mirror of
https://github.com/BentoBoxWorld/BentoBox.git
synced 2024-11-28 13:45:14 +01:00
Schems: sign placeholders for names and spawn location
This commit is contained in:
parent
afa21d25ed
commit
d725a3e1d8
@ -14,4 +14,5 @@ public class TextVariables {
|
|||||||
public static final String RANK = "[rank]";
|
public static final String RANK = "[rank]";
|
||||||
public static final String LABEL = "[label]";
|
public static final String LABEL = "[label]";
|
||||||
public static final String PERMISSION = "[permission]";
|
public static final String PERMISSION = "[permission]";
|
||||||
|
public static final String SPAWN_HERE = "[spawn_here]";
|
||||||
}
|
}
|
||||||
|
@ -11,6 +11,7 @@ import java.util.UUID;
|
|||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.World.Environment;
|
||||||
import org.bukkit.block.BlockState;
|
import org.bukkit.block.BlockState;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.util.Vector;
|
import org.bukkit.util.Vector;
|
||||||
@ -101,7 +102,7 @@ public class Island implements DataObject {
|
|||||||
@Expose
|
@Expose
|
||||||
private int levelHandicap;
|
private int levelHandicap;
|
||||||
@Expose
|
@Expose
|
||||||
private Location spawnPoint;
|
private Map<Environment, Location> spawnPoint = new HashMap<>();
|
||||||
|
|
||||||
public Island() {}
|
public Island() {}
|
||||||
public Island(Location location, UUID owner, int protectionRange) {
|
public Island(Location location, UUID owner, int protectionRange) {
|
||||||
@ -288,10 +289,6 @@ public class Island implements DataObject {
|
|||||||
return members.getOrDefault(user.getUniqueId(), RanksManager.VISITOR_RANK);
|
return members.getOrDefault(user.getUniqueId(), RanksManager.VISITOR_RANK);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Location getSpawnPoint() {
|
|
||||||
return spawnPoint;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param material - Material
|
* @param material - Material
|
||||||
* @return count of how many tile entities of type mat are on the island at last count. Counts are done when a player places
|
* @return count of how many tile entities of type mat are on the island at last count. Counts are done when a player places
|
||||||
@ -620,9 +617,21 @@ public class Island implements DataObject {
|
|||||||
//TODO default flags
|
//TODO default flags
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setSpawnPoint(Location location) {
|
/**
|
||||||
spawnPoint = location;
|
* Get the default spawn location for this island. Note that this may only be valid
|
||||||
|
* after the initial pasting because the player can change the island after that point
|
||||||
|
* @return the spawnPoint
|
||||||
|
*/
|
||||||
|
public Map<Environment, Location> getSpawnPoint() {
|
||||||
|
return spawnPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set when island is pasted
|
||||||
|
* @param spawnPoint the spawnPoint to set
|
||||||
|
*/
|
||||||
|
public void setSpawnPoint(Map<Environment, Location> spawnPoint) {
|
||||||
|
this.spawnPoint = spawnPoint;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@ -731,5 +740,23 @@ public class Island implements DataObject {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the spawn location for this island type
|
||||||
|
* @param islandType - island type
|
||||||
|
* @param l - location
|
||||||
|
*/
|
||||||
|
public void setSpawnPoint(Environment islandType, Location l) {
|
||||||
|
spawnPoint.put(islandType, l);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the spawn point for this island type
|
||||||
|
* @param islandType - island type
|
||||||
|
* @return - location or null if one does not exist
|
||||||
|
*/
|
||||||
|
public Location getSpawnPoint(Environment islandType) {
|
||||||
|
return spawnPoint.get(islandType);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
@ -10,7 +10,9 @@ import java.nio.file.Path;
|
|||||||
import java.nio.file.Paths;
|
import java.nio.file.Paths;
|
||||||
import java.util.Arrays;
|
import java.util.Arrays;
|
||||||
import java.util.Collection;
|
import java.util.Collection;
|
||||||
|
import java.util.HashMap;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
import java.util.stream.Collectors;
|
import java.util.stream.Collectors;
|
||||||
import java.util.zip.ZipEntry;
|
import java.util.zip.ZipEntry;
|
||||||
@ -82,6 +84,9 @@ public class Clipboard {
|
|||||||
private BSkyBlock plugin;
|
private BSkyBlock plugin;
|
||||||
private boolean copied;
|
private boolean copied;
|
||||||
|
|
||||||
|
// Pasted items
|
||||||
|
private Map<Location, List<String>> signs = new HashMap<>();
|
||||||
|
|
||||||
private File schemFolder;
|
private File schemFolder;
|
||||||
|
|
||||||
public Clipboard(BSkyBlock plugin) {
|
public Clipboard(BSkyBlock plugin) {
|
||||||
@ -186,61 +191,61 @@ public class Clipboard {
|
|||||||
* @param location - location to paste
|
* @param location - location to paste
|
||||||
*/
|
*/
|
||||||
public void paste(Location location) {
|
public void paste(Location location) {
|
||||||
|
signs.clear();
|
||||||
blockConfig.getConfigurationSection(BLOCK).getKeys(false).forEach(b -> pasteBlock(location, blockConfig.getConfigurationSection(BLOCK + "." + b)));
|
blockConfig.getConfigurationSection(BLOCK).getKeys(false).forEach(b -> pasteBlock(location, blockConfig.getConfigurationSection(BLOCK + "." + b)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void pasteBlock(Location location, ConfigurationSection s) {
|
private void pasteBlock(Location location, ConfigurationSection config) {
|
||||||
String[] pos = s.getName().split(",");
|
String[] pos = config.getName().split(",");
|
||||||
int x = location.getBlockX() + Integer.valueOf(pos[0]);
|
int x = location.getBlockX() + Integer.valueOf(pos[0]);
|
||||||
int y = location.getBlockY() + Integer.valueOf(pos[1]);
|
int y = location.getBlockY() + Integer.valueOf(pos[1]);
|
||||||
int z = location.getBlockZ() + Integer.valueOf(pos[2]);
|
int z = location.getBlockZ() + Integer.valueOf(pos[2]);
|
||||||
Material m = Material.getMaterial(s.getString("type", "AIR"));
|
// Default type is air
|
||||||
|
Material material = Material.getMaterial(config.getString("type", "AIR"));
|
||||||
Block block = location.getWorld().getBlockAt(x, y, z);
|
Block block = location.getWorld().getBlockAt(x, y, z);
|
||||||
if (s.getBoolean(ATTACHED)) {
|
if (config.getBoolean(ATTACHED)) {
|
||||||
plugin.getServer().getScheduler().runTask(plugin, () -> setBlock(block, s, m));
|
plugin.getServer().getScheduler().runTask(plugin, () -> setBlock(block, config, material));
|
||||||
} else {
|
} else {
|
||||||
setBlock(block, s, m);
|
setBlock(block, config, material);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@SuppressWarnings("deprecation")
|
@SuppressWarnings("deprecation")
|
||||||
private void setBlock(Block block, ConfigurationSection s, Material m) {
|
private void setBlock(Block block, ConfigurationSection config, Material material) {
|
||||||
// Block state
|
// Block state
|
||||||
