
|
||||||
|
#BEACON: 12
|
||||||
|
#SKULL: 50
|
||||||
|
#DAYLIGHT_DETECTOR: 10
|
||||||
|
HOPPER: 30
|
||||||
|
#REDSTONE_COMPARATOR: 30
|
||||||
|
#FLOWER_POT: 20
|
||||||
|
#PAINTING: 5
|
||||||
|
#ARMOR_STAND: 5
|
||||||
|
|
||||||
|
# Disable redstone operation on islands unless a team member is online.
|
||||||
|
# This may reduce lag but it can cause problems with visitors needing to use a redstone system.
|
||||||
|
# Default is false, because it is an experimental feature that can break a lot of redstone systems.
|
||||||
|
disable-offline-redstone: false
|
||||||
|
|
||||||
|
### Island Settings ###
|
||||||
|
island:
|
||||||
|
# Default max team size
|
||||||
|
# Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
|
||||||
|
# Permission size cannot be less than the default below.
|
||||||
|
max-team-size: 4
|
||||||
|
|
||||||
|
# Default maximum number of homes a player can have. Min = 1
|
||||||
|
# Accessed via sethome <number> or go <number>
|
||||||
|
# Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
|
||||||
|
max-homes: 1
|
||||||
|
|
||||||
|
# Island naming
|
||||||
|
# Only players with the TODO can name their island
|
||||||
|
# It is displayed in the top ten and enter and exit announcements
|
||||||
|
# It replaces the owner's name. Players can use & for color coding if they have the TODO permission
|
||||||
|
# These set the minimum and maximum size of a name.
|
||||||
|
name:
|
||||||
|
min-length: 0
|
||||||
|
max-length: 20
|
||||||
|
|
||||||
|
# How long a player must wait until they can rejoin a team island after being
|
||||||
|
# kicked in minutes. This slows the effectiveness of players repeating challenges
|
||||||
|
# by repetitively being invited to a team island.
|
||||||
|
invite-wait: 60
|
||||||
|
|
||||||
|
### Join/leave/reset island related settings ###
|
||||||
|
reset:
|
||||||
|
# How many resets a player is allowed (override with /asadmin clearreset <player>)
|
||||||
|
# Value of -1 means unlimited, 0 means hardcore - no resets.
|
||||||
|
# Example, 2 resets means they get 2 resets or 3 islands lifetime
|
||||||
|
reset-limit: -1
|
||||||
|
|
||||||
|
#How long a player must wait before they can reset their island again in second
|
||||||
|
reset-wait: 300
|
||||||
|
|
||||||
|
# Kicked or leaving players lose resets
|
||||||
|
# Players who leave a team will lose an island reset chance
|
||||||
|
# If a player has zero resets left and leaves a team, they cannot make a new
|
||||||
|
# island by themselves and can only join a team.
|
||||||
|
# Leave this true to avoid players exploiting free islands
|
||||||
|
leavers-lose-resets: true
|
||||||
|
|
||||||
|
# Allow kicked players to keep their inventory.
|
||||||
|
# If false, kicked player's inventory will be thrown at the island leader if the
|
||||||
|
# kicked player is online and in the island world.
|
||||||
|
kicked-keep-inventory: false
|
||||||
|
|
||||||
|
# What the plugin should reset when the player joins or creates an island
|
||||||
|
on-join:
|
||||||
|
# Reset Money - if this is true, will reset the player's money to the starting money
|
||||||
|
# Recommendation is that this is set to true, but if you run multi-worlds
|
||||||
|
# make sure your economy handles multi-worlds too.
|
||||||
|
money: false
|
||||||
|
|
||||||
|
# Reset inventory - if true, the player's inventory will be cleared.
|
||||||
|
# Note: if you have MultiInv running or a similar inventory control plugin, that
|
||||||
|
# plugin may still reset the inventory when the world changes.
|
||||||
|
inventory: false
|
||||||
|
|
||||||
|
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
|
||||||
|
ender-chest: false
|
||||||
|
|
||||||
|
# What the plugin should reset when the player leaves or is kicked from an island
|
||||||
|
on-leave:
