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https://github.com/BentoBoxWorld/BentoBox.git
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Improve teleporting #2524 - this commit has debug.
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parent
83b7c66c4f
commit
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@ -37,7 +37,7 @@ public class IslandGoCommand extends DelayedTeleportCommand {
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// Check if mid-teleport
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if (getIslands().isGoingHome(user)) {
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// Tell them again that it's in progress
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user.sendMessage("commands.island.go.teleport");
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user.sendMessage("commands.island.go.in-progress");
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return false;
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}
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List<Island> islands = getIslands().getIslands(getWorld(), user.getUniqueId());
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@ -76,7 +76,15 @@ public class IslandGoCommand extends DelayedTeleportCommand {
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getIslands().setPrimaryIsland(user.getUniqueId(), info.island);
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if (!info.islandName) {
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this.delayCommand(user, () -> getIslands().homeTeleportAsync(getWorld(), user.getPlayer(), name)
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.thenAccept((r) -> getIslands().setPrimaryIsland(user.getUniqueId(), info.island)));
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.thenAccept((r) -> {
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if (r.booleanValue()) {
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// Success
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getIslands().setPrimaryIsland(user.getUniqueId(), info.island);
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} else {
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user.sendMessage("commands.island.go.failure");
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getPlugin().logError(user.getName() + " could not teleprot to their island - async teleport issue");
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}
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}));
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return true;
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}
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}
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@ -650,6 +650,7 @@ public class IslandsManager {
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*/
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private CompletableFuture<Location> getAsyncSafeHomeLocation(@NonNull World world, @NonNull User user,
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String homeName) {
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BentoBox.getInstance().logDebug("Getting safe home location for " + user.getName());
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CompletableFuture<Location> result = new CompletableFuture<>();
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// Check if the world is a gamemode world and the player has an island
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Location islandLoc = getIslandLocation(world, user.getUniqueId());
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@ -669,10 +670,16 @@ public class IslandsManager {
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Location namedHome = homeName.isBlank() ? null : getHomeLocation(world, user, name);
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Location l = namedHome != null ? namedHome : defaultHome;
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if (l != null) {
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BentoBox.getInstance().logDebug("Loading the destination chunk asyc for " + user.getName());
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long time = System.currentTimeMillis();
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Util.getChunkAtAsync(l).thenRun(() -> {
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long duration = System.currentTimeMillis() - time;
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BentoBox.getInstance().logDebug("Chunk loaded asyc for " + user.getName() + " in " + duration + "ms");
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BentoBox.getInstance().logDebug("Checking if the location is safe for " + user.getName());
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// Check if it is safe
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if (isSafeLocation(l)) {
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result.complete(l);
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BentoBox.getInstance().logDebug("Location is safe for " + user.getName());
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return;
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}
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// To cover slabs, stairs and other half blocks, try one block above
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@ -681,6 +688,7 @@ public class IslandsManager {
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// Adjust the home location accordingly
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setHomeLocation(user, lPlusOne, name);
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result.complete(lPlusOne);
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BentoBox.getInstance().logDebug("Location is safe for " + user.getName());
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return;
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}
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// Try island
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@ -688,25 +696,33 @@ public class IslandsManager {
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});
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return result;
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}
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BentoBox.getInstance().logDebug("No home locations found for " + user.getName());
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// Try island
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tryIsland(result, islandLoc, user, name);
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return result;
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}
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private void tryIsland(CompletableFuture<Location> result, Location islandLoc, @NonNull User user, String name) {
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BentoBox.getInstance().logDebug(user.getName() + ": we need to try other locations on the island. Load the island center chunk async...");
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long time = System.currentTimeMillis();
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Util.getChunkAtAsync(islandLoc).thenRun(() -> {
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long duration = System.currentTimeMillis() - time;
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BentoBox.getInstance().logDebug("Island center chunk loaded for " + user.getName() + " in " + duration + "ms");
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World w = islandLoc.getWorld();
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if (isSafeLocation(islandLoc)) {
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BentoBox.getInstance().logDebug("Location is safe for " + user.getName());
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setHomeLocation(user, islandLoc, name);
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result.complete(islandLoc.clone().add(new Vector(0.5D, 0, 0.5D)));
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return;
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} else {
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BentoBox.getInstance().logDebug("Location is not safe for " + user.getName());
