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Added Flags#LEAF_DECAY
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@ -0,0 +1,33 @@
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package world.bentobox.bentobox.listeners.flags.settings;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.LeavesDecayEvent;
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import world.bentobox.bentobox.api.flags.FlagListener;
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import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.bentobox.lists.Flags;
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import java.util.Optional;
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/**
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* Handles {@link world.bentobox.bentobox.lists.Flags#LEAF_DECAY}.
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* @author Poslovitch
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* @since 1.4.0
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*/
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public class DecayListener extends FlagListener {
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/**
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* Prevents leaves from decaying.
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* @param e event
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*/
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@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
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public void onLeavesDecay(LeavesDecayEvent e) {
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if (!getIWM().inWorld(e.getBlock().getLocation())) {
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return;
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}
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Optional<Island> island = getIslands().getIslandAt(e.getBlock().getLocation());
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// Cancel the event if needed - this means if this is not allowed on the island or in the world.
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e.setCancelled(island.map(i -> !i.isAllowed(Flags.LEAF_DECAY)).orElse(!Flags.LEAF_DECAY.isSetForWorld(e.getBlock().getWorld())));
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}
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}
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@ -32,6 +32,7 @@ import world.bentobox.bentobox.listeners.flags.protection.ShearingListener;
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import world.bentobox.bentobox.listeners.flags.protection.TNTListener;
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import world.bentobox.bentobox.listeners.flags.protection.TeleportationListener;
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import world.bentobox.bentobox.listeners.flags.protection.ThrowingListener;
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import world.bentobox.bentobox.listeners.flags.settings.DecayListener;
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import world.bentobox.bentobox.listeners.flags.settings.MobSpawnListener;
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import world.bentobox.bentobox.listeners.flags.settings.PVPListener;
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import world.bentobox.bentobox.listeners.flags.worldsettings.ChestDamageListener;
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@ -263,6 +264,13 @@ public final class Flags {
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.listener(new MobSpawnListener()).build();
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public static final Flag MONSTER_SPAWN = new Flag.Builder("MONSTER_SPAWN", Material.SPAWNER).defaultSetting(true).type(Type.SETTING).build();
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/**
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* If {@code false}, prevents leaves from disappearing.
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* @since 1.4.0
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* @see DecayListener
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*/
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public static final Flag LEAF_DECAY = new Flag.Builder("LEAF_DECAY", Material.OAK_LEAVES).type(Type.SETTING).listener(new DecayListener()).defaultSetting(true).build();
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/*
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* World Settings - they apply to every island in the game worlds.
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*/
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@ -693,6 +693,9 @@ protection:
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description: "Toggle usage"
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name: "Jukebox use"
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hint: "No jukebox use allowed"
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LEAF_DECAY:
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name: "Leaf decay"
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description: "Allow leaves to naturally decay"
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LEASH:
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description: "Toggle use"
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name: "Leash use"
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