|
|
||||||
if (s.getBoolean(ATTACHED) && m.toString().contains("TORCH")) {
|
if (config.getBoolean(ATTACHED) && material.toString().contains("TORCH")) {
|
||||||
TorchDir d = TorchDir.valueOf(s.getString(FACING));
|
TorchDir d = TorchDir.valueOf(config.getString(FACING));
|
||||||
|
// The block below has to be set to something solid for this to work
|
||||||
Block rel = block.getRelative(BlockFace.DOWN);
|
Block rel = block.getRelative(BlockFace.DOWN);
|
||||||
Material rm = rel.getType();
|
Material rm = rel.getType();
|
||||||
Byte data = rel.getData();
|
Byte data = rel.getData();
|
||||||
|
|
||||||
if (rel.isEmpty() || rel.isLiquid()) {
|
if (rel.isEmpty() || rel.isLiquid()) {
|
||||||
rel.setType(Material.STONE);
|
rel.setType(Material.STONE);
|
||||||
block.setType(m);
|
block.setType(material);
|
||||||
block.setData((byte)d.ordinal());
|
block.setData((byte)d.ordinal());
|
||||||
// Set the block back to what it was
|
// Set the block back to what it was
|
||||||
rel.setType(rm);
|
rel.setType(rm);
|
||||||
rel.setData(data);
|
rel.setData(data);
|
||||||
} else {
|
} else {
|
||||||
block.setType(m);
|
block.setType(material);
|
||||||
block.setData((byte)d.ordinal());
|
block.setData((byte)d.ordinal());
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// Set the block type
|
||||||
|
block.setType(material, false);
|
||||||
block.setType(m, false);
|
// Set the block data
|
||||||
|
byte data = (byte)config.getInt("data");
|
||||||
BlockState bs = block.getState();
|
|
||||||
|
|
||||||
byte data = (byte)s.getInt("data");
|
|
||||||
block.setData(data);
|
block.setData(data);
|
||||||
|
|
||||||
|
// Get the block state
|
||||||
|
BlockState bs = block.getState();
|
||||||
// Material Data
|
// Material Data
|
||||||
MaterialData md = bs.getData();
|
MaterialData md = bs.getData();
|
||||||
if (md instanceof Openable) {
|
if (md instanceof Openable) {
|
||||||
Openable open = (Openable)md;
|
Openable open = (Openable)md;
|
||||||
open.setOpen(s.getBoolean("open"));
|
open.setOpen(config.getBoolean("open"));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (md instanceof Directional) {
|
if (md instanceof Directional) {
|
||||||
@ -248,37 +253,40 @@ public class Clipboard {
|
|||||||
if (md instanceof Stairs) {
|
if (md instanceof Stairs) {
|
||||||
//facing.setFacingDirection(BlockFace.valueOf(s.getString(FACING)).getOppositeFace());
|
//facing.setFacingDirection(BlockFace.valueOf(s.getString(FACING)).getOppositeFace());
|
||||||
Stairs stairs = (Stairs)md;
|
Stairs stairs = (Stairs)md;
|
||||||
stairs.setInverted(s.getBoolean("inverted"));
|
stairs.setInverted(config.getBoolean("inverted"));
|
||||||
stairs.setFacingDirection(BlockFace.valueOf(s.getString(FACING, "NORTH")));
|
stairs.setFacingDirection(BlockFace.valueOf(config.getString(FACING, "NORTH")));
|
||||||
} else {
|
} else {
|
||||||
facing.setFacingDirection(BlockFace.valueOf(s.getString(FACING, "NORTH")));
|
facing.setFacingDirection(BlockFace.valueOf(config.getString(FACING, "NORTH")));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (md instanceof Lever) {
|
if (md instanceof Lever) {
|
||||||
Lever r = (Lever)md;
|
Lever r = (Lever)md;
|
||||||
r.setPowered(s.getBoolean(POWERED));
|
r.setPowered(config.getBoolean(POWERED));
|
||||||
}
|
}
|
||||||
if (md instanceof Button) {
|
if (md instanceof Button) {
|
||||||
Button r = (Button)md;
|
Button r = (Button)md;
|
||||||
r.setPowered(s.getBoolean(POWERED));
|
r.setPowered(config.getBoolean(POWERED));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Block data
|
// Block data
|
||||||
if (bs instanceof Sign) {
|
if (bs instanceof Sign) {
|
||||||
Sign sign = (Sign)bs;
|
Sign sign = (Sign)bs;
|
||||||
List<String> lines = s.getStringList("lines");
|
List<String> lines = config.getStringList("lines");
|
||||||
for (int i =0 ; i < lines.size(); i++) {
|
for (int i =0 ; i < lines.size(); i++) {
|
||||||
sign.setLine(i, lines.get(i));
|
sign.setLine(i, lines.get(i));
|
||||||
}
|
}
|
||||||
sign.update();
|
sign.update();
|
||||||
|
// Log the sign
|
||||||
|
signs.put(block.getLocation(), lines);
|
||||||
|
|
||||||
}
|
}
|
||||||
if (bs instanceof Banner) {
|
if (bs instanceof Banner) {
|
||||||
Banner banner = (Banner)bs;
|
Banner banner = (Banner)bs;
|
||||||
DyeColor baseColor = DyeColor.valueOf(s.getString("baseColor", "RED"));
|
DyeColor baseColor = DyeColor.valueOf(config.getString("baseColor", "RED"));
|
||||||
banner.setBaseColor(baseColor);
|
banner.setBaseColor(baseColor);
|
||||||
int i = 0;
|
int i = 0;
|
||||||
ConfigurationSection pat = s.getConfigurationSection("pattern");
|
ConfigurationSection pat = config.getConfigurationSection("pattern");
|
||||||
if (pat != null) {
|
if (pat != null) {
|
||||||
for (String pattern : pat.getKeys(false)) {
|
for (String pattern : pat.getKeys(false)) {
|
||||||
banner.setPattern(i, new Pattern(DyeColor.valueOf(pat.getString(pattern, "GREEN"))
|
banner.setPattern(i, new Pattern(DyeColor.valueOf(pat.getString(pattern, "GREEN"))
|
||||||
@ -290,30 +298,27 @@ public class Clipboard {
|
|||||||
}
|
}
|
||||||
if (bs instanceof CreatureSpawner) {
|
if (bs instanceof CreatureSpawner) {
|
||||||
CreatureSpawner spawner = ((CreatureSpawner) bs);
|
CreatureSpawner spawner = ((CreatureSpawner) bs);
|
||||||
spawner.setSpawnedType(EntityType.valueOf(s.getString("spawnedType", "PIG")));
|
spawner.setSpawnedType(EntityType.valueOf(config.getString("spawnedType", "PIG")));
|
||||||
spawner.setMaxNearbyEntities(s.getInt("maxNearbyEntities", 16));
|
spawner.setMaxNearbyEntities(config.getInt("maxNearbyEntities", 16));
|
||||||
spawner.setMaxSpawnDelay(s.getInt("maxSpawnDelay", 2*60*20));
|
spawner.setMaxSpawnDelay(config.getInt("maxSpawnDelay", 2*60*20));
|
||||||
spawner.setMinSpawnDelay(s.getInt("minSpawnDelay", 5*20));
|
spawner.setMinSpawnDelay(config.getInt("minSpawnDelay", 5*20));
|
||||||
|
|
||||||
spawner.setDelay(s.getInt("delay", -1));
|
spawner.setDelay(config.getInt("delay", -1));
|
||||||
spawner.setRequiredPlayerRange(s.getInt("requiredPlayerRange", 16));
|
spawner.setRequiredPlayerRange(config.getInt("requiredPlayerRange", 16));
|
||||||
spawner.setSpawnRange(s.getInt("spawnRange", 4));
|
spawner.setSpawnRange(config.getInt("spawnRange", 4));
|
||||||
bs.update(true, false);
|
bs.update(true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (bs instanceof InventoryHolder) {
|
if (bs instanceof InventoryHolder) {
|
||||||
bs.update(true, false);
|
bs.update(true, false);
|
||||||
Inventory ih = ((InventoryHolder)bs).getInventory();
|
Inventory ih = ((InventoryHolder)bs).getInventory();
|
||||||
ConfigurationSection inv = s.getConfigurationSection("inventory");
|
ConfigurationSection inv = config.getConfigurationSection("inventory");
|
||||||
inv.getKeys(false).forEach(i -> ih.setItem(Integer.valueOf(i), (ItemStack)inv.get(i)));
|
inv.getKeys(false).forEach(i -> ih.setItem(Integer.valueOf(i), (ItemStack)inv.get(i)));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Entities
