mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-01 00:10:40 +01:00
Rewrote safe teleport.
Needs testing.
This commit is contained in:
parent
f3d7bf2af3
commit
aae4c6d0b2
@ -9,6 +9,7 @@ import us.tastybento.bskyblock.Constants;
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import us.tastybento.bskyblock.api.commands.CompositeCommand;
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import us.tastybento.bskyblock.api.commands.User;
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import us.tastybento.bskyblock.util.SafeSpotTeleport;
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import us.tastybento.bskyblock.util.SafeTeleportBuilder;
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public class AdminTeleportCommand extends CompositeCommand {
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@ -46,7 +47,10 @@ public class AdminTeleportCommand extends CompositeCommand {
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// Other wise, go to a safe spot
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String failureMessage = user.getTranslation("commands.admin.tp.manual", "[location]", warpSpot.getBlockX() + " " + warpSpot.getBlockY() + " "
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+ warpSpot.getBlockZ());
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new SafeSpotTeleport(getPlugin(), user.getPlayer(), warpSpot, failureMessage);
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new SafeTeleportBuilder(getPlugin()).entity(user.getPlayer())
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.location(warpSpot)
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.failureMessage(failureMessage)
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.build();
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return true;
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}
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user.sendMessage("command.admin.tp.no-island");
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@ -27,7 +27,7 @@ import us.tastybento.bskyblock.database.BSBDatabase;
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import us.tastybento.bskyblock.database.managers.AbstractDatabaseHandler;
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import us.tastybento.bskyblock.database.objects.Island;
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import us.tastybento.bskyblock.util.DeleteIslandChunks;
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import us.tastybento.bskyblock.util.SafeSpotTeleport;
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import us.tastybento.bskyblock.util.SafeTeleportBuilder;
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import us.tastybento.bskyblock.util.Util;
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/**
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@ -625,7 +625,11 @@ public class IslandsManager {
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plugin.getLogger().info("Fixing home location using safe spot teleport");
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}
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// Try to fix this teleport location and teleport the player if possible
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new SafeSpotTeleport(plugin, player, plugin.getPlayers().getHomeLocation(player.getUniqueId(), number), number);
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new SafeTeleportBuilder(plugin).entity(player)
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.location(plugin.getPlayers().getHomeLocation(player.getUniqueId(), number))
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.setHome(true)
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.homeNumber(number)
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.build();
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return;
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}
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if (DEBUG) {
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@ -633,7 +637,6 @@ public class IslandsManager {
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}
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//home.getChunk().load();
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player.teleport(home);
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//player.sendBlockChange(home, Material.GLOWSTONE, (byte)0);
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User user = User.getInstance(player);
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if (number == 1) {
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user.sendMessage("commands.island.go.teleport", "[label]", Constants.ISLANDCOMMAND);
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@ -11,9 +11,11 @@ import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.Vector;
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import us.tastybento.bskyblock.BSkyBlock;
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import us.tastybento.bskyblock.api.commands.User;
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import us.tastybento.bskyblock.database.objects.Island;
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/**
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@ -23,185 +25,234 @@ import us.tastybento.bskyblock.database.objects.Island;
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*/
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public class SafeSpotTeleport {
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private enum State {
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CENTER, SURROUNDING, LAST_CHECK, FAILURE, CENTER_WAIT, SURROUNDING_WAIT
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}
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private static final long SPEED = 10;
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private State step = State.CENTER;
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private BukkitTask task;
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private BSkyBlock plugin;
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private final Entity entity;
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private final Location location;
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private final int homeNumber;
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private final boolean setHome;
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private int lastX;
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private int lastZ;
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private int chunksToCheck = 10;
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private int worldHeight = 255;
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private World world;
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private double safeDistance;
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private Vector safeSpotInChunk;
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private boolean safeSpotFound;
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private Vector portalPart;
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private ChunkSnapshot portalChunk;
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private ChunkSnapshot safeChunk;
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/**
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* Teleport to a safe place and if it fails, show a failure message
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* @param plugin
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* @param player
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* @param l
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* Teleports and entity to a safe spot on island
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* @param plugin2
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* @param entity2
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* @param island
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* @param failureMessage
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* @param setHome2
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* @param homeNumber2
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*/
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public SafeSpotTeleport(final BSkyBlock plugin, final Entity player, final Location l, final String failureMessage) {
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new SafeSpotTeleport(plugin, player, l, 1, failureMessage, false);
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}
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public SafeSpotTeleport(BSkyBlock plugin2, Entity entity2, Location location, String failureMessage, boolean setHome2,
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int homeNumber2) {
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this.plugin = plugin2;
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this.entity = entity2;
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this.setHome = setHome2;
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this.homeNumber = homeNumber2;
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this.location = location;
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/**
