mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-28 05:35:44 +01:00
Back ported SafeSpotTeleport from the ASkyBlock effort
This commit is contained in:
parent
9715811303
commit
ca13f23918
@ -26,15 +26,16 @@ import us.tastybento.bskyblock.util.Pair;
|
|||||||
*/
|
*/
|
||||||
public class SafeSpotTeleport {
|
public class SafeSpotTeleport {
|
||||||
|
|
||||||
private static final int MAX_CHUNKS = 50;
|
private static final int MAX_CHUNKS = 200;
|
||||||
private static final long SPEED = 5;
|
private static final long SPEED = 1;
|
||||||
|
private static final int MAX_RADIUS = 200;
|
||||||
private boolean checking = true;
|
private boolean checking = true;
|
||||||
private BukkitTask task;
|
private BukkitTask task;
|
||||||
|
|
||||||
// Parameters
|
// Parameters
|
||||||
private final Entity entity;
|
private final Entity entity;
|
||||||
private final Location location;
|
private final Location location;
|
||||||
private final boolean portal;
|
private boolean portal;
|
||||||
private final int homeNumber;
|
private final int homeNumber;
|
||||||
|
|
||||||
// Locations
|
// Locations
|
||||||
@ -46,14 +47,14 @@ public class SafeSpotTeleport {
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Teleports and entity to a safe spot on island
|
* Teleports and entity to a safe spot on island
|
||||||
* @param plugin
|
* @param plugin - BSkyBlock plugin object
|
||||||
* @param entity
|
* @param entity
|
||||||
* @param location
|
* @param location
|
||||||
* @param failureMessage - already translated failure message
|
* @param failureMessage - already translated failure message
|
||||||
* @param portal
|
* @param portal
|
||||||
* @param homeNumber
|
* @param homeNumber
|
||||||
*/
|
*/
|
||||||
protected SafeSpotTeleport(BSkyBlock plugin, Entity entity, Location location, String failureMessage, boolean portal,
|
protected SafeSpotTeleport(BSkyBlock plugin, final Entity entity, final Location location, final String failureMessage, boolean portal,
|
||||||
int homeNumber) {
|
int homeNumber) {
|
||||||
this.plugin = plugin;
|
this.plugin = plugin;
|
||||||
this.entity = entity;
|
this.entity = entity;
|
||||||
@ -73,7 +74,10 @@ public class SafeSpotTeleport {
|
|||||||
checking = true;
|
checking = true;
|
||||||
|
|
||||||
// Start a recurring task until done or cancelled
|
// Start a recurring task until done or cancelled
|
||||||
task = plugin.getServer().getScheduler().runTaskTimer(plugin, () -> {
|
task = plugin.getServer().getScheduler().runTaskTimer(plugin, new Runnable() {
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void run() {
|
||||||
List<ChunkSnapshot> chunkSnapshot = new ArrayList<>();
|
List<ChunkSnapshot> chunkSnapshot = new ArrayList<>();
|
||||||
if (checking) {
|
if (checking) {
|
||||||
Iterator<Pair<Integer, Integer>> it = chunksToScan.iterator();
|
Iterator<Pair<Integer, Integer>> it = chunksToScan.iterator();
|
||||||
@ -92,6 +96,8 @@ public class SafeSpotTeleport {
|
|||||||
checking = false;
|
checking = false;
|
||||||
checkChunks(chunkSnapshot);
|
checkChunks(chunkSnapshot);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}, 0L, SPEED);
|
}, 0L, SPEED);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,12 +108,13 @@ public class SafeSpotTeleport {
|
|||||||
if (portal && bestSpot != null) {
|
if (portal && bestSpot != null) {
|
||||||
// No portals found, teleport to the best spot we found
|
// No portals found, teleport to the best spot we found
|
||||||
teleportEntity(bestSpot);
|
teleportEntity(bestSpot);
|
||||||
return;
|
} else if (entity instanceof Player && !failureMessage.isEmpty()) {
|
||||||
}
|
// Failed, no safe spot
|
||||||
// Failed - no safe spot
|
|
||||||
if (entity instanceof Player && !failureMessage.isEmpty()) {
|
|
||||||
entity.sendMessage(failureMessage);
|
entity.sendMessage(failureMessage);
|
||||||
}
|
}
|
||||||
|
if (entity instanceof Player && ((Player)entity).getGameMode().equals(GameMode.SPECTATOR)) {
|
||||||
|
((Player)entity).setGameMode(GameMode.SURVIVAL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -121,13 +128,15 @@ public class SafeSpotTeleport {
|
|||||||
// Get island if available
|
// Get island if available
|
||||||
