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Made DYE flag more permissive with signs
It now only applies when the player has dyes in his hand. #669
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@ -6,13 +6,13 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import world.bentobox.bentobox.api.flags.FlagListener;
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import world.bentobox.bentobox.lists.Flags;
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/**
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* Protects against dying
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* Protects against dying things.
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* @author tastybento
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* @since 1.5.0
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*/
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public class DyeListener extends FlagListener {
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@ -22,22 +22,20 @@ public class DyeListener extends FlagListener {
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*/
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onPlayerInteract(final PlayerInteractEvent e) {
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if (e.getAction().equals(Action.RIGHT_CLICK_BLOCK) && e.getClickedBlock().getType().name().contains("SIGN")) {
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checkIsland(e, e.getPlayer(), e.getClickedBlock().getLocation(), Flags.DYE);
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if (e.getClickedBlock() == null || e.getItem() == null) {
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return;
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}
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if (e.getAction().equals(Action.RIGHT_CLICK_BLOCK) && e.getClickedBlock().getType().name().contains("SIGN")
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&& e.getItem().getType().name().contains("DYE")) {
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checkIsland(e, e.getPlayer(), e.getClickedBlock().getLocation(), Flags.DYE);
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}
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}
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@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
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public void onPlayerInteract(final PlayerInteractEntityEvent e) {
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if (e.getRightClicked().getType().equals(EntityType.SHEEP)) {
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checkIsland(e, e.getPlayer(), e.getRightClicked().getLocation(), Flags.DYE);
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return;
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}
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}
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}
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