|
||||||
|
# Reset Money - if this is true, will reset the player's money to the starting money
|
||||||
|
# Recommendation is that this is set to true, but if you run multi-worlds
|
||||||
|
# make sure your economy handles multi-worlds too.
|
||||||
|
money: false
|
||||||
|
|
||||||
|
# Reset inventory - if true, the player's inventory will be cleared.
|
||||||
|
# Note: if you have MultiInv running or a similar inventory control plugin, that
|
||||||
|
# plugin may still reset the inventory when the world changes.
|
||||||
|
inventory: false
|
||||||
|
|
||||||
|
# Reset Ender Chest - if true, the player's Ender Chest will be cleared.
|
||||||
|
ender-chest: false
|
||||||
|
|
||||||
|
# Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
|
||||||
|
# players return to their island if the island has been overrun by monsters.
|
||||||
|
# Con is that it kills any mob grinders.
|
||||||
|
remove-mobs:
|
||||||
|
# Remove mobs on island when logging in.
|
||||||
|
on-login: false
|
||||||
|
|
||||||
|
# Remove mobs when /island.
|
||||||
|
on-island: false
|
||||||
|
|
||||||
|
# Mob white list - these mobs will NOT be removed when logging in or doing /island
|
||||||
|
whitelist:
|
||||||
|
- WITHER
|
||||||
|
- ENDERMAN
|
||||||
|
- PIG_ZOMBIE
|
||||||
|
#- ZOMBIE_VILLAGER (1.10+)
|
||||||
|
|
||||||
|
# Make island if player teleports to the island world and does not have one
|
||||||
|
make-island-if-none: false
|
||||||
|
|
||||||
|
# Immediately teleport player to their island (home 1 if it exists) when entering the world
|
||||||
|
immediate-teleport-on-island: false
|
||||||
|
|
||||||
|
# Have player's respawn on their island if they die
|
||||||
|
respawn-on-island: false
|
||||||
|
|
||||||
|
# Only allow the island leader to coop players.
|
||||||
|
# Island members wont be able to coop other players.
|
||||||
|
only-leader-can-coop: false
|
||||||
|
|
||||||
|
# Island and Team Chat
|
||||||
|
chat:
|
||||||
|
# Team Chat
|
||||||
|
# The prefix [Team Chat] that goes in front of team chats is in the locale files
|
||||||
|
team:
|
||||||
|
# This enables player to set is so their chat goes to their team mates only
|
||||||
|
# using the /island teamchat command.
|
||||||
|
use: true
|
||||||
|
|
||||||
|
# Log all messages sent in TeamChats to console.
|
||||||
|
log: true
|
||||||
|
|
||||||
|
# Set this to true will include trust players in the TeamChat.
|
||||||
|
include-trust: true
|
||||||
|
|
||||||
|
# Set this to true will include coop players in the TeamChat.
|
||||||
|
include-coop: false
|
||||||
|
|
||||||
|
# TODO
|
||||||
|
island:
|
||||||
|
use: true
|
||||||
|
log: true
|
||||||
|
|
||||||
|
# Ask the player to confirm the command he is using by typing it again.
|
||||||
|
# The "wait" value is the number of seconds to wait for confirmation.
|
||||||
|
require-confirmation:
|
||||||
|
kick: true
|
||||||
|
kick-wait: 10
|
||||||
|
|
||||||
|
leave: true
|
||||||
|
leave-wait: 10
|
||||||
|
|
||||||
|
reset: true
|
||||||
|
reset-wait: 10
|
||||||
|
|
||||||
|
# Deaths count
|
||||||
|
deaths:
|
||||||
|
# Max deaths
|
||||||
|
# If player dies more than this, it doesn't count anymore
|
||||||
|
max: 10
|
||||||
|
|
||||||
|
# Sum team deaths - if true, all the teams deaths are summed
|
||||||
|
# If false, only the leader's deaths counts
|
||||||
|
sum-team: false
|
||||||
|
|
||||||
|
### Protection Settings ###
|
||||||
|
protection:
|
||||||
|
# Allow pistons to push outside of the protected area (maybe to make bridges)
|
||||||
|
allow-piston-push: true
|
||||||
|
|
||||||
|
# Restrict Wither and other flying mobs.
|
||||||
|
# Any flying mobs that exit the island space where they were spawned will be removed.
|
||||||
|
# Includes blaze and ghast.
|
||||||
|
restrict-wither: true
|
||||||
|
|
||||||
|
# Invincible visitors - Prevent players from killing them (intentionally or by accident)
|
||||||
|
# If they fall to the void, they get TP'd to their island.
|
||||||
|
invincible-visitors:
|
||||||
|
# Toggle the invincibility
|
||||||
|
use: true
|
||||||
|
|
||||||
|
# This allow you to customize what kind of damage visitors should not receive
|
||||||
|
# If you want visitors to receive a listed damage, put a "#" at the start of the line
|
||||||
|
# See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
|
||||||
|
options:
|
||||||
|
- BLOCK_EXPLOSION
|
||||||
|
- CONTACT
|
||||||
|
- CUSTOM
|
||||||
|
- DROWNING
|
||||||
|
- ENTITY_ATTACK
|
||||||
|
- ENTITY_EXPLOSION
|
||||||
|
- FALL
|
||||||
|
- FALLING_BLOCK
|
||||||
|
- FIRE
|
||||||
|
- FIRE_TICK
|
||||||
|
- LAVA
|
||||||
|
- LIGHTNING
|
||||||
|
- MAGIC
|
||||||
|
- POISON
|
||||||
|
- PROJECTILE
|
||||||
|
- STARVATION
|
||||||
|
- SUFFOCATION
|
||||||
|
- THORNS
|
||||||
|
- WITHER
|
||||||
|
# 1.9+ only
|
||||||
|
- DRAGON_BREATH
|
||||||
|
- FLY_INTO_WALL
|
||||||
|
# 1.10+ only
|
||||||
|
- HOT_FLOOR
|
||||||
|
# 1.11+ only
|
||||||
|
- CRAMMING
|
||||||
|
|
||||||
|
# Visitor banned commands: Visitors to islands cannot use these commands
|
||||||
|
visitor-banned-commands:
|
||||||
|
- spawner
|
||||||
|
- spawnmob
|
||||||
|
|
||||||
|
# PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
|
||||||
|
toggle-pvp-cooldown: 60
|
||||||
|
|
||||||
|
# TODO
|
||||||
|
flags: []
|
||||||
|
|
||||||
|
### Acid Settings ###
|
||||||
|
# Originally designed for AcidIsland, but can be used for BSkyBlock as well.
|
||||||
|
acid:
|
||||||
|
# Ops receive damage from acid (Set to true if you want Ops to play properly)
|
||||||
|
damage-op: false
|
||||||
|
|
||||||
|
# Damage chickens in acid - true or false - chickens tend to go swimming...
|
||||||
|
damage-chickens: false
|
||||||
|
|
||||||
|
damage:
|
||||||
|
# Water is acid
|
||||||
|
acid:
|
||||||
|
# Acid damage to player per second by being in acid if they have no armor on.
|
||||||
|
# A fully health player has 20 health points. Players will regen some health
|
||||||
|
# so the default will give players about 3 seconds to get out the acid
|
||||||
|
# 0 = no damage, 10 = default damage, 20 = instant death
|
||||||
|
player: 0
|
||||||
|
|
||||||
|
# Damage that monsters will experience in acid.
|
||||||
|
monster: 0
|
||||||
|
|
||||||
|
# Damage that animals will experience in acid.
|
||||||
|
animal: 0
|
||||||
|
|
||||||
|
# Destroy items in water after this many seconds. Timing is variable and may occur
|
||||||
|
# up to 2x this time. If 0, items will not be removed. Acid damage does not need to
|
||||||
|
# be on for this setting to work. i.e., it'll work with water too.
|
||||||
|
# Items fizz when they are destroyed.
|
||||||
|
item: 0
|
||||||
|
|
||||||
|
# Damage that rain does.
|
||||||
|
rain: 0
|
||||||
|
|
||||||
|
# Damage type to apply in addition to acid damage
|
||||||
|
# Types can be : SLOW, SLOW_DIGGING, CONFUSION, BLINDNESS, HUNGER, WEAKNESS and POISON
|
||||||
|
# If you just want these to act, then make the acid damage 0 above
|
||||||
|
# Note - these are potion effects and so can be cured by milk
|
||||||
|
effects:
|
||||||
|
#- confusion
|
||||||
|
|
||||||
|
# Armor protection
|
||||||
|
protection:
|
||||||
|
# Protect players from acid rain if they have a helmet on
|
||||||
|
helmet: false
|
||||||
|
|
||||||
|
# Protect players from all acid if they have a full set of armor on
|
||||||
|
full-armor: false
|
||||||
|
|
||||||
|
### Schematics Settings ###
|
||||||
|
schematics:
|
||||||
|
# These are the default settings applied to the schematics
|
||||||
|
defaults:
|
||||||
|
companion:
|
||||||
|
# Default island companion. Set schematic-specific companions in the schematic configuration
|
||||||
|
# Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
|
||||||
|
# RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
|
||||||
|
# If you don't want a companion to spawn, set NOTHING.
|
||||||
|
type: COW
|
||||||
|
|
||||||
|
# List of names, picked at random that will apply to the companion
|
||||||
|
# You can add more if you like. If none are listed, the companion will not be named.
|
||||||
|
# Set schematic-specific companion names in the schematic configuration
|
||||||
|
names:
|
||||||
|
- "&9[player]'s cow"
|
||||||
|
- "&cEmergency &fFood?"
|
||||||
|
- "&aD&6a&di&6s&9y"
|
||||||
|
- "&bA&cTasty&aCow"
|
||||||
|
|
||||||
|
# Items that will be in the chest when the player starts an island
|
||||||
|
# TODO
|
||||||
|
chest-items:
|
||||||
|
- ICE:2
|
||||||
|
|
||||||
|
# Config.yml version. DO NOT EDIT. This number only changes if the latest
|
||||||
|
# plugin config has been updated. If a new config is detected, it will be
|
||||||
|
# auto-saved to config.new.yml.
|
||||||
|
version: ${version}
|
@ -74,7 +74,7 @@ public class BSkyBlock extends JavaPlugin{
|
|||||||
islandsManager.save(true);
|
islandsManager.save(true);
|
||||||
offlineHistoryMessages.save(true);
|
offlineHistoryMessages.save(true);
|
||||||
}
|
}
|
||||||
}, Settings.backupPeriod, Settings.backupPeriod);
|
}, Settings.databaseBackupPeriod, Settings.databaseBackupPeriod);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -279,34 +279,6 @@ public class IslandCommand extends BSBCommand{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
/* /is level [player] - Calculate and display island level */
|
|
||||||
registerArgument(new String[] {"level"}, new CommandArgumentHandler() {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String[] getHelp(CommandSender sender, String label){
|
|
||||||
return new String[] {null, plugin.getLocale(sender).islandHelpLevel,
|
|
||||||
"[player]", plugin.getLocale(sender).islandHelpLevelOther};
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/* /is name <name> - Set island display name */
|
/* /is name <name> - Set island display name */
|
||||||
registerArgument(new String[] {"name"}, new CommandArgumentHandler() {
|
registerArgument(new String[] {"name"}, new CommandArgumentHandler() {
|
||||||
|
|
||||||
@ -349,12 +321,12 @@ public class IslandCommand extends BSBCommand{
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if the name isn't too short or too long
|
// Check if the name isn't too short or too long
|
||||||
if(name.length() < Settings.minIslandNameLength){
|
if(name.length() < Settings.nameMinLength){
|
||||||
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooShort.replace("[length]", String.valueOf(Settings.minIslandNameLength)));
|
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooShort.replace("[length]", String.valueOf(Settings.nameMinLength)));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(name.length() > Settings.maxIslandNameLength){
|
if(name.length() > Settings.nameMaxLength){
|
||||||
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooLong.replace("[length]", String.valueOf(Settings.maxIslandNameLength)));
|
Util.sendMessage(player, ChatColor.RED + plugin.getLocale(player).errorTooLong.replace("[length]", String.valueOf(Settings.nameMaxLength)));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -421,60 +393,6 @@ public class IslandCommand extends BSBCommand{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
/* /is topten - Display top ten */
|
|
||||||
registerArgument(new String[] {"topten", "top"}, new CommandArgumentHandler() {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String[] getHelp(CommandSender sender, String label){
|
|
||||||
return new String[] {null, plugin.getLocale(sender).islandHelpTopTen};
