Players will teleport faster

Players will teleport to a spawn point if it is safe and marked.

https://github.com/tastybento/bskyblock/projects/3#card-11060603
This commit is contained in:
tastybento 2018-07-10 21:28:11 -07:00
parent 9021df099a
commit a663395a13
2 changed files with 48 additions and 33 deletions

View File

@ -36,7 +36,7 @@ public class NetherPortals implements Listener {
/**
* Function to check proximity to nether or end spawn location.
* Used when playing with the standard nether or end.
*
*
* @param location - the location
* @return true if in the spawn area, false if not
*/
@ -45,7 +45,7 @@ public class NetherPortals implements Listener {
Vector spawn = location.getWorld().getSpawnLocation().toVector().multiply(new Vector(1, 0, 1));
int radiusSquared = plugin.getIWM().getNetherSpawnRadius(location.getWorld()) ^ 2;
return (spawn.distanceSquared(p) < radiusSquared);
}
}
/**
* If the player is not in the standard nether or standard end or op, do nothing.
@ -66,7 +66,7 @@ public class NetherPortals implements Listener {
/**
* Prevents blocks from being broken
*
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
@ -110,17 +110,18 @@ public class NetherPortals implements Listener {
if (plugin.getIslands().hasIsland(overWorld, e.getPlayer().getUniqueId())) {
e.setCancelled(true);
plugin.getIslands().homeTeleport(overWorld, e.getPlayer());
}
}
return;
}
// Going to the end, then go to the same location in the end world
if (plugin.getIWM().isEndGenerate(overWorld) && plugin.getIWM().isEndIslands(overWorld)) {
World endWorld = plugin.getIWM().getEndWorld(overWorld);
// End exists and end islands are being used
Location to = plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.THE_END)).orElse(e.getFrom().toVector().toLocation(endWorld));
e.setCancelled(true);
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(e.getFrom().toVector().toLocation(endWorld))
.location(to)
.build();
}
}
@ -128,7 +129,7 @@ public class NetherPortals implements Listener {
/**
* This handles non-player portal use
* Currently disables portal use by entities
*
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
@ -141,13 +142,13 @@ public class NetherPortals implements Listener {
/**
* Prevent standard nether or end spawns from being blown up
*
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public boolean onExplosion(EntityExplodeEvent e) {
if (!plugin.getIWM().inWorld(e.getLocation())
|| plugin.getIWM().isIslandNether(e.getLocation().getWorld())
|| plugin.getIWM().isIslandNether(e.getLocation().getWorld())
|| plugin.getIWM().isIslandEnd(e.getLocation().getWorld())) {
// Not used in island worlds
return false;
@ -173,38 +174,39 @@ public class NetherPortals implements Listener {
// Get the overworld, which may be the same world
World overWorld = Util.getWorld(e.getFrom().getWorld());
// If entering a portal in the nether, teleport to portal in overworld if there is one
if (e.getFrom().getWorld().getEnvironment().equals(Environment.NETHER)) {
if (e.getFrom().getWorld().getEnvironment().equals(Environment.NETHER)) {
// If this is from the island nether, then go to the same vector, otherwise try island home location
Location to = plugin.getIWM().isNetherIslands(overWorld)
? e.getFrom().toVector().toLocation(overWorld)
Location to = plugin.getIWM().isNetherIslands(overWorld)
? plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.NORMAL)).orElse(e.getFrom().toVector().toLocation(overWorld))
: plugin.getIslands().getIslandLocation(overWorld, e.getPlayer().getUniqueId());
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
World nether = plugin.getIWM().getNetherWorld(overWorld);
// If this is to island nether, then go to the same vector, otherwise try spawn
Location to = (plugin.getIWM().isNetherIslands(overWorld) && plugin.getIWM().isNetherGenerate(overWorld))
? e.getFrom().toVector().toLocation(nether)
Location to = (plugin.getIWM().isNetherIslands(overWorld) && plugin.getIWM().isNetherGenerate(overWorld))
? plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.NETHER)).orElse(e.getFrom().toVector().toLocation(nether))
: nether.getSpawnLocation();
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
/**
* Prevents placing of blocks at standard nether or end spawns
*
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
@ -220,7 +222,7 @@ public class NetherPortals implements Listener {
/**
* Converts trees to gravel and glowstone
*
*
* @param e - event
*/
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)

View File

@ -69,6 +69,19 @@ public class SafeSpotTeleport {
((Player)entity).setGameMode(GameMode.SPECTATOR);
}
// If there is no portal scan required, try the desired location immediately
if (plugin.getIslands().isSafeLocation(location)) {
if (portal) {
// If the desired location is safe, then that's where you'll go if there's no portal
bestSpot = location;
} else {
// If this is not a portal teleport, then go to the safe location immediately
entity.teleport(location);
return;
}
}
// Get chunks to scan
chunksToScan = getChunksToScan();
@ -213,8 +226,8 @@ public class SafeSpotTeleport {
task.cancel();
// Return to main thread and teleport the player
Bukkit.getScheduler().runTask(plugin, () -> {
if (!portal && entity instanceof Player) {
// Set home
if (!portal && entity instanceof Player && homeNumber > 0) {
// Set home if so marked
plugin.getPlayers().setHomeLocation(User.getInstance(entity), loc, homeNumber);
}
Vector velocity = entity.getVelocity();