Optional<Island> island = plugin.getIslands().getIslandAt(location);
|
Optional<Island> island = plugin.getIslands().getIslandAt(location);
|
||||||
int maxRadius = island.map(Island::getProtectionRange).orElse(plugin.getSettings().getIslandProtectionRange());
|
int maxRadius = island.map(Island::getProtectionRange).orElse(plugin.getSettings().getIslandProtectionRange());
|
||||||
|
maxRadius = maxRadius > MAX_RADIUS ? MAX_RADIUS : maxRadius;
|
||||||
|
|
||||||
int x = location.getBlockX();
|
int x = location.getBlockX();
|
||||||
int z = location.getBlockZ();
|
int z = location.getBlockZ();
|
||||||
// Create ever increasing squares around the target location
|
// Create ever increasing squares around the target location
|
||||||
int radius = 0;
|
int radius = 0;
|
||||||
do {
|
do {
|
||||||
for (int i = x - radius; i <= x + radius; i++) {
|
for (int i = x - radius; i <= x + radius; i+=16) {
|
||||||
for (int j = z - radius; j <= z + radius; j++) {
|
for (int j = z - radius; j <= z + radius; j+=16) {
|
||||||
addChunk(result, island, new Pair<>(i,j), new Pair<>(i/16, j/16));
|
addChunk(result, island, new Pair<>(i,j), new Pair<>(i/16, j/16));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -151,17 +160,15 @@ public class SafeSpotTeleport {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Loops through the chunks and if a safe spot is found, fires off the teleportation
|
* Loops through the chunks and if a safe spot is found, fires off the teleportation
|
||||||
* @param chunkSnapshot
|
* @param chunkSnapshot
|
||||||
*/
|
*/
|
||||||
private void checkChunks(List<ChunkSnapshot> chunkSnapshot) {
|
private void checkChunks(final List<ChunkSnapshot> chunkSnapshot) {
|
||||||
// Run async task to scan chunks
|
// Run async task to scan chunks
|
||||||
plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
|
plugin.getServer().getScheduler().runTaskAsynchronously(plugin, () -> {
|
||||||
|
|
||||||
for (ChunkSnapshot chunk: chunkSnapshot) {
|
for (ChunkSnapshot chunk: chunkSnapshot) {
|
||||||
if (scanChunk(chunk)) {
|
if (scanChunk(chunk)) {
|
||||||
task.cancel();
|
task.cancel();
|
||||||
@ -198,7 +205,7 @@ public class SafeSpotTeleport {
|
|||||||
/**
|
/**
|
||||||
* Teleports entity to the safe spot
|
* Teleports entity to the safe spot
|
||||||
*/
|
*/
|
||||||
private void teleportEntity(Location loc) {
|
private void teleportEntity(final Location loc) {
|
||||||
task.cancel();
|
task.cancel();
|
||||||
// Return to main thread and teleport the player
|
// Return to main thread and teleport the player
|
||||||
plugin.getServer().getScheduler().runTask(plugin, () -> {
|
plugin.getServer().getScheduler().runTask(plugin, () -> {
|
||||||
@ -269,24 +276,20 @@ public class SafeSpotTeleport {
|
|||||||
break;
|
break;
|
||||||
case PORTAL:
|
case PORTAL:
|
||||||
if (portal) {
|
if (portal) {
|
||||||
Vector newSpot = new Vector(chunk.getX() * 16 + x + 0.5D, y + 1, chunk.getZ() * 16 + z + 0.5D);
|
// A portal has been found, switch to non-portal mode now
|
||||||
// Teleport as soon as we find a portal
|
portal = false;
|
||||||
teleportEntity(newSpot.toLocation(world));
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return safe(world, chunk, x, y, z);
|
return safe(chunk, x, y, z, world);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean safe(World world, ChunkSnapshot chunk, int x, int y, int z) {
|
private boolean safe(ChunkSnapshot chunk, int x, int y, int z, World world) {
|
||||||
// Safe
|
|
||||||
Vector newSpot = new Vector(chunk.getX() * 16 + x + 0.5D, y + 1, chunk.getZ() * 16 + z + 0.5D);
|
Vector newSpot = new Vector(chunk.getX() * 16 + x + 0.5D, y + 1, chunk.getZ() * 16 + z + 0.5D);
|
||||||
// Check for portal
|
|
||||||
if (portal) {
|
if (portal) {
|
||||||
if (bestSpot == null) {
|
if (bestSpot == null) {
|
||||||
// Stash the best spot
|
// Stash the best spot
|
||||||
@ -294,11 +297,8 @@ public class SafeSpotTeleport {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
} else {
|
} else {
|
||||||
// Regular search - teleport as soon as we find something
|
|
||||||
teleportEntity(newSpot.toLocation(world));
|
teleportEntity(newSpot.toLocation(world));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user