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/* /is value - Show the value of the block in hand */
|
|
||||||
registerArgument(new String[] {"value"}, new CommandArgumentHandler() {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onExecute(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<String> onTabComplete(CommandSender sender, String label, String[] args) {
|
|
||||||
// TODO Auto-generated method stub
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String[] getHelp(CommandSender sender, String label){
|
|
||||||
return new String[] {null, plugin.getLocale(sender).islandHelpValue};
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
/* /is limits - Show the (tile) entities limits */
|
/* /is limits - Show the (tile) entities limits */
|
||||||
registerArgument(new String[] {"limits"}, new CommandArgumentHandler() {
|
registerArgument(new String[] {"limits"}, new CommandArgumentHandler() {
|
||||||
|
|
||||||
|
@ -136,12 +136,8 @@ public class BSBLocale {
|
|||||||
public String islandHelpControlPanel;
|
public String islandHelpControlPanel;
|
||||||
public String islandHelpReset;
|
public String islandHelpReset;
|
||||||
public String islandHelpSetHome;
|
public String islandHelpSetHome;
|
||||||
public String islandHelpLevel;
|
|
||||||
public String islandHelpLevelOther;
|
|
||||||
public String islandHelpName;
|
public String islandHelpName;
|
||||||
public String islandHelpResetName;
|
public String islandHelpResetName;
|
||||||
public String islandHelpTopTen;
|
|
||||||
public String islandHelpValue;
|
|
||||||
public String islandHelpLimits;
|
public String islandHelpLimits;
|
||||||
public String islandHelpTeam;
|
public String islandHelpTeam;
|
||||||
public String islandHelpInvite;
|
public String islandHelpInvite;
|
||||||
|
@ -3,47 +3,158 @@ package us.tastybento.bskyblock.config;
|
|||||||
import java.util.HashMap;
|
import java.util.HashMap;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
|
import org.bukkit.entity.EntityType;
|
||||||
|
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
|
||||||
|
import org.bukkit.inventory.ItemStack;
|
||||||
|
import org.bukkit.potion.PotionEffectType;
|
||||||
|
|
||||||
import us.tastybento.bskyblock.database.BSBDatabase.DatabaseType;
|
import us.tastybento.bskyblock.database.BSBDatabase.DatabaseType;
|
||||||
import us.tastybento.bskyblock.database.OfflineHistoryMessages.HistoryMessageType;
|
import us.tastybento.bskyblock.database.OfflineHistoryMessages.HistoryMessageType;
|
||||||
import us.tastybento.bskyblock.database.objects.Island.SettingsFlag;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* All the plugin settings are here
|
* All the plugin settings are here
|
||||||
* @author Tastybento
|
* @author Tastybento
|
||||||
*/
|
*/
|
||||||
public class Settings {
|
public class Settings {
|
||||||
|
/* The settings variables should follow the config order */
|
||||||
|
|
||||||
public static final String PERMPREFIX = "askyblock.";
|
public static final String PERMPREFIX = "askyblock.";
|
||||||
|
|
||||||
|
/* GENERAL */
|
||||||
|
public static boolean metrics;
|
||||||
|
public static boolean checkUpdates;
|
||||||
public static String defaultLanguage;
|
public static String defaultLanguage;
|
||||||
|
|
||||||
public static int backupPeriod;
|
|
||||||
|
|
||||||
public static boolean useEconomy;
|
public static boolean useEconomy;
|
||||||
public static boolean useMinishop;
|
public static double startingMoney;
|
||||||
|
|
||||||
public static boolean useControlPanel;
|
public static boolean useControlPanel;
|
||||||
|
|
||||||
public static int defaultResetLimit;
|
// Purge
|
||||||
|
public static int purgeMaxIslandLevel;
|
||||||
public static boolean metrics;
|
public static boolean purgeRemoveUserData;
|
||||||
|
|
||||||
|
// TODO Database
|
||||||
public static DatabaseType databaseType;
|
public static DatabaseType databaseType;
|
||||||
|
public static int databaseBackupPeriod;
|
||||||
|
|
||||||
