Creating end/nether islands on first join to dimension

Substitutes for PR #713 because the code did not work.
https://github.com/BentoBoxWorld/BentoBox/pull/713

Pastes and teleports to preferred spawn location.
This commit is contained in:
tastybento 2019-06-09 16:20:08 -07:00
parent ca8b453e4b
commit db5bb8ed8b

View File

@ -1,8 +1,11 @@
package world.bentobox.bentobox.listeners;
import java.util.Optional;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.World.Environment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
@ -15,6 +18,7 @@ import world.bentobox.bentobox.BentoBox;
import world.bentobox.bentobox.util.Util;
import world.bentobox.bentobox.util.teleport.SafeSpotTeleport;
import world.bentobox.bentobox.blueprints.BlueprintPaster;
import world.bentobox.bentobox.database.objects.Island;
/**
* Handles teleportation via the Nether/End portals to the Nether and End dimensions of the worlds added by the GameModeAddons.
@ -94,32 +98,25 @@ public class PortalTeleportationListener implements Listener {
World endWorld = plugin.getIWM().getEndWorld(overWorld);
// If this is to island End, then go to the same vector, otherwise try spawn
Location to = plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.THE_END)).orElse(e.getFrom().toVector().toLocation(endWorld));
Optional<Island> optionalIsland = plugin.getIslands().getIslandAt(e.getFrom());
Location to = optionalIsland.map(i -> i.getSpawnPoint(Environment.THE_END)).orElse(e.getFrom().toVector().toLocation(endWorld));
e.setCancelled(true);
if (plugin.getIWM().isEndGenerate(overWorld) && plugin.getIWM().isEndIslands(overWorld) && plugin.getIWM().getEndWorld(overWorld) != null) {
if (!plugin.getIslands().getIslandAt(e.getFrom()).hasEndIsland()) {
//To do, paste the schem/blueprint
Runnable task = () -> {
new SafeSpotTeleport.Builder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
};
plugin.getIWM().getAddon(overWorld).ifPresent(addon
-> new BlueprintPaster(plugin, plugin.getBlueprintsManager().getBlueprints(addon).get("end-island"), addon.getEndWorld(), plugin.getIslands().getIslandAt(e.getFrom()).get(), task));
return true;
}
// Check if there is a missing end island
if (plugin.getIWM().isEndGenerate(overWorld)
&& plugin.getIWM().isEndIslands(overWorld)
&& plugin.getIWM().getEndWorld(overWorld) != null
&& !optionalIsland.map(Island::hasEndIsland).orElse(true)) {
// No end island present so paste the default one
pasteNewIsland(e.getPlayer(), to, optionalIsland.get(), Environment.THE_END);
return true;
}
// Else other worlds teleport to the nether
new SafeSpotTeleport.Builder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
@ -144,7 +141,6 @@ public class PortalTeleportationListener implements Listener {
if (fromWorld.getEnvironment() != Environment.NETHER) {
// To Standard Nether
e.setTo(plugin.getIWM().getNetherWorld(overWorld).getSpawnLocation());
// e.useTravelAgent(true); - No longer available in 1.14
}
// From standard nether
else {
@ -169,34 +165,47 @@ public class PortalTeleportationListener implements Listener {
return true;
}
// TO NETHER
World nether = plugin.getIWM().getNetherWorld(overWorld);
// If this is to island nether, then go to the same vector, otherwise try spawn
Location to = plugin.getIslands().getIslandAt(e.getFrom()).map(i -> i.getSpawnPoint(Environment.NETHER)).orElse(e.getFrom().toVector().toLocation(nether));
Optional<Island> optionalIsland = plugin.getIslands().getIslandAt(e.getFrom());
Location to = optionalIsland.map(i -> i.getSpawnPoint(Environment.NETHER)).orElse(e.getFrom().toVector().toLocation(nether));
e.setCancelled(true);
if (plugin.getIWM().isNetherGenerate(overWorld) && plugin.getIWM().isNetherIslands(overWorld) && plugin.getIWM().getNetherWorld(overWorld) != null) {
if (!plugin.getIslands().getIslandAt(e.getFrom()).hasNetherIsland()) {
//To do, paste the schem/blueprint
Runnable task = () -> {
new SafeSpotTeleport.Builder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
};
plugin.getIWM().getAddon(overWorld).ifPresent(addon
-> new BlueprintPaster(plugin, plugin.getBlueprintsManager().getBlueprints(addon).get("nether-island"), addon.getNetherWorld(), plugin.getIslands().getIslandAt(e.getFrom()).get(), task));
return true;
}
}
// Check if there is an island there or not
if (plugin.getIWM().isNetherGenerate(overWorld)
&& plugin.getIWM().isNetherIslands(overWorld)
&& plugin.getIWM().getNetherWorld(overWorld) != null
&& !optionalIsland.map(Island::hasNetherIsland).orElse(true)) {
// No nether island present so paste the default one
pasteNewIsland(e.getPlayer(), to, optionalIsland.get(), Environment.NETHER);
return true;
}
// Else other worlds teleport to the nether
new SafeSpotTeleport.Builder(plugin)
.entity(e.getPlayer())
.location(to)
.portal()
.build();
.entity(e.getPlayer())
.location(to)
.portal()
.build();
return true;
}
/**
* Pastes the default nether or end island and teleports the player to the island's spawn point
* @param player - player to teleport after pasting
* @param to - the fallback location if a spawn point is not part of the blueprint
* @param island - the island
* @param env - NETHER or THE_END
*/
private void pasteNewIsland(Player player, Location to, Island island, Environment env) {
String name = env.equals(Environment.NETHER) ? "nether-island" : "end-island";
// Paste then teleport player
plugin.getIWM().getAddon(island.getWorld()).ifPresent(addon
-> new BlueprintPaster(plugin, plugin.getBlueprintsManager().getBlueprints(addon).get(name),
to.getWorld(),
island, () -> new SafeSpotTeleport.Builder(plugin)
.entity(player)
.location(island.getSpawnPoint(env) == null ? to : island.getSpawnPoint(env))
// No need to use portal because there will be no portal on the other end
.build()));
}
}