|
// Entities
|
||||||
if (s.isConfigurationSection("entity")) {
|
if (config.isConfigurationSection("entity")) {
|
||||||
ConfigurationSection e = s.getConfigurationSection("entity");
|
ConfigurationSection e = config.getConfigurationSection("entity");
|
||||||
e.getKeys(false).forEach(k -> {
|
e.getKeys(false).forEach(k -> {
|
||||||
Location center = block.getLocation().add(new Vector(0.5, 0.0, 0.5));
|
Location center = block.getLocation().add(new Vector(0.5, 0.0, 0.5));
|
||||||
LivingEntity ent = (LivingEntity)block.getWorld().spawnEntity(center, EntityType.valueOf(e.getString(k + ".type", "PIG")));
|
LivingEntity ent = (LivingEntity)block.getWorld().spawnEntity(center, EntityType.valueOf(e.getString(k + ".type", "PIG")));
|
||||||
@ -433,6 +438,13 @@ public class Clipboard {
|
|||||||
return blockConfig;
|
return blockConfig;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return the signs
|
||||||
|
*/
|
||||||
|
public Map<Location, List<String>> getSigns() {
|
||||||
|
plugin.log("DEBUG: signs " + signs.size());
|
||||||
|
return signs;
|
||||||
|
}
|
||||||
private void unzip(final String zipFilePath) throws IOException {
|
private void unzip(final String zipFilePath) throws IOException {
|
||||||
Path path = Paths.get(zipFilePath);
|
Path path = Paths.get(zipFilePath);
|
||||||
if (!(path.toFile().exists())) {
|
if (!(path.toFile().exists())) {
|
||||||
|
@ -1,61 +1,106 @@
|
|||||||
package us.tastybento.bskyblock.island.builders;
|
package us.tastybento.bskyblock.island.builders;
|
||||||
|
|
||||||
|
import java.io.File;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.util.EnumMap;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
import java.util.Map;
|
||||||
|
import java.util.Optional;
|
||||||
import java.util.UUID;
|
import java.util.UUID;
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
import org.bukkit.Bukkit;
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.TreeType;
|
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.World.Environment;
|
||||||
import org.bukkit.block.BlockFace;
|
|
||||||
import org.bukkit.block.BlockState;
|
|
||||||
import org.bukkit.block.Sign;
|
import org.bukkit.block.Sign;
|
||||||
import org.bukkit.entity.EntityType;
|
import org.bukkit.configuration.InvalidConfigurationException;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.inventory.InventoryHolder;
|
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.material.Chest;
|
|
||||||
|
|
||||||
import us.tastybento.bskyblock.Constants;
|
import us.tastybento.bskyblock.BSkyBlock;
|
||||||
import us.tastybento.bskyblock.Constants.GameType;
|
|
||||||
import us.tastybento.bskyblock.api.localization.TextVariables;
|
import us.tastybento.bskyblock.api.localization.TextVariables;
|
||||||
import us.tastybento.bskyblock.api.user.User;
|
|
||||||
import us.tastybento.bskyblock.database.objects.Island;
|
import us.tastybento.bskyblock.database.objects.Island;
|
||||||
|
import us.tastybento.bskyblock.util.Util;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Fired when a team event happens.
|
* Generates islands
|
||||||
*
|
*
|
||||||
* @author tastybento
|
* @author tastybento
|
||||||
* @since 1.0
|
* @since 1.0
|
||||||
*/
|
*/
|
||||||
public class IslandBuilder {
|
public class IslandBuilder {
|
||||||
|
|
||||||
public enum IslandType {
|
|
||||||
ISLAND,
|
|
||||||
NETHER,
|
|
||||||
END
|
|
||||||
}
|
|
||||||
|
|
||||||
private Island island;
|
private Island island;
|
||||||
private World world;
|
private World world;
|
||||||
private IslandType type = IslandType.ISLAND;
|
private Environment type = Environment.NORMAL;
|
||||||
private List<ItemStack> chestItems;
|
|
||||||
private UUID playerUUID;
|
private UUID playerUUID;
|
||||||
private String playerName;
|
private String playerName;
|
||||||
|
private BSkyBlock plugin;
|
||||||
|
private Map<Environment, Clipboard> islandSchems = new EnumMap<>(Environment.class);
|
||||||
|
private Location spawnPoint;
|
||||||
|
private Runnable task;
|
||||||
|
|
||||||
//TODO support companions?
|
//TODO support companions?
|
||||||
|
|
||||||
public IslandBuilder(Island island) {
|
public IslandBuilder(BSkyBlock plugin, Island island) {
|
||||||
|
this.plugin = plugin;
|
||||||
this.island = island;
|
this.island = island;
|
||||||
world = island.getWorld();
|
world = island.getWorld();
|
||||||
|
loadIslands();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadIslands() {
|
||||||
|
File schems = new File(plugin.getDataFolder(), "schems");
|
||||||
|
if (!schems.exists()) {
|
||||||
|
if (!schems.mkdirs()) {
|
||||||
|
plugin.logError("Could not make schems folder!");
|
||||||
|
} else {
|
||||||
|
copySchems(schems);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
Clipboard cb = new Clipboard(plugin);
|
||||||
|
cb.load("island");
|
||||||
|
islandSchems.put(Environment.NORMAL, cb);
|
||||||
|
} catch (IOException | InvalidConfigurationException e) {
|
||||||
|
plugin.logError("Could not load default island");
|
||||||
|
}
|
||||||
|
if (plugin.getSettings().isNetherGenerate() && plugin.getSettings().isNetherIslands()) {
|
||||||
|
try {
|
||||||
|
Clipboard cbn = new Clipboard(plugin);
|
||||||
|
cbn.load("nether-island");
|
||||||
|
islandSchems.put(Environment.NETHER, cbn);
|
||||||
|
} catch (IOException | InvalidConfigurationException e) {
|
||||||
|
plugin.logError("Could not load default nether island");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (plugin.getSettings().isEndGenerate() && plugin.getSettings().isEndIslands()) {
|
||||||
|
try {
|
||||||
|
Clipboard cbe = new Clipboard(plugin);
|
||||||
|
cbe.load("end-island");
|
||||||
|
islandSchems.put(Environment.THE_END, cbe);
|
||||||
|
} catch (IOException | InvalidConfigurationException e) {
|
||||||
|
plugin.logError("Could not load default end island");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
plugin.log("Loaded " + islandSchems.size() + " islands");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Copies schems from the jar file
|
||||||
|
* @param schems2 - file containing schem
|
||||||
|
*/
|
||||||
|
private void copySchems(File schems2) {
|
||||||
|
plugin.saveResource("schems/island.schem", false);
|
||||||
|
plugin.saveResource("schems/nether-island.schem", false);
|
||||||
|
plugin.saveResource("schems/end-island.schem", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param type the type to set
|
* @param type the type to set
|
||||||
*/
|
*/
|
||||||
public IslandBuilder setType(IslandType type) {
|
public IslandBuilder setType(Environment type) {
|
||||||
this.type = type;
|
this.type = type;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
@ -70,417 +115,72 @@ public class IslandBuilder {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @param list the default chestItems to set
|
* The task to run when the island is built
|
||||||
|
* @param task
|
||||||
|
* @return IslandBuilder
|
||||||
*/
|
*/
|
||||||
public IslandBuilder setChestItems(List<ItemStack> list) {