public static int minIslandNameLength;
|
public static boolean recoverSuperFlat;
|
||||||
public static int maxIslandNameLength;
|
public static boolean muteDeathMessages;
|
||||||
|
public static boolean ftbAutoActivator;
|
||||||
|
public static boolean allowObsidianScooping;
|
||||||
|
|
||||||
public static HashMap<SettingsFlag, Boolean> defaultWorldSettings = new HashMap<SettingsFlag, Boolean>();
|
// Teleport
|
||||||
public static HashMap<SettingsFlag, Boolean> defaultIslandSettings = new HashMap<SettingsFlag, Boolean>();
|
public static boolean fallingAllowTeleport;
|
||||||
public static HashMap<SettingsFlag, Boolean> defaultSpawnSettings = new HashMap<SettingsFlag, Boolean>();
|
public static List<String> fallingBlockedCommands;
|
||||||
|
public static boolean acidAllowTeleport;
|
||||||
|
public static List<String> acidBlockedCommands;
|
||||||
|
|
||||||
public static List<HistoryMessageType> historyMessagesTypes;
|
/* WORLD */
|
||||||
|
public static String worldName;
|
||||||
public static int inviteWait;
|
|
||||||
|
|
||||||
public static int maxDeaths;
|
|
||||||
|
|
||||||
public static int islandDistance;
|
public static int islandDistance;
|
||||||
|
|
||||||
public static int protectionRange;
|
public static int protectionRange;
|
||||||
|
public static int startX;
|
||||||
|
public static int startZ;
|
||||||
|
public static int seaHeight;
|
||||||
|
public static int islandHeight;
|
||||||
|
public static int maxIslands;
|
||||||
|
|
||||||
|
// Nether
|
||||||
|
public static boolean netherGenerate;
|
||||||
|
public static boolean netherIslands;
|
||||||
|
public static boolean netherTrees;
|
||||||
|
public static boolean netherRoof;
|
||||||
|
public static int netherSpawnRadius;
|
||||||
|
|
||||||
|
// Entities
|
||||||
|
public static int spawnLimitMonsters;
|
||||||
|
public static int spawnLimitAnimals;
|
||||||
|
public static int spawnLimitWaterAnimals;
|
||||||
|
public static int breedingLimit;
|
||||||
|
public static HashMap<EntityType, Integer> entityLimits;
|
||||||
|
public static HashMap<String, Integer> tileEntityLimits;
|
||||||
|
|
||||||
|
public static boolean disableOfflineRedstone;
|
||||||
|
|
||||||
|
/* ISLAND */
|
||||||
|
public static int maxTeamSize;
|
||||||
|
public static int maxHomes;
|
||||||
|
public static int nameMinLength;
|
||||||
|
public static int nameMaxLength;
|
||||||
|
public static int inviteWait;
|
||||||
|
|
||||||
|
// Reset
|
||||||
|
public static int resetLimit;
|
||||||
|
public static int resetWait;
|
||||||
|
public static boolean leaversLoseReset;
|
||||||
|
public static boolean kickedKeepInventory;
|
||||||
|
public static boolean onJoinResetMoney;
|
||||||
|
public static boolean onJoinResetInventory;
|
||||||
|
public static boolean onJoinResetEnderChest;
|
||||||
|
public static boolean onLeaveResetMoney;
|
||||||
|
public static boolean onLeaveResetInventory;
|
||||||
|
public static boolean onLeaveResetEnderChest;
|
||||||
|
|
||||||
|
// Remove mobs
|
||||||
|
public static boolean removeMobsOnLogin;
|
||||||
|
public static boolean removeMobsOnIsland;
|
||||||
|
public static List<String> removeMobsWhitelist;
|
||||||
|
|
||||||
|
public static boolean makeIslandIfNone;
|
||||||
|
public static boolean immediateTeleportOnIsland;
|
||||||
|
public static boolean respawnOnIsland;
|
||||||
|
public static boolean onlyLeaderCanCoop;
|
||||||
|
|
||||||
|
// Chats
|
||||||
|
public static boolean teamchatUse;
|
||||||
|
public static boolean teamchatLog;
|
||||||
|
public static boolean teamchatIncludeTrust;
|
||||||
|
public static boolean teamchatIncludeCoop;
|
||||||
|
//TODO island chat
|
||||||
|
|
||||||
|
public static boolean confirmKick;
|
||||||
|
public static int confirmKickWait;
|
||||||
|
public static boolean confirmLeave;
|
||||||
|
public static int confirmLeaveWait;
|
||||||
|
public static boolean confirmReset;
|
||||||
|
public static int confirmResetWait;
