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Added PlayersManager#getResetsLeft(World, UUID)
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parent
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commit
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@ -1,13 +1,8 @@
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package world.bentobox.bentobox.api.commands.island;
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import java.io.IOException;
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import java.util.List;
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import java.util.Set;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.eclipse.jdt.annotation.Nullable;
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import world.bentobox.bentobox.api.commands.CompositeCommand;
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import world.bentobox.bentobox.api.commands.ConfirmableCommand;
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import world.bentobox.bentobox.api.events.island.IslandEvent.Reason;
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@ -17,6 +12,10 @@ import world.bentobox.bentobox.database.objects.Island;
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import world.bentobox.bentobox.managers.SchemsManager;
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import world.bentobox.bentobox.managers.island.NewIsland;
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import java.io.IOException;
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import java.util.List;
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import java.util.Set;
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/**
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* @author tastybento
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*/
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@ -53,12 +52,15 @@ public class IslandResetCommand extends ConfirmableCommand {
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user.sendMessage("commands.island.reset.must-remove-members");
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return false;
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}
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if (getIWM().getResetLimit(getWorld()) >= 0) {
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int resetsLeft = getIWM().getResetLimit(getWorld()) - getPlayers().getResets(getWorld(), user.getUniqueId());
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if (resetsLeft <= 0) {
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int resetsLeft = getPlayers().getResetsLeft(getWorld(), user.getUniqueId());
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if (resetsLeft != -1) {
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// Resets are not unlimited here
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if (resetsLeft == 0) {
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// No resets allowed
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user.sendMessage("commands.island.reset.none-left");
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return false;
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} else {
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// Still some resets left
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// Notify how many resets are left
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user.sendMessage("commands.island.reset.resets-left", TextVariables.NUMBER, String.valueOf(resetsLeft));
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}
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@ -1,5 +1,15 @@
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package world.bentobox.bentobox.managers;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.eclipse.jdt.annotation.NonNull;
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import org.eclipse.jdt.annotation.Nullable;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.Database;
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import world.bentobox.bentobox.database.objects.Names;
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import world.bentobox.bentobox.database.objects.Players;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.HashMap;
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@ -8,16 +18,6 @@ import java.util.Map;
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import java.util.Set;
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import java.util.UUID;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.eclipse.jdt.annotation.NonNull;
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import world.bentobox.bentobox.BentoBox;
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import world.bentobox.bentobox.api.user.User;
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import world.bentobox.bentobox.database.Database;
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import world.bentobox.bentobox.database.objects.Names;
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import world.bentobox.bentobox.database.objects.Players;
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public class PlayersManager {
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private BentoBox plugin;
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@ -228,7 +228,8 @@ public class PlayersManager {
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* @param name - name of player
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* @return UUID of player or null if unknown
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*/
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public UUID getUUID(String name) {
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@Nullable
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public UUID getUUID(@NonNull String name) {
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// See if this is a UUID
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// example: 5988eecd-1dcd-4080-a843-785b62419abb
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if (name.length() == 36 && name.contains("-")) {
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@ -249,7 +250,7 @@ public class PlayersManager {
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* Sets the player's name and updates the name>UUID database
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* @param user - the User
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*/
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public void setPlayerName(User user) {
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public void setPlayerName(@NonNull User user) {
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addPlayer(user.getUniqueId());
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playerCache.get(user.getUniqueId()).setPlayerName(user.getName());
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Names newName = new Names(user.getName(), user.getUniqueId());
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@ -273,10 +274,9 @@ public class PlayersManager {
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}
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/**
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* Gets how many island resets the player has done
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* @param world - world
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*
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* @param playerUUID - the player's UUID
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* Returns how many island resets the player has done.
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* @param world world
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* @param playerUUID the player's UUID
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* @return number of resets
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*/
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public int getResets(World world, UUID playerUUID) {
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@ -284,6 +284,23 @@ public class PlayersManager {
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return playerCache.get(playerUUID).getResets(world);
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}
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/**
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* Returns how many island resets the player can still do.
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* @param world world
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* @param playerUUID the player's UUID
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* @return number of resets the player can do (always {@code >= 0}), or {@code -1} if unlimited.
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* @since 1.5.0
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* @see #getResets(World, UUID)
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*/
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public int getResetsLeft(World world, UUID playerUUID) {
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addPlayer(playerUUID);
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if (plugin.getIWM().getResetLimit(world) == -1) {
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return -1;
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} else {
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return Math.max(plugin.getIWM().getResetLimit(world) - getResets(world, playerUUID), 0);
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}
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}
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/**
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* Sets how many resets the player has performed
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*
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