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// If these island locations are not safe, then we need to get creative
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// Try the default location
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Location dl = islandLoc.clone().add(new Vector(0.5D, 5D, 2.5D));
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if (isSafeLocation(dl)) {
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setHomeLocation(user, dl, name);
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result.complete(dl);
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BentoBox.getInstance().logDebug("Found that the default spot is safe " + user.getName());
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return;
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}
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// Try just above the bedrock
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@ -714,18 +730,22 @@ public class IslandsManager {
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if (isSafeLocation(dl)) {
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setHomeLocation(user, dl, name);
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result.complete(dl);
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BentoBox.getInstance().logDebug("Location above bedrock is safe for " + user.getName());
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return;
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}
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BentoBox.getInstance().logDebug("Trying all locations up to max height above bedrock for " + user.getName());
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// Try all the way up to the sky
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for (int y = islandLoc.getBlockY(); y < w.getMaxHeight(); y++) {
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dl = new Location(w, islandLoc.getX() + 0.5D, y, islandLoc.getZ() + 0.5D);
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if (isSafeLocation(dl)) {
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setHomeLocation(user, dl, name);
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result.complete(dl);
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BentoBox.getInstance().logDebug("Location is safe for " + user.getName());
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return;
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}
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}
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}
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BentoBox.getInstance().logDebug("Nowhere is safe for " + user.getName());
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result.complete(null);
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});
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@ -1051,21 +1071,27 @@ public class IslandsManager {
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user.sendMessage("commands.island.go.teleport");
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goingHome.add(user.getUniqueId());
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readyPlayer(player);
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BentoBox.getInstance().logDebug(user.getName() + " is going home");
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this.getAsyncSafeHomeLocation(world, user, name).thenAccept(home -> {
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Island island = getIsland(world, user);
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if (home == null) {
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BentoBox.getInstance().logDebug("Try to fix this teleport location and teleport the player if possible " + user.getName());
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// Try to fix this teleport location and teleport the player if possible
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new SafeSpotTeleport.Builder(plugin).entity(player).island(island).homeName(name)
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.thenRun(() -> teleported(world, user, name, newIsland, island))
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.ifFail(() -> goingHome.remove(user.getUniqueId())).buildFuture().thenAccept(result::complete);
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return;
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}
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BentoBox.getInstance().logDebug("Teleporting " + player.getName() + " async");
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long time = System.currentTimeMillis();
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PaperLib.teleportAsync(Objects.requireNonNull(player), home).thenAccept(b -> {
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// Only run the commands if the player is successfully teleported
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if (Boolean.TRUE.equals(b)) {
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BentoBox.getInstance().logDebug("Teleported " + player.getName() + " async - took " + (System.currentTimeMillis() - time) + "ms");
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teleported(world, user, name, newIsland, island);
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result.complete(true);
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} else {
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BentoBox.getInstance().logDebug("Failed to teleport " + player.getName() + " async! - took " + (System.currentTimeMillis() - time) + "ms");
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// Remove from mid-teleport set
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goingHome.remove(user.getUniqueId());
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result.complete(false);
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@ -279,7 +279,11 @@ public class SafeSpotTeleport {
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task.cancel();
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// Return to main thread and teleport the player
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Bukkit.getScheduler().runTask(plugin, () -> {
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BentoBox.getInstance().logDebug("Home number = " + homeNumber + " Home name = '" + homeName + "'");
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plugin.getIslands().getIslandAt(loc).ifPresent(is ->
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plugin.getIslands().getHomeLocations(is).forEach((k,v) -> BentoBox.getInstance().logDebug("'" + k + "' => " + v)));
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if (!portal && entity instanceof Player && (homeNumber > 0 || !homeName.isEmpty())) {
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BentoBox.getInstance().logDebug("Setting home");
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// Set home if so marked
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plugin.getIslands().setHomeLocation(User.getInstance(entity), loc, homeName);
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}
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@ -548,7 +548,9 @@ commands:
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parameters: '[home name]'
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description: teleport you to your island
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teleport: '&a Teleporting you to your island.'
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in-progress: '&a Teleporting in progress, please wait...'
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teleported: '&a Teleported you to home &e [number].'
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failure: '&c Teleporting failed for some reason. Please try again later.'
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unknown-home: '&c Unknown home name!'
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help:
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description: the main island command
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