|
||||||
|
|
||||||
|
// Deaths
|
||||||
|
public static int deathsMax;
|
||||||
|
public static boolean deathsSumTeam;
|
||||||
|
|
||||||
|
/* PROTECTION */
|
||||||
|
public static boolean allowPistonPush;
|
||||||
|
public static boolean restrictWither;
|
||||||
|
|
||||||
|
// Invincible visitors
|
||||||
|
public static boolean invincibleVisitor;
|
||||||
|
public static List<DamageCause> invincibleVisitorOptions;
|
||||||
|
|
||||||
|
public static List<String> visitorBannedCommands;
|
||||||
|
public static int togglePvPCooldown;
|
||||||
|
|
||||||
|
//TODO flags
|
||||||
|
|
||||||
|
/* ACID */
|
||||||
|
public static boolean acidDamageOp;
|
||||||
|
public static boolean acidDamageChickens;
|
||||||
|
|
||||||
|
// Damage
|
||||||
|
public static int acidDamagePlayer;
|
||||||
|
public static int acidDamageMonster;
|
||||||
|
public static int acidDamageAnimal;
|
||||||
|
public static int acidDestroyItemTime;
|
||||||
|
public static int acidRainDamage;
|
||||||
|
public static List<PotionEffectType> acidEffects;
|
||||||
|
|
||||||
|
// Protection
|
||||||
|
public static boolean acidHelmetProtection;
|
||||||
|
public static boolean acidFullArmorProtection;
|
||||||
|
|
||||||
|
/* SCHEMATICS */
|
||||||
|
public static EntityType companionType;
|
||||||
|
public static List<String> companionNames;
|
||||||
|
public static List<ItemStack> chestItems;
|
||||||
|
|
||||||
|
// TODO added this just to avoid compilation errors, but will be changed in the future
|
||||||
|
public static List<HistoryMessageType> historyMessagesTypes;
|
||||||
}
|
}
|
||||||
|
@ -139,33 +139,6 @@ public class IslandsManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the island level
|
|
||||||
* @param playerUUID
|
|
||||||
* @return Level of island, or null if unknown
|
|
||||||
*/
|
|
||||||
public Integer getIslandLevel(UUID playerUUID) {
|
|
||||||
if (islandsByUUID.containsKey(playerUUID))
|
|
||||||
return islandsByUUID.get(playerUUID).getLevel();
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the island level for this player
|
|
||||||
* @param playerUUID
|
|
||||||
* @param islandLevel
|
|
||||||
* @return true if successful, false if not
|
|
||||||
*/
|
|
||||||
public boolean setIslandLevel(UUID playerUUID, int islandLevel) {
|
|
||||||
if (islandsByUUID.containsKey(playerUUID)) {
|
|
||||||
islandsByUUID.get(playerUUID).setLevel(islandLevel);
|
|
||||||
// TODO
|
|
||||||
//plugin.getChatListener().setPlayerLevel(playerUUID, islandLevel);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Puts a player in a team. Removes them from their old island if required.
|
* Puts a player in a team. Removes them from their old island if required.
|
||||||
* @param playerUUID
|
* @param playerUUID
|
||||||
|
@ -38,8 +38,6 @@ public class Island {
|
|||||||
private int minProtectedZ;
|
private int minProtectedZ;
|
||||||
// Protection size
|
// Protection size
|
||||||
private int protectionRange;
|
private int protectionRange;
|
||||||
// Height of island
|
|
||||||
private int y;
|
|
||||||
// World the island is in
|
// World the island is in
|
||||||
private World world;
|
private World world;
|
||||||
|
|
||||||
@ -67,10 +65,6 @@ public class Island {
|
|||||||
private boolean isSpawn = false;
|
private boolean isSpawn = false;
|
||||||
private boolean purgeProtected = false;
|
private boolean purgeProtected = false;
|
||||||
|
|
||||||
//// Rating ////
|
|
||||||
private int level;
|
|
||||||
private int levelHandicap;
|
|
||||||
|
|
||||||
//// Protection ////
|
//// Protection ////
|
||||||
private HashMap<SettingsFlag, Boolean> flags = new HashMap<SettingsFlag, Boolean>();
|
private HashMap<SettingsFlag, Boolean> flags = new HashMap<SettingsFlag, Boolean>();
|
||||||
|
|
||||||
@ -296,34 +290,6 @@ public class Island {
|
|||||||
this.purgeProtected = purgeProtected;
|
this.purgeProtected = purgeProtected;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @return the island level
