Players will teleport faster

Players will teleport to a spawn point if it is safe and marked.

https://github.com/tastybento/bskyblock/projects/3#card-11060603
This commit is contained in:
tastybento 2018-07-10 21:28:11 -07:00
parent 9021df099a
commit a663395a13
2 changed files with 48 additions and 33 deletions

View File

@ -117,10 +117,11 @@ public class NetherPortals implements Listener {
if (plugin.getIWM().isEndGenerate(overWorld) && plugin.getIWM().isEndIslands(overWorld)) {
World endWorld = plugin.getIWM().getEndWorld(overWorld);
// End exists and end islands are being used
Location to = plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.THE_END)).orElse(e.getFrom().toVector().toLocation(endWorld));
e.setCancelled(true);
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(e.getFrom().toVector().toLocation(endWorld))
.location(to)
.build();
}
}
@ -176,30 +177,31 @@ public class NetherPortals implements Listener {
if (e.getFrom().getWorld().getEnvironment().equals(Environment.NETHER)) {
// If this is from the island nether, then go to the same vector, otherwise try island home location
Location to = plugin.getIWM().isNetherIslands(overWorld)
? e.getFrom().toVector().toLocation(overWorld)
? plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.NORMAL)).orElse(e.getFrom().toVector().toLocation(overWorld))
: plugin.getIslands().getIslandLocation(overWorld, e.getPlayer().getUniqueId());
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
World nether = plugin.getIWM().getNetherWorld(overWorld);
// If this is to island nether, then go to the same vector, otherwise try spawn
Location to = (plugin.getIWM().isNetherIslands(overWorld) && plugin.getIWM().isNetherGenerate(overWorld))
? e.getFrom().toVector().toLocation(nether)
? plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.NETHER)).orElse(e.getFrom().toVector().toLocation(nether))
: nether.getSpawnLocation();
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
e.setCancelled(true);
// Else other worlds teleport to the nether
new SafeTeleportBuilder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
/**

View File

@ -69,6 +69,19 @@ public class SafeSpotTeleport {
((Player)entity).setGameMode(GameMode.SPECTATOR);
}
// If there is no portal scan required, try the desired location immediately
if (plugin.getIslands().isSafeLocation(location)) {
if (portal) {
// If the desired location is safe, then that's where you'll go if there's no portal
bestSpot = location;
} else {
// If this is not a portal teleport, then go to the safe location immediately
entity.teleport(location);
return;
}
}
// Get chunks to scan
chunksToScan = getChunksToScan();
@ -213,8 +226,8 @@ public class SafeSpotTeleport {
task.cancel();
// Return to main thread and teleport the player
Bukkit.getScheduler().runTask(plugin, () -> {
if (!portal && entity instanceof Player) {
// Set home
if (!portal && entity instanceof Player && homeNumber > 0) {
// Set home if so marked
plugin.getPlayers().setHomeLocation(User.getInstance(entity), loc, homeNumber);
}
Vector velocity = entity.getVelocity();