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* Teleport to a safe place and set home
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* @param plugin
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* @param player
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* @param l
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* @param number
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*/
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public SafeSpotTeleport(final BSkyBlock plugin, final Entity player, final Location l, final int number) {
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new SafeSpotTeleport(plugin, player, l, number, "", true);
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}
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// Put player into spectator mode
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if (entity instanceof Player && ((Player)entity).getGameMode().equals(GameMode.SURVIVAL)) {
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((Player)entity).setGameMode(GameMode.SPECTATOR);
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}
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// Get world info
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world = location.getWorld();
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worldHeight = world.getEnvironment().equals(Environment.NETHER) ? world.getMaxHeight() - 20 : world.getMaxHeight() - 2;
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/**
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* Teleport to a safe spot on an island
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* @param plugin
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* @param player
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* @param l
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*/
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public SafeSpotTeleport(final BSkyBlock plugin, final Entity player, final Location l) {
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new SafeSpotTeleport(plugin, player, l, 1, "", false);
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}
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/**
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* Teleport to a safe spot on an island
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*
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* TODO: REFACTOR THIS!
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// Get island mins and max
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Island island = plugin.getIslands().getIslandAt(location).orElse(null);
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if (island == null) {
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if (entity instanceof Player) {
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User.getInstance((Player)entity).sendMessage(failureMessage);
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}
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return;
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}
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// Set the minimums and maximums
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lastX = island.getMinProtectedX() / 16;
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lastZ = island.getMinProtectedZ() / 16;
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int biggestX = (island.getMinProtectedX() + island.getProtectionRange() - 1) / 16;
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int biggestZ = (island.getMinProtectedZ() + island.getProtectionRange() - 1) / 16;
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* @param plugin
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* @param entity
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* @param islandLoc
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*/
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public SafeSpotTeleport(final BSkyBlock plugin, final Entity entity, final Location islandLoc, final int homeNumber, final String failureMessage, final boolean setHome) {
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//this.plugin = plugin;
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//plugin.getLogger().info("DEBUG: running safe spot");
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// Get island
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Island island = plugin.getIslands().getIslandAt(islandLoc).orElse(null);
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if (island != null) {
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final World world = islandLoc.getWorld();
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// Get the chunks
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// Start a recurring task until done or cancelled
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task = plugin.getServer().getScheduler().runTaskTimer(plugin, () -> {
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List<ChunkSnapshot> chunkSnapshot = new ArrayList<>();
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// Add the center chunk
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chunkSnapshot.add(island.getCenter().toVector().toLocation(world).getChunk().getChunkSnapshot());
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// Add immediately adjacent chunks
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for (int x = islandLoc.getChunk().getX()-1; x <= islandLoc.getChunk().getX()+1; x++) {
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for (int z = islandLoc.getChunk().getZ()-1; z <= islandLoc.getChunk().getZ()+1; z++) {
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if (x != islandLoc.getChunk().getX() || z != islandLoc.getChunk().getZ()) {
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chunkSnapshot.add(world.getChunkAt(x, z).getChunkSnapshot());
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switch (step) {
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case CENTER:
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// Add the center chunk
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chunkSnapshot.add(location.toVector().toLocation(world).getChunk().getChunkSnapshot());
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// Add immediately adjacent chunks
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for (int x = location.getChunk().getX()-1; x <= location.getChunk().getX()+1; x++) {
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for (int z = location.getChunk().getZ()-1; z <= location.getChunk().getZ()+1; z++) {
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if (x != location.getChunk().getX() || z != location.getChunk().getZ()) {
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chunkSnapshot.add(world.getChunkAt(x, z).getChunkSnapshot());
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}
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}
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}
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// Move to next step
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step = State.CENTER_WAIT;
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checkChunks(chunkSnapshot);
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break;
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case CENTER_WAIT:
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// Do nothing while the center scan is done
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break;
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case SURROUNDING:
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for (int x = lastX; x <= biggestX; x++) {
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for (int z = lastZ; z <= biggestZ; z++) {
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chunkSnapshot.add(world.getChunkAt(x, z).getChunkSnapshot());
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if (chunkSnapshot.size() == chunksToCheck) {
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lastX = x;
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lastZ = z;
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step = State.SURROUNDING_WAIT;
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checkChunks(chunkSnapshot);
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return;
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}
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}
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}
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// Last few chunks, may be none
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step = State.LAST_CHECK;
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checkChunks(chunkSnapshot);
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break;
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case SURROUNDING_WAIT:
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// Do nothing while the surrounding scan is done
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break;
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case LAST_CHECK:
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// Do nothing while the last few chunks are scanned