|
|
||||||
*/
|
|
||||||
public int getLevel(){
|
|
||||||
return level;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param level - the island level to set
|
|
||||||
*/
|
|
||||||
public void setLevel(int level){
|
|
||||||
this.level = level;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @return the island level handicap
|
|
||||||
*/
|
|
||||||
public int getLevelHandicap(){
|
|
||||||
return levelHandicap;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param levelHandicap - the island level handicap to set
|
|
||||||
*/
|
|
||||||
public void setLevelHandicap(int levelHandicap){
|
|
||||||
this.levelHandicap = levelHandicap;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Island Guard Settings flags
|
* Island Guard Settings flags
|
||||||
* Covers island, spawn and system settings
|
* Covers island, spawn and system settings
|
||||||
@ -582,18 +548,18 @@ public class Island {
|
|||||||
* Resets the flags to their default as set in config.yml for this island
|
* Resets the flags to their default as set in config.yml for this island
|
||||||
*/
|
*/
|
||||||
public void setFlagsDefaults(){
|
public void setFlagsDefaults(){
|
||||||
for(SettingsFlag flag : SettingsFlag.values()){
|
/*for(SettingsFlag flag : SettingsFlag.values()){
|
||||||
this.flags.put(flag, Settings.defaultIslandSettings.get(flag));
|
this.flags.put(flag, Settings.defaultIslandSettings.get(flag));
|
||||||
}
|
}*/ //TODO default flags
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Resets the flags to their default as set in config.yml for the spawn
|
* Resets the flags to their default as set in config.yml for the spawn
|
||||||
*/
|
*/
|
||||||
public void setSpawnFlagsDefaults(){
|
public void setSpawnFlagsDefaults(){
|
||||||
for(SettingsFlag flag : SettingsFlag.values()){
|
/*for(SettingsFlag flag : SettingsFlag.values()){
|
||||||
this.flags.put(flag, Settings.defaultSpawnSettings.get(flag));
|
this.flags.put(flag, Settings.defaultSpawnSettings.get(flag));
|
||||||
}
|
}*/ //TODO default flags
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -26,7 +26,6 @@ public class Players {
|
|||||||
private int deaths;
|
private int deaths;
|
||||||
private HashMap<Location, Date> kickedList;
|
private HashMap<Location, Date> kickedList;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param uuid
|
* @param uuid
|
||||||
* Constructor - initializes the state variables
|
* Constructor - initializes the state variables
|
||||||
@ -36,7 +35,7 @@ public class Players {
|
|||||||
this.uuid = uuid;
|
this.uuid = uuid;
|
||||||
this.homeLocations = new HashMap<Integer,Location>();
|
this.homeLocations = new HashMap<Integer,Location>();
|
||||||
this.playerName = "";
|
this.playerName = "";
|
||||||
this.resetsLeft = Settings.defaultResetLimit;
|
this.resetsLeft = Settings.resetLimit;
|
||||||
this.locale = "";
|
this.locale = "";
|
||||||
this.useControlPanel = Settings.useControlPanel;
|
this.useControlPanel = Settings.useControlPanel;
|
||||||
this.kickedList = new HashMap<Location, Date>();
|
this.kickedList = new HashMap<Location, Date>();
|
||||||
@ -186,8 +185,8 @@ public class Players {
|
|||||||
*/
|
*/
|
||||||
public void setDeaths(int deaths) {
|
public void setDeaths(int deaths) {
|
||||||
this.deaths = deaths;
|
this.deaths = deaths;
|
||||||
if (this.deaths > Settings.maxDeaths) {
|
if (this.deaths > Settings.deathsMax) {
|
||||||
this.deaths = Settings.maxDeaths;
|
this.deaths = Settings.deathsMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -196,8 +195,8 @@ public class Players {
|
|||||||
*/
|
*/
|
||||||
public void addDeath() {
|
public void addDeath() {
|
||||||
this.deaths++;
|
this.deaths++;
|
||||||
if (this.deaths > Settings.maxDeaths) {
|
if (this.deaths > Settings.deathsMax) {
|
||||||
this.deaths = Settings.maxDeaths;
|
this.deaths = Settings.deathsMax;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user