|
public IslandBuilder run(Runnable task) {
|
||||||
chestItems = list;
|
this.task = task;
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void build() {
|
public void build() {
|
||||||
|
plugin.log("Pasting island to " + type);
|
||||||
|
Location loc = island.getCenter();
|
||||||
// Switch on island type
|
// Switch on island type
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case ISLAND:
|
|
||||||
world = island.getWorld();
|
|
||||||
if (Constants.GAMETYPE == GameType.ACIDISLAND) {
|
|
||||||
generateAcidIslandBlocks();
|
|
||||||
} else {
|
|
||||||
generateIslandBlocks();
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case NETHER:
|
case NETHER:
|
||||||
world = Bukkit.getWorld(island.getWorld().getName() + "_nether");
|
world = Bukkit.getWorld(island.getWorld().getName() + "_nether");
|
||||||
if (world == null) {
|
if (world == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
generateNetherBlocks();
|
loc = island.getCenter().toVector().toLocation(world);
|
||||||
break;
|
break;
|
||||||
case END:
|
case THE_END:
|
||||||
world = Bukkit.getWorld(island.getWorld().getName() + "_the_end");
|
world = Bukkit.getWorld(island.getWorld().getName() + "_the_end");
|
||||||
if (world == null) {
|
if (world == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
generateEndBlocks();
|
loc = island.getCenter().toVector().toLocation(world);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
islandSchems.get(type).paste(loc);
|
||||||
// Do other stuff
|
// Do other stuff
|
||||||
|
// Handle signs - signs are attachable, so they are not there until 1 tick after pasting
|
||||||
|
if (playerUUID != null) {
|
||||||
|
Bukkit.getScheduler().runTaskLater(plugin, () -> islandSchems.get(type).getSigns().forEach(this::writeSign), 2L);
|
||||||
|
}
|
||||||
|
if (task != null) {
|
||||||
|
Bukkit.getScheduler().runTaskLater(plugin, task, 3L);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void writeSign(Location loc, List<String> lines) {
|
||||||
|
Sign sign = (Sign) loc.getBlock().getState();
|
||||||
|
org.bukkit.material.Sign s = (org.bukkit.material.Sign) sign.getData();
|
||||||
|
lines.forEach(plugin::log);
|
||||||
|
// Handle spawn sign
|
||||||
|
if (!lines.isEmpty() && lines.get(0).equalsIgnoreCase(TextVariables.SPAWN_HERE)) {
|
||||||
|
loc.getBlock().setType(Material.AIR);
|
||||||
|
// Orient to face same direction as sign
|
||||||
|
spawnPoint = new Location(loc.getWorld(), loc.getBlockX() + 0.5D, loc.getBlockY(),
|
||||||
|
loc.getBlockZ() + 0.5D, Util.blockFaceToFloat(s.getFacing().getOppositeFace()), 30F);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Sub in player's name
|
||||||
|
for (int i = 0 ; i < lines.size(); i++) {
|
||||||
|
sign.setLine(i, lines.get(i).replace(TextVariables.NAME, playerName));
|
||||||
|
}
|
||||||
|
sign.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates the AcidIsland default island block by block
|
* @return the spawnPoint
|
||||||
*/
|
*/
|
||||||
private void generateAcidIslandBlocks() {
|
public Optional<Location> getSpawnPoint() {
|
||||||
// AcidIsland
|
return Optional.ofNullable(spawnPoint);
|
||||||
// Build island layer by layer
|
|
||||||
// Start from the base
|
|
||||||
// half sandstone; half sand
|
|
||||||
int x = island.getCenter().getBlockX();
|
|
||||||
int z = island.getCenter().getBlockZ();
|
|
||||||
int islandHeight = island.getCenter().getBlockY();
|
|
||||||
|
|
||||||
int y = 0;
|
|
||||||
for (int x_space = x - 4; x_space <= x + 4; x_space++) {
|
|
||||||
for (int z_space = z - 4; z_space <= z + 4; z_space++) {
|
|
||||||
Block b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.BEDROCK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (y = 1; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 4; x_space <= x + 4; x_space++) {
|
|
||||||
for (int z_space = z - 4; z_space <= z + 4; z_space++) {
|
|
||||||
Block b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
if (y < (islandHeight / 2)) {
|
|
||||||
b.setType(Material.SANDSTONE);
|
|
||||||
} else {
|
|
||||||
b.setType(Material.SAND);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Then cut off the corners to make it round-ish
|
|
||||||
for (y = 0; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 4; x_space <= x + 4; x_space += 8) {
|
|
||||||
for (int z_space = z - 4; z_space <= z + 4; z_space += 8) {
|
|
||||||
Block b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.STATIONARY_WATER);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Add some grass
|
|
||||||
for (y = islandHeight + 4; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 2; x_space <= x + 2; x_space++) {
|
|
||||||
for (int z_space = z - 2; z_space <= z + 2; z_space++) {
|
|
||||||
Block blockToChange = world.getBlockAt(x_space, y, z_space);
|
|
||||||
blockToChange.setType(Material.GRASS);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Place bedrock - MUST be there (ensures island are not
|
|
||||||
// overwritten
|
|
||||||
Block b = world.getBlockAt(x, islandHeight, z);
|
|
||||||
b.setType(Material.BEDROCK);
|
|
||||||
// Then add some more dirt in the classic shape
|
|
||||||
y = islandHeight + 3;
|
|
||||||
for (int x_space = x - 2; x_space <= x + 2; x_space++) {
|
|
||||||
for (int z_space = z - 2; z_space <= z + 2; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 3, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 3, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 3);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 3);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
y = islandHeight + 2;
|
|
||||||
for (int x_space = x - 1; x_space <= x + 1; x_space++) {
|
|
||||||
for (int z_space = z - 1; z_space <= z + 1; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 2, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 2, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 2);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 2);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
y = islandHeight + 1;
|
|
||||||
b = world.getBlockAt(x - 1, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 1, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 1);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 1);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
|
|
||||||
// Add island items
|
|
||||||
y = islandHeight;
|
|
||||||
// Add tree (natural)
|
|
||||||
Location treeLoc = new Location(world, x, y + 5D, z);
|
|
||||||
world.generateTree(treeLoc, TreeType.ACACIA);
|
|
||||||
|
|
||||||
// Place a helpful sign in front of player
|
|
||||||
placeSign(x, islandHeight + 5, z + 3);
|
|
||||||
// Place the chest - no need to use the safe spawn function
|
|
||||||
// because we
|
|
||||||
// know what this island looks like
|
|
||||||
placeChest(x, islandHeight + 5, z + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void generateIslandBlocks() {
|
|
||||||
// Skyblock
|
|
||||||
// Build island layer by layer
|
|
||||||
