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Created an UML Class Diagram as a template
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src/main/puml/GameWorld.puml
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123
src/main/puml/GameWorld.puml
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@startuml
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note as N1
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This UML Class Diagram introduces the
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GameWorlds and GameModes concepts that
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are introduced in 1.0.
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This diagram is not meant to be updated
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alongside modifications that could be done
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to GameWorlds and GameModes: it is meant
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to serve as a template, and hopefully to keep
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track of what we had in mind when we started
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to work on this API.
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- Poslovitch, @BentoBoxWorld
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December 24th, 2018.
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end note
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package world.bentobox.bentobox {
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class BentoBox << (M,orchid) Main >> {
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- addonsManager : AddonsManager
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- worldsManager : WorldsManager
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+ getAddons() : AddonsManager
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+ getWorlds() : WorldsManager
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}
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package api {
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package addons {
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abstract class Addon
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abstract class GameMode extends Addon {
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Specific Addon implementation allowing to register GameWorlds.
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+ registerGameWorld(gameWorld:GameWorld) : void
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+ getGameWorlds() : List<GameWorld>
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}
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}
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package worlds {
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interface WorldSettings
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class GameWorld {
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Represents a set of three Worlds
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(Overworld, Nether, End) which is
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registered by a GameMode addon and
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managed by BentoBox.
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It features its own implementation
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of WorldSettings and provides
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Islands and Schems managers.
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__ Fields __
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- name : String
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- friendlyName : String
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- overWorld : World
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- netherWorld : World
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- endWorld : World
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- worldSettings : WorldSettings
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.. Managers ..
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- islandsManager : IslandsManager
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- schemsManager : SchemsManager
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__ Methods __
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+ createWorlds() : boolean
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+ inWorld(location:Location) : boolean
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.. Getters ..
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+ getName() : String
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+ getFriendlyName() : String
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+ getOverWorld() : World
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+ getNetherWorld() : World
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+ getEndWorld() : World
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+ getSettings() : WorldSettings
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+ getIslands() : IslandsManager
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+ getSchems() : SchemsManager
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}
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GameWorld *-- "1" WorldSettings
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GameMode *-- "*" GameWorld
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}
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}
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package managers {
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class AddonsManager
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BentoBox *-- "1" AddonsManager
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AddonsManager *-- "*" Addon
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class WorldsManager {
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Manages GameWorlds that are registered by GameMode addons.
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It basically replaces IslandWorldManager.
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__ Fields __
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- gameWorlds : Map<GameMode, List<GameWorld>>
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__ Methods __
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+ registerGameWorld(gameMode:GameMode, gameWorld:GameWorld) : boolean
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.. Getters ..
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+ getGameWorldsMap() : Map<GameMode, List<GameWorld>>
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+ getGameWorldsList() : List<GameWorld>
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+ getGameWorlds(gameMode:GameMode) : List<GameWorld>
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+ getGameWorld(name:String) : Optional<GameWorld>
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+ getGameWorld(world:World) : Optional<GameWorld>
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.. Multiverse ..
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+ registerWorldsToMultiverse() : void
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+ registerWorldToMultiverse(gameWorld:GameWorld) : void
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}
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BentoBox *-- "1" WorldsManager
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WorldsManager *-- "*" GameWorld
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class SchemsManager {
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- schems : List<Clipboard>
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- copySchems(schems:File, name:String) : void
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- loadSchem(name:String) : boolean
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+ getSchems() : List<Clipboard>
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+ paste(island:Island, task:Runnable) : void
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+ paste(island:Island) : void
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}
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GameWorld *-- "1" SchemsManager
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}
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}
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@enduml
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