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break;
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case FAILURE:
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// We are done searching - failure
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task.cancel();
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if (entity instanceof Player) {
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if (!failureMessage.isEmpty()) {
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entity.sendMessage(failureMessage);
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}
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}
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}
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// Add the rest of the island protected area
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for (int x = island.getMinProtectedX() /16; x <= (island.getMinProtectedX() + island.getProtectionRange() - 1)/16; x++) {
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for (int z = island.getMinProtectedZ() /16; z <= (island.getMinProtectedZ() + island.getProtectionRange() - 1)/16; z++) {
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// This includes the center spots again, so is not as efficient...
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chunkSnapshot.add(world.getChunkAt(x, z).getChunkSnapshot());
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}
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}
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//plugin.getLogger().info("DEBUG: size of chunk ss = " + chunkSnapshot.size());
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final List<ChunkSnapshot> finalChunk = chunkSnapshot;
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int maxHeight = world.getMaxHeight() - 2;
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if (world.getEnvironment().equals(Environment.NETHER)) {
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// We need to ignore the roof
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maxHeight -= 20;
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}
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final int worldHeight = maxHeight;
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//plugin.getLogger().info("DEBUG:world height = " + worldHeight);
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plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
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// Find a safe spot, defined as a solid block, with 2 air spaces above it
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//long time = System.nanoTime();
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int x = 0;
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int y = 0;
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int z = 0;
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ChunkSnapshot safeChunk = null;
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ChunkSnapshot portalChunk = null;
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boolean safeSpotFound = false;
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Vector safeSpotInChunk = null;
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Vector portalPart = null;
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double distance = 0D;
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double safeDistance = 0D;
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for (ChunkSnapshot chunk: finalChunk) {
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for (x = 0; x< 16; x++) {
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for (z = 0; z < 16; z++) {
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// Work down from the entry point up
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for (y = Math.min(chunk.getHighestBlockYAt(x, z), worldHeight); y >= 0; y--) {
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//System.out.println("Trying " + (16 * chunk.getX() + x) + " " + y + " " + (16 * chunk.getZ() + z));
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// Check for portal - only if this is not a safe home search
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if (!setHome && chunk.getBlockType(x, y, z).equals(Material.PORTAL)) {
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if (portalPart == null || (distance > islandLoc.toVector().distanceSquared(new Vector(x,y,z)))) {
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// First one found or a closer one, save the chunk the position and the distance
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portalChunk = chunk;
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portalPart = new Vector(x,y,z);
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distance = portalPart.distanceSquared(islandLoc.toVector());
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}
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}
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// Check for safe spot, but only if it is closer than one we have found already
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if (!safeSpotFound || (safeDistance > islandLoc.toVector().distanceSquared(new Vector(x,y,z)))) {
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// No safe spot yet, or closer distance
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if (checkBlock(chunk,x,y,z, worldHeight)) {
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safeChunk = chunk;
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safeSpotFound = true;
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safeSpotInChunk = new Vector(x,y,z);
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safeDistance = islandLoc.toVector().distanceSquared(safeSpotInChunk);
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}
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}, 0L, SPEED);
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}
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private boolean checkChunks(List<ChunkSnapshot> chunkSnapshot) {
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plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
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// Find a safe spot, defined as a solid block, with 2 air spaces above it
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//long time = System.nanoTime();
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int x = 0;
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int y = 0;
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int z = 0;
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double distance = 0D;
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for (ChunkSnapshot chunk: chunkSnapshot) {
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// Run through the chunk
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for (x = 0; x< 16; x++) {
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for (z = 0; z < 16; z++) {
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// Work down from the entry point up
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for (y = Math.min(chunk.getHighestBlockYAt(x, z), worldHeight); y >= 0; y--) {
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//System.out.println("Trying " + (16 * chunk.getX() + x) + " " + y + " " + (16 * chunk.getZ() + z));
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// Check for portal - only if this is not a safe home search
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if (!setHome && chunk.getBlockType(x, y, z).equals(Material.PORTAL)) {
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if (portalPart == null || (distance > location.toVector().distanceSquared(new Vector(x,y,z)))) {
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// First one found or a closer one, save the chunk the position and the distance
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portalChunk = chunk;
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portalPart = new Vector(x,y,z);
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distance = portalPart.distanceSquared(location.toVector());
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}
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}
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} //end z
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} // end x
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//if (safeSpotFound) {
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//System.out.print("DEBUG: safe spot found " + safeSpotInChunk.toString());
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//break search;
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//}
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}
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// End search
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// Check if the portal is safe (it should be)
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if (portalPart != null) {
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//System.out.print("DEBUG: Portal found");
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// There is a portal available, but is it safe?