// Start from the base
|
|
||||||
// half sandstone; half sand
|
|
||||||
int x = island.getCenter().getBlockX();
|
|
||||||
int z = island.getCenter().getBlockZ();
|
|
||||||
int islandHeight = island.getCenter().getBlockY();
|
|
||||||
|
|
||||||
World world = island.getCenter().getWorld();
|
|
||||||
int y;
|
|
||||||
// Add some grass
|
|
||||||
for (y = islandHeight + 4; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space++) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space++) {
|
|
||||||
world.getBlockAt(x_space, y, z_space).setType(Material.GRASS);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Then cut off the corners to make it round-ish
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space += 6) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space += 6) {
|
|
||||||
world.getBlockAt(x_space, y-1, z_space).setType(Material.AIR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Place bedrock - MUST be there (ensures island are not
|
|
||||||
// overwritten
|
|
||||||
Block b = world.getBlockAt(x, islandHeight, z);
|
|
||||||
b.setType(Material.BEDROCK);
|
|
||||||
// Then add some more dirt in the classic shape
|
|
||||||
y = islandHeight + 3;
|
|
||||||
for (int x_space = x - 2; x_space <= x + 2; x_space++) {
|
|
||||||
for (int z_space = z - 2; z_space <= z + 2; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 3, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 3, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 3);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 3);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
y = islandHeight + 2;
|
|
||||||
for (int x_space = x - 1; x_space <= x + 1; x_space++) {
|
|
||||||
for (int z_space = z - 1; z_space <= z + 1; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 2, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 2, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 2);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 2);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
y = islandHeight + 1;
|
|
||||||
b = world.getBlockAt(x - 1, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x + 1, y, z);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z - 1);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
b = world.getBlockAt(x, y, z + 1);
|
|
||||||
b.setType(Material.DIRT);
|
|
||||||
|
|
||||||
// Add island items
|
|
||||||
y = islandHeight;
|
|
||||||
// Add tree (natural)
|
|
||||||
Location treeLoc = new Location(world, x, y + 5D, z);
|
|
||||||
world.generateTree(treeLoc, TreeType.TREE);
|
|
||||||
|
|
||||||
// Place a helpful sign in front of player
|
|
||||||
placeSign(x, islandHeight + 5, z + 3);
|
|
||||||
// Place the chest - no need to use the safe spawn function
|
|
||||||
// because we
|
|
||||||
// know what this island looks like
|
|
||||||
placeChest(x, islandHeight + 5, z + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void generateNetherBlocks() {
|
|
||||||
// Nether block
|
|
||||||
int x = island.getCenter().getBlockX();
|
|
||||||
int z = island.getCenter().getBlockZ();
|
|
||||||
int islandHeight = island.getCenter().getBlockY();
|
|
||||||
|
|
||||||
int y;
|
|
||||||
for (y = islandHeight + 4; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space++) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space++) {
|
|
||||||
world.getBlockAt(x_space, y, z_space).setType(Material.NETHER_BRICK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Then cut off the corners to make it round-ish
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space += 6) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space += 6) {
|
|
||||||
world.getBlockAt(x_space, y-1, z_space).setType(Material.AIR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Place bedrock - MUST be there (ensures island are not
|
|
||||||
// overwritten
|
|
||||||
Block b = world.getBlockAt(x, islandHeight, z);
|
|
||||||
b.setType(Material.BEDROCK);
|
|
||||||
// Then add some more dirt in the classic shape
|
|
||||||
y = islandHeight + 3;
|
|
||||||
for (int x_space = x - 2; x_space <= x + 2; x_space++) {
|
|
||||||
for (int z_space = z - 2; z_space <= z + 2; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.NETHERRACK);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 3, y, z);
|
|
||||||
b.setType(Material.SOUL_SAND);
|
|
||||||
b = world.getBlockAt(x + 3, y, z);
|
|
||||||
b.setType(Material.SOUL_SAND);
|
|
||||||
b = world.getBlockAt(x, y, z - 3);
|
|
||||||
b.setType(Material.SOUL_SAND);
|
|
||||||
b = world.getBlockAt(x, y, z + 3);
|
|
||||||
b.setType(Material.SOUL_SAND);
|
|
||||||
y = islandHeight + 2;
|
|
||||||
for (int x_space = x - 1; x_space <= x + 1; x_space++) {
|
|
||||||
for (int z_space = z - 1; z_space <= z + 1; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.GRAVEL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 2, y, z);
|
|
||||||
b.setType(Material.QUARTZ_ORE);
|
|
||||||
b = world.getBlockAt(x + 2, y, z);
|
|
||||||
b.setType(Material.QUARTZ_ORE);
|
|
||||||
b = world.getBlockAt(x, y, z - 2);
|
|
||||||
b.setType(Material.QUARTZ_ORE);
|
|
||||||
b = world.getBlockAt(x, y, z + 2);
|
|
||||||
b.setType(Material.QUARTZ_ORE);
|
|
||||||
y = islandHeight + 1;
|
|
||||||
b = world.getBlockAt(x - 1, y, z);
|
|
||||||
b.setType(Material.MAGMA);
|
|
||||||
b = world.getBlockAt(x + 1, y, z);
|
|
||||||
b.setType(Material.MAGMA);
|
|
||||||
b = world.getBlockAt(x, y, z - 1);
|
|
||||||
b.setType(Material.MAGMA);
|
|
||||||
b = world.getBlockAt(x, y, z + 1);
|
|
||||||
b.setType(Material.MAGMA);
|
|
||||||
|
|
||||||
// Place a helpful sign in front of player
|
|
||||||
placeSign(x, islandHeight + 5, z + 3);
|
|
||||||
// Place the chest - no need to use the safe spawn function
|
|
||||||
// because we know what this island looks like
|
|
||||||
placeChest(x, islandHeight + 5, z + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void generateEndBlocks() {
|
|
||||||
// Nether block
|
|
||||||
int x = island.getCenter().getBlockX();
|
|
||||||
int z = island.getCenter().getBlockZ();
|
|
||||||
int islandHeight = island.getCenter().getBlockY();
|
|
||||||
|
|
||||||
int y;
|
|
||||||
// Add some grass
|
|
||||||
for (y = islandHeight + 4; y < islandHeight + 5; y++) {
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space++) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space++) {
|
|
||||||
world.getBlockAt(x_space, y, z_space).setType(Material.END_BRICKS);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Then cut off the corners to make it round-ish
|
|
||||||
for (int x_space = x - 3; x_space <= x + 3; x_space += 6) {
|
|
||||||
for (int z_space = z - 3; z_space <= z + 3; z_space += 6) {
|
|
||||||
world.getBlockAt(x_space, y-1, z_space).setType(Material.AIR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Place bedrock - MUST be there (ensures island are not
|
|
||||||
// overwritten
|
|
||||||
Block b = world.getBlockAt(x, islandHeight, z);
|
|
||||||
b.setType(Material.BEDROCK);
|
|
||||||
// Then add some more dirt in the classic shape
|
|
||||||
y = islandHeight + 3;
|
|
||||||
for (int x_space = x - 2; x_space <= x + 2; x_space++) {
|
|
||||||
for (int z_space = z - 2; z_space <= z + 2; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 3, y, z);
|
|
||||||
b.setType(Material.OBSIDIAN);
|
|
||||||
b = world.getBlockAt(x + 3, y, z);
|
|
||||||
b.setType(Material.OBSIDIAN);
|
|
||||||
b = world.getBlockAt(x, y, z - 3);
|
|
||||||
b.setType(Material.OBSIDIAN);
|
|
||||||
b = world.getBlockAt(x, y, z + 3);
|
|
||||||
b.setType(Material.OBSIDIAN);
|
|
||||||
y = islandHeight + 2;
|
|
||||||
for (int x_space = x - 1; x_space <= x + 1; x_space++) {
|
|
||||||
for (int z_space = z - 1; z_space <= z + 1; z_space++) {
|
|
||||||
b = world.getBlockAt(x_space, y, z_space);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
b = world.getBlockAt(x - 2, y, z);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x + 2, y, z);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x, y, z - 2);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x, y, z + 2);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
y = islandHeight + 1;
|
|
||||||
b = world.getBlockAt(x - 1, y, z);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x + 1, y, z);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x, y, z - 1);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
b = world.getBlockAt(x, y, z + 1);
|
|
||||||
b.setType(Material.ENDER_STONE);
|
|
||||||
|
|
||||||
// Add island items
|
|
||||||
y = islandHeight;
|
|
||||||
// Spawn an ender crystal
|
|
||||||
world.spawnEntity(new Location(world, x, y + 5D, z), EntityType.ENDER_CRYSTAL);
|
|
||||||
|
|
||||||
// Place a helpful sign in front of player
|
|
||||||
placeSign(x, islandHeight + 5, z + 3);
|
|
||||||
// Place the chest - no need to use the safe spawn function
|
|
||||||
// because we know what this island looks like
|
|
||||||
placeChest(x, islandHeight + 5, z + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void placeSign(int x, int y, int z) {
|
|
||||||
Block blockToChange = world.getBlockAt(x, y, z);
|
|
||||||
blockToChange.setType(Material.SIGN_POST);
|
|
||||||
if (playerUUID != null) {
|
|
||||||
Sign sign = (Sign) blockToChange.getState();
|
|
||||||
User user = User.getInstance(playerUUID);
|
|
||||||
|
|
||||||
// Sets the lines of the sign
|
|
||||||
sign.setLine(0, user.getTranslation("new-island.sign.line0", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(1, user.getTranslation("new-island.sign.line1", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(2, user.getTranslation("new-island.sign.line2", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(3, user.getTranslation("new-island.sign.line3", TextVariables.NAME, playerName));
|
|
||||||
|
|
||||||
((org.bukkit.material.Sign) sign.getData()).setFacingDirection(BlockFace.NORTH);
|
|
||||||
sign.update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void placeChest(int x, int y, int z) {
|
|
||||||
// Fill the chest and orient it correctly
|
|
||||||
Block blockToChange = world.getBlockAt(x, y, z);
|
|
||||||
blockToChange.setType(Material.CHEST);
|
|
||||||
BlockState state = blockToChange.getState();
|
|
||||||
Chest chest = new Chest(BlockFace.SOUTH);
|
|
||||||
state.setData(chest);
|
|
||||||
state.update();
|
|
||||||
if (!chestItems.isEmpty()) {
|
|
||||||
InventoryHolder chestBlock = (InventoryHolder) state;
|
|
||||||
for (ItemStack item: chestItems) {
|
|
||||||
chestBlock.getInventory().addItem(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,196 +0,0 @@
|
|||||||
package us.tastybento.bskyblock.island.builders;
|
|
||||||
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.util.EnumMap;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.UUID;
|
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.Location;
|
|
||||||
import org.bukkit.Material;
|
|
||||||
import org.bukkit.World;
|
|
||||||
import org.bukkit.block.Block;
|
|
||||||
import org.bukkit.block.BlockFace;
|
|
||||||
import org.bukkit.block.BlockState;
|
|
||||||
import org.bukkit.block.Sign;
|
|
||||||
import org.bukkit.configuration.InvalidConfigurationException;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
import org.bukkit.inventory.InventoryHolder;
|
|
||||||
import org.bukkit.inventory.ItemStack;
|
|
||||||
import org.bukkit.material.Chest;
|
|
||||||
|
|
||||||
import us.tastybento.bskyblock.BSkyBlock;
|
|
||||||
import us.tastybento.bskyblock.api.localization.TextVariables;
|
|
||||||
import us.tastybento.bskyblock.api.user.User;
|
|
||||||
import us.tastybento.bskyblock.database.objects.Island;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates islands
|
|
||||||
*
|
|
||||||
* @author tastybento
|
|
||||||
* @since 1.0
|
|
||||||
*/
|
|
||||||
public class IslandBuilderNew {
|
|
||||||
|
|
||||||
public enum IslandType {
|
|
||||||
ISLAND,
|
|
||||||
NETHER,
|
|
||||||
END
|
|
||||||
}
|
|
||||||
|
|
||||||
private Island island;
|
|
||||||
private World world;
|
|
||||||
private IslandType type = IslandType.ISLAND;
|
|
||||||
private List<ItemStack> chestItems;
|
|
||||||
private UUID playerUUID;
|
|
||||||
private String playerName;
|
|
||||||
private BSkyBlock plugin;
|
|
||||||
private Map<IslandType, Clipboard> islandSchems = new EnumMap<>(IslandType.class);
|
|
||||||
|
|
||||||
//TODO support companions?
|
|
||||||
|
|
||||||
public IslandBuilderNew(BSkyBlock plugin, Island island) {
|
|
||||||
this.plugin = plugin;
|
|
||||||
this.island = island;
|
|
||||||
world = island.getWorld();
|
|
||||||
loadIslands();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void loadIslands() {
|
|
||||||
File schems = new File(plugin.getDataFolder(), "schems");
|
|
||||||
if (!schems.exists()) {
|
|
||||||
if (!schems.mkdirs()) {
|
|
||||||
plugin.logError("Could not make schems folder!");
|
|
||||||
} else {
|
|
||||||
copySchems(schems);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
try {
|
|
||||||
Clipboard cb = new Clipboard(plugin);
|
|
||||||
cb.load("island");
|
|
||||||
islandSchems.put(IslandType.ISLAND, cb);
|
|
||||||
} catch (IOException | InvalidConfigurationException e) {
|
|
||||||
plugin.logError("Could not load default island");
|
|
||||||
}
|
|
||||||
if (plugin.getSettings().isNetherGenerate() && plugin.getSettings().isNetherIslands()) {
|
|
||||||
try {
|
|
||||||
Clipboard cbn = new Clipboard(plugin);
|
|
||||||
cbn.load("nether-island");
|
|
||||||
islandSchems.put(IslandType.NETHER, cbn);
|
|
||||||
} catch (IOException | InvalidConfigurationException e) {
|
|
||||||
plugin.logError("Could not load default nether island");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (plugin.getSettings().isEndGenerate() && plugin.getSettings().isEndIslands()) {
|
|
||||||
try {
|
|
||||||
Clipboard cbe = new Clipboard(plugin);
|
|
||||||
cbe.load("end-island");
|
|
||||||
islandSchems.put(IslandType.END, cbe);
|
|
||||||
} catch (IOException | InvalidConfigurationException e) {
|
|
||||||