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// Get the lowest portal spot
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x = portalPart.getBlockX();
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y = portalPart.getBlockY();
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z = portalPart.getBlockZ();
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while (portalChunk.getBlockType(x,y,z).equals(Material.PORTAL)) {
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y--;
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}
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//System.out.print("DEBUG: Portal teleport loc = " + (16 * portalChunk.getX() + x) + "," + (y) + "," + (16 * portalChunk.getZ() + z));
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// Now check if this is a safe location
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if (checkBlock(portalChunk,x,y,z, worldHeight)) {
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// Yes, so use this instead of the highest location
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//System.out.print("DEBUG: Portal is safe");
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safeSpotFound = true;
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safeSpotInChunk = new Vector(x,y,z);
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safeChunk = portalChunk;
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// TODO: Add safe portal spot to island
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}
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}
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//System.out.print("Seconds = " + ((System.nanoTime() - time) * 0.000000001));
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if (safeChunk != null && safeSpotFound) {
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//final Vector spot = new Vector((16 *currentChunk.getX()) + x + 0.5D, y +1, (16 * currentChunk.getZ()) + z + 0.5D)
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final Vector spot = new Vector((16 *safeChunk.getX()) + 0.5D, 1, (16 * safeChunk.getZ()) + 0.5D).add(safeSpotInChunk);
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// Return to main thread and teleport the player
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plugin.getServer().getScheduler().runTask(plugin, () -> {
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Location destination = spot.toLocation(islandLoc.getWorld());
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if (setHome && entity instanceof Player) {
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plugin.getPlayers().setHomeLocation(entity.getUniqueId(), destination, homeNumber);
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}
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Vector velocity = entity.getVelocity();
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entity.teleport(destination);
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entity.setVelocity(velocity);
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// Exit spectator mode if in it
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if (entity instanceof Player) {
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Player player = (Player)entity;
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if (player.getGameMode().equals(GameMode.SPECTATOR)) {
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player.setGameMode(GameMode.SURVIVAL);
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// Check for safe spot, but only if it is closer than one we have found already
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if (!safeSpotFound || (safeDistance > location.toVector().distanceSquared(new Vector(x,y,z)))) {
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// No safe spot yet, or closer distance
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if (checkBlock(chunk,x,y,z, worldHeight)) {
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safeChunk = chunk;
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safeSpotFound = true;
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safeSpotInChunk = new Vector(x,y,z);
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safeDistance = location.toVector().distanceSquared(safeSpotInChunk);
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}
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}
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}
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});
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} else {
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// We did not find a spot
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plugin.getServer().getScheduler().runTask(plugin, () -> {
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//plugin.getLogger().info("DEBUG: safe spot not found");
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if (entity instanceof Player) {
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if (!failureMessage.isEmpty()) {
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entity.sendMessage(failureMessage);
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} else {
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entity.sendMessage("Warp not safe");
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}
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}
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});
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} //end z
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} // end x
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// If this is not a home search do a check for portal
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if (!this.setHome) {
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checkPortal();
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}