plugin.logError("Could not load default end island");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
plugin.log("Loaded " + islandSchems.size() + " islands");
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Copies schems from the jar file
|
|
||||||
* @param schems2 - file containing schem
|
|
||||||
*/
|
|
||||||
private void copySchems(File schems2) {
|
|
||||||
plugin.saveResource("schems/island.schem", false);
|
|
||||||
plugin.saveResource("schems/nether-island.schem", false);
|
|
||||||
plugin.saveResource("schems/end-island.schem", false);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param type the type to set
|
|
||||||
*/
|
|
||||||
public IslandBuilderNew setType(IslandType type) {
|
|
||||||
this.type = type;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param player - the player the player to set
|
|
||||||
*/
|
|
||||||
public IslandBuilderNew setPlayer(Player player) {
|
|
||||||
playerUUID = player.getUniqueId();
|
|
||||||
playerName = player.getName();
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* @param list the default chestItems to set
|
|
||||||
*/
|
|
||||||
public IslandBuilderNew setChestItems(List<ItemStack> list) {
|
|
||||||
chestItems = list;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void build() {
|
|
||||||
plugin.log("Pasting island to " + type);
|
|
||||||
Location loc = island.getCenter();
|
|
||||||
// Switch on island type
|
|
||||||
switch (type) {
|
|
||||||
case NETHER:
|
|
||||||
world = Bukkit.getWorld(island.getWorld().getName() + "_nether");
|
|
||||||
if (world == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
loc = island.getCenter().toVector().toLocation(world);
|
|
||||||
break;
|
|
||||||
case END:
|
|
||||||
world = Bukkit.getWorld(island.getWorld().getName() + "_the_end");
|
|
||||||
if (world == null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
loc = island.getCenter().toVector().toLocation(world);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
plugin.log("Pasting island to " + loc);
|
|
||||||
islandSchems.get(type).paste(loc);
|
|
||||||
// Do other stuff
|
|
||||||
}
|
|
||||||
|
|
||||||
private void placeSign(int x, int y, int z) {
|
|
||||||
Block blockToChange = world.getBlockAt(x, y, z);
|
|
||||||
blockToChange.setType(Material.SIGN_POST);
|
|
||||||
if (playerUUID != null) {
|
|
||||||
Sign sign = (Sign) blockToChange.getState();
|
|
||||||
User user = User.getInstance(playerUUID);
|
|
||||||
|
|
||||||
// Sets the lines of the sign
|
|
||||||
sign.setLine(0, user.getTranslation("new-island.sign.line0", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(1, user.getTranslation("new-island.sign.line1", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(2, user.getTranslation("new-island.sign.line2", TextVariables.NAME, playerName));
|
|
||||||
sign.setLine(3, user.getTranslation("new-island.sign.line3", TextVariables.NAME, playerName));
|
|
||||||
|
|
||||||
((org.bukkit.material.Sign) sign.getData()).setFacingDirection(BlockFace.NORTH);
|
|
||||||
sign.update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void placeChest(int x, int y, int z) {
|
|
||||||
// Fill the chest and orient it correctly
|
|
||||||
Block blockToChange = world.getBlockAt(x, y, z);
|
|
||||||
blockToChange.setType(Material.CHEST);
|
|
||||||
BlockState state = blockToChange.getState();
|
|
||||||
Chest chest = new Chest(BlockFace.SOUTH);
|
|
||||||
state.setData(chest);
|
|
||||||
state.update();
|
|
||||||
if (!chestItems.isEmpty()) {
|
|
||||||
InventoryHolder chestBlock = (InventoryHolder) state;
|
|
||||||
for (ItemStack item: chestItems) {
|
|
||||||
chestBlock.getInventory().addItem(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
@ -348,6 +348,7 @@ public class IslandsManager {
|
|||||||
public Location getSafeHomeLocation(World world, User user, int number) {
|
public Location getSafeHomeLocation(World world, User user, int number) {
|
||||||
// Try the numbered home location first
|
// Try the numbered home location first
|
||||||
Location l = plugin.getPlayers().getHomeLocation(world, user, number);
|
Location l = plugin.getPlayers().getHomeLocation(world, user, number);
|
||||||
|
|
||||||
if (l == null) {
|
if (l == null) {
|
||||||
// Get the default home, which may be null too, but that's okay
|
// Get the default home, which may be null too, but that's okay
|
||||||
number = 1;
|
number = 1;
|
||||||
@ -433,7 +434,7 @@ public class IslandsManager {
|
|||||||
* @return the spawnPoint or null if spawn does not exist
|
* @return the spawnPoint or null if spawn does not exist
|
||||||
*/
|
*/
|
||||||
public Location getSpawnPoint(World world) {
|
public Location getSpawnPoint(World world) {
|
||||||
return spawn.containsKey(world) ? spawn.get(world).getSpawnPoint() : null;
|
return spawn.containsKey(world) ? spawn.get(world).getSpawnPoint(world.getEnvironment()) : null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -723,7 +724,7 @@ public class IslandsManager {
|
|||||||
// Move player to spawn
|
// Move player to spawn
|
||||||
if (spawn.containsKey(island.getWorld())) {
|
if (spawn.containsKey(island.getWorld())) {
|
||||||
// go to island spawn
|
// go to island spawn
|
||||||
player.teleport(spawn.get(island.getWorld()).getSpawnPoint());
|
player.teleport(spawn.get(island.getWorld()).getSpawnPoint(island.getWorld().getEnvironment()));
|
||||||
} else {
|
} else {
|
||||||
if (!player.performCommand(Constants.SPAWNCOMMAND)) {
|
if (!player.performCommand(Constants.SPAWNCOMMAND)) {
|
||||||
plugin.logWarning("During island deletion player " + player.getName() + " could not be sent to spawn so was dropped, sorry.");
|
plugin.logWarning("During island deletion player " + player.getName() + " could not be sent to spawn so was dropped, sorry.");
|
||||||
|
@ -4,6 +4,7 @@ import java.io.IOException;
|
|||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.World.Environment;
|
||||||
|
|
||||||
import us.tastybento.bskyblock.BSkyBlock;
|
import us.tastybento.bskyblock.BSkyBlock;
|
||||||
import us.tastybento.bskyblock.api.events.IslandBaseEvent;
|
import us.tastybento.bskyblock.api.events.IslandBaseEvent;
|
||||||
@ -11,7 +12,7 @@ import us.tastybento.bskyblock.api.events.island.IslandEvent;
|
|||||||
import us.tastybento.bskyblock.api.events.island.IslandEvent.Reason;
|
import us.tastybento.bskyblock.api.events.island.IslandEvent.Reason;
|
||||||
import us.tastybento.bskyblock.api.user.User;
|
import us.tastybento.bskyblock.api.user.User;
|
||||||
import us.tastybento.bskyblock.database.objects.Island;
|
import us.tastybento.bskyblock.database.objects.Island;
|
||||||
import us.tastybento.bskyblock.island.builders.IslandBuilderNew;
|
import us.tastybento.bskyblock.island.builders.IslandBuilder;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create and paste a new island
|
* Create and paste a new island
|
||||||
@ -117,21 +118,48 @@ public class NewIsland {
|
|||||||
.island(island)
|
.island(island)
|
||||||
.location(island.getCenter())
|
.location(island.getCenter())
|
||||||
.build();
|
.build();
|
||||||
if (!event.isCancelled()) {
|
if (event.isCancelled()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
// Create island
|
// Create island
|
||||||
IslandBuilderNew ib = new IslandBuilderNew(plugin, island)
|
IslandBuilder ib = new IslandBuilder(plugin, island)
|
||||||
.setPlayer(user.getPlayer())
|
.setPlayer(user.getPlayer())
|
||||||
.setChestItems(plugin.getSettings().getChestItems())
|
.setType(Environment.NORMAL);
|
||||||
.setType(IslandBuilderNew.IslandType.ISLAND);
|
ib.run(() -> {
|
||||||
ib.build();
|
// Set initial spawn point if one exists
|
||||||
if (plugin.getSettings().isNetherGenerate() && plugin.getSettings().isNetherIslands() && plugin.getIWM().getNetherWorld() != null) {
|
ib.getSpawnPoint().ifPresent(l -> {
|
||||||
ib.setType(IslandBuilderNew.IslandType.NETHER).build();
|
plugin.getPlayers().setHomeLocation(user, l, 1);
|
||||||
}
|
island.setSpawnPoint(Environment.NORMAL, l);
|
||||||
if (plugin.getSettings().isEndGenerate() && plugin.getSettings().isEndIslands() && plugin.getIWM().getEndWorld() != null) {
|
});
|
||||||
ib.setType(IslandBuilderNew.IslandType.END).build();
|
// Teleport player after this island is built
|
||||||
}
|
|
||||||
// Teleport player to their island
|
|
||||||
plugin.getIslands().homeTeleport(world, user.getPlayer(), true);
|
plugin.getIslands().homeTeleport(world, user.getPlayer(), true);
|
||||||
|
});
|
||||||
|
// Build it
|
||||||
|
ib.build();
|
||||||
|
|
||||||
|
// Make nether island
|
||||||
|
if (plugin.getSettings().isNetherGenerate() && plugin.getSettings().isNetherIslands() && plugin.getIWM().getNetherWorld() != null) {
|
||||||
|
IslandBuilder ib_nether = new IslandBuilder(plugin, island)
|
||||||
|
.setPlayer(user.getPlayer())
|
||||||
|
.setType(Environment.NETHER);
|
||||||
|
ib_nether.run(() -> ib_nether.getSpawnPoint().ifPresent(l -> island.setSpawnPoint(Environment.NETHER, l)));
|
||||||
|
// Build it
|
||||||
|
ib_nether.build();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make end island
|
||||||
|
if (plugin.getSettings().isEndGenerate() && plugin.getSettings().isEndIslands() && plugin.getIWM().getEndWorld() != null) {
|
||||||
|
IslandBuilder ib_end = new IslandBuilder(plugin, island)
|
||||||
|
.setPlayer(user.getPlayer())
|
||||||
|
.setType(Environment.THE_END);
|
||||||
|
ib_end.run(() -> {
|
||||||
|
// Set initial spawn point if one exists
|
||||||
|
ib_end.getSpawnPoint().ifPresent(l -> island.setSpawnPoint(Environment.NETHER, l));
|
||||||
|
});
|
||||||
|
// Build it
|
||||||
|
ib_end.build();
|
||||||
|
}
|
||||||
|
|
||||||
// Fire exit event
|
// Fire exit event
|
||||||
Reason reasonDone = Reason.CREATED;
|
Reason reasonDone = Reason.CREATED;
|
||||||
switch (reason) {
|
switch (reason) {
|
||||||
@ -150,7 +178,7 @@ public class NewIsland {
|
|||||||
.island(island)
|
.island(island)
|
||||||
.location(island.getCenter())
|
.location(island.getCenter())
|
||||||
.build();
|
.build();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -13,6 +13,7 @@ import org.bukkit.Bukkit;
|
|||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
import org.bukkit.World.Environment;
|
import org.bukkit.World.Environment;
|
||||||
|
import org.bukkit.block.BlockFace;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.permissions.PermissionAttachmentInfo;
|
import org.bukkit.permissions.PermissionAttachmentInfo;
|
||||||
import org.bukkit.util.Vector;
|
import org.bukkit.util.Vector;
|
||||||
@ -243,5 +244,49 @@ public class Util {
|
|||||||
return world.getEnvironment().equals(Environment.NORMAL) ? world : Bukkit.getWorld(world.getName().replaceAll(NETHER, "").replaceAll(THE_END, ""));
|
return world.getEnvironment().equals(Environment.NORMAL) ? world : Bukkit.getWorld(world.getName().replaceAll(NETHER, "").replaceAll(THE_END, ""));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts block face direction to radial degrees. Returns 0 if block face
|
||||||
|
* is not radial.
|
||||||
|
*
|
||||||
|
* @param face
|
||||||
|
* @return degrees
|
||||||
|
*/
|
||||||
|
public static float blockFaceToFloat(BlockFace face) {
|
||||||
|
switch (face) {
|
||||||
|
case EAST:
|
||||||
|
return 90F;
|
||||||
|
case EAST_NORTH_EAST:
|
||||||
|
return 67.5F;
|
||||||
|
case EAST_SOUTH_EAST:
|
||||||
|
return 0F;
|
||||||
|
case NORTH:
|
||||||
|
return 0F;
|
||||||
|
case NORTH_EAST:
|
||||||
|
return 45F;
|
||||||
|
case NORTH_NORTH_EAST:
|
||||||
|
return 22.5F;
|
||||||
|
case NORTH_NORTH_WEST:
|
||||||
|
return 337.5F;
|
||||||
|
case NORTH_WEST:
|
||||||
|
return 315F;
|
||||||
|
case SOUTH:
|
||||||
|
return 180F;
|
||||||
|
case SOUTH_EAST:
|
||||||
|
return 135F;
|
||||||
|
case SOUTH_SOUTH_EAST:
|
||||||
|
return 157.5F;
|
||||||
|
case SOUTH_SOUTH_WEST:
|
||||||
|
return 202.5F;
|
||||||
|
case SOUTH_WEST:
|
||||||
|
return 225F;
|
||||||
|
case WEST:
|
||||||
|
return 270F;
|
||||||
|
case WEST_NORTH_WEST:
|
||||||
|
return 292.5F;
|
||||||
|
case WEST_SOUTH_WEST:
|
||||||
|
return 247.5F;
|
||||||
|
default:
|
||||||
|
return 0F;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ import org.bukkit.Bukkit;
|
|||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Server;
|
import org.bukkit.Server;
|
||||||
import org.bukkit.World;
|
import org.bukkit.World;
|
||||||
|
import org.bukkit.World.Environment;
|
||||||
import org.bukkit.inventory.ItemFactory;
|
import org.bukkit.inventory.ItemFactory;
|
||||||
import org.bukkit.plugin.PluginManager;
|
import org.bukkit.plugin.PluginManager;
|
||||||
import org.junit.BeforeClass;
|
import org.junit.BeforeClass;
|
||||||
@ -149,7 +150,7 @@ public class MySQLDatabaseHandlerTest {
|
|||||||
island.setPurgeProtected(true);
|
island.setPurgeProtected(true);
|
||||||
island.setRange(100);
|
island.setRange(100);
|
||||||
island.setSpawn(true);
|
island.setSpawn(true);
|
||||||
island.setSpawnPoint(location);
|
island.setSpawnPoint(Environment.NORMAL, location);
|
||||||
island.setWorld(world);
|
island.setWorld(world);
|
||||||
|
|
||||||
MySQLDatabaseHandler<Island> ih = new MySQLDatabaseHandler<>(plugin, Island.class, dbConn);
|
MySQLDatabaseHandler<Island> ih = new MySQLDatabaseHandler<>(plugin, Island.class, dbConn);
|
||||||
|
@ -600,7 +600,7 @@ public class IslandsManagerTest {
|
|||||||
Island island = mock(Island.class);
|
Island island = mock(Island.class);
|
||||||
when(island.getWorld()).thenReturn(world);
|
when(island.getWorld()).thenReturn(world);
|
||||||
// Make a spawn position on the island
|
// Make a spawn position on the island
|
||||||
when(island.getSpawnPoint()).thenReturn(location);
|
when(island.getSpawnPoint(Mockito.any())).thenReturn(location);
|
||||||
// Set the spawn island
|
// Set the spawn island
|
||||||
im.setSpawn(island);
|
im.setSpawn(island);
|
||||||
assertEquals(location,im.getSpawnPoint(world));
|
assertEquals(location,im.getSpawnPoint(world));
|
||||||
|
Loading…
Reference in New Issue
Block a user