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});
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// If successful, teleport otherwise move to the next step in the state machine
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if (safeSpotFound) {
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task.cancel();
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teleportEntity();
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} else if (step.equals(State.SURROUNDING_WAIT) || step.equals(State.CENTER_WAIT)) {
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step = State.SURROUNDING;
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} else if (step.equals(State.LAST_CHECK)) {
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step = State.FAILURE;
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}
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}
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});
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return false;
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}
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/**
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* Teleports entity to the safe spot
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*/
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private void teleportEntity() {
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final Vector spot = new Vector((16 *safeChunk.getX()) + 0.5D, 1, (16 * safeChunk.getZ()) + 0.5D).add(safeSpotInChunk);
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// Return to main thread and teleport the player
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plugin.getServer().getScheduler().runTask(plugin, () -> {
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Location destination = spot.toLocation(world);
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if (setHome && entity instanceof Player) {
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plugin.getPlayers().setHomeLocation(entity.getUniqueId(), destination, homeNumber);
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}
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Vector velocity = entity.getVelocity();
|
||||
entity.teleport(destination);
|
||||
// Exit spectator mode if in it
|
||||
if (entity instanceof Player) {
|
||||
Player player = (Player)entity;
|
||||
if (player.getGameMode().equals(GameMode.SPECTATOR)) {
|
||||
player.setGameMode(GameMode.SURVIVAL);
|
||||
}
|
||||
} else {
|
||||
entity.setVelocity(velocity);
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if a portal is safe
|
||||
*/
|
||||
private void checkPortal() {
|
||||
if (portalPart == null) {
|
||||
return;
|
||||
}
|
||||
// There is a portal available, but is it safe?
|
||||
// Get the lowest portal spot
|
||||
int x = portalPart.getBlockX();
|
||||
int y = portalPart.getBlockY();
|
||||
int z = portalPart.getBlockZ();
|
||||
while (portalChunk.getBlockType(x,y,z).equals(Material.PORTAL)) {
|
||||
y--;
|
||||
}
|
||||
//System.out.print("DEBUG: Portal teleport loc = " + (16 * portalChunk.getX() + x) + "," + (y) + "," + (16 * portalChunk.getZ() + z));
|
||||
// Now check if this is a safe location
|
||||
if (checkBlock(portalChunk,x,y,z, worldHeight)) {
|
||||
// Yes, so use this instead of the highest location
|
||||
//System.out.print("DEBUG: Portal is safe");
|
||||
safeSpotFound = true;
|
||||
safeSpotInChunk = new Vector(x,y,z);
|
||||
safeChunk = portalChunk;
|
||||
}
|
||||
}
|
||||
|
||||
@ -268,4 +319,5 @@ public class SafeSpotTeleport {
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,92 @@
|
||||
package us.tastybento.bskyblock.util;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
|
||||
import us.tastybento.bskyblock.BSkyBlock;
|
||||
import us.tastybento.bskyblock.database.objects.Island;
|
||||
|
||||
public class SafeTeleportBuilder {
|
||||
|
||||
private BSkyBlock plugin;
|
||||
private Entity entity;
|
||||
private int homeNumber = 0;
|
||||
private boolean setHome = false;
|
||||
private String failureMessage = "";
|
||||
private Location location;
|
||||
|
||||
|
||||
public SafeTeleportBuilder(BSkyBlock plugin) {
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set who or what is going to teleport
|
||||
* @param entity
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder entity(Entity entity) {
|
||||
this.entity = entity;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the island to teleport to
|
||||
* @param island
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder island(Island island) {
|
||||
this.location = island.getCenter();
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the home number to this number
|
||||
* @param homeNumber
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder homeNumber(int homeNumber) {
|
||||
this.homeNumber = homeNumber;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the home of the player to the safe location
|
||||
* @param setHome
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder setHome(boolean setHome) {
|
||||
this.setHome = setHome;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the failure message if this teleport cannot happen
|
||||
* @param failureMessage
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder failureMessage(String failureMessage) {
|
||||
this.failureMessage = failureMessage;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the desired location
|
||||
* @param location
|
||||
* @return
|
||||
*/
|
||||
public SafeTeleportBuilder location(Location location) {
|
||||
this.location = location;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to teleport the player
|
||||
* @return
|
||||
*/
|
||||
public SafeSpotTeleport build() {
|
||||
return new SafeSpotTeleport(plugin, entity, location, failureMessage, setHome, homeNumber);
|
||